DM Immortal's Reign of Winter

Game Master imimrtl

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Total Gear –

1. MW Backpack – Cost 50 GP
2. Two Grappling Arrows – cost 1 GP a piece; 2 GP
3. Healing Potion – Cost 50 GP
4. Snowshoes – cost 5 GP.
5. 50 Feet of rope – 1 GP
6. Trail rations – 6 days: 3 GP
7. Gift for Hearty Gnome: 9 GP
8. 5 lbs of Coffee: 1 SP.
9. Honey – 1 lbs – 2GP
10. Crafting supplies for arrows – 1 GP – (enough to make 30 arrows if needed).
11. Thistle Arrows 10: 10 GP.

Bow – 39.38 GP Earned
Gear Purchased – 133 GP; 1 SP Spent
Total Spent: 93.72

Question for GM: How easy is it to find crafting supplies for arrows on the trail? In other words, if I need wood to make arrows and we’re in the forest, how hard is it to get wood for arrows?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck picks up this stuff for gear

Snowshoes: 5gp
Barding: 50
Cold Iron Bullets (20): 4sp
Rations: 7 days - 6.5gp
Carnivore feed 7 days - 6.5sp
Wandermeal: 5 - 5cp
Mwk Pack: 50
2 potions of CLW
2 alchemist fires

=252.6gp


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

how much Platinum would there be in the town? Or other valuables, considering weight of Gold?


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Sorry for my lack of chatter on the shopping list. Yes, if we can swing it, I think Xanxan would like the Masterwork thieves tools. Maybe he can trade in his regular ones for a partial refund


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Expenditures for Venja:

learning spells 120
4 days rations 2
2 alchemist fires 40
2 scrolls of cure light wounds 50
10 cold iron bolts 2
healer's kit 50

total: 264gp - hope there's enough for that, if there is, might want to get more


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

What is the Spellbook worth after Venja has used the pages to teach her familiar?
Still 85?

Also, I have prepared the sheet for our next adventure. We have our balances logged from this one, and the Cloak of the Yeti has been factored into our shares for the next haul as it is too expensive to sell and nobody has the cash to claim it.

We have a HUGE pile of gold which is cool.

TL:DR - Im tracking money and stuff. WHat you have access to is listed in Balance.
The total in currency we can spend is being tracked, an i mark it when you send it, so we know what we have.

The list is set up such that:
Items that we find are placed into the Unsold Items column and the resale value is taken.

The cash we find and money we get from selling our stuff is put into the Income ==> row under currency.

These values are added together in the top section and divided into Equal Splits which add to our Balance.

I have a tracker for our total gold so we know how much Cash we have and track our Spend Gold to help keep tabs on our actual currency.

When we unload our haul, I will create another set of split/taken/balance and put our cash income into our currency tracker so we know how much we have.

The Hoard Total tracks how much in money and gear we have that is not claimed


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

I doubt the spellbook has much value when Venja is done with it... Perhaps some value with the blank pages, but probably not much - the value of a spellbook is in the spells in it, and when Venja is done, no spells are remaining.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

I was PMing a bit with Beck about it, and I think I also want to get a materwork backpack. Xanxan is a little guy, so anything that helps with a load is welcome.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Aneira will buy :

* a new (second) quiver with 10 cold iron bolts - 2 gp
* 10 new ordinary crossbow bolts - 1 gp
* a flask of holy water - 25gp
* 5 days of trail rations - 2gp and 5 sp
* a new Healer's Kit (as her old one has only got 4 uses left) - 50gp
* spear (from their booty) - 1gp
* 1 CLW potion - 50 gp

Cost: 131 gp and 5 sp. Anee will use some of her remaining/own gold 13gp and the rest comes out of her share of the new gold earned on the loot list.

And adding Surgeon's Tools to Anee's list, for 20gp, and Masterwork Backpack for 50gp.

New total cost: 201gp & 5sp (13gp from gold on her and the remainder coming from what she has earned).

Sorry, Beck, you will have to adjust your loot list. Thanks for the work on that, btw. :)


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

I know that no one has enough for the yeti cloak now but does Gabe, Xanxan or anyone else want to use it? We shouldn't have it just sitting there.

Gabe are you selling the normal bow or are you still letting Variel use it?

Beck the Spellbook is only worth 10gp now as it is damaged and empty.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Xanxan would be happy to 'hold onto the cloak for the party'. Fine clothing always fascinates him and who wouldn't want resistance to cold given the situation? I don't want to seem too greedy though


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

i will subtract some coin and edit Anee's share.

Then gonna factor in the spellbook.
Whoever has the lowest Fort save and isn't somehow immune to cold would be a good candidate for it, imo.

As for the bow, gabe can be credited coin for the bow and the value deducted from Var's. done!


Thanks Beck. Good with Xanxan using the cloak for now.

Just let me know when people are ready and done with ourchases and we can move along.


Variel Whitestorm wrote:
Gabe are you selling the normal bow or are you still letting Variel use it?

I had planned on selling the lonbow, unless Variel wants to use it?

If so, I can lend it to him until we get to another place to sell it. But I thought it might be better to get as much coin as possible.

Also - any ruling on finding "components" in the wild to make arrows?

I mean, there's survival checks to track, hunt, catch and skin animals for food; I just assumed there would similar means to find supplies for making arrows (if we run out).

Okay, that's pretty much it, I'm multi-tasking, so I'll be on later, but I can keep checking updates in the meantime.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

DM, does our local apothecary, Tessaraea, have any Bodybalm powder to sell to Aneira? Standard cost 25gp.

Bodybalm:

When this pungent yellow powder is boiled in water and given to a creature to drink, it provides the attending healer a +5 alchemical bonus on Heal checks for providing long-term care, treating poison, and treating disease.


Gabe it won't work to make the arrows that way as you won't have the feathers or the metal for arrowheads. Even if you found the metal there is no way to refine it or shape it on the trail.

The apothecary has one dose for sale. The other 2 she needs in case something happens in town


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Aneira will purchase one dose of Bodybalm from Tessaraea then at 25gp.

Thanks.

Sorry, Beck, my cost of purchases has gone up by 25gp to a total of 227gp.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Okay, for me

Masterwork backpack (50 gp not counting a trade in)
Masterwork Thieves tools (100 gp, not counting a trade in)
Snowshoes (5 gp?)

Edited


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Xan, are you not purchasing any snowshoes? Or simply just riding atop the horse or tiger the whole journey? ;)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Ah, I forgot about the snowshoes.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Gabe, you should look at out loot list. We have almost 2300 in gold. and if Variel wants a bow, it helps to not have to buy a new one. You get the same amount put int your share, so it has no bearing on your finances whatsoever, and we don't ave to worry about coinage.

fixing anee and Xan


DM Variel wrote:
Gabe it won't work to make the arrows that way as you won't have the feathers or the metal for arrowheads. Even if you found the metal there is no way to refine it or shape it on the trail.

No worries. In this game you don't want us to do crafting and it's discouraged, and it's not something we should attempt to pursue.

It's all good. But I got to say, it just made me smile to think that my character - who is able to slay undead and live in the wild and hunt and track animals and has tools and ranks in "Craft: Bow" - is far less competent than I am when it comes to the abilities needed to make bows and live in the wild.

In a way it makes me feel kind of bad-ass in real life :)

However, I will buy more "crafting supplies" for the arrows, as we can't get feathers from ducks or geese with Survival, nor can we recycle arrow heads from broken arrows or use bone or stone flakes.

That said I'll spend 2 more GP on Crafting Supplies for arrows; giving me a net total potential of 120 arrows if/when I need to craft them (plus the other 60 arrows I could craft with those supplies).

Hopefully I don't run out :)


Beck Tavis wrote:

Gabe, you should look at out loot list. We have almost 2300 in gold. and if Variel wants a bow, it helps to not have to buy a new one. You get the same amount put int your share, so it has no bearing on your finances whatsoever, and we don't ave to worry about coinage.

fixing anee and Xan

But Beck - I already said earlier that Variel can have the item, if he wants it.

If he doesn't want it, I'll sell it. If he wants it, we can trade for it, no worries :)


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

you expressed a concern for coinage, and i jsut wanted to allay that concers, as we got an uncomfortable amount of coin.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Gabe, crafting is not discouraged, I am only going by the rules for reasons that I sent you in a PM already. I understand you don't agree but that is the way it is until immortal comes back.

Yes Variel will pay you the sell price for the bow.

Variel will also pick up 10 rations and snowshoes for a total of 10gp. (thanks Beck)


Variel Whitestorm wrote:

Gabe, crafting is not discouraged, I am only going by the rules for reasons that I sent you in a PM already. I understand you don't agree but that is the way it is until immortal comes back.

Yes Variel will pay you the sell price for the bow.

Variel - Gabryjel will happily sell you the bow, no worries :)

But to be fair, my question had nothing to do with crafting at this point; it had to do with getting crafting supplies in the wild - something that isn't in the rules and needed a GM house ruling.

Your house ruling was that it would not be possible to get feathers for arrows from ducks, geese, crow or other birds, even if we hunted game birds for food. You also ruled it was not possible to get materials to create arrow heads, even if we recycled old arrow heads from broken arrows or bone or stone arrow heads.

It seemed like an odd choice, but it's not the end of the world. That's why I bought supplies in town, so it's all good :)

And as you know already, I think the rules for crafting are ridiculous but I'm not arguing with you about them. You're following it by the book, with no deviations or allowances.

I guess it just makes me laugh that with a +5 in Craft: Bows and a natural 20 it would take me 40+ hours of work (8 hours a day for a solid week) to craft a shortbow and I made one in real life with a jackknife, bowie knife, pine sap and twine with a 45 lbs pull in less than 3 hours in real life.

Luckily crafting 20 arrows would take me no more than 4 hours maximum (12x12 for 144 silver in a week, or 14 Gold a Week, or 2 Gold a day; or 1 gold in 4 hours - and 20 arrows take 1 gold). So with the supplies it should be fairly easy.

I guess it's just disappointing I need to buy supplies to make arrows in the wild; but it's not the end of the world, which is why I bought the supplies.

That said, I'm ready to go when you are! :)


Beck there are some gems that can be purchased but not much in the way of platinum. You can find gems totaling 250gp.
Its a smallish settlement they don't have much need for anything bigger or more elaborate.


Well, we could keep the jewelry and not sell it, I guess (for now).

That allows us to keep it for ease of portability, at least for now.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Sorry for the hold up -- busy Monday work day for me. Venja, I had Anee move to P:4 last round, just you know. I will make a new posting as soon as I am able.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

DM Var, Anee has Child of Winter which grants her the constant benefit of endure elements against cold temperatures. Does she still have to make a fort save against the cold? (You asked for everyone to make one.)


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

We have 10 Alchemist's Fires in our loot list.


Those that have an endure elements spell effect up are still immune. Any colder though and everyone will be effected but those with endure elements will have a bonus to their save.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

not sure how i did it, but i ended up showing 214 arrows and am pretty sure that's wrong...

We got some from the bandits, but was it really several quivers of 60 or so arrows or something? I dont recall and don't have time to comb the pages at the moment. But does that sound about right?


It sounds good to me, Beck :)


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Happy Halloween! :)


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Beck, I went through the postings and found that we have 34 (20+14) arrows (maybe that's why you wrote 214 because of the numbers?) and 35 (25+10) bolts. I hope that helps.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

thanks anee! i'll fix that up. =]


And a Happy Halloween to all - my nephew was a zombie and all I had was a lousy Nerf crossbow...

Heh, heh, heh... ;)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Okay, sorry for slow posts. Halloween plus internet going down= trouble


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Hope you all had a happy Halloween... It was a very quiet Halloween here. We only had a few groups of kids, but it's all good cause we have lots of leftover candy to give to For the Troops, to be sent out to GIs overseas. Hope they enjoy it all.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

I was run off my feet last night with all the trick-or-treaters - most unusual. I suppose this generation of Aussie kids are embracing the Halloween holiday with a vengeance! It's not something most Aussies have celebrated in the past. Hope the troops enjoy the candy, Ven.


I posted something on the Social Thread for anyone who’s interested in doing a bit of RP via Ret-con – but at this point I’m crashing out for the night. Still, it’s up there…


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

A suggestion please, can all of us, including the GM, note the round in the top of their entry/posting? It's been used in other games I've played and it works/helps with the flow and events/actions, in my opinion. So if people post late/later (after the GM has made a new posting) that we know what they're doing... Thanks.


Will do starting this next round. Just reset everything to round 1 starting now.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Thanks, DM.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

It's Immortal's birthday tomorrow (on the Northern hemisphere timeline) and I think he'd love (and be surprised) to get some birthday pms. Yep, I'm subtle. ;)

I've already left mine as technically it's already his birthday in the southern hemisphere!


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

sorry for my absence today all, but as I stated before, I'm on a retreat and it's very difficult to post from here.... I will try to keep up, but if I miss a turn, Variel, please feel free to post for me to keep things moving... thanks.


Hey guys!

So I've gone back over the rolls for the past week and it seems that not only is no one even able to hit the target, but the amount of numbers that are consistently below 10 is almost statistically impossible (given a 1-20 variable setting).

I don't know what's up, but I posted something for the moderators to look at.

Basically, of 41 d20 rolls between 6 different players (and that includes the GM) 30 of them were below 10; and 15 of them were 5 or below.

I noticed this low trend seemed to have started on or around November 1st, so I wondered if they may have changed their coding either accidentally or on purpose at the start of the month.

Anyway, I'll let you guys know what they say, meanwhile, if you guys are interested, here is the link the comment:

- Link -.

Hope everyone is having a cool day in the meantime, though.


Gabe, the survival check on the large weasel would not allow Xanxan to craft anything directly from it. It would just get the pelt that could then be sold. To craft clothing he would still need his equipment and other materials tht make it quite unrealistic to do while traveling.

In short selling the pelt would gain him the gp to obtain the materials needed to craft clothing.

As for how long it would take, d4 hours with every 5 above the DC reducing it by 1 hour but a minimum still of 1 hour.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

night all. Im conna crash for the night and post actions in the morning.

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