Help Chosing an Adventure Path


Pathfinder Adventure Path General Discussion


I am going away with some friends for a roleplaying week and we want to do a Pathfinder adventure arc.

I am looking at 3 at the moment if someone could answer the following questions about them it would be appreciated

Shattered Star - One of my friends said this is a gothic horror type path is that true? If not what type of things am i to expect

Wrath of the Righteous - I noticed this campaign involved mythic characters. Would it take longer to run the entire campaign than it would a regular adventure path

Mummy's Mask - This sounds like it would be the sort of adventure that you would find out of the Mummy movies? Is that true

Any extra info would be appreciated as well:)

Thanks in advance

Liberty's Edge

First...a week? Yeah, an AP's not happening in that time frame. Maybe try a module, though some of those might be too long, too. A full AP is potentially a full year long, and at least several months. And a single chapter of an AP is generally worse to run in isolation than a module is.

Now, if you mean once per week or something, here are answers on your specific points:

Shattered Star is a classic dungeon crawl/find the pieces of the artifact AP. your friend is thinking of Carrion Crown, which is the Gothic Horror one.

Wrath of the Righteous probably shouldn't take longer to run than the others...but Mythic is complicated, and perhaps not the best choice for a first AP.

Mummy's Mask is indeed that kind of adventure.

In terms of recommendations...Rise of the Rune Lords is a classic, and very good as such by all accounts. I'd probably go with either that or Shattered Star.


Deadmanwalking has the right of it for three APs that you mentioned.

If you are talking playing for a week solid, I do not think it can be done in that time frame. I've looked over the last few APs that I and the other DM in my group has run and it is somewhere around 125 hours per AP. And we do NOT do a lot of role playing so if you guys are also into that the 125 hours could be a lot more.

-- david

125 hours / 7 days = 17+ hours / day with no breaks.


Thank you for your help :)

It will make our decisions easier


Take a look at "The Dragon's Demand". It's not a full blown AP, but it's not a short module, either. Don't know how long it would take to play, but certainly less time than a full AP.


You could also consider module/campaigns for Pathfinder, but written by 3PP publishers, and not necessarily Paizo. Rite Publishing offers the Curse of the Golden Spear trilogy of modules set in the Kaidan setting of Japanese horror (and since Paizo APs consist of 6 modules going to around 15th level, the Curse of the Golden Spear is equivalent to 1 of those modules). This is a very unique series of adventures set in a very unique land that somewhat reflects a more authentic feudal Japan analog. Although it is not set in Golarion, as an archipelago of islands it could easily be placed in any ocean of an existing world - and was partially designed for that specific purpose.

The Curse of the Golden Spear involves a party of non-Japanese (typical adventurers) escorting a merchant and his gift to a Kaidanese lord to establish a trade relationship, but of course everything goes wrong.

Note the above link only points to the first of 3 modules, the other 2 are Dim Spirit and Dark Path.

If you're intrigued by gothic horror, consider gothic horror crossed with Asian horror - almost a cross between Ravenloft and Oriental Adventures, Kaidan is dark and gritty, a place you've never been.

For just a taste of Kaidan as a dark horror realm, without costing you anything, check out the free one-shot module, Frozen Wind.

There are 2 other one-shots, 1 adventure site, 3 racial guides, 2 class/faction guides and a haunts guide released for Kaidan. We are still wrapping up our GMs and players guides to the setting.

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