DM Immortal's Reign of Winter

Game Master imimrtl

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Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Leveling info
HP: 15 max
Bab: +1
Ref save +1
10 Skill points: Acrobatics, Bluff, Climb, Disable Device, Linguistics (Skald),Perception, Sleight of Hand, Stealth, Swim, Use Magic Device

Rogue Talent: Trap Spotter (Unless you object since it does require the DM to make rolls everytime a trap comes up)


I do not mind that rogue talent at all. In fact it is one of my favorite talents. Nice choice.


Switching campaigns on you but has anyone responded to Zeriax in Wrath about what door to open?


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel update

+1 bab
+1 fort and will
+1 cantrip and 1st level spell slot
Spellstrike
Max hp 20
Skills: swim, know religion, know geo, know planes, spellcraft


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Night all.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Night, Variel.


As for what I do to level, now I have to think about it.

We have no clerics in the party and have been fighting lots of undead.

Clerics are good against undead.

Healing is useful.

Combat is useful, too - but it's my personal opinion that nothing in the game can touch a Magus when it comes to combat; so I don't know how useful it will be to have a second combat character in the group.

My chief issue now is that we have no one in the group who can deal with undead very well. That's not the end of the world; though it's problematic if we face more undead.

If we do face undead, than healing becomes an issue.

For now I'm going to think about it - I'll worry about leveling tomorrow when I have had a chance to sleep on it.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

The only thing a cleric has going for him other than channels doing damage to undead (and that is pitifully small at low level anyway and they get saves which are charisma based, so your low charisma will actually lower their dc to save vs the damage), is the healing, which now we have 3 characters who can heal already. If you take the feat that lets you turn undead, it is charisma based as well.

Gabe probably wouldn't make a great undead fighter as a cleric. Just saying. He'd probably be better against undead as an archer than as a cleric.

Just my opinion, YMMV.

But do whatever you want to - it's your character.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Also, it looks like from Variel's list of what they do and don't have in town, that we can't get a wand of cure light in Heldrin - it is more than 500gp and not on the list of things they have. But we can get some scrolls of cure light and maybe a few potions as well.


Well, regarding gear, potions are better than scrolls as anyone can use a potion, but scrolls are limited to only certain people, so that makes me wonder how that will work.

Without the wand we'd be limited on healing is all.

Another option (other than Healing Kits) is to make sure we at least get "Surgeon's Tools" - (the link is broken, you need to look up surgeons tools and keep scrolling to the bottom of the page for more details) and it's only 20 GP.

They add a competence bonus to Healing Kits of +3; so that's pretty useful, especially if we're forced to do things like Long Term Care.

Also, I mentioned a Pavilion Tent because it's not only big enough to hold all of us at the same time (plus Sheelah and possibly a horse) - but it's designed to be able to have a fire inside for warmth, which is very useful if it keeps snowing later and we aren't near any toasty cabins.

Snowshoes and rope are good things, too; and getting everyone MW Backpacks will be useful in the long run, too, especially as we can't buy a Bag of Holding.

Regarding Undead fighting, I know Gabryjel's not built for it (sadly; I enjoy playing clerics). But if I was, I'd rather take Selective Channel rather than Turn anyhow; in that last fight if we had used Channel Energy once it would have healed everyone in the group and possibly dropped several of the undead. As it is - well, I don't have the charisma for it, sadly.

It looks like everyone is rooting for Archer, so I'll update my sheet accordingly tomorrow.

See you guys later!


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

partial clerics get pretty lame unless you plan them well, and in advance, and eventually the casting and channeling will just fall too far behind, while a fighter archer will get crazy with all his feats and be able to switch-hit

Gear, Mwk Packs, snowshoes will be very useful.

Surgeon's tools add +1 to the healer's kit, making the bonus +3 total is what that line means
"surgeon's tools raise the kit's bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds" so good for healing sure, that +1 can make a big difference.

Pavilion is 100gp, and takes a while to set up. What tents do we have at this point? i think i took a Large tent from the packs,
Var has a Mwk Backpack
if we have a medium tent, the Whitestorms can have their tent and the four of us have one. Or we spring for a pavilion and if we ever have any hangers-on we have space for them and a small fire too.
I'm good either way


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Variel bought a tent for he and Anee and was carrying it on the travois.


Well, I already have a medium tent; it was on the horse from the beginning, though (well, as soon as we found it).

The reason I suggested we all get MW Backpacks is because sooner or later I think we won't have a horse and will be forced to carry everything we have/need with us. That is going to weigh us all down via encumbrance and movement speed later if the horse does die. MW Backpacks make it easier.

Also, Aneira, I know that Variel and you were sharing a tent together. My plan was to try to keep everyone together in the same spot for purposes of watching and so on; more like a single unit was all.

Beck - can we see an updated link to the "loot list"? At this point I don't know who has what or where and so on; and I'm curious to know how much I have.

And yes, you're correct, I misread the rules for Surgeons Tools, my bad :)

But yeah, the tools don't ever run out and it's only 20 GP so that isn't bad.

Also, from what I'm seeing it looks like this is going to be a pretty low-magic world (I may be wrong, though); but that's totally cool with me. But mundane tools for healing seem like a perk in such a world is all.

FYI - GM, I'm enjoying your work. I know a lot of my comments may seem contrary to that, I sometimes make suggestions that come off as criticism. I don't mean them too, but it does sometimes sound that way. Anyway, you're doing a good job, and I hope any suggestions I make are just seen as suggestions, not criticisms. Just thought I'd toss that out there.

I'm late for work (as usual) so I need to go. I'll have my sheet updated tonight.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Gabe, I was answering Beck's question regarding who has tents and my posting was not directed at you. The Whitestorms are a married couple and prefer their own tent, in answer to your issue. I don't see why that needs to be discussed or brought up by you. It won't be a liability to watch duty.


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HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Variel, sorry if You answered, but i seem to have forgotten...
Was the Brestplate on the frozen guard masterwork or just his Longsword? changes the value of the item quite a bit...

im updating the winter sheet now and the wrath one next.

aniera, thanks a million for paking the posts with the loot listed for me. i appreciate it. =]

Has Venja or Variel been able to ID the magical cloak yet? that way i can get it logged as well

here is a Link to sheet
and the URL fr copy-pasta: https://docs.google.com/spreadsheet/ccc?key=0At0_2fgahIlkdGUyZ3ZZZ1JsOEhCWm 4zai1WMHNUUkE&usp=drive_web#gid=0

Beck's Level:

+6 HP
+5 skill ranks (FC to skills)
+1 Bab
+1 frort and Will
+1 orison and Lv 1 spell
Arctic Native replaces Woodland Stride

SHeelah
+5hp = 16
+1 Bab
+1 skill
+1 Feat [Light Armor Prof]
+1 willsave

Im planning on getting Sheelah some barding. Studded Leather for 50 gp with ehr light armor prof.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

The breastplate was normal not MW.

As for the cloak 1d20 + 8 ⇒ (9) + 8 = 17 Variel is unable to identify it.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Please put comments on the sheet for items you want or ask me about them. Everything is updated save the cloak which we need to identify.
Var, i took Armor Prof for sheelah so i can get barding, can i do that in town? If not i'll prolly do something else, but it's be really nice to have Her start getting some AC...


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja can try to ID the cloak too:

spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22 +additional 1 if it's cold related.


Cloak of the yeti, 4000gp

This heavy cloak is crafted from s h a g g y w h i t e y e t i fu r. W h e n t h e c l o a k ' s hood is pulled up over the wearer's head, it takes on a semblance of its arctic namesake's fearsome visage. Northern warriors value its ability to ward against the chill of winter, as well as the protection it provides in combat. The cloak oftheyeti provides
a constant endure elements effect in cold weather (it has no effect in hot weather). In battle, the cloak wraps around the wearer, granting a +i natural armor bonus. In addition, with the hood drawn over the wearer's head, the cloak grants a +2 competence bonus on Intimidate skill checks.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Beck, you're welcome regarding the summarised loot lists. :)

Re loot list: Venja's name and share/cut isn't on the Winter loot list. Thought I'd let you know as I'm sure Ven would like to be included. ;)

Aneira may want to take some of bolts for her light crossbow - it's her primary weapon. I'll take 17, if I can, to replace some of the ones Anee has lost during the last battles ... and that leaves half for Venja if she requires them for her own crossbow. If Venja isn't interested, then I will take 20, please? Thanks. :)

Also, Anee took one of the spears to use after our first bout, so perhaps the list should reflect that?

DM Var, are we going to be spending a little time in Heldren before proceeding out to find the portal somewhere along Harker's Trail? Just trying to figure out out how long we have in the village to ensure Anee gets everything done that she needs to. Thanks.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Imma put it to a vote, since we find and shoot and share arrows, can we put themm in party loot? Cost is trivial and it ets keep one big stock.

Special arrows can get paid for, or be party oot, I dunno. I think they should be bought with a share of loot, not group items


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Can we put a link to the loot list in the campaign thread please? maybe for both games? I have no idea where to see this list everyone is talking about. thanks.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

I dunno if Var can edit the winter campaign thread, but we could put both lists on the Wrath page.
I'll link wrathwhen I'm home but I have winter posted up-thread

Btw, that cloak is the boss-est s@$+ evaaaaz!
Except maybe dhaavan's future shield cloak of flash and shadow...sigh

I coulld put bith on one doc and have them be different pages! Just thought of that


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

I am still unable to take control of the campaign info tab as they have not converted it over to me yet. Once that is done I will do so Venja. As for gear, Variel has claimed the MW chainshirt and would like to claim the Spellbook.

Aneira the council would ask that you leave as soon as possible and will have the stores open late for business for you if needed to have everyone back on the road in the morning.

As consumables Variel is fine with them being party loot. If someone wants specific arrows or bolts made out of different material or enhanced then that cost would be theirs as they are purchasing them. If found, then party loot. 2cp


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

perhaps Venja and Variel can share the spellbook? Venja wouldn't mind a few of those spells too. We need to determine what the ritual is for her familiar to learn a spell from found objects like spell books. The OGC is very vague on the subject.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

That works as Variel just wants to copy the spells in it. Split the cost between Venja and Variel then and Variel will scribe them as quickly as he can so Venja can do whatever it is witches do with their familiars.

Edit...

Venja I see where familiars can learn spells from other familiars and from scrolls but not from spellbooks. Where to do you see that as an option?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

what is the value of the full spellbook?

and Anee/Ria, thanks for linkifying the loot list in that post.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

No worries, Beck. :)


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

I don't know... I just thought they might be able to since wizards can - all I can find is single line that says familiars learn additional spells through a special ritual. *shrug*


Aneira Whitestorm wrote:

Aneira may want to take some of bolts for her light crossbow - it's her primary weapon. I'll take 17, if I can, to replace some of the ones Anee has lost during the last battles ... and that leaves half for Venja if she requires them for her own crossbow. If Venja isn't interested, then I will take 20, please? Thanks. :)

You may want to pick up some Cold Iron arrows. They cost twice the rate as normal arrows; but they're very good against Fey Folk, if we need them.


Variel Whitestorm wrote:
As consumables Variel is fine with them being party loot. If someone wants specific arrows or bolts made out of different material or enhanced then that cost would be theirs as they are purchasing them. If found, then party loot. 2cp

Does this place have a shrine or temple to buy holy water? If we fight more undead, that could be useful.

Also, the book suggest that to bump a Composite Longbow from a +1 to a +2 for damage/strength modifier is actually only 100 GP. Is that something that Gabryjel could work on during the trail - improving the bow itself?

In other words; what would he need to do to earn 100 GP worth of crafting to upgrade his bow from +1 to +2? How many hours; what kind of check; and would it compromise the bow until it was completely done?

How would that work? I know there are rules for upgrading magic items from a +1 to +2, so I'm assuming it's similar I just cant' find them.

Any suggestions? Thank you!


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja only fired 3 bolts, so she'd only take 3 bolts to fill up her quiver if that's okay... let me know... then she'll buy some cold iron bolts while in town as well


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Aneira has the Fey Foundling feat. With her Fey bloodedness/connection to the First World, she can be damaged by cold iron weapons (suffers +1 pt of damage from them). She can wield cold iron weapons without significant discomfort, but that still means there is some discomfort.


Well, I know it may be unconventional, but there's nothing to say you can't have 2 quivers - one of normal, and one of Cold Iron arrows/bolts.

Than, in a combat, you could elect to draw from the appropriate quiver as needed.

Aneira, didn't know about the Fey thing - is that something that can be avoided by using gloves? I mean, so long as you're not touching the cold iron, I would think it wouldn't hurt you. But I'm not really sure.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

If the DM can adjudicate on that, re the effect/discomfort level of Anee touching the cold iron bolts (when filling her quiver or loading her crossbow), then I shall abide by the ruling either way.


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Gabe I will have to do the math to let you know how long it would take before I give you an answer. Of course some of it is dependable on the check result. I can tell you though that upgrading would mean that the bow would not be available till it is finished.

Venja I see that the ritual talks about between a familiar and another familiar or a ritual for burning the scroll and feeding the ashes to the familiar. Let me check on the forums to see if this has been addressed by others and their take on it. I am thinking it might be the same as a scroll with the book. You need to burn it and make your checks. Ay failed checks are then least as the book is consumed in the ritual. Again I will have to check on this first though.

As for a temple with holy water, yes there is a priest that will make them at cost it he will only be able to have 4 ready.

As long as the bolts are in the quiver Aneira you will be ok with out discomfort. If you carry a melee weapon that is cold iron then you will have issues with the discomfort. Nt quite sure yet exactly but thinking a -1 penalty to hit in melee.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

What if she is loading cold iron bolts into a crossbow? Still okay with no penalty?


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Still okay as you are not holding the cold iron portion other to load it. If you were to stab someone with the bolt then you would have the discomfort.


Gabe, here is the breakdown for upgrading your bow as in the rules for crafting.

cost difference is 100gp = 1000sp

DC to make is 19 (15+2*str bonus)*check result of 20 (for ease) =380sp per week. Since you are traveling and not working 8 hours straight you only manage to get 2 hours done per 8 hours of travel whish equates to 95 sp per week. It will take you 11 weeks if you are traveling the entire time or 3 weeks of dedicated work.

The cost to you would be 33.33gp


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Items of particular merit as i see it are
Breastplate. Non Mwk, but still +6 AC with a less severe ACP
2 MWK longswords
2 Mwk Daggers
1 Mwk Handaxe
1 Mwk Studded Leather

Mwk Thieves tools for Xanxan

casters split the spellbook maybe

and someone gets the cloak of the Yetti. Maybe good for someone that has issues dealing with the cold. Anee, Venja, and Beck won't have trouble with it (beck later than sooner) but we can also pass it around as needed.

we can sell the rest and whatever Mwk weapons nobody wants.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Items for Variel right now include inks for transferring spells to his spellbook (40gp worth). The rest of the items Variel will pass on for now as he has his rapier that he uses.

Agree with the cloak going to someone who needs the cold weather help. That means Variel, Gabe or Xanxan. If neither of them want the cloak Variel would use it but I am not gong to claim such an item for obvious reasons.

The spell book is worth 85gp with the spells in it. Once copied over though Variel is fine with selling it or finding a way for Venja to use it (still looking at that issue)


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

When Variel is done copying spells, then it will be Venja's turn at the book, since her method of learning the spells destroys the pages, it makes sense for Variel to copy first.


RAW familiars are not suppose to learn spells from spellbooks. Most of the forums I read though seem to indicate that it should be fine as long as you rip the pages out of the spellbook. What is not mentioned is the difference in the cost for the wizard/magus compared to the no cost for a witch for familiar to familiar exchange of spells. The other problem is that a wizard/magus can never learn a spell from a witch's familiar

Right now I am thinking of 2 different solutions with both needing to rip out the selected spells only in the spellbook...

Solution 1) Since it is not a scroll and there is no magic in the page of a spellbook the DC to successfully transfer the spell to the familiar is increased by +4 with no gp cost. If failed the page is gone.

Solution 2) The DC stays the same but you pay double the cost of a wizrd to inscribe it into a spellbook. So for a 1st level spell it would be 20gp. This cost is in materials needed to create an elixir for the familiar to drink to learn the spell. If failed the page is gone and the materials are wasted. Still cheaper than purchasing scrolls however.

Thoughts Venja?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

solution 2 sounds good to me... I think having a cost sounds fair. and having an increase to the dc would be really hard to make at low level :)


I thought of that for the lower level on the DC's but it was a suggestion on the boards so modified it a bit before I presented it here.

Heading to bed but will make the spellcraft for Variel quick.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Can Aneira get the same deal as Venja on the 10 cold iron bolts (she'd want a separate quiver so she doesn't mix the ordinary and cold iron bolts)?


DM Variel wrote:

Gabe, here is the breakdown for upgrading your bow as in the rules for crafting.

cost difference is 100gp = 1000sp

DC to make is 19 (15+2*str bonus)*check result of 20 (for ease) =380sp per week. Since you are traveling and not working 8 hours straight you only manage to get 2 hours done per 8 hours of travel whish equates to 95 sp per week. It will take you 11 weeks if you are traveling the entire time or 3 weeks of dedicated work.

The cost to you would be 33.33gp

Alright, I see.

In which case, Gabryjel will settle for the bow the way it is as it's not worth it, unfortunately.

He will sell his Longbow, however. The cost should be 37.5 + .05% for a net total of 39.38.

He will buy a MW Backpack, however for 50 GP.

He will also buy 5 days of trail rations and 50 feet of rope and a pair of snowshoes.

He will also buy a Cure Light Wounds potion for another 50 GP.


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AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Aneira will buy :

* a new (second) quiver with 10 cold iron bolts - 2 gp
* 10 new ordinary crossbow bolts - 1 gp
* a flask of holy water - 25gp
* 5 days of trail rations - 2gp and 5 sp
* a new Healer's Kit (as her old one has only got 4 uses left) - 50gp
* spear (from their booty) - 1gp
* 1 CLW potion - 50 gp

Cost: 131 gp and 5 sp. Anee will use some of her remaining/own gold 13gp and the rest comes out of her share of the new gold earned.

Variel, can we commission through Lady Argentea to have her (or her people) purchase CLW wands for us and send them to Heldren?


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Var, being that it is Arodus in game and technically summer but with the cold spell and seemingly winter landscape, is it classified as Winter months now?

The reason I ask is that Anee gains an insight bonus (+2) on Initiative and Reflex Save during winter months (for the cold).

Thanks.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Just a note: I won't be on the board much tomorrow as it is an extremely busy work day for me (thankfully it's Friday). I may be able to post in my afternoon, but we shall see.

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