
Aneira Whitestorm |

Laughs. Aneira is well aware of her husband's opinion when it comes to enthralled men and will take that into consideration, most certainly. ;) Her player just wasn't sure what the others wanted to do with Michael ... and I thought if I could get an idea, I could try to play it out, rather than step on toes etc.

Aneira Whitestorm |

Xan and Beck awaiting on you whether we ask Michael to join us. Michael is waiting on a response from Aneira. If I don't hear from either of you, Anee will allow Michael to go his own way. Thanks.

Variel Whitestorm |

Since Beck stabilized the one bandit, Variel is willing to let Michael go and take his friend with him. It won't be easy travelling but it is doable. If they take the path back then there are no traps. Leave the man with a blanket to keep warm and wish him luck.

Beck Tavis |

Gabe your status bar has you with 11/11
We all healed after the Log Trap, right? so I've got 6/9 HP from the fight with the guys that were shooting at us.
We spent one potion on the Elk, one on the Bandit, and whatever healing we've done for ourselves. Using a Healer's Kit to treat Deadly Wounds takes an Hour so that's not really feasible... How much healing do we have left?

Gabryjel Kazimierz |

Actually Beck, we didn't all heal after the log trap.
At the time, Aneira had one more healing spell she could cast, she was going to use it on Gabryjel.
I asked her not to as I have 5/11 HP left.
I felt that using her spell at that time might be premature, especially as there were other people in the group who are "Front-line fighter" types that might need it more, and archers generally work better in the back anyway. Since I would be in the back of the party shooting, I said I would wait to take healing until/unless I dipped into negatives.
I didn't take a potion because I felt it would be better to keep them for our healers because if our healers have one healing spell and go under, no one can bring them back to positives unless we have a potion.
I forgot to update my status bar, unfortunately, though; but I will adjust that now.
Eh, what can be done? No worries, though; it's all good :)

Aneira Whitestorm |

Gabe, in my latest posting (of this morning), Anee covered most of the things you're worried about in your recent posting and told people she wasn't good at battle strategy and she would listen to ideas. So I don't get the "tone" you're using in regard to Aneira and Variel right now ...

Gabryjel Kazimierz |

Gabe, in my latest posting (of this morning), Anee covered most of the things you're worried about in your recent posting and told people she wasn't good at battle strategy and she would listen to ideas. So I don't get the "tone" you're using in regard to Aneira and Variel right now ...
Well, specifically the tone Gabryjel is using is one of courtesy and respect.
He recognizes that he's the youngest of the party.
He also recognizes that Variel is probably the most competent at combat.
As a young man who is a former soldier, he's deferring to certain forms of address by default to those who would be functioning as elders or positions of "non-coms" in the military.
Regarding the formal questions of strategy and tactics, he's mainly directing those questions to Variel specifically as he recognizes that the elf is probably the best "soldier" in the party and likely most skilled in tactics and magic.
He's seen what Variel has done with magic all day on the trail and suspects the elf may have more tricks up his sleeve.

Aneira Whitestorm |

Gabe, honestly the tone did not sound respectful or courteous to me. Perhaps we have a different perception of how that sounds. Shrugs. Least I know how you meant it now. Thanks.

Gabryjel Kazimierz |

Gabe, honestly the tone did not sound respectful or courteous to me. Perhaps we have a different perception of how that sounds. Shrugs. Least I know how you meant it now. Thanks.
Well, he's also trying to use a "cowboy" voice, so there is that element to play through via his voice.
More than that, I'll do my best in the future to make things more clear :)

Gabryjel Kazimierz |

Gabryjel Kazimierz |

Well; so far the combat's going well.
That said - Group Photo!
Apologies to Beck - Sheelah was pretty hard to do; and I don't remember if she's a white tiger or an orange tiger...

Aneira Whitestorm |

I'm leaving for an appt in a few minutes. If Aneira is required to move/act, DM Var please bot her? Or if it can wait, I shall post once I have returned and can hop on the computer for the evening. Thanks.

Aneira Whitestorm |

Beck, Venja has used 2 out of 4 Alchemist's Fire and as I mentioned on the board yesterday, Anee has 3 flasks of Alchemist's Fire. So altogether we have 5 flasks remaining.

Gabryjel Kazimierz |

Beck, Venja has used 2 out of 4 Alchemist's Fire and as I mentioned on the board yesterday, Anee has 3 flasks of Alchemist's Fire. So altogether we have 5 flasks remaining.
Whoo hoo! That's kick ass, Aneira; those things have have radius spread, so if you hit one target, it will spread out to hit a group of them.
Just be careful of the caster; he may be able to hit us with domain spells or other caster powers (this assumes he's just a straight cleric. He may be multi-class; I think Mirror Image is only an arcane spell 0 but that's all out of game stuff).
Okay, that's it - I'm off to work again.
See you guys later tonight and good luck everybody :)

Venja |

ni ni Variel.

Aneira Whitestorm |

Aneira has the Haunted Curse. So, to retrieve an item from her pack is a standard action. Being that she is only at 2 HP and retrieving the alchemist's fire from her pack would take a standard action and open her to an AoO, it seemed like a unwise/reckless move on Anee's part as she wouldn't be able to throw the flasks until the next round.
Venja certainly has two flasks of Alchemist's Fire remaining (she only used two during this combat).
Anee has 3 in her pack.
Gabe, if you tried to kick Anee's butt over this, she would kick yours back even harder. I remember rightly that when Gabe was down to 2 HP, he ran down the stairs to Venja for a healing potion so he wouldn't die in the fight ... Anee is in a similar predicament with no healing available.

Gabryjel Kazimierz |

Venja certainly has two flasks of Alchemist's Fire remaining (she only used two during this combat).
Anee has 3 in her pack.
Gabe, if you tried to kick Anee's butt over this, she would kick yours back even harder.
Aneeria, it's all good - I was trying to look for a way for me to suggest something to Venja's character who would likely have to be NPC'd if she's going to be AFK for the weekend.
Her current MO has been Ray of Frost; which not only barely hits, but it's average if it hits is 2. So I wanted to suggest to her character "in-game" that if she drew the flask as a move action and threw it as a standard action she could at the least damage a bulk of them so that they can fall faster to near hits next round.
Also, as you may have noticed, Gabryjel put himself in threat to try to help you because he knows that you're in trouble right now and doesn't want the zombie to even try to hit you so he's trying to draw his attention. If the zombie DID hit you with total defense on, it would likely mean that it would need a natural 20; and if that crit's against you that could be very bad news. So he's doing what he can to help.
However, most of his conversation is in the heat of battle. He's been walking all day through heavy snow in the summertime and is understandably exhausted and almost died and his nerves are frayed. He's watching animated/rotting flesh stagger toward him with the intention of slaughtering them all in grim death. At the same time he's feeling the stress and frantic need to find their hostage who doesn't seem to be in the house at all (so far).
To RP this out, I've thought about how I'd act in a similar situation and I've found for myself when I tend to be worried about things I end up snapping at people or getting tense even with friends. So given that Gabe has a Charisma of 7 on top of everything else I'm just trying to RP that out a little.
So yeah, he's a bit gruff or rude, especially in combat when he might almost die and he's inhaling that really sickly sweet smell of rotting flesh and voided bowels after death.
But don't worry, it's just character stuff; he won't be kicking anyone's ass, and certainly not someone he's jumping in front of to protect from a nasty zombie. Hey may be rough around the edges, but he does care about his friends :)

Beck Tavis |

tl:dr, gabe is pretty rude in character especially in the middle of a fight, and that's how the character has been.
I'd highly recommend against the whole being needlessly rude in character, even if you think you would be snappy, most of the players dont seem to care for it most of the time, but all our characters do have reason to be grumpy, and it's really easy to respond angrily in character when a character would do so.
If killing the cleric turns out to be an issue or someone dies, then Gabe's going to get an earful for shooting the guy after he surrendered but before he called off his zombies.
I'm saying this last paragraph as though i were The Dude from big Lebowski
this is why i like to have tactics discussions OOC. people playing their characters annoyed can rub players the wrong way, man, and characters may get rubbed the wrong way to and then this bad feeling rises and stuff, and that's not really that copacetic you know?. [ooc]I'm saying this last paragraph as though i were The Dude from big Lebowski

Venja |

note that there isn't a single zombie I can throw an alchemist's fire at that won't do damage to one or more of us (splash dmg) and we have no healing left, so venja is going to continue to use ray of frost since they don't seem to be immune to it...
anyway, after 8 1/2 hrs of driving we have arrived at our destination... settling in our hotel, but will be crazy busy tomorrow, just saying...

Venja |

thanks, beck... that's very sweet and much appreciated.

Gabryjel Kazimierz |

Alright, Beck; message received. I’ll work harder to keep the RP stuff down. It's all good :)
Venja – I think I may have misread the rules for Alchemist Fire.
I knew that if you aimed at the guy at J:21 you’d have a -4 penalty to hit his space (not too bad considering that it’s a touch attack) but my error was that I assumed that the splash effect was only 5 feet.
If you had thrown Alchemist Fire at the guy at J:21 I assumed that the splash effect would only have spread to the guys at I:21, K:21, and J:22. I didn’t know it would expand beyond those guys and manage to hit the rest of us.
On the other hand, given that it does only 1 point of damage, it may be worth it to consider since it looks like it’s kill or be killed and one point of damage may not be a big deal if it can drop one of the zombies. But that's just a suggestion.
And Venja your family is in our prayers and I hope you had a good and safe trip.

Beck Tavis |

it hits a 3x3 area. the target and all the surrounding 8 squares. with splash and we need every HP we can get. that said icing a zombee is a big deal and wih their DR, non-slashers have trouble taking them.
but idk!
and i dont' really feel like taking issue with the in-character attitude. Trying not to take it personally and all, but it dont' hurt to not be insitgatin that sort of in-character tension. It tends to last beyond the imediate combat and make it harder for characters to act friendly, or so i have observed

Gabryjel Kazimierz |

it hits a 3x3 area. the target and all the surrounding 8 squares. with splash and we need every HP we can get. that said icing a zombee is a big deal and wih their DR, non-slashers have trouble taking them.
but idk!
and i dont' really feel like taking issue with the in-character attitude. Trying not to take it personally and all, but it dont' hurt to not be insitgatin that sort of in-character tension. It tends to last beyond the imediate combat and make it harder for characters to act friendly, or so i have observed
Beck, it's all good about the social RP thing.
But in the meantime, I'm mainly confused how the rule for Alchemist Fire works for the future and I don't really understand it.
If you're saying it hits the target and covers a 3x3 area, than if you centered the target at J:21 and it hits the surrounding 8 squares how is that a problem for our allies?
This is what the rule that I read said - A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash.
I thought that if the center target chosen was J:21 that would mean that not one of our allies would be hit (the map's pretty clear that 5 feet from J:21 in every direction only hits zombies as our allies are 10 feet from the target).
In this case I think you're suggesting it goes farther than 5 feet; I'm not trying to argue, I'm just trying to figure out the way the rule is structured, I don't understand it as it's written.
Are you saying that Alchemist fire does 1d6 damage to all the zombies in a 3x3 area, but it expands beyond that to do 1 point of damage to our allies 5 fee beyond that? If that's the case, that's different.
But even if that was the case, it would only do 1 point of damage to Variel and Sheelah. That's not really cool for them, but Alchemist fire also does an extra 1d6 damage next round. That means if Venja had thrown her alchemist fire on the guy at J:21 he would suffer 1d6 fire this round and next round, too. That would probably drop him. If it hits all 4 zombies, that could drop all of them in less than 2 rounds while Sheelah and Variel only lose 1 point of damage.
I'm sorry, I don't understand the rule for it; I don't know why it is able to hit our allies, and I'm just trying to understand the rule.

Aneira Whitestorm |
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Summary of Lodge booty to make it easier for whomever is keeping tabs of the loot.
Items discovered on bodies or upper floor of the lodge,
On Rohkar, the leader/caster, Aneira discovered:
MW studded leather, dagger, light crossbow with 10 bolts, mwk dagger, magical cloak, mwk thieves' tools, ring of 3 keys, stolen spellbook (contains alarm, chill touch, expeditious retreat, featherfall, identify, locate object, and ray of enfeeblement), wooden unholy symbol of Norgorber (which Aneira asked Gabe to destroy/burn, although I'm not sure if he did IC), 18 gp.
On each of the 10 bandits is:
Leather armor
Buckler
Shortsword
Short bow
20 arrows
8 gp
5 sp
Upstairs, Venja discovered:
3 scrolls of lesser animate dead (2 HD), 2 doses greenblood oil and a small lockbox containing 37 pp, 220 gp, 270 sp, a blue quartz "ice diamond" from lrrisen worth 150 gp that he took from Vrixx (the imprisoned fey creature Venja is questioning up there), 3 oils of magic weapon and 10 flasks of alchemist's fire.

Gabryjel Kazimierz |

Cool! Thanks Aneira :)
GM - was there other stuff as well? For example, various sundries and food in this place? I assume the bandits weren't living on gold - wouldn't they need food like rations? What about a "sick bay", such as healing kits?
Basically we got a really good haul for first level characters, which is good times indeed!
If we are able to get 8 hour bed rest it's already 1 HP per night + Con Modifier; which is pretty good times. With the heal check it goes up to 2 HP + Con Modifier so we all should get some healing.
So that's pretty good times indeed :)
And yes - Gabryjel would certainly have destroyed the holy symbol - I think I must have missed that when I was reading last night. But indeed, it's crunched into little pieces for sure!

Gabryjel Kazimierz |

That's a house rule that the former GM had instituted to coincide with players who had higher HP based on Con.
In other words, if you were level 3 and slept the full night you'd gain 6 HP as it stands now. So if you were a 3rd level wizard with a Con of 8, you'd have a maximum of 15 HP; and regaining 6 is pretty impressive.
If you'r a 3rd level barbarian with a Con of 16; you'd theoretically have a maximum of 45 HP - regaining 6 HP is almost not worth it.
The house rule variant means the Mage would only get 6 HP (there was no penalty for low Con for sleep) while the barbarian would have a total of 9 HP (again 6 + Con Modifier) - still low, but somewhat better and more coinciding with Constitution.
He and I have used it in the past; it's not Core from the book, but like I said, it was a house rule. If you're not using it, that's okay. But at this point there were some House Rules that the former GM had in play during the pirate game and had told me were carrying over in this game, too - before he retired.
You're familiar with nearly all of those rules from the pirate game, I assume, but I should ask now I guess, are you not planning on using those rules as you continue this game?
For example; his rules on bargaining, a ruling he made that said "sheathing" a weapon (as opposed to dropping it) was a move action, but if you had Quick Draw it bumped to a Swift Action; and his rules for crafting as well. Are you eliminating those rules at this time?
I don't know either way, but in this game I am assuming you are using the Average HP rounded up ruling you did in your other game (which is a deviation but at it hasn't come up yet). But I'm not sure, so I figure I'd ask.
Please let me know what you are doing regarding that, as it will radically effect who I continue to build my character.
Thanks!

Aneira Whitestorm |

Vrixx looks at you all and starts foaming at the mouth.
DM, isn't Vrixx stuck in a cage in the closet with Venja on the upper level? He would only be able to look at Venja since Xan came down to check the hidden door/hatch and the rest of us were on the lower floor?

Aneira Whitestorm |
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Further loot found in the Lodge:
A chest holding a gold ingot engraved with the Taldan royal seal (worth 50 gp), a spyglass stolen from a captain out of Cassomir, a silver lady's ring (worth 25 gp), three shards of tiger's eye gemstones taken from a Qadiran merchant (worth 10 gp each), a fine pair of leather riding boots of Elven make (worth 15 gp), a silver dagger with a hidden compartment in the hilt (Perception DC 20 to find) containing 1 dose of small centipede poison, and a leather portfolio containing several pieces of parchment, including a scroll of endure elements, two scrolls of magic weapon, and a scroll of unseen servant.

Aneira Whitestorm |

a silver dagger with a hidden compartment in the hilt (Perception DC 20 to find) containing 1 dose of small centipede poison
Perception: 1d20 + 5 ⇒ (12) + 5 = 17 This can be used to aid another, if no one reaches the perception check on their own.

Gabryjel Kazimierz |

For now, crafting, healing via sleep, and sheathing a weapon are all based on the standard rules.
That's going to be a problem, than, for several reasons.
First of all there are no rules for "Sheathing a weapon" in general, so I need to know how that's going to work for the future in general. That's why a House Rule had to be constructed to define how long it takes to sheathe a weapon as there are only rules for drawing one, not for sheathing it. This was especially important via the auspices of Quick Draw.
Since the Feat gives an ability to draw weapons quickly, it is logical to assume it allows a PC to sheathe weapons quickly - but as there is no rule either way on sheathing a weapon (much less the speed to do it with Quick Draw) it needs formal clarification than. If you don't want to use his House Rule on that matter, I need to have at least some rule on the matter for the ability, and any modifications the Feat grants to do so.
Also, crafting items is also essential to my character concept (in the long run); and based largely on stuff I worked on with the GM. The stuff was already written up before I made this character (and was one of the reasons I already took Craft; Bows) in the game.
As for the Shackles thing and sleep - no one in the group had needed to gain healing from sleep to the point that it was an issue except for the point when we were on the island getting water for Plugg. Even than, it didn't matter to the PC's as we were rested enough that the few points didn't matter; it was more for flavor. If you don't like the flavor that's fine.
But I need to have a formal rule defined as there is no rule in the book for sheathing a weapon; and no rule that defines how Quick Draw effects it one way or the other.
If you are changing how the former GM is doing crafting in the game, that's a bit of a problem for me for how I built the character and the concept.
You didn't mention the rules for bargaining with goods, however. I'm assuming you're using the former GM's rules for that?
I'll send a PM on this later; I'm pressed for time now, though.

DM Variel |

I the core rule book under draw and sheath a weapon it talks specifically about sheathing a weapon is a move action. Everything that follows talks about drawing a weapon with no exceptions made for sheathing one. Thus sheathing is a move action. Drawing a weapon is a move action that can be combined with a normal move if you have a +1 bab. With quick draw, drawing a weapon is a free action.

Beck Tavis |

ey gues, i'm sorry i been awol, it's been a long and hectic weekend
i'd honestly rather skip the partering thing cause it makes loot move complicated. before when we had to roll to sell plunder and stuff, and were crafting, it was pretty cool, but it makes my life managing loot a lot easier without variation