
.Suny. |

(^_^)

.Suny. |

*Hugz Jaxx (^_^)
Not ta' worries! Ye'll be smackin' tha' bad folks easy 'nuf! I gots trust in ye! (^_^)

icehawk333 |

Note-
You have to be holding a musical instrument to cast sound burst.
School evocation [sonic]; Level bard 2, cleric/oracle 2
CASTING
Casting Time 1 standard action
Components V, S, F/DF (a musical instrument)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Area 10-ft.-radius spread
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes

Caln |

Note-
You have to be holding a musical instrument to cast sound burst.
School evocation [sonic]; Level bard 2, cleric/oracle 2
CASTING
Casting Time 1 standard action
Components V, S, F/DF (a musical instrument)EFFECT
Range close (25 ft. + 5 ft./2 levels)
Area 10-ft.-radius spread
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes
Can we assume that Caln would know that and would have a tiny whistle?

icehawk333 |

Diplomatic Protection (Su): At 3rd level, the dragon herald can use bardic performance to wrap a single ally in the colors and scales of her patron. The dragon herald must be able to see her ally, and that ally must be able to perceive her performance. While the herald performs, the target gains resistance equal to twice the dragon herald's level to the energy type associated with the dragon herald's patron, and an enhancement bonus to natural armor equal to 1/2 the dragon herald's level.

DM Frogfoot |

Diplomatic Protection (Su): At 3rd level, the dragon herald can use bardic performance to wrap a single ally in the colors and scales of her patron. The dragon herald must be able to see her ally, and that ally must be able to perceive her performance. While the herald performs, the target gains resistance equal to twice the dragon herald's level to the energy type associated with the dragon herald's patron, and an enhancement bonus to natural armor equal to 1/2 the dragon herald's level.
Acknowledged. Arwen, it would help me out if you kept track of this with me, please. I always forget buffs mid-combat.

.Suny. |

Woot! Jaxx be goin' ta 'Stabby town'! (^_^)

♣♠Magic♦♥ |

.Suny. |

Yeah, I read that as a "No more need to worry about the fire..." as well...
Not that the dice roller is helping any, :P

Caln |

It does seem odd, doesn't it?
No odder than giant mutated Orc monsters that can come back to life ;)

Caln |

technically they don't come back to lif its just like reefclaws they get one more attack at death :)
My guess is that they have some kind of cybernetic implant system that can keep them fighting...

Arwen McLyntier |

At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.
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Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.
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So by rules yes on evasion to save on splash damage. its the primary direct hit from the bomb that doesn't allow a reflex save
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So here in this case Jaxx can attempt a reflex save for the one bomb that missed him and if he makes his reflex save he takes no damage from the splash