DM's 'Wish' list.:
As we discussed in the PM's. Suny is after a boat. Though not just any boat. I actually have an idea (Kind of like an long running plan) First Suny will spend money on paying Bards to spread tales and rumors of a ship.
"A ship, t'is said, has white sails what glow. Crewed, it be said, by them's even Besmara herself won't consider worthy. Captained, t'is said, by a dame so evil.... Even Besmara herself be wary of takin' her below... " (^_~)
So a very modified 'Clock work leviathan' or I can copy/paste the 'Live ship' information I have.
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of the inner sea, she has earned a living -up until now- by working on small fishing boats and trawlers or by providing impromptu 'protection' duties at the small local taverns in the hamlets where the ships would put in for berth.
Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.
N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.
Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.
Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^_~) ?
Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.
Also details as to Paizo Ocean Elve's here:Link
Yes, basically just your 'Vanilla' Aquatic Elf as detailed in the 'Inner Sea World Guide' Page; 25 =)
Sunny (^_^) Lvl 10
Island elf fighter (unarmed fighter) 1/monk 5/ninja 5 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Ultimate Combat 13, 48)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +13
Melee aldori dueling sword +7/+2 (1d8/19-20) or
Special Attacks Special Attacks flurry of blows, sneak attack +2d6, stunning fist (5/day, DC 14)
Ninja Spell-Like Abilities (CL 4th; concentration +8)vanishing trick[UC]
Base Atk :+7;
eye for plunder,
heirloom weapon (proficiency),
Improved Unarmed Strike,
ki pool (10 points magic),
ninja tricks (forgotten trick[UC],
no trace +1,
slow fall 20 ft.
Racial Modifiers +2 Handle Animal, +2 Survival, gregarious, sociable,
Starting Moneys: 1800 Gp
MstWk Aldori Dueling Swd 320 Gp
MstWk Elven curved Blade 365 Gp
MstWk Lamellar('Shell') 300 Gp
MstWk Back-pack 50 Gp
Bandoleer(X2) 16 Gp
MstWk Armored Coat 200 Gp
Light X-bow 35Gp
Campsite Kit 12 Gp
Blanket(Winter X4) 2Gp
Medium Chest 5Gp (False Bottom 75 Gp)
Dungeoneering Kit(Delux) 150Gp
False Manacles 65Gp
Wushu darts 100 1Gp
Current Moneys Left: 94Gp
Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Boar Style Deal bludgeoning or slashing with unarmed, +2d6 if hit with two or more strikes.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +6/+6/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Forgotten Trick (5 rounds) (Ex) A ninja with this ability can recall one trick taught to her by her ancient masters. When she uses this ability, she selects one ninja trick (not a master trick or rogue talent) that she does not know and can use that ninja trick for a number of roun
Gregarious (Ex) Successful Diplomacy check causes target to take a -2 penalty vs. further CHA skills for 24 hr.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Leadership (score 14) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sap Adept Gain bonus damage on nonlethal attacks,
Slow Fall 20 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stunning Fist (5/day, DC 15) You can stun an opponent with an unarmed attack.
Swim (30 feet) You have a Swim speed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear
Amphibious (Ex) You can survive indefinitely on land.