Feykin Jaxx's page

187 posts. Alias of Hassan Ahmed.

Full Name

Feykin Jaxx




Rogue 4










Common, Gnome, Sylvan, Draconic, Dwarven, Goblin

Strength 8
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 13
Charisma 16

About Feykin Jaxx

Male Rogue (Scout) 3
NG Small (Humanoid) Gnome
Init +5; Perception +8
AC 17, touch 13, flat-footed 14. (10 +3 armor, +3 dex, +1 size)
HP 33 = r25 +con8
Fort +3, Ref +7, Will +2
Spd 20 ft.

Dagger +7 (1d3, 19-20/x2)

Dagger +7 (1d3, 19-20/x2, 10ft)

Str 8, Dex 16, Con 14, Int 13, Wis 13, Cha 16

Base Atk +3*; CMB 0; CMD 13

Classically Schooled, +1 Spellcraft, always Class Skill.
Excitable (Gnome), +2 Initiative

Point Blank Shot (char 1)
Finesse Rogue (rogue talent 2)
Craft Wondrous Item (char 3)
Offensive Defense (rogue talent 4)

Favored Class: Gnome Rogue +1/2 Disable Dev & UMD x4
Skills: Ranks Per Level: 4 x (8 + 1) = 36

1 4 Acrobatics +10
3 Bluff +9
1 1 Climb +3
1 4 Craft (weapons) +10
1 2 Disable Device +11
1 Escape Artist +7
1 Know (nature) +5
2 Linguistics +6
1 4 Perception +10
1 Ride +7
1 4 Stealth +14
1 4 Spellcraft +9
1 1 Swim +3
1 4 Use Magic Device +11/+12 scrolls


  • msw thieves' tools
    Rations 7, silken rope, grapnel, water skin, tea, coffee, kettle, pot, cups (4), cheese, jerky, tinderbox, flint/steel, pouches 2, twine

cp =
sp =
gp =
pp =

Rogue/Scout class features:
Level 1 - sneak +1d6, trapfinding
Level 2 - rogue talent, evasion
Level 3 - sneak +2d6, trap sense +1
Level 4 - rogue talent, scout's charge

Description: 3'6", slender build, black hair, blue-grey eyes

Ability Score Racial Traits:

Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.

Type: Gnomes are Humanoid creatures with the gnome subtype.

Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet.

Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.

Magical Racial Traits

Magical Linguist: Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces gnome magic and illusion resistance.

Offense Racial Traits

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Senses Racial Traits

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.