
DM DoctorEvil |

HP: PFS Version
Favoured Class: +1/3 Superstition
Ability Changes: N/A
Feats: N/A
Skills: +1 Surv, Perc, Int, Swim,Acro
DR 1/-
Rage Power Superstition
This looks good to me. Good to go for level 2. When I roll damage, I will not be subtracting the DR from the total, but you can help keep me honest when figuring the number of remaining HP. The DR appears to be for natural and weapon attacks (therefore magical attacks bypass). Agree?

Trawets Aarock |

Trawets Aarock wrote:While an extra burning hands is nice unfortunately per the PRD you can't prepare it in a regular spell slot.
Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously.
This seems counter-intuitive to me and I cannot find a rules reference to back it up. Can you?
It seems to me that once a cleric is granted a domain spell, then they can use that domain spell anytime if needed, rather than just once a day. In essence, it is added to their spell list for that type of cleric. I do agree that they cannot spontaneously cast a domain spell or even in a domain spell slot -- there is rules reference for that.
If you can find a rules reference, I will reconsider, but for now, I am allowing the use of domain spells in non-domain slots.
The bolded part is straight from the PRD.
Here is the full domain entry:
Domains: A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.
Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously.
In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, using a domain power is a standard action. Cleric domains are listed at the end of this class entry.

DM DoctorEvil |

Funny, I just read that section, and missed the middle sentence. It appears you are correct, and the Burning Hands can only be slotted in the domain slot. Thanks for the reference, and I have likely allowed it incorrectly in other games.
Meditrina, I guess you will have to come up with a different 1st level spell.

DM DoctorEvil |

HP: PFS Version
Favored Class: Hit Point
Ability Changes: N/A
Feats: N/A
Skills: +1 to: Kn: Arcana, Linguistics, Perception, Spellcraft, UMD. Added: Appraise, Kn: Geography
Spells: Will pick shortly.
Besides the skills, need to choose a new language with the additional skill point in Linguistics. Thanks!

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Leveling Up - Yay!
HP: PFS, +5 hp +2 con = +7 hp
Favored Class Bonus: + 1/6 rogue talent
Please list any new special abilities gained: Evasion, Rogue Talent (Weapon Finesse...wow, I really needed that! I can hit in melee now!).
Please list each skill point spent so I can tell what you did:
Skill Points (8+2 int +1 human): Acrobatics (1), Appraise (1), Bluff (1), Diplomacy (1), Disable Device (1), Escape Artist (1), Intimidate (1), Perception (1), Stealth (1), Sleight of Hand (1), Use Magic Device (1)
Let me know if you see any issues! I did remember what I meant to try to buy back in town but did not...a MW backpack! Doh!

Meditrina Vanhishikha |

While an extra burning hands is nice unfortunately per the PRD you can't prepare it in a regular spell slot.
You can if you read my archetype before posting...
Which specifically allows you to prepare domain spells in non domain slots. Same goes for Ecclesitheurge.
A theologian can prepare domain spells using her non-domain slots.
Pet Peeve: I really hate it when someone says you cannot do something, when you actually can.
Good catch on the cantrip though, it was Create Water, forgot to add it.

DM DoctorEvil |

Quote:While an extra burning hands is nice unfortunately per the PRD you can't prepare it in a regular spell slot.You can if you read my archetype before posting...
Which specifically allows you to prepare domain spells in non domain slots. Same goes for Ecclesitheurge.
Quote:A theologian can prepare domain spells using her non-domain slots.Good catch on the cantrip though, it was Create Water, forgot to add it.
Sounds like you know what you are doing. I have learned two new things today (overload), I guess. Glad you get to keep the spell in the slot, as it makes sense to me anyway. Got your new cantrip/orison also.

DM DoctorEvil |

Leveling Up - Yay!
HP: PFS, +5 hp +2 con = +7 hp
Favored Class Bonus: + 1/6 rogue talent
Please list any new special abilities gained: Evasion, Rogue Talent (Weapon Finesse...wow, I really needed that! I can hit in melee now!).
Please list each skill point spent so I can tell what you did:
Skill Points (8+2 int +1 human): Acrobatics (1), Appraise (1), Bluff (1), Diplomacy (1), Disable Device (1), Escape Artist (1), Intimidate (1), Perception (1), Stealth (1), Sleight of Hand (1), Use Magic Device (1)Let me know if you see any issues! I did remember what I meant to try to buy back in town but did not...a MW backpack! Doh!
You look to be good to go. Glad you have some melee talent now, you might need it soon!

DM DoctorEvil |

This boss fight is the end of the PFS component of the game. I will issue Chronicle sheets at Tier 1-3.
Please list your name, PC to apply credit to (if known), PFS #, and faction and i will get Chronicles ready.
Based on my time and my perceived lack of interest from the group, I am seriously contemplating folding the game after this battle ends rather than prolong the inevitable.

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Player: PatheticWretch
Character: Talon Thief-taker
PFS# 132,076-8
Faction The Exchange
As for continuing on, I have been, and continue to be, interested in going forward. I check in every day and post always post if it's my turn.
I agree, however, that this group as a whole does not seem to be as committed as other groups I've been a part of.

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Still thinking about the char to assign.
But I have to say I am checking this very carefully and ... I would be really really sad if this is over!!!!

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Talon Thief-taker wrote:Okay then...with Meditrina giving up, we really stand no chance at all. I guess we all have to run, then? Can we at least try to tactically withdraw and help our friends get out of there, too? We just rested and have full resources...Taking exception to you pinging me for this, when we had a low success rate from the beginning. We had trying movement conditions, an inability to use any sort of ranged attack (total concealment beyond 10 feet) which meant no fire attacks from me or arrows from Lucien, we then failed a perception/trap finding check, set off a trap (penalty to init + deafness on two members), got hit with a surprise round, stood around for two rounds instead of retreating and promptly lost our wizard to Color Spray, and tried to do a heroic last stand (doing no damage to like, any enemies around us) instead of falling back and regrouping. After asking people if we could retreat, I then started to retreat myself, hoping people would follow my lead, but it still took 4 rounds for you to realise we couldn't win this encounter on this occasion. I'm sorry but I'm just genuinely confused as to how you saw a different outcome, when 90% of our melee attacks were missing, ranged was out, AOE channeling was out (couldn't see allies / enemies), AOE Spells were out (ditto), no arcane caster etc.
I'll respond to Meditrina here instead of in the gameplay thread...
Meditrina, I'm just trying to collaborate, same as you are. I am not sure I see a chance of us winning this, either.
I see you are upset by my pointing out that you are leaving. I'm not trying to lay all this at your feet. Agatha and Lucien and Trawets have not said a word on tactics, which is also detrimental for our working together.
However, if we are to concede, I see a difference between 'every man for himself running away' and a tactical withdrawal where we might keep more of our party alive. We are at full strength for spells, and though in a bad spot, with full channels from our cleric (and maybe getting a few of our members back online in a few rounds), we might have had a shot to get more out alive. I'm currently trying to drag the wizard with me, at least.
This isn't your fault...we've had some bad luck and very poor communication. But being 3 move actions from everyone else doesn't help anyone else survive.

Meditrina Vanhishikha |

I see a difference as well, but the issue is nobody is walking away. I'd like to be able to heal as we retreat as a group (id be a terrible choice for carrying someone), but the only person that made inroads to retreat...was just me. I found myself in an awkward situation, I could retreat, which would hopefully encourage others to follow my example (if your cleric is retreating, its usually a good idea to follow), or I could stay and assist the group in fighting an encounter that we couldn't realistically win, conscious of the fact that we might not get a further chance to flee. If everyone else had said "Ok lets all retreat, [I'll] grab the wizard, Meditrina heal us as we go" thats fine. Instead you had an unconscious wizard, a cleric retreating from the party, and three other people deciding to fight rather than flee, for multiple rounds.

Trawets Aarock |

I've not be posting as I've been unconscious. In round 1 someone threw a thunderstone at Talon and I, as we were out front, and I was deafened. Not seeing anything, I held my position and prepared to defend myself. In round 2 I went down, at that point retreat wasn't an option anymore as far as I'm concerned. What I would have liked to see doesn't matter at this point with 2 down, but I would have like to see the whole party together dragging my body out and defending the group. I know, great for an AoE but with the limited sight the only recourse IMO. With two down, we are toast. If one drags me and the other Lucian there is no one to defend with Meditrina so far away, though I guess the badger could. I've a feeling they can see and we can't so really hard to fend them off. I don't think we can out run them either in these conditions as they fly. All I can say is try to get away with as many bodies as you can, but I think you're toast as well Talon even without me. Best bet may be back to back with Agatha as close to the bodies as you can and hope you get lucky on your rolls.
Best bet was to retreat in first round but hindsight is 20/20.

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We did start this combat about as poorly as we could...I'm not trying to blame anyone for our bad situation, just trying to play with the hand we're dealt. Frankly, I think my best option is to use the concealment to drag you to safety and then hide. DrEvil, could you give me some concept of how far I am from the rest...I did drag Trawets one round. Also, does there look like there's anywhere to hide?

DM DoctorEvil |

You are right on top of the unconscious Trawets. You are 10' away from Agatha and the unconscious Lucien, who can barely make otu in the snow. Medtrina is nowhere in sight, and is now at least 3 moves (about 60') away from the rest of the group.
There are trees and deep snow available for cover. Leaving this map area makes the blinding snow go away for you, but also for any pursuing you. While the sprites seem to have a hard time seeing for any distance, one of the other creatures is successfully hitting you with stones from farther away.
Color spray can make a fight go south in a hurry, but the sprites can't do much other damage (1d2-2 per hit with bows) and they don't have many HP. This fight doesn't have to be over, if you can hit something.
The on-coming troll however, is a bit of a problem...

Meditrina Vanhishikha |

Its a DC 12 Will save to avoid Color Spray (apparently), which means Talon needs a 12 to save against it, and Agatha needs an 11. Statistically speaking, they have a better chance at hitting us with a Color Spray than we do against saving it, terrain means you cannot actually move the unconscious people very far due to limited movement speed, and total concealment means that hitting anything is pretty much impossible unless its in melee range and your name is Agatha. These guys have upwards of 15 AC (I'm guessing based on previous sprite rolls), DR, flight, and thats just the sprites! We have a troll coming, and something hidden in the snow casting summon monster, god knows what else it can do in close quarters. Heck, I think the sprites have a better chance hitting Talon than he does hitting them.
Fairly certain this would be an epic level encounter, so at this point, I think encouraging us to stay and fight is really just pushing for a TPK.

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Hmmm...so we don't get the credit for completing a certain percentage of the encounters? I thought that we still got credit for completing a good portion of the adventure.
If that's not the case, I'm not sure what to do. I hate to have played all this time to come away with nothing. Not sure if we can regroup and come back, but that would depend on having a good chunk of our team alive.
I'd like to complete it somehow, though.

DM DoctorEvil |

I guess I misspoke above. According to the new Guild Guide: "If a
character participates in more than 2/3 of the module, she should receive the full rewards."
I am ignoring the gender reference, and applying the rule to male characters as well...
As such, I guess you all have earned enough time to receive the full rewards. I will start getting the Chronicle sheets ready tonight.
Once we see if everyone survives, I guess we will fold the thread.

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I think I can safely thank you for your mercy on behalf of a few that likely would have died.
I also wanted to thank you for seeing this through, DM DoctorEvil. I know this didn't quite turn out how we wanted it to, but I still had a memorable time. Very challenging adventure, but it was quite fun.

DM DoctorEvil |

Here is the link for Chronicle Sheets.. They are all in the same file, so you will only want to print the one that's yours, most likely.
Good luck to all.