White Estrid

Agatha Bjoernsdottir's page

174 posts. Alias of Tyvara.


Full Name

Agatha Bjoernsdottir, Daughter of Bjoern, Son of Ragnar

Race

Human (Ulfen)

Classes/Levels

Barbarian (invulRager)2

Spoiler:
| AC 17(15) T 11 (9) FF 13 (16) | HP 24/24(28/1728) | F +5(+9)R +1(3) W +1(+5) | Init +1 | Perc +6 DR 1/-

Gender

female

Size

medium

Age

17

Special Abilities

Rage, Defiant Luck, Inexplicable Luck

Alignment

CG

Deity

Cayden Callien

Location

Taldor

Languages

Common, Ulfen

Occupation

Breeder (Dog)

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Agatha Bjoernsdottir

Name: Agatha Bjoernsdottir
Race: Human
Class: Barbarian (InvulRager)
Gender: female
Age: 17
Alignment: CG
Deity: Cayden Callien
Languages: Common
Personality: Careful, reserved,
Likes: Axeplay, dogs, whiskey
Dislikes: nobles, pranks,
Favorite: foods: Roasted Pork with dumplings, honeycookies, met, single malt whiskey.
Hobbies: Drinking whiskey, raising dogs
Movement: 40ft

Stats:
Str 18 Dex 13 Con 14 In 10 Wis 12 Cha 10
HP 24
BAB 1
Saves 3/0/0 > 5/1/0
HD 2D12+4+1FCB > 24 HP
INIT +1
AC 17 (10+ 6 Armor + 1 dex), Touch 11, Flat-Footed 13
CMA 5 (+1 bab+4str) +1 Sunder
CMD 16 (10+1bab+4str+1dex) +1 against overrun and bullrush
Attack
Longsword MW +6 1d8+6 19-20/x2
Greataxe +5, 1D12+6 x3
Spear,Boar +5/+2 1d8+6 x2
Kukri +5 1d4+4 18-20x2
Chakram +2 1d8+4 x2 30ft
Sling +2 1d4+4 /x2 50ft
RAGE:
Str 22 Dex 13 Con 18 In 10 Wis 12 Cha 10
HP 28
BAB 1
Saves 3/0/0 > 9/3/4
Hp 17
INIT +1
AC 12, Touch 9, Flat-Footed 11
CMA 7 +1 Sunder
CMD 18 +1 against overrun and bullrush
Attack
Greataxe +7, 1D12+9 x3
Spear,Boar +7 1d8+9 x2
Kukri +7/+2 1d4+6 18-20x2

Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex)
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Invulnerability (Ex)
At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.

Superstition (Ex)
Benefit: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

Feats:
Defiant Luck (Human)
Benefit: Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.

Inexplicable Luck (Human)
Benefit: Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can also use this ability after the roll is made, but if you do, this bonus is reduced to +4.

Traits:
Blood of Giants(Campaign)
You’re a big person, and people have always said you’ve got some giant blood in you. Even as a child, you towered over your friends, and as you grew older, you grew even taller and stronger. Maybe your hair has a tint of blue as well, or your skin is as pale as snow. Perhaps someday you’ll get the opportunity to travel to the North and meet some real giants, and see whether the rumors about you are true. You gain a +1 trait bonus on combat maneuver checks to sunder, and a +1 trait bonus to your CMD against bull rush and overrun combat maneuvers.
Armor Expert(Combat)
Benefit: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Fortified Drinker(Religion)
Benefit: Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.

Skills:
Skillpoints/level 4(class) + 0(Int) + 1 (Human)x2=10
Acrobatics +7 (2)
Handle Animal +4 (1)
Intimidate +4 (1)
Knowledge Nature +4 (1)
Survival +6 (2)
Perception +6 (2)
Swim +4 (1)

Equipment:
Weapons: 55gp
MW longsword free
Greataxe CI 40
Kukri 8
Dagger 1
Sling free
Sling bullets 1

Armor:
Breastplate free

Miscellaneous:47,55 gp

Kit, Barbarian's 9
This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Explorers Outfit (free)
Cold-Weather Outfit: 8
This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
Winter Blanket 0,5
Signal Horn 1
Signal Whistle(silent) 0,6
Hipflask :2
Whiskey 1lb: 0,2
Oil 1gp
Guard dog Aasdal 25g
Feed (5days) 0,25
Money: (150Start-127,55)22gp 4sp 5cp

Background:
Fourth daughter of Bjoern Ragnarsson, a honorable member of the Ulfen Guard, Agatha was always a little big for her age and gender. Often mocked by other children, Agatha soon found herself at the sourHer father end of many a beating against older boys. In the beginning her father didn´t interfere, it would build her character he said. But soon the parents of other children, who had bitemarks, missing teeth and other maledies were knocking on his door.
He understood, it was time for her to get a formal training so that she would spend her energy in class. But to no avail. No matter what method was used, Agatha lacked the discipline, she was too headstrong and if loosing a fight the rade haze would descend on her.
And it caused even more problems. Somehow she was able to beat older, better fighters, usually by some lucky blow. Unfortunatly one of those beaten was the son of an important nobleman, who after some sly remarks ran into a braced spear. It took quite some wereguild to appease the father and to pay the cleric to grow something essential back.
Finally giving up Bjoern asked some old comrade from the old times to take her away. Rolf Orogson, half blind and lame, would take the girl to his village of Heldren. He started to teach the hotheaded girl how to make a living as a breeder of wardogs. And what all the other teachers failed to achieve, the animals managed. Surrounded by puppies and older dogs Agatha learned patience, temper and restraint. Her rage only rarely surfaced and she enjoyed the simple life. She trained herself a dog called Asdaal and soon whereever Agatha was the dog wasn´t far.

Asdaal:

Guardian Dog (small Dog)
Tricks: attack, defend, down, guard, scent, watch
Init +1; Senses low-light vision, scent; Perception +8
DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
OFFENSE

Speed 40 ft.
Melee bite +2 (1d4+1)
STATISTICS

Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent