The Saga of Chondath

Game Master EltonJ

The PCs are involved with unifying Chondath once again. Starting with Arrabar, and on to convincing the other city states: either through Diplomacy or War. Takes place in 1369 DR.



Male Human Psion 10/Atlanteologist 10

Here is the Saga of Chondath discussion board!


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

Dot! Thanks for the invite, Eltonj.


N Human Shifter 1 | HP 12/12 | AC 16 (t14, ff12) | CMD 17 | Fort +4, Ref +6, Will +2 | perception +6, sense motive +2 ; initiative +4 | active effects: --

Greetings all, looking forward to this game!

It looks like I’m the only full BAB character, but I’m currently built more for skills… I’m very sneaky, and pretty decent at picking both pockets and locks (though I can’t do magical traps until 3rd level). My damage will be alright at low levels just because I get 2 (natural) attacks each round, but I won’t really be able to keep up with a normal 2-handed build for long at all. At 7th my claw/talon damage improves slightly and I gain 1d6 sneak attack damage (and, hopefully will have an agile amulet of mighty fists), so I’ll catch up a little bit but then I start falling behind again. Hopefully with 2-3 other melee types we’ll be ok but if people are worried I could (with GM permission) build out one of my other 2 concepts pretty quickly (either a straight fighter who’d be tougher and deal more damage, or a Str-based shifter with VMC barbarian who wouldn’t be much more durable but would certainly do more damage and would still have some stealth/scouting skills)?


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

We have a pretty fighty group. Should be OK. Front line will probably be kinda crowded lol


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

I am dotting.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Just saw this.ill have to wait until after work tonight to post as I havent updated my profile and cant do it on my phone


Female NG Elf Sun Elf Wizard 1 Female | HP: 13/13 | AC 13/T 13/FF 10 |BAB +0 CMB +0/CMD: 13 |F +0/R +3/W[b] +2|[b] Init +5 | Speed 30 ft.| | Perc +5; Low Light Vision

I'm happy to be here. Thanks for the chance Eltonj


Male Human Psion 10/Atlanteologist 10

Alright lets get started.

It's morning in Arrabar. The Sun is rising. It rained during the night, and it is Spring. Although in a land like Chondath, it's coming to the end of the Rainy Season. The land just got it's drink of water.

You are staying at the Red Lady Inn, and are waking up. Your beds all have mosquito netting, and you've been sleeping soundly through the night. You feel protected at night. At least the mosquitoes haven't been eating you alive. As you wake up, describe your individual rooms and how they are arranged, and your clothing you put on, along with your decisions if you are going to have breakfast in the inn's common room or in your own room.

Remember, you haven't met yet.


Female NG Elf Sun Elf Wizard 1 Female | HP: 13/13 | AC 13/T 13/FF 10 |BAB +0 CMB +0/CMD: 13 |F +0/R +3/W[b] +2|[b] Init +5 | Speed 30 ft.| | Perc +5; Low Light Vision

Angoldil made sure her hood hid her ears before leaving her room. A room she needed to figure out how to pay for before the next night. She needed a job and fast. Perhaps the staff of this establishment would know where a girl could earn a coin or two.

Entering the common room she looked for a member of the staff. "Hello, is there anyone here?"


Shadow's Status

Starting Wealth 5d6 ⇒ (4, 5, 5, 4, 5) = 23 X 10


N Human Shifter 1 | HP 12/12 | AC 16 (t14, ff12) | CMD 17 | Fort +4, Ref +6, Will +2 | perception +6, sense motive +2 ; initiative +4 | active effects: --

Sorry I haven't posted in gameplay yet! It's been a super busy week, but I should have something up today.


Shadow's Status

In addition to the PM I sent DM, a few questions about whether some tweaks would be allowed:

1. Alternate Racial Traits.
I know they are in APG but they're an "alternate" system so I figured I would ask before I complete my build. Are you allowing them? Considering either Breath Weapon OR Fey Magic (though selecting Fey Magic would be dependent on the answer to my PM).

2. Ranger Archetypes.
This one I am pretty sure would be approved, but asking anyway just to be sure. I don't prefer an animal companion for my Ranger build so going with Spirit Ranger.

3. Regional Feats as Traits.
Regional Feats are generally only taken at first level and only one can be taken. There are two that I would like to take, if allowed, [I already selected Survivor, toying with the idea of taking Snake Blood] if not, one is fine and I will take a different trait instead. The second feat is tied, again, to the PM I sent so if that answer is no, I would probably not bother as it doesn't fit into the background I am brainstorming.

Thanks for the feedback!


Male Human Psion 10/Atlanteologist 10
Storyteller Shadow wrote:

In addition to the PM I sent DM, a few questions about whether some tweaks would be allowed:

1. Alternate Racial Traits.
I know they are in APG but they're an "alternate" system so I figured I would ask before I complete my build. Are you allowing them? Considering either Breath Weapon OR Fey Magic (though selecting Fey Magic would be dependent on the answer to my PM).

We can use Alternate Traits.

Quote:

2. Ranger Archetypes.

This one I am pretty sure would be approved, but asking anyway just to be sure. I don't prefer an animal companion for my Ranger build so going with Spirit Ranger.

That's fine.

Quote:

3. Regional Feats as Traits.

Regional Feats are generally only taken at first level and only one can be taken. There are two that I would like to take, if allowed, [I already selected Survivor, toying with the idea of taking Snake Blood] if not, one is fine and I will take a different trait instead. The second feat is tied, again, to the PM I sent so if that answer is no, I would probably not bother as it doesn't fit into the background I am brainstorming.

Thanks for the feedback!

I wanted regional feats to be interpreted as traits from the beginning.


Shadow's Status

Crunch is done but for the life of me I cannot find a mosquito net Gold Cost or weight. But let's assume I bought one!

Background is still being contemplated but here's my idea so far:

Igneous Background:

Zero memory of his early life, as long as he can remember he was a slave to a minor House of non pure blood Yuan Ti in Hlondeth. His vast array of "odd" abilities made him more useful as a slave than as a meal.

As he aged, his dwarven characteristics changed as he learned to adapt to situations he as placed in by the Yuan Ti. Knowing naught of the Gods, all Igneous could do was to pray to the moon, perhaps he would have prayed to the sun but he saw it so rarely, eventually Selune heeded his call.

10 years ago, he was sent out on a trading run but the ship got caught in a storm in the reach and Igneous washed ashore, barely alive. He was found by a Human Ranger, perhaps not so coincidentally worshipped Selune, who frequented the woods at the tip of the peninsula between Hlath and Reth.

Igneous after a few years parted ways with his mentor and moved along southeast along the Emerald Way. Arriving a year or so later in Arrabar with no money and no prospects he was recruited into the League of Lightning Mercenary Company serving 4 years to attain "citizenship" to the city, after all, if the youth of the city had to serve 4 years to be long, why shouldn't he? Compared to the horrors as a slave to the Yuan Ti, the work was easy.

Whether its his time as a slave or that his last name is slag, dwarves he encounters shun him. It seems that whoever his family was, was disgraced in some manner.

That service just ended yesterday... today, gameplay starts.

Igneous Slag:

Male Dwarf (Spirit) Ranger
N Medium Humanoid (Elf)
Init +2; Senses Darkvision; Perception +6
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DEFENSE
------------------------------
AC +14 touch +12, flat-footed +12 (+2 Lamellar Cuirass, +2 dex, +0 shield)
hp 17 (1d10 +3 Con/+3 Toughness/+1 Favored Class)
Fort +7, Ref +5, Will +2
Specials: +4 Save vs. Poison, +2 Save vs. Spells & Spell Like Abilities
------------------------------
OFFENSE
------------------------------
Speed 20 ft.

Melee
Heavy Mace +4 1d8 + 3 (One Handed Bludgeon x2 Crit)
Hand Axe +4 1d6 + 3 (Light Slashing 3x Crit)

Ranged
Throwing Axe (2) +3 1d6 (10’ Range Crit x3)
Longbow +3 1d8 (100’ Range Crit x3) [20 Arrows]

------------------------------
STATISTICS
------------------------------
Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 11
Base Atk +1; CMB +4; CMD 16
Traits Survivor (+2 Fortitude Saves & +2 Survival checks) & Snake Blooded (+2 Save vs. Poison & +1 Reflex Saves)
Feats – Toughness (+3 HP + 1 HP Per Level after 4th Level)

Skills:

Background (2 Per Level):
Handle Animal (Class) - +1 (+4)
Knowledge Geography (Class) - +1 (+4)

Adventuring: (6 points; 6 class)
Acrobatics:
Autohypnosis:
Bluff:
Climb: (Class) (+3)
Diplomacy: (Class) (+2)
Heal: (Class) +1 (+6)
Intimidate: (Class) +1 (+4)
Knowledge (Dungeoneering): (Class) 0
Knowledge (Nature): (Class) +1 (+4)
Knowledge (Psionics) 0
Perception: (Class) +1 (+6)
Ride: (Class) (+2)
Sense Motive: (Class) (+2)
Spellcraft: (Class) 0
Stealth: (Class) +1 (+8)
Survival: (Class) +1 (+10)
Swim: (Class) (+3)
Use Magic Device: 0

Languages: Dwarven & Common (Chondathan)

------------------------------------------------------------------
Spell Like Abilities Usable Only within Forest Terrain
------------------------------------------------------------------

1x Day – Create Water, Detect Poison, Resistance, Entangle

--------------------------------------------------
Racial Traits and Alternate Racial Traits:
--------------------------------------------------

Hardy - +2 Saves vs. Poison, Spells, & Spell Like Abilities

Fey Magic: The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities. This trait replaces greed and stonecunning.
Darkvision 60’

Slag Child: Dwarves from dishonored families must append “-slag,” “-slagsun,” or “-slagdam” to their surnames to indicate their shameful status. These dwarves are commonly banished or ostracized; they are forced to eke out a living at the fringes of dwarven settlements or in bleak wilderness areas. They gain a +2 racial bonus on Stealth and Survival checks. This racial trait replaces defensive training and hatred.

Iron Citizen: Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This replaces stability.

Shadowhunter: Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Dwarves can take this trait in place of weapon familiarity.
------------------------------
Class Features
------------------------------

Weapon and Armor Proficiencies - A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Favored Enemy - At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

First Favored Enemy – Humans

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

Track - A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. TRACK +11

Wild Empathy - A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. WILD EMPATHY +1

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Spirit Ranger - Some rangers nurture a connection with the spirits that reside in all things. By communing with these spirits, the spirit Ranger can gain glimpses of things to come.

Spirit Bond (Ex) - At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit Ranger forms a bond with the spirits of nature themselves. Each day, as long as he is within one of his favored terrains, the Ranger can cast augury as a spell-like ability with a caster level equal to his Ranger level. In addition, he can call upon these spirits to cast any one Ranger spell that he is capable of casting, without having to prepare the spell. At 8th level, and every four levels thereafter, he can cast an additional spell in this way. Replaces Hunter’s Bond.

Wisdom of the Spirits (Sp) - At 12th level, the spirit Ranger can use his augury spell-like ability even when he is not in one of his favored terrains. If he is within one of his favored terrains, the Ranger can cast divination instead. Like augury, the caster level of the divination is equal to the Ranger’s level. Replaces Camoflouge.

------------------------------
Spells
------------------------------

N/A – Yet

------------------------------
Powers
------------------------------

N/A – Yet

------------------------------
GEAR/POSSESSIONS – 3 PP | 12 GP | 9 SP | 5 CP
------------------------------
Carrying Capacity
Light 66 lb or less
Current Load Carried - 64

Lamellar Cuirass - This armor consists of a light breastplate and shoulder guards made from lacquered leather plates bound together and fitted over a silk shirt. Armor check penalty 0. Weight 8 lbs.

Arrows & Quiver 3 lbs.
Alchemist Fire (x2)
Outfit, Explorer’s (x2) 8lbs.
Backpack, common 2 lbs.
Tent Small 10 lbs.
Flint and Steel
Rope (Silk) 50’ 5 lbs.
Grappling Hook 4 lbs
Tent Cover (Mosquito Net --- ? on cost and weight)
Torches (5) 5 lbs.
Trail rations(3 days) 3 lbs.
Waterskin (2) 8 lbs.

Description:

Alignment: Chaotic Good
Deity: Selune
Homeland: None
Race: Dwarf
Gender: Male
Size: Medium
Age: 65
Height: 4 ft.
Weight: 225 lbs.


N Human Shifter 1 | HP 12/12 | AC 16 (t14, ff12) | CMD 17 | Fort +4, Ref +6, Will +2 | perception +6, sense motive +2 ; initiative +4 | active effects: --

You can only have one trait per category… if regional feats are being treated as regional traits, that rule would limit you to only one of them.


Male Human Psion 10/Atlanteologist 10
Maia Blackwing wrote:
You can only have one trait per category… if regional feats are being treated as regional traits, that rule would limit you to only one of them.

She's right, Shadow.


Shadow's Status
EltonJ wrote:
Maia Blackwing wrote:
You can only have one trait per category… if regional feats are being treated as regional traits, that rule would limit you to only one of them.
She's right, Shadow.

Gotcha, I took your not saying no to my query above as a Yes! Permission versus forgiveness and all that. An easy enough fix!

Other than that, any other issues you see with the build? If not, I will swap out the Snake Blooded Trait for the Indomitable Faith Trait and I believe that he's done. I should be able to flesh out that short background this evening, in the meantime, I'll get a gameplay post in after I get my Avatar up.

Thanks again for letting me in at the last minute. I only briefly explored this region as a DM so it should be a lot of fun to do so as a PC.


Male Human Psion 10/Atlanteologist 10
Storyteller Shadow wrote:
EltonJ wrote:
Maia Blackwing wrote:
You can only have one trait per category… if regional feats are being treated as regional traits, that rule would limit you to only one of them.
She's right, Shadow.

Gotcha, I took your not saying no to my query above as a Yes! Permission versus forgiveness and all that. An easy enough fix!

Other than that, any other issues you see with the build? If not, I will swap out the Snake Blooded Trait for the Indomitable Faith Trait and I believe that he's done. I should be able to flesh out that short background this evening, in the meantime, I'll get a gameplay post in after I get my Avatar up.

Thanks again for letting me in at the last minute. I only briefly explored this region as a DM so it should be a lot of fun to do so as a PC.

Okay. Yeah, the region is very different from that of the Heartlands.


Shadow's Status
EltonJ wrote:
Storyteller Shadow wrote:
EltonJ wrote:
Maia Blackwing wrote:
You can only have one trait per category… if regional feats are being treated as regional traits, that rule would limit you to only one of them.
She's right, Shadow.

Gotcha, I took your not saying no to my query above as a Yes! Permission versus forgiveness and all that. An easy enough fix!

Other than that, any other issues you see with the build? If not, I will swap out the Snake Blooded Trait for the Indomitable Faith Trait and I believe that he's done. I should be able to flesh out that short background this evening, in the meantime, I'll get a gameplay post in after I get my Avatar up.

Thanks again for letting me in at the last minute. I only briefly explored this region as a DM so it should be a lot of fun to do so as a PC.

Okay. Yeah, the region is very different from that of the Heartlands.

I've done campaigns in the North + Bloodstone Lands; Waterdeep with a jaunt to Maztica; the Heartlands with a jaunt to Westgate and some of the Historical Boxed Sets as time travel plots thrown in; and the Shining South with a jaunt to Halruaa so I've taken a spin around a great deal of the Realms as a DM. Much as I love most of the campaign settings, FR is the one I've spent the most time in.


Male Human Psion 10/Atlanteologist 10

We'll move on to another scene on Pi Day.


Shadow's Status

I'll have Igneous' full background up over the weekend, too much work and family stuff to do this week to fully invest in writing it at the moment.


Male Human Psion 10/Atlanteologist 10
Storyteller Shadow wrote:
I'll have Igneous' full background up over the weekend, too much work and family stuff to do this week to fully invest in writing it at the moment.

Okay, Shadow.


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

I'm still here. Busy with a new client


Shadow's Status

Lot of family and work time this weekend as it turned out. I'll get to my full background this weekend as my toddler will be with my mother in law and my daughter will be with my ex wife. The baby is a good sleeper so that should be enough breathing room this weekend to get that done.


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW
ObsessiveCompulsiveWolf wrote:
Angoldil Luithoriel wrote:
Noticing how everything she says is wrong Angoldil thinks to her self, I shouldn't talk unless someone asks a question. Maybe after I prove myself they will be more accepting.
Looked to me like Angoldil asked a pretty useful question regarding combatting undead, and it was shut down by someone who clearly does not have the capabilities to counter undead in the slightest.

Anton and Lizbit both have know Religion and clw :p

Sure it's not channel energy but it's not nothing. Lizbit may be a little... overconfident. Anton's answer was pretty good I thought!


1 person marked this as a favorite.
Shadow's Status
Lizbit Freewind wrote:
ObsessiveCompulsiveWolf wrote:
Angoldil Luithoriel wrote:
Noticing how everything she says is wrong Angoldil thinks to her self, I shouldn't talk unless someone asks a question. Maybe after I prove myself they will be more accepting.
Looked to me like Angoldil asked a pretty useful question regarding combatting undead, and it was shut down by someone who clearly does not have the capabilities to counter undead in the slightest.

Anton and Lizbit both have know Religion and clw :p

Sure it's not channel energy but it's not nothing. Lizbit may be a little... overconfident. Anton's answer was pretty good I thought!

Most followers of Sune are overconfident :-)


CG Dwarf Spirit Ranger 1 | HP 17/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Had a ton to do today, I'll get to finalizing the background tomorrow evening.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

2nd level I get Fervor and 4th level Channel.


CG Dwarf Spirit Ranger 1 | HP 17/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

OK, background finally done!


N Human Shifter 1 | HP 12/12 | AC 16 (t14, ff12) | CMD 17 | Fort +4, Ref +6, Will +2 | perception +6, sense motive +2 ; initiative +4 | active effects: --

Sorry I haven’t posted in a few days, work got crazy. I should have a post up this afternoon.


Female NG Elf Sun Elf Wizard 1 Female | HP: 13/13 | AC 13/T 13/FF 10 |BAB +0 CMB +0/CMD: 13 |F +0/R +3/W[b] +2|[b] Init +5 | Speed 30 ft.| | Perc +5; Low Light Vision

Is this game dead?


1 person marked this as a favorite.
Male Human Psion 10/Atlanteologist 10

It shouldn't be. We will move on tomorrow.


Female NG Elf Sun Elf Wizard 1 Female | HP: 13/13 | AC 13/T 13/FF 10 |BAB +0 CMB +0/CMD: 13 |F +0/R +3/W[b] +2|[b] Init +5 | Speed 30 ft.| | Perc +5; Low Light Vision

Sorry I didn't post yesterday. I had some computer problems. But I figured it out.


N Human Shifter 1 | HP 12/12 | AC 16 (t14, ff12) | CMD 17 | Fort +4, Ref +6, Will +2 | perception +6, sense motive +2 ; initiative +4 | active effects: --

I'm sorry for the delay- work got crazy this week. I should be back to regular posting on Monday though.


Shadow's Status

Pretty sure we lost Angodil, not sure the last time Maia posted either.


Male Human Psion 10/Atlanteologist 10
Storyteller Shadow wrote:
Pretty sure we lost Angodil, not sure the last time Maia posted either.

I sent Angodil a pm, and the player hasn't gotten back to me.


Shadow's Status
EltonJ wrote:
Storyteller Shadow wrote:
Pretty sure we lost Angodil, not sure the last time Maia posted either.
I sent Angodil a pm, and the player hasn't gotten back to me.

He probably won't having RL issues based on a post I saw of his in a campaign he was DMing.


Male Human Psion 10/Atlanteologist 10
Storyteller Shadow wrote:
EltonJ wrote:
Storyteller Shadow wrote:
Pretty sure we lost Angodil, not sure the last time Maia posted either.
I sent Angodil a pm, and the player hasn't gotten back to me.
He probably won't having RL issues based on a post I saw of his in a campaign he was DMing.

Ah, okay. He might still want to play.

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