DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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Guru_of_the_Sands wrote:
EDIT I withdraw the question as its already been asked and someone else is interested in the concept

Dont be put off by my interest, Im not even sure ill be going bolt ace, just asked.

Doing something else than other people never seems to increase odds of being chosen in my opinion, go with what you want to play.


This is fair lol who knows could even end of with 2 lol


Arachnofiend here with my Skald submission. Sheet and backstory may be found on the profile page.


@DM - How do you feel about a Druid or such with an Orca familiar? Laid back surfer dude.


It's a long shot, but submitting Joza Fersig for review; catfolk bard with an affinity for nature (Voice of the Wild). The alias is recycled but I think everything should be in order on her sheet :)


DM Davy Jones wrote:
Culder - I am not going for a Guilty Gear feel.

I don't know what that is, but based on the picture someone posted its nowhere near the feel I'm going for either. Culder should offer some comic relief, especially in his relationship with Bowman (his parrot), but he's generally fairly grim, even bitter, and will definitely be sort of gritty, not sailor moon-ish.


Djack - I will tell you there are points where an Orca familiar won't be able to help you and that you'd have some trouble with an Orca in the first AP based on the nature of where you start (again, not wanting to give too much away). But if that familiar fits your charachter by all means submit it.

Additional Note - If I haven't responded to your character I'm not ignoring you, just either haven't run your sheet yet to check for any issues I see or I don't see any issues. If you've got any questions for me after submission please let me know!

Culder - Guilty Gear and Sailor Moon aren't quite the same but I get where you're coming from!


A question: Would you allow a Changeling?

The basic idea for the character is that she's the daughter of a Sea Hag that lives way north in Varisia. She sought to escape the calling and stowed away on the first ship she could find leaving Riddleport, which landed her in Port Peril.


Posting with Galean, as he is finished. In short, he is an extremely young man, or an extremely old kid, depending on the way you look at things.

He is a rather serious figure, but mostly being due to being the youngest around and trying to boast doesn't seem respectful to other people who have been in the sea's embrace for longer.

Also, probably the best sailor/helmsman you'll ever meet.

@DM Davy Jones, is it possible to re-fluff the druid's scimitar proficiency for a cutlass? They are absolutely similar, and a cutlass is so much more pirate-y...


Cuàn - I like the idea for the character but since changelings are an uncommon race I'm going to say no, sorry.

Galean - If you want to swap the two that's fine - it is a straight up swap, so you'd be able to use cutlasses instead of scimitars.

Nina - Two quick questions: 1) your character sheet has your cutlass damage at 1d6 + 6 - I show 1d6 + 3 with one hand and 1d6 + 4 with the other. 2) Your character sheet has 12 hit points - I show you have 10 HP with +1 Hit Point as your favored bonus. Can you tell me what I'm missing or how you're calculating?


Choant's sorcerer submission. Do you want backgrounds, personality and those such things?


Quinthalas - Yes, please.


DM Davy Jones wrote:
Nina - Two quick questions: 1) your character sheet has your cutlass damage at 1d6 + 6 - I show 1d6 + 3 with one hand and 1d6 + 4 with the other. 2) Your character sheet has 12 hit points - I show you have 10 HP with +1 Hit Point as your favored bonus. Can you tell me what I'm missing or how you're calculating?

The numbers on the character sheet assume Raging Song is active, which is why the cutlass damage is high. Raging Song is always going to be my first action so it makes more sense to just assume that it'll be active if I'm in combat.

That being said, the HP was in error; had my con a point higher and changed it but forgot to lower the HP value. It's fixed now.


DM Davy Jones wrote:
Gavmania - for most traits I wouldn't mind but I'm not sure why Desna would boost Profession (Sailor).

That's easy. Travellers are part of her portfolio and a source of her worshippers. What are sailors if not travellers?

But Besmara's a pretty loose goddess so as long as your destiny was furthering her interests - piracy, destabilizing society, etc - she'd still extend the blessing to you.

Point taken, though I really wanted to emphasise the traveller aspect of his personality rather than the anarchic nature that Besmara represents.


Background, appearance and personality updated.

Dark Archive

Fronar is a 2-weapon figher who's time spent in the militia didn't sit well with him. After deserting his enlistment, he will find his true calling as a pirate rogue. (taking future levels in rogue: knife master).

ability scores and a few other stats may be slightly off, because this alias has applied to several different games. Each with different creation rules. All stats will be adjusted to this game's... when/if he is selected.


I believe Culder is completely finished now... I couldn't find a price for an anchor so I paid for an anvil (i figured similar amounts of similar materials, with similar time/skill to craft...), let me know if you'd like me to change that.

I look forward to your feedback (and will gladly edit/clarify/add as needed).


Would an undine be allowable? Just curious, as it seems a pretty appropriate setting for one.


After coming up with my character and getting it all fleshed out and ready to post, I read through a couple of the previous characters and see that one had a similar thought... Dang, guess I'll drop the rough and ready trait for now and go with more of a straight press gang basher...

Take a look and let me know if you have any thoughts, or if you don't mind having more than one person submitting something similar with the whole Rough and Ready trait I can update again, note, no anchor, mostly thinking of using the stuff that would normally be about on the deck of a ship.

Silver Crusade

Thinking of skinwalker wereshark-kin Cleric .. of not sure.. i know i don't want besmara.


Thanks for the questions all, I've got a normal work day so responses will be delayed until later in the afternoon most days until decision day.

If I haven't responded to a question or character please let me know!

Arachnofiend/Nina - Thanks for letting me know, everything looks good

Gavmania - A salient point! If you wanted to call it Desna's Blessing for flavor reasons that's fine

Quinthalas - I had a couple of questions about your Roc - have you picked your Tricks and Feat for your animal companion yet?

Fronar- As you noted your abilities need to be modified, Also I think you need to add 1 more skillpoint, pick an extra trait (btw Chance Savior is from a different AP, Fronar would need a S&S Campaign Trait and if he replaces Chance Savior with Reactionary (which has the identical benefit) you'd need to swap Blade of the Society; also your AC is AC 17/ T 12/ FF 14 and I show AC 18/ T 13/ FF 15, and are you sure you'd want Weapon Focus (Short Sword) with two kukri?

Culder - Everything looks fine, using the anvil as a comparison works for me.

ShadowyFox - Undines are just fine.

Daribaldi - Two points about your skills - I show Acrobatics +8 not +9 and I think you're missing your human skill point; also can you tell me about the Vessel Between trait because I can't locate it?


I think I had a trait for the first version of the character that gave a bonus and I missed taking it off when I switched it up.

Here is the Vessel Between trait.
http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=The Vessel Between

Its basically +1 to hit if you would get to sneak attack with that attack.


DM Davy Jones wrote:

Gavmania - A salient point! If you wanted to call it Desna's Blessing for flavor reasons that's fine

Thanks, it's much appreciated. I'm whacked now, but hopefully I'll get on it tomorrow.


Thanks Daemon.


Nidoran Duran's Bard (Sea Singer) here, Cordelia de Fiora.

Backstory:
As the daughter of a Andoran naval captain, Cordelia always wanted to see the vast rolling seas for herself, rather than just be regaled with her father's stories when he returned home. It was a wanderlust that deepened with every gift he brought her, a foreign trinket or piece of simple jewelry whose beauty was greatly enhanced by its exoticness. Unfortunately for her father, Captain Giani De Fiora, the stories that most interested her were those of the pirates he, a lawman, was sworn to fight against. The dashing swashbucklers and roguish thieves that plagued the seas, seeking treasure and glory, which seemed a more thrilling way to live than merely upholding the law. It seemed such a romantic life compared to merely being in the military, having a chain of people telling you what to do and how to live, where no matter how great you can possibly be a king will always be above you with their final say. She lost herself in sea shanties and pirate tales, keeping the interest as hidden as she could from her father.

Believing her interest to be in following in his footsteps, she easily talked her way into being taught how to fight, keeping her true intentions of feeling out her fitness for life at sea as something other than a soldier hidden. It was a curiosity, the same way magic was; her focus was mostly on her voice and what it could do to rouse spirits, and though in front of her parents she sang tales of great soldiers, in private she practiced the sea shanties and more vulgar priate songs that she kept hidden like contraband. The books and holy symbol of Besmara she kept stashed away as an act of minor rebellion may as well have been bundles of flayleaf for as much trouble as she'd have been in if they were discovered. Not that she felt much guilt in keeping them, seeing it all as rather fitting; if she did choose a life at sea, this was precisely the sort of thing that running away from would seem almost romantic.

Quick with her wits and more than able with a rapier, Cordelia certainly seemed more and more like she was preparing for a life of service in the navy, with her instructers noting that the rise of her voice certainly had a certain quality that lifted the spirit and inspired; bards who performed on ships to keep morale high during the long, isolated journies were far from unheard of, and a role that would have made her a valued member of the military. She feigned excitement at the thought, growing into a cunning and deceptive young woman, who knew how to lie and use her charms to her advantage, possessing more than just a sweet voice.

But there was no way to lie out of the announcement her father made on her eighteenth birthday, that she was to be enrolled into a navy training program under the command of one of his favoured officers, who had promised to go easy on her and ease her into a cushy role on the weight of her fauther's laurels, set to depart with him in the morning. Offensive both as a declaration against her wishes, and disrespectful of her clearly capable skills. Unwilling to stay devoted any longer to a life she only pretended to ever want, she fled that night, saying a prayer to Besmara in hopes of earning the pirate queen's acceptance and blessing in her new life of choice. What had been a curiosity and teenage rebellion more than anything had, due to her father forcing her hand, became the only lifestyle she saw any hope left in.

Every last copper she had bought her passage on a cargo ship headed to anywhere; she could have sought work in the docks district of Andoran, but her father would find her there. Going somewhere else--anywhere else--would give her space. She sang on the deck, where the sailors responded better than she could have possibly imagined to her sweet voice spinning the old shanties and barroom tales they knew so well. Few ships seemed willing to take on an eighteen year-old girl in their regular crew, but merchant ships crewmen until they could return to their home port and she would luck into a position there, spending much of her time in taverns otherwise, telling tales and singing songs, feigning experiences she'd heard secondhand, occasionally witnessing something that would make a great tale in travels.

Twenty-two and with enough ship experience to be a true seawoman rather than a bright-eyed poseur putting on airs, Cordelia stepped into the Formidably Maid, seeing it as just another tavern, one to earn a few silvers in for a night's performances, if she was lucky perhaps some work. Feeling she'd spent enough time cutting her teeth, the hope was that she would finally be taken on as a full-time crewmember, to see what a life of piracy and swashbuckling glory was truly like. It probably wouldn't happen, but a girl could dream.

Character:
Although fully aware of the gritty, unglamorous reality of a life of piracy, Cordelia is eager to experience it all, believing herself a cut above the rest and capable of becoming one of the great pirates who truly shine, to one day have deeds of her own sung by aspiring sea singers. She's fueled by a desire for freedom, carving her own path by any cost on the weight of her skills.

Her personality is warm and cheerful, coy and roguish. Part of it is her natural charm, but a large part of it is the desire to keep up morale, which in her role she seems as a major job of hers; perhaps by endearing herself to future crewmates, she could forge connections and alliances that would be of use to her. Not that, on a dime, she could not burst into fury or tears; she's a skilled actress and liar, with sharp wits about her, which she knows to be her greatest asset.

Crunch:
Cordelia de Fiore - Human Bard (Sea Singer) 1
Chaotic Good Medium Humanoid (Human)
Init +8; Perception +3
------------------------------------------
DEFENSE
------------------------------------------
AC 14, touch 12, flatfooted 12 ( +2 Dex +2 Armor)
HP 9 (1d8 (8) + 1 Con)
Fort +1, Ref +4, Will +1
------------------------------------------
OFFENSE
------------------------------------------
Speed 30 ft.
Melee
-Rapier +2 (1d6+1) 18-20/x2, P
-Dagger +2 (1d4+1) 19-20/x2, P/S, 10 ft.
-Sap +2 (1d6+1) x2, B, nonlethal
Spells Known
1st (2/day) DC 15: Cure Light Wounds, Grease
0th (infinite) DC 14: Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation
------------------------------------------
STATISTICS
------------------------------------------
XP
Str 13, Dex 14, Con 12, Int 12, Wis 8, Cha 18 (16 +2 racial)
Base Attack +0; CMB 1; CMD 13
Feats: Improved Initiative, Weapon Finesse
Traits: Barroom Talespinner, Criminal (Disable Device), Reactionary
Favoured Class: Bard (1 skill point)
Skills:
Bluff +8 (1 rank +4 Cha +3 class)
Climb +5 (1 rank +1 Str +3 class)
Diplomacy: +9 (1 rank +4 Cha +3 class +1 trait)
Disable Device + 4(1 rank +2 Dex +1 trait)
Knowledge (Local) +6 (1 rank +1 Int +3 class +1 Bard)
Perception: +3 (1 rank -1 Wis +3 class )
Perform (Sing): +9 (1 rank +4 Cha +3 class +1 trait)
Profession (Sailor) +3 (1 rank -1 Wis +3 class)
Swim: +5 (1 rank +1 Str +3 class)
Languages: Human, Elven
Equipment: Leather Armor, Rapier, Dagger, Sap, Spring-loaded wrist sheath, Pickpocket's Outfit, Thieves' Tools, Belt Pouch, Spell Components Pouch
Current encumberance: 33 1/2 lbs
Money: 24 gp
Carrying capacity: 58, 59-116, 117-175
------------------------------------------
SPECIAL ABILITIES
------------------------------------------
-Class Abilities-
Bardic Performances: Distraction, Fascinate, Inspire Courage +1, Sea Shanty
World Traveler: A sea singer gains a bonus equal to half their bard level on Knowledge (Geography), Knowledge (Local), Knowledge (Nature), and Linguistics.


@DM Davy Jones
Feat was picked- Toughness
Tricks I forgot to put in there but they are in there now under special abilities tab.


Qunithalas - thanks, Cordelia, I'll check your build tomorrow.


Did everything look okay, did you need me to flesh anything out more or explain anything?

Dark Archive

sorry. too much cutting and pasting putting different elements of existing characters together for that submission. Along with the different game submissions.

corrected:
armor - scale to hide
weapon focus - short sword to kukri
campaign trait - I will replace chance savior with eye for plunder
skills - added 1 rank in sleight of hand. (I always forget the human skilled racial trait)

You are obviously very thorough. Thanks for pointing those out. As stated: point buy, traits, ect will be adjusted if selected. Hopefully it's enough to get the basis for the character. I eagerly await your decision on players.


I'm working out this undine cleric with the Oceans sub domain (water) and the Storms sub domain (Weather). From looking at it, I believe I'll be building him as a sort of debugging, damaging sort, definitely CG. I should have him pieced together tomorrow evening as a rough draft.

I think this'll be a lot of fun!


Choose Meek! Meek is small and weak. Meek cook things for bigfolk yes yes. Meek cook things that pop, things that burn. Meek use twangy-thing to shoot eyes. Meek like eyes. Meek like to steal and sneak. Meek like ships, soothing creak.

Don't hurt Meek, he be good!

Once alone with the group.

Don't touch that! You want to melt your fingers off! Honestly, you bigfolk and your curiosity. Leave my to my experiments, otherwise you might burn us down to the waterline by accident!
------------------

If accepted, Meek would be an Alchemist. If permitted, he'd be a Plaguebringer/Grenadier, and would pick up a few levels of Gunslinger (Bolt Ace)...


Okay, finally, a skull and shackles recruitment. Hmm, I have one character but it would need one thing approved. I'm looking at building a shark shaman druid, would you permit a druid with an archetype to select a subdomain such as say the ocean subdomain of water? I would not be looking to have an animal companion. Why have a pet shark when you can BE the shark.


Here we go! Rysky here presenting Nymph, should have everything I believe, save for equipment.

Vitals:

CG Female Humanoid (Skinwalker, Shapechanger)

Str: 15
Dex: 14
Con: 15
Int: 8
Wis: 16
Cha: 7

HP: 12

Fort: +4
Ref: +4
Will: +3

Heal: +7
+1 Rank
+3 Class
+3 Wisdom

Perception: +10
+1 Rank
+3 Class
+3 Wisdom
+2 Racial
+1 Trait

Profession (Sailor): +8
+1 Rank
+3 Class
+3 Wisdom
+1 Trait

Stealth: +6
+1 Rank
+3 Class
+2 Dexterity

Survival: +7
+1 Rank
+3 Class
+3 Wisdom

Swim: +9
+1 Rank
+3 Class
+2 Strength
+2 Racial
+1 Trait

Favored Enemy: Human
Change Shape 4/day
Charm Animals 3/day

Class

Ranger (Divine Tracker)

Favored Enemy (Ex)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Track (Ex)
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Favored Weapon
At 1st level, a divine tracker becomes proficient with the favored weapon of his deity. If his deity's favored weapon is unarmed strike, he instead gains Improved Unarmed Strike as a bonus feat.
This ability replaces wild empathy.

Feats & Traits
Sharkchild (Wereshark-kin)
In your youth, you swam into the ocean as deep as you could, and had it not been for your wereshark ancestry you would have surely drowned.
Prerequisite(s) Wereshark-kin
Benefit(s) You gain a +1 trait bonus on Swim checks. As long as you have a swim speed (such as that granted by your bestial form), you can use the run action to move up to five times your swim speed while swimming straight down from or straight up toward the surface of the water.

Iron Liver
Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs.
Benefit: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

Besmara’s Blessing: You were born aboard
a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception
and Profession (sailor) checks. In addition,
once per week you can reroll a Profession
(sailor) check and take the higher result (you
must announce that you are using this ability before the results of the check are known).

Foul Brand
Effect: You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks. If the symbol is on your face, you take a –2 penalty on Bluff, Diplomacy, and Disguise checks.
This does not count as a holy symbol for the purposes of a divine focus for spellcasting.

Extra Feature
You are an exceptional shapechanger.
Prerequisite: Con 13, skinwalker.
Benefit: When you change shape to your bestial form, you may choose one additional feature from those listed in your shapechange ability and gain that benefit while in bestial form.
Special: You can gain this feat multiple times. Its effects stack.

Racial

+2WIS-2INT(+2Con)
+2Perception+2SWim

Change Shape (Su, 5 RP): A skinwalker can change shape into a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:
Amphibious
Bite attack that deals 1d6 points of damage
Ferocity
Swim speed of 30 feet
The racial ability score bonus and additional feature last as long as the skinwalker remains in that form, and a skinwalker can remain in bestial form for as long as she wants. While in bestial form, a skinwalker takes a –4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype.
A skinwalker can return to her humanoid form as a swift action. To change forms and gain a different benefit, a skinwalker must first return to her humanoid form then use her shapechange ability again. A skinwalker can shapechange into bestial form a number of times per day equal to 3 + 1/2 her character level. Different skinwalker heritages (see Skinwalker Heritages) allow skinwalker characters to select from different sets of bestial features.

low light vision

Backstory:

"Okay so my dad always said he got it on with a ocean nymph... or was it a mermaid? Sahaugin? Anyway! He said he made sweet love to some really hot women of the waves and a couple of months later he found cute little baby me wrapped up in a bundle laying on the deck of his fishing boat one morning. That's his story and he's sticking to it so I don't really have anything else to go on.

So that's how I spent my childhood, wait what? NO, as a fisherman... Fisherwoman? Fishwoman? Whatever, I fished and netted for a living, not make love to beautiful women of the sea... that came later. Wait, where was I? Ah, right. Fishing. Childhood. Beautiful women. So as I was saying I grew up a fisherwoman and sailing with my dad all over the Shackles, we fished more for ourselves than to supply anyone so we had our ups and our downs, yaknow how it is. Sometimes the sea opens her legs for ya and feels all warm and nice and other times she's a frigid b#*@*.

Well it was one day when--More ale!--she was being all nice and playful and the fish were all over the place that these ugly somb%~*$es came out of the water and attacked us. Now I was never that nice growing up so even as a lass I took a knife and started stabbin like crazy. One or two lucky stabs later and they weren't appreciating getting stabbed all that much so they returned the favor. Then they just up and tossed me plus the harpoon rudely inserted into my stomach overboard.

And then that was the first time I felt it. And pain, LOTS of pain, but I had felt that before, just not as bad as getting skewered, that hurts worse than hell. No, what I felt under those blue salty waves mixing with my blood was... life. I could feel and hear everything around me, It's like I noticed how the water truly felt for the first time. Felt pain in every part of my body so thoroughly. And the blood, I could smell and taste it so clearly. And it tasted good.

Next thing I know I'm awake, tied up, on some friggin altar, on a beach, surrounded by those uglies--a bunch of familiar ones looking angry and scared with bite marks, more like chunks, outta em--chanting and beating drums and then these snazzy dressed uglies show up with a little mallet and all these wooden stakes and dyes. Let me tell you, getting impaled in the middle of a fight is one thing, getting your face skewered over and over for a hackjob tattoo is a whole nother hell.

This went on for a couple of days, they took their time getting my face all kinds of pretty when Lady Luck might as well have flashed her glorious bosom right in my sore face. The uglies got attacked by some less ugly inlanders who they had apparently pissed off, apparently a whole LOT of pissed of inlanders. A bunch of screaming and raiding and pillaging later my new buddies are carrying me outta there and back to some old temple grounds where they lived. A temple to the old gods of Garund.

I don't know if they just took pity on me or if I was a slave or a trophy but they took me in and I lived with them. Learnt about a bunch of the gods--none of it stuck mind--save for one. Sekhmet. The most glorious daughter of Heaven, who heals and slaughters in equal turns of the hand. I ended up learning quite a bit, a bit about healing and medicine, a bit about fighting--correctly--, a bit about religion, a bit about nature, a bit about love and lust--Jungle girls are frisky! Mreow!--and a bit about myself.

But as much as I loved my new family and the temple and jungle and cats it became all too clear that my soul still belonged to the sea. So after what felt like an eternity in a brutal, unforgiving, paradise I decided to make my way back down south, where all the boats and the smell of the sea truly lingered. And here I am! Drunkenly telling all you drunken jackasses about my life for some reason. More ale!

Appearance:

Standing tall and svelte Nymph's dark creamy skin easily shows off and accentuates her well toned muscles and scars dotting her body, topped off with a long wild mane of frenzied red hair that she keeps shaved on the sides that is at odds with her icy blue eyes, like the sea issuing forth a calm unnerving primalness in them. Adding to her exotic feralness is the vicious tattoo of a shark with it's maw wide covering the left half of her face and a ship about to be devoured on her right, those learned know it as the unholy symbol of Ovonovo, the Demon Lord of Sharks.


Sorry, I'm gonna have to pull out, this characters not coming together.


May I present Wiles Malloy, Rogue (Acrobat) of the first order. Likely the only order, as I don't believe many people play rogues anymore. :p

All info in the profile.

Your feedback is welcome.


Jord Sturmsson Mighty Cleric of Kurgess.

Gear and background yet to be written out, in my head though. Stats done though.


Ah! Feedback for Nymph would be appreciated as well ^w^


Figit - I'm sorry I missed you earlier, couple of questions - you have a magnifying glass which is 100 gp - I can't find the money for that? You also have an Ifrit racial trait and are missing a campaign trait

Cordelia De Fiore - Everything in the crunch looks great, but you actually would have quite a bit more gold for gear if you wanted - you get max starting gold so I show you spent 74 gp out of 180 gp. If you've got all the gear you want at the start that's fine.

Quinthalas - Everything looks fine, thanks for checking.

Fronar - Thanks for the updated info, aside from the abilities - as you've mentioned the character's been submitted to a number of games which is why the point buy is high for this one so I'm not worried about that - everything looks fine.

Figit - Review

Aukast - That combination would be fine (with I presume a Ratfolk character).

Haruhiko - Yes, that should be fine.

Nymph - I don't see any gear in the crunch, were you waiting to select that? Otherwise your character looks fine, I really like the backstory told in first person! I noticed you took a drawback, is that for flavor because you really don't get a benefit for it in this game.

Gav, no worries - thanks for your interest!

Wiles - Everything looks OK, although your wealth is low - you're starting with max gold so you have 113 gp left.

Jord - I see you have Power Attack listed, don't you need a BAB of +1 for that?


DM Davy Jones wrote:


Nymph - I don't see any gear in the crunch, were you waiting to select that? Otherwise your character looks fine, I really like the backstory told in first person! I noticed you took a drawback, is that for flavor because you really don't get a benefit for it in this game.

Yeah I always put off shooping till the last minute.

Thankies! Glad you liked it :3

Oh! I saw the "3 traits " in your character Creation post and my brain just immediately assumed "gotta take a drawback" lol well I already wrote about it in the backstory so I'll guess I'll keep it.


Doh! True. Shall be fixed.


Ugh...I even noted the max gold when I started building him, then still took the average anyway. Fixed!

Also, I'm assuming OK means ho hum, so I'll try to sprinkle a little pizzazz on him.


Nymph - I thought it might be that, I gave three traits because a lot of times the campaign traits are really useful but don't fit the character build some people have in their heads so I wanted to give that extra flexibility.

Jord - No worries!

Wiles - I didn't mean anything pejorative, just that I didn't find any issues in your build. All pizzazz is of course welcome.


Wiles Malloy wrote:
Also, I'm assuming OK means ho hum...

I feel that concern... I love my guy and felt really good about the submission until I saw other people getting 'great' and 'love' in their feedback... now I'm freaking out like 'oh no, what should I change' (I think I'm gonna take my chances with him as is, though- I like him too much to start changing him).


Culder - I wouldn't freak out about your character build; an anchor-wielding sailor that has a parrot that argues with him and provides tips about the local area and quaffs mutagens is definitely one of the most unique characters I've come across as a player or DM.


Culder 'the Captain' Hargraves wrote:
Wiles Malloy wrote:
Also, I'm assuming OK means ho hum...
I feel that concern... I love my guy and felt really good about the submission until I saw other people getting 'great' and 'love' in their feedback... now I'm freaking out like 'oh no, what should I change' (I think I'm gonna take my chances with him as is, though- I like him too much to start changing him).

I feel you as well. I've read quite a lot of adventure novels when I was younger, and the kid is always a cool figure. There aren't enough naive youngsters in Pathfinder, methinks, that's why I'm playing one, raedy to prove himself.


Alright, thank you, also found the same answer if your deity has the subdomain then it's a-okay. Here is Ausk "Jaws" Green. You can guess what he does, in addition to being a shark shaman he focuses a lot of spellcasting to shifting the battlefield to be more advantageous to his allies. Using the Oceans subdomain surge ability, spells like hydraulic push, and later on control water. Although he is tough enough to fight on the front lines, his big strengths will come with underwater combat later on if there is a lot of it. Strongjaw on a great white shark with improved natural attack will be one heck of a bite attack.


Wiles has been updated. He still can't turn into a shark, though. :p


Warren has been marooned twice never getting halfway through book one.

Does not keep me from being ready to try again.

See other aliases for posting history. Justin my LG paladin is a good one. Want to be a more pirate like CN. Warren is a mercenary Han Solo type that could move to CG after dealing with his issues.

Warren will be augmenting your current wizard (mage armor) and acting as party face if needed. Two arcane are more than twice as good as one if constructed properly.


I forgot to list the Masterwork backpack on her sheet, but that is also there. I'll leave it at that for now since she's sufficiently geared to stand handle herself, and if she gets chosen I'll pick between giving her something extra and just leaving it in coins. However, it appears my calculations were way off in how much gold her gear costs, so I probably will do so.


Haruhiko - Everything looks good, there is some built-in underwater combat so that's not a bad plan at all. If you're fond of knocking enemy sailors in the water of course, you can make your own underwater combat!

Wiles - MW Thieves' Tools - always a good choice! And until we hit the Azlanti underwater AP (sure it's planned somewhere!) it'd be pretty dull if everyone could turn into a shark :D

Warren - Everything looks fine except I can't square the gear costs - each scroll costs 25 gp for CL 1, and I can't buy a third scroll, after two I think you'd have 14gp left with everything else? Also, did you want to teach Polly any tricks because you should have 6 for Polly.

Cordelia - No problem, I think you'd have 56gp left after the MW Backpack.

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