Seltyiel

Quinthalas's page

7 posts. Alias of Choant.


Full Name

Quinthalas Goldenoak

About Quinthalas

Statistics:
Male Half-Elf Sorcerer Sylvan (Wildblooded) 1
CG Medium Humanoid (Half-Elf)
Init +3; Senses Low-Light Vision Perception +0
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+0 armor, +1 dex, +0 shield, +0 NA,+0 Magic)
hp 8 {+1d8,+1 Con}
Fort +2, {+0 Base,+1 Con, +1 Trait}
Ref +1, {+0 Base,+1 Dex}
Will +2,{+2 Base,-2 Wis, +2 Race}
CMD 12
Cold Resistance 2
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OFFENSE
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Speed 30 ft.
CMB -1;
Base Atk +0;
Melee-1{+0 Base,-1 Str}
Ranged+1{+0 Base,+1 Dex}

--Melee+0

Longspear |+0| |1d8| |x3| |Brace, Reach|
Cestus |+0| |1d4| |x2|

--Ranged+2

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STATISTICS
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Str 8, Dex 12, Con 12, Int 10, Wis 7, Cha 20

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Traits

Omen- You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.

Northern Ancestry- One of your parents came from the North, and the tales of the frozen lands at the top of the world that you grew up listening to excited your imagination. Alternatively, maybe one of your ancestors passed on the blood of some frost-rimed creature. You feel most alive during the chill of winter, and as a child, you spent hours playing in the snow. You rarely feel the cold, and you’ve always had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source.

Elven Reflexes- You gain a +2 trait bonus on initiative checks.

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Race Traits
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Low-Light Vision
Dual Minded
Elf Blood
Elven Immunities
Keen Senses
Arcane Training
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Feats
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Boon Companion
Eschew Materials
Simple Weapon Proficiency
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Skills (2 points; 0 class, 0 INT)
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Acrobatics*(Dex)____+0{+0 rank,+0 Dex}
Appraise(Int)____+0{+0 rank,+0 Int}
Bluff(Cha)____+9{+1 rank,+5 Cha,+3 Class}
Climb*(Str)____+0{+0 rank,+0 Str}
Craft(Sculpture) (Int)____+0{+0 rank,+0 Int}
Diplomacy(Cha)____+5{+0 rank,+5 Cha}
Disable Device____+0{+0 rank,+0 Dex}
Disguise (Cha)____+5{+0 rank,+5 Cha}
Escape Artist*(Dex)____+0{+0 rank,+0 Dex}
Fly*(Dex)____+0{+0 rank,+0 Dex}
Handle Animal (Wis)____+0{+0 rank,+0 Wis]
Heal(Wis)____+0{+0 rank,+0 Wis}
Intimidate(Cha)____+5{+0 rank,+5 Cha}
Knowledge (Arcana)(Int)____+0{+0 rank,+0 Int}
Knowledge (Dungeoneering)(Int)____+0{+0 rank,+0 Int}
Knowledge (Engineering)(Int)____+0{+0 rank,+0 Int}
Knowledge (Geography)(Int)____+0{+0 rank,+0 Int}
Knowledge (History)(Int)____+0{+0 rank,+0 Int}
Knowledge (Local)(Int)____+0{+0 rank,+0 Int}
Knowledge (Nature)(Int)____+0{+0 rank,+0 Int)
Knowledge (Nobility)(Int)____+0{+0 rank,+0 Int}
Knowledge (Planes) (Int)____+0{+0 rank,+0 Int}
Knowledge (Religion) (Int)____+0{+0 rank,+0 Int}
Linguistics(Int)____+0{+0 rank,+0 Int}
Perception(Wis)____+0{+0 rank,+0 Wis}
Perform(Cha)____+0{+0 rank,+0 Cha}
Profession(Sailor)(Wis)____+2{+1 rank,-2 Wis,+3 Class}
Ride*(Dex)____+0{+0 rank,+0 Dex}
Sense Motive(Wis)____+0{+0 rank,+0 Wis}
Sleight of Hand*(Dex)____+0{+0 rank,+0 Dex}
Spellcraft(Int)____+0{+0 rank,+0 Int}
Stealth* (Dex)____+0{+0 rank,+0 Wis}
Survival(Wis)____+0{+0 rank,+0 Wis}
Swim*(Str)____+0{+0 rank,+0 Str}
Use Magic Device(Cha)____+0{+0 rank,+0 Cha}

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Elven

Special Abilities:

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SPECIAL/CLASS ABILITIES
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Animal Companion- Swoop Medium Roc

Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10

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DEFENSE
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AC 19, touch 13, flat-footed 16 (+2 armor, +3 dex, +0 shield, +4 NA,+0 Magic)
hp 16 {+1d8,+0 Con}
Fort +3, {+3 Base,+0 Con}
Ref +6, {+3 Base,+3 Dex}
Will +2,{+0 Base,+2 Wis}
CMD 16
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OFFENSE
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Speed 40 ft.
CMB +3;
Base Atk +1;
Melee+3{+1 Base,+2 Str}
Ranged+3{+1 Base,+2 Dex}

--Melee+2

Bite |+3| |1d6+2| |x2|
Talon |+3| |1d4+2| |x2|

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TRICKS
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Combat Riding- Attack, Come, Defend, Down, Guard, Heel
Fetch
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Feats
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Toughness

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Skills (2 points)
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Perception +6
Stealth +7

Spells:

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Spells
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0th (at will)
Dancing Lights, Detect Magic, Ghost Sound, Prestidigitation

1st (5/day)
Enlarge Person, Magic Armor

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 5 GP 0 SP 0 CP

Background:

Quin was born in Port Peril to a human father named Davin and an ELven mother named Tyrsella. Quin's father was an artist mostly specializing in sculpture his mother stayed at home with the children and taught them the Elven ways that she was taught as a child many decades ago. At the age of 8 Quin was swimming off the shore at a popular swimming area and had his left leg taken by a shark, since then he has a deep seeded hatred to such animals. Quin began to develop magical powers at around the age of 14, his mother noticing it was not wizardry did what she could to help him harness his gift. Within the last year a roc has joined Quin, naming the animal Swoop, they have become inseparable as friends. Quin's powers have come to fruition and he now is setting out into the world as an adventurer. One last night on the town is all Quin desired, he and his friends decided to start the evening at the Formidably Maid tavern, which is the last thing he remembers.

Appearance and Personality:

Silver long haired Half-Elf with pale skin, most first notice his peg leg which is a wizened piece of white oak, walks without a limp, wears mostly typical pirate garb with high collars and golden buttons. Quin is quick with smile and wit, tries to make light of difficult situations, a decent negotiator, a real people person.