Male Half-Elf Sorcerer Sylvan (Wildblooded) 1
CG Medium Humanoid (Half-Elf)
Init +3;
Senses Low-Light Vision Perception +0
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+0 armor, +1 dex, +0 shield, +0 NA,+0 Magic)
hp 8 {+1d8,+1 Con}
Fort +2, {+0 Base,+1 Con, +1 Trait}
Ref +1, {+0 Base,+1 Dex}
Will +2,{+2 Base,-2 Wis, +2 Race}
CMD 12
Cold Resistance 2
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OFFENSE
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Speed 30 ft.
CMB -1;
Base Atk +0;
Melee-1{+0 Base,-1 Str}
Ranged+1{+0 Base,+1 Dex}
--Melee+0
Longspear |+0| |1d8| |x3| |Brace, Reach|
Cestus |+0| |1d4| |x2|
--Ranged+2
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STATISTICS
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Str 8, Dex 12, Con 12, Int 10, Wis 7, Cha 20
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Traits
Omen- You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.
Northern Ancestry- One of your parents came from the North, and the tales of the frozen lands at the top of the world that you grew up listening to excited your imagination. Alternatively, maybe one of your ancestors passed on the blood of some frost-rimed creature. You feel most alive during the chill of winter, and as a child, you spent hours playing in the snow. You rarely feel the cold, and you’ve always had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source.
Elven Reflexes- You gain a +2 trait bonus on initiative checks.
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Race Traits
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Low-Light Vision
Dual Minded
Elf Blood
Elven Immunities
Keen Senses
Arcane Training
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Feats
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Boon Companion
Eschew Materials
Simple Weapon Proficiency
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Skills (2 points; 0 class, 0 INT)
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Acrobatics*(Dex)____+0{+0 rank,+0 Dex}
Appraise(Int)____+0{+0 rank,+0 Int}
Bluff(Cha)____+9{+1 rank,+5 Cha,+3 Class}
Climb*(Str)____+0{+0 rank,+0 Str}
Craft(Sculpture) (Int)____+0{+0 rank,+0 Int}
Diplomacy(Cha)____+5{+0 rank,+5 Cha}
Disable Device____+0{+0 rank,+0 Dex}
Disguise (Cha)____+5{+0 rank,+5 Cha}
Escape Artist*(Dex)____+0{+0 rank,+0 Dex}
Fly*(Dex)____+0{+0 rank,+0 Dex}
Handle Animal (Wis)____+0{+0 rank,+0 Wis]
Heal(Wis)____+0{+0 rank,+0 Wis}
Intimidate(Cha)____+5{+0 rank,+5 Cha}
Knowledge (Arcana)(Int)____+0{+0 rank,+0 Int}
Knowledge (Dungeoneering)(Int)____+0{+0 rank,+0 Int}
Knowledge (Engineering)(Int)____+0{+0 rank,+0 Int}
Knowledge (Geography)(Int)____+0{+0 rank,+0 Int}
Knowledge (History)(Int)____+0{+0 rank,+0 Int}
Knowledge (Local)(Int)____+0{+0 rank,+0 Int}
Knowledge (Nature)(Int)____+0{+0 rank,+0 Int)
Knowledge (Nobility)(Int)____+0{+0 rank,+0 Int}
Knowledge (Planes) (Int)____+0{+0 rank,+0 Int}
Knowledge (Religion) (Int)____+0{+0 rank,+0 Int}
Linguistics(Int)____+0{+0 rank,+0 Int}
Perception(Wis)____+0{+0 rank,+0 Wis}
Perform(Cha)____+0{+0 rank,+0 Cha}
Profession(Sailor)(Wis)____+2{+1 rank,-2 Wis,+3 Class}
Ride*(Dex)____+0{+0 rank,+0 Dex}
Sense Motive(Wis)____+0{+0 rank,+0 Wis}
Sleight of Hand*(Dex)____+0{+0 rank,+0 Dex}
Spellcraft(Int)____+0{+0 rank,+0 Int}
Stealth* (Dex)____+0{+0 rank,+0 Wis}
Survival(Wis)____+0{+0 rank,+0 Wis}
Swim*(Str)____+0{+0 rank,+0 Str}
Use Magic Device(Cha)____+0{+0 rank,+0 Cha}
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common, Elven