Name Manufacturing Code M1R4-B3113 ("Mira" for short)
Race Android
Alignment NG
Class Archivist Bard 6
Languages Common, TBD
STR 10
DEX 14
CON 13
INT 16
WIS 10
CHA 14
Traits
*Helpful: When using the aid another action, you grant your ally a +3 bonus instead of a +2 bonus.
*Two-World Magic: Add Create Water to the Bard spell list.
Offense
Initiative: +2
BAB: +4
Attack(Shortsword): +7
Damage(Shortsword): 1d6+1
Defense
HP: 45
AC: 21
Touch: 13
Flat-Footed: 18
Fort +5 Ref +8 Will +6
Racial Traits
Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Constructed (Ex): For the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy ability), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mindaffecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Emotionless (Ex): Androids have problems processing emotions properly, and thus take a -4 penalty on Sense Motive checks.
Nanite Surge (Ex): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause his nanites to surge, granting him a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, his circuitry-tattoos glow with light equivalent to that of a torch for 1 round.
Equipment
Mithral Breastplate
+1 Short Sword
Ring of Protection +1
Cloak of Resistance +1
Amulet of Natural Armor +1
Wand of Cure Light Wounds (50)
Bard's Kit
Masterwork Thieves' Tools
3599 gp
Feats
Toughness
Weapon Finesse
Extra Performance
Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance 22/day
Lore Master (Ex)
At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd.
Magic Lore (Ex)
At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue’s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.
Jack of All Trades (Ex)
At 5th level, an archivist can use any skill, even if the skill normally requires him to be trained. At 11th level, he considers all skills to be class skills, and at 17th level he can take 10 on any skill check, even if it is not normally allowed.
Spells Known
0th - Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Read Magic
1st - Comprehend Languages, Grease, Liberating Command, Vanish
2nd - Blur, Glitterdust, Heroism, Versatile Weapon
Skills
Acrobatics +11
Climb +4
Diplomacy +11
Disable Device +9
Escape Artist +11
Kn (Arcana) +14
Kn (Dungeoneering) +13
Kn (Engineering) +10
Kn (Geography) +10
Kn (History) +10
Kn (Local) +14
Kn (Nature) +14
Kn (Nobility) +10
Kn (Planes) +14
Kn (Religion) +14
Perception +11
Perform (Comedy) +11
Prof (Maid) +9
Spellcraft +9