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About Galean "Rafter" SantiagoStatBlock of Galean 'Rafter' Santiago:
Experience: Male Human Druid (Storm Druid) 7 TN Medium Humanoid(Human) Initiative +1 Senses: Perception +17 ------- Defense AC:18; 11 touch, 17 FF (+1 Dex, +4 Armor, +1 natural, +2 Shield(when on)) HP:62(9d8+2+1) Fort +8, Ref +5, Will +10 Speed 30ft (20 in armor) ------- Offense Melee +8 Paddle (2d6+4, 20x2) or Ranged +5 Dagger (1d8+2, x3) ------- Str 14, Dex 12, Con 14, Int 10, Wis 22, Cha 8 BAB +5, CMB +7, CMD 18 Feats:Skill Focus(Profession Sailor), Spell Focus (Conjuration), Augment Summoning, Natural Spell, Superior Summoning Traits: Besmara's Blessing, World Traveller(Sense Motive), Focused Mind. ------- Skills; 4/level : 24 Survival +20 (7 rank, 3 class, 6 WIS, 2 astrolabe, 2 untyped)
Others at stat.
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Spells prepared:
Wind Domain:
Spells/day 1st - Whispering Walk 2nd - Wind Wall 3rd - Gaseous Form 4th - Air Walk Galean:
Born by a Besmaran priestess aboard a ship in the last hours of her life, Galean spent his entire life by the sea, on the sea and with some brief moments under the sea. He is a rather introspective sort, preferring to stare at the great blue wonder. He does eventually crack jokes at the appropriate time. He is willing to teach anyone how to sail, fish, or handle life in the sea, with almost supernatural ease. While growing up, he almost drowned after a storm destroyed his fishing boat and knocked him uncouncious. He had a strange vision, showing him as part of the crew of a ship with sails red as blood and made of wood as black as night, flying the Besmaran flag. His greatest accomplishment is to win a bet that he can raft from Port Peril to Drenchport, a bet that, despite almost drowning once, almost getting eaten by a shark, and almost starving to death, is a cherished memory has won him the respect of many a navigator and captain. His greatest dream is to one day serve a captain who is worthy of respect, who treats his men well, and respects the sea. He despises slavers and slavery, seeing it both as an affront to nature and a personal dislike.
Appearance:
Galean is an average sized man, with short brown hair and eyes the color of the ocean. He wears a terrifyingly thick jacket over a set of normal (though, cleaner and patched up) sailor's clothing. He has a tattoo of a swordfish on his left forearm. Unlike most people in the Shackles, he carries a large wooden shield on his back, made of wood apparently older than he is, claiming it to be his "Flotation Device". A cutlass is worn on his belt, though it's apparent that he hasn't got much experience with it. Party Loot!:
-Wormwood Loot 3 Bottles of Rum, 12 GP each. One may have gone to make Grok Happy. buckler a Masterwork hand axe a Vial of Holy Water a Tanglefoot bag Tindertwigs 144 GP. 3 Heavy Maces Leather Armor -> Yuki 12 SP. -Ghouls Loot
Unidentified potion of cure moderate wounds.
-Octo-gob Loot.
dozens of small scrimshaw objects - most worth only a few coppers another scrimshaw piece with an octopus eating whales with gold and silver rings hammered into it.
two sets of highly crafted manacles,
Plugg/Scourge Loot.
Scourge:
boatswain's call, 8 doses of oil of taggit
(Per Pirate slain) a cutlass, a dagger and a sap, a throwing axe. a hospitality's hammock THE LOOTED SHIP! 150 gp
Isabella Locke and her ship 2 Masterwork Daggers - 604 gp
-----The Sahuagin Royal Court-----
Besmara's Bones: This figurehead must be mounted on the prow of a ship function. Once per day, a ship carrying Besmara’s Bones can inflict a curse on an enemy ship struck with a successful ramming attack. The target ship must succeed at a DC 14 Will save or its pilot takes a –4 penalty on Profession (sailor) checks to control the ship. In addition, the cursed ship can never gain the upper hand in ship-to-ship combat (Skull & Shackles Player’s Guide 9). The curse inflicted by the figurehead cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. In addition, once per day, Besmara’s Bones can be used to cast false life (CL 5th) on the captain. Captain's Locker: This iron-banded sea chest is 2-1/2 feet by 3 feet by 4 feet in size and is decorated with chains and brass skulls. The chest has no lock, but any standard lock can be easily attached to its hasp. The interior of a captain’s locker functions similarly to a type IV bag of holding, and can hold up to 2,500 pounds or a volume of 250 cubic feet. The chest’s weight remains the same, regardless of what it is holding. A captain’s locker does not rot or take any other damage from immersion in water and is watertight, even if opened underwater.
10 points of Plunder
-------------The Pirate Captain formerly known as the Scarlet Witch.----------------------- wand of shield
To Be Looted Further Current Total
Usually Summoned Beasts:
Giant Eagle Eagle CR 1/2 XP — N Medium animal Init +2; Senses darkvision 60 ft.; Perception +9 DEFENSE AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size) hp 9 (1d8+5) Fort +6, Ref +4, Will +2 OFFENSE Speed 10ft., fly 80 ft. (average) Melee 2 talons +4 [1d6+4], bite +4 (1d6+4) STATISTICS Str 18, Dex 13, Con 18, Int 2, Wis 15, Cha 7 Base Atk +0; CMB +4; CMD 15 Feats Weapon Finesse Skills Fly +6, Perception +10; Racial Modifiers +8 Perception ----------------------------- Giant Crocodile Crocodile N Huge animal Init +0; Senses low-light vision; Perception +8 DEFENSE AC 15, touch 8, flat-footed 17 (+0 Dex, +7 natural, –2 size)
OFFENSE Speed 20 ft., swim 30 ft.; sprint
STATISTICS Str 31, Dex 10, Con 27, Int 1, Wis 12, Cha 2
SPECIAL ABILITIES
To be continued |