DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Sure does


1st Floor Map, 2nd Floor Map

Ayre does in fact get bumped over the railing and falls ten feet to the floor below.

Bahrin's dagger slashes the alchemist as she passes while Nymph's chop just barely misses.

Yuki lets fly another arrow.

Attack (Longbow): 1d20 + 12 ⇒ (3) + 12 = 15
Damage (Longbow): 1d8 + 2 ⇒ (7) + 2 = 9

It misses as well.

Flames lick up the sides of the walls as the alchemist flees while the guard gratefully accepts whatever task is set to him as long as he too can get out of this building alive.

In a first you now have two live maps.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph chases down after the poisoner.


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1st Floor Map, 2nd Floor Map

You'll be at J14 on the 1st floor map.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Okies.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Dm did I have any idea how to out this flame out when I learned water was bad?


1st Floor Map, 2nd Floor Map

If you could create a vacuum you believe you could starve the fire of the air it needs to continue to feed. Since you're on the first floor killing the alchemist and/or exiting the building with your newest lackey would probably be best.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Oh wait an I up?


1st Floor Map, 2nd Floor Map

Yep, you and Bahrin.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

I think if I move 30 I can get into range for a lightning bolt

7d6 ⇒ (6, 2, 1, 3, 2, 4, 4) = 22 DC 17


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Forgot Rocky

1d20 + 13 ⇒ (4) + 13 = 17 umd failed


1st Floor Map, 2nd Floor Map

Coulda sworn I posted but OK.

Reflex: 1d20 + 14 ⇒ (10) + 14 = 24

Zarskia tries to avoid the lightning bolt fired at point blank range but is slammed by the edge of the arcing blast.

She staggers to the ground as the fire spreads to the first floor, falling on her face.

You're finally out of combat! Huzzah!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph hurries over and tosses the unconscious woman over her shoulder. "I rather not be a fried fish, so lets scram."


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Nymph can you drag this one out too!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Whazhuh?"

Do I need to make a check to get the guy?


1st Floor Map, 2nd Floor Map

Which guy? The flunky is crawling after you. The woman alchemist on the floor is dead. Cut her head off and bring it back to Tessa Fairwind!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Oh I thought she was unconscious,. J. That case we will take proof of her body


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yep.


1st Floor Map, 2nd Floor Map

You emerge from the burning building, badly hurt thug in tow, with the body of the alchemist in your arms. You see a crowd starting to form but confused by the magical mist you left in place.

Are you going to leg it out? If so make a stealth check!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre pulls out the invisibility wand and makes all of the heroes invisible, for 2 minutes


1st Floor Map, 2nd Floor Map

...cheater.

The heroes, and their new flunky whose name turns out to be Geoff, move back to the Calamitous Intent with all due haste, boarding with the corpse as the crowd gathers to fight the fire of the apothecary.

As soon as you board Kroop approaches with fishguts smeared on his leather apron.

"Gods, what have ye brought on board now?"


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

. Have you ever wanted to be a soux chef? You are now!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Were you talking to Kroop or Geoff?


1st Floor Map, 2nd Floor Map

No idea!

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