
Galean "Rafter" Santiago |

"I don't think even he would be that much of a idiot, to try and steal from Captain Harrigan." Galean sighs. "I think I kind of miss the rum right now."
Gazing in the distance, Galean's rum-deprived head comes up with an idea. "Hm. How many of us are here? Nine? Ten? And how many of them? The same?", he whispers to Nymph. "Why don't we take the ship?"

Nymph |

"Sure, just get Yuki to get all her friends onboard."

Nymph |

Long Hands?
Ah!

DM Davy Jones |

A new day dawns and you're dispatched to your tasks. Roll the results, let me know what ship's actions, if any, you choose to take!

Yuki Okano |

Yuki wakes up with a determined look in her eye and immediately goes to work, perhaps showing up the others who are swabbing the decks today. A few times while working she darkly considers what she's going to do to Plugg and Scourge when she gets a chance and that makes the day go faster.
Swab the decks diligently: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21

Galean "Rafter" Santiago |

Survival and : 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Constitution: 1d20 + 2 ⇒ (14) + 2 = 16
Galean spends all day trying to find some rats, scouring all the decks, and manages to find a big enough number that escaped his crusade against them yesterday. He then considers exploring the ship again, but decides against it, and slows down his work a bit.

Ayre |

1d100 ⇒ 92 1d6 ⇒ 1
Sorry have to do a flavor less post, work weekend.
1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17 cook
1d20 + 2 ⇒ (2) + 2 = 4 Fort
Ayre works diligently through the day keeping up with Kroops foibles and mistakes, keeping the wrong spices out, making sure it is salt not sugar going into the broth etc. Come the end of the day he is exhausted and goes back to sleep

Nymph |

Strength: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24
Constitution: 1d20 + 2 ⇒ (13) + 2 = 15

DM Davy Jones |

Scourge and Plugg are unhappy that the four of you are failing to drop dead or screw up bad enough for one of you, probably all four of you, to end up at the end of the cat.
As the evening meal is served - again a good stew, but only a stew - Sandara sits down where you can all hear her.
Careful not to look up from her stew, in between bites she starts with a dramatic pronouncement.
It may be time to think about a mutiny.

Galean "Rafter" Santiago |

Turning to Sandara, Galean says, whispering, "Way ahead of you. We may be slightly outnumbered, but if we catch them by surprise, we have the advantage. I suggest we wait until we're near a port, though, since it'll be a bit harder to man the ship by ourselves."
Taking a bit of stew, trying not to think of where the meat has came from, Probably, normal meat. Galean is suspicious like that. he says, "I believe I can steer the ship, no problem. If I'm working side to side with some of 'them', I can arrange for an unfortunate accident to get him overboard."
"I'd suggest planning a bit more... extensively.", he finishes, suggesting for the conversation to be left for when they're send below decks next time.
GM, can we get a crew vs. crew list? Just to take some targets and planning in the discussion thread?

DM Davy Jones |

You guys - Sandara, Rosie, Cog, Samms, Tibbs, Jack, Ratline, Tilly and Shivikah, Kroop, Owlbear. Poor, forgotten Owlbear.
Them - Scourge, Plugg, Badger, Aretta, Fipps, Jaundiced Jape, Maheem, Slippery Suly, Narwhal, several Rahadoumi whose names you didn't get.

Nymph |

I didn't forget about about him! I was locked up in a friggin box!
"You know I'm always up for this sort of mischief." Nymph muses while eating her stew and trying her damnedest to not let a grin work its way onto her face.

Yuki Okano |

"I've been thinking about that too, it looks like we have the numbers." Yuki says in a low voice, her gaze focused on the ground, "If we can get each of the leaders alone, I'm sure we can take it, no problem. All their lackeys will fall in line after that, since most of them they rule by fear. The press-ganged Rahadoumi shouldn't present a problem either. I don't think waiting for a port is a good idea, it'll take too long and they aren't going to tell us if we're close to one."

DM Davy Jones |

Sandara nods.
Well we need to talk to everyone else and make sure they're on board with the mutiny - being opposed to the captain is one thing, an armed insurrection is another. We also need to figure out where we are.
You guys have any idea where we're headed?

Ayre |

Ayre shrugs.
Mutiny is one thing, it might be foolish but hanging around while we wait for this clown to kill us is even foolisher. I am in

Nymph |

"South, don't know where exactly without some stars or charts but I can certainly say it's the opposite ass way of Port Peril." Nymph mumbles before slurping down the rest of her stew.

Yuki Okano |

"Yeah, I really have no idea where we are exactly, but I think we can start feeling out everyone else to see how they feel, we really need everyone on board with the change."

Nymph |

", but I think we can start feeling out everyone else to see how they feel,"
Nymph puts down her bowl and shrugs her shoulders. "If you say so." She then starts hovering a hand towards Yuki.

DM Davy Jones |

Unless you guys want to talk to anyone else on the ship's crew you trust really quickly, you can advance to your new daily tasks.

Yuki Okano |

Yuki yawns as Nymph moves in to cop a feel, and shakes her head 'no', "I'm tired, my words aren't coming out right."
* * *
Swabbing Day 3: 1d20 + 1 ⇒ (15) + 1 = 16
Yuki whistles while she works, as she now begins to see a light in the proverbial fog. Whenever she gets a chance, she lightly chats with her friends away from Scourge's men, trying to gauge their feelings on mutiny without making it explicit.

Nymph |

At Yuki's sleepy admonishment Nymph's hand drops and she looks like a kicked puppy, though a grin spreads across her face a split second later.
***
Strength: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Constitution: 1d20 + 2 ⇒ (15) + 2 = 17

Galean "Rafter" Santiago |

Galean decides to let Yuki handle the negotiations with the crew, and sets off to kill rats in the morning, pretenting every one of the rats have a s!+~ty accent and a cat o' nine tails.
Survival: 1d20 + 11 ⇒ (5) + 11 = 16
Constitution: 1d20 + 2 ⇒ (18) + 2 = 20
Casually stomping rats around, he doesn't notice when his shift's over. He then begins his rest next to his co-conspirators.
Busy day, I'll post the plan later.

Ayre |

1d100 ⇒ 68 Kroop is drunk
1d6 ⇒ 3
Ayre walks into the galley
Here fishy fishy! Kroop has a line in the rum barrel.
You just wait kid. I am going to gather up some fish for tonight, and we will have a meal to die for, I just gotta collect some fish!

Ayre |

1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18 survival check to actually get some fish
Ayre sneaks out while Kroop isn't watching and sets the net and returns with some fish, when he gets back he drops them into the barrel and lets Kroops fish them out one by one, then they get to cooking

DM Davy Jones |

As you're working you see storm clouds extend over the horizon and start to creep up on the ship.
As the normal work hours end the storm hits and you're all sent aloft into the rigging.
Yuki is assigned to repair the rigging, Ayre is told to be on the lookout for rocks, Galean is given mainsail duties and Nymph gets to work the ropes.
DC is +2 for the storm!

Nymph |

Profession (Sailor): 1d20 + 8 ⇒ (5) + 8 = 13
Constitution: 1d20 + 3 ⇒ (6) + 3 = 9

Galean "Rafter" Santiago |

Galean grins at the suggestion of mainsail duties and runs upwards. Profession(Sailor): 1d20 + 15 ⇒ (14) + 15 = 29
Constitution: 1d20 + 2 ⇒ (18) + 2 = 20
"Wooo!", shouts Galean, his voice as if amplified by the storm, rather than silenced by it. He starts working the sail with almost demonic speed, apparently accelerating, rather than slowing down as the storm intensifies. Loosen that Calean Handshake... Grab the rope..., he thinks, to the exclusion of everything else around him.
He gives the occasional happy glare at Scourge, analyzing his face, Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7, as he continues working harder and faster than the others with a giant grin on his face. Hehe! See, that's why I'm going to be taking your ship, you ugly mug... Varisian Scarf Knot...

Ayre |

Bah we should have done it now!
Ayre mutters as he prepares to do his task

DM Davy Jones |

Scourge knows everything! Including about that time you got caught with the druidess!
The storm abates a bit, but as you clamber down to the deck you see several unsightly creatures that resemble a goblin from the waist up and a greasy octopus below. They squeal as they see you and ready to attack.
Initiative (Ayre): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Yuki): 1d20 + 3 ⇒ (1) + 3 = 4
Initiative (Galean): 1d20 + 1 ⇒ (4) + 1 = 5
Initiative (Nymph): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Monster): 1d20 + 2 ⇒ (2) + 2 = 4
Initiative (Monster): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Monster): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative (Monster): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Monster): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Monster): 1d20 + 2 ⇒ (13) + 2 = 15
Monsters win initiative.
Attack (Spear): 1d20 + 3 ⇒ (20) + 3 = 23 Vs. Nymph
Attack (Spear, Confirm Critical): 1d20 + 3 ⇒ (4) + 3 = 7
Damage (Spear): 1d6 + 1 ⇒ (1) + 1 = 2
Attack (Spear): 1d20 + 3 ⇒ (18) + 3 = 21 Vs. Nymph
Damage (Spear): 1d6 + 1 ⇒ (1) + 1 = 2
Attack (Spear): 1d20 + 3 ⇒ (14) + 3 = 17 Vs. Nymph
Damage (Spear): 1d6 + 1 ⇒ (6) + 1 = 7
Attack (Spear): 1d20 + 3 ⇒ (7) + 3 = 10 Vs. Nymph
Attack (Spear): 1d20 + 3 ⇒ (16) + 3 = 19 Vs. Yuki
Damage (Spear): 1d6 + 1 ⇒ (6) + 1 = 7
Attack (Spear): 1d20 + 3 ⇒ (3) + 3 = 6 Vs. Yuki
Go!

Nymph |

HP: 15/26
Attack: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17
Damage: 1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14
Hissing at the strange creatures that had invaded below deck and had arbitrarily decided to attack her and Yuki Nymph draws her sword and tries to skewer one of the little cretins.

Yuki Okano |

Climb DC 12: 1d20 + 3 ⇒ (12) + 3 = 15
Profession (sailor) DC 12: 1d20 + 6 ⇒ (2) + 6 = 8
Still kicking herself for not doing a very good job in the rigging, Yuki is completely caught unaware by the Octogob invasion of the deck.
After being speared by one them, she quickly catches up to speed and steps back 5 feet to launch two arrows at the one that hurt her. "These things are super gross."
Longbow 1 + PBS - RS: 1d20 + 3 ⇒ (6) + 3 = 9
Longbow 2 + PBS - RS: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Stepped back to G15

DM Davy Jones |

Nymph successfully kills the creature she attacks. The creature Yuki hit is terribly wounded.

Nymph |

"I know! Tentacles? Blegh!" Nymph quips back to Yuki will shaking blood and ink off her blade.

Galean "Rafter" Santiago |

Galean reaches to the skies, and the familiar screech of an albatross is heard. Summoned to D9, beginning of next turn.
"What the hell are those, and can we politely murder them all before they smear stuff all over the ship?", he asks, concentrating. "Sea as my witness, if they make me clean up all this guck tomorrow...", he says, glaring at the octo-goblins intently.

DM Davy Jones |

The creatures continue to press the attack.
One of them moves around Nymph to flank her.
Attack (Spear): 1d20 + 5 ⇒ (6) + 5 = 11
Attack (Spear): 1d20 + 5 ⇒ (16) + 5 = 21
Damage (Spear): 1d6 + 1 ⇒ (6) + 1 = 7
Attack (Spear): 1d20 + 3 ⇒ (15) + 3 = 18
Damage (Spear): 1d6 + 1 ⇒ (4) + 1 = 5
The other two advance to strike at Yuki.
Attack (Spear): 1d20 + 3 ⇒ (12) + 3 = 15
Attack (Spear): 1d20 + 3 ⇒ (3) + 3 = 6

Yuki Okano |

Yuki steps away again and shoots two arrows at the Octogobs attacking her, targeting the wounded one first, then switching to the other if it dies. "Honestly, the thing that bothers me the most is the smell."
Longbow 1 + PBS - RS: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Longbow 2 + PBS - RS: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
5' step to square H14

Galean "Rafter" Santiago |

Galean sees his Albatross appearing from the misty air, and, seeing Yuki backed up next to the wall, draws his cutlass, steps to one of the beasties and swings his cutlass, Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 + 2 ⇒ (2) + 2 = 4, cutting meat and spreading dark blood everywhere. "Ugh.", he mutters as some of it gets on his shirt. "No way that's getting cleaned..."
5ft to G14, Move Action Draw, Standard Action Attack
The albatross flaps its wings ineffectively at the octogoblin, screeching loudly.
Attacks: 1d20 + 4 ⇒ (3) + 4 = 7
Attacks: 1d20 + 4 ⇒ (5) + 4 = 9
Attacks: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 ⇒ 3
Damage: 1d4 ⇒ 1
Damage: 1d4 ⇒ 1
Being a fish eating avian, it lacks the experience needed versus octogoblins.

Nymph |

HP: 3/26
Attack: 1d20 + 4 - 1 + 2 ⇒ (16) + 4 - 1 + 2 = 21
Damage: 1d10 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Seeing a familiar feathered ally Nymph steps to the side in order put one of the goblins inbetween her and the bird before slashing.

Ayre |

Ayre sends a magic missile at the foe attacking Yuki, if it is down then at another one at random
1d4 + 1 ⇒ (2) + 1 = 3

DM Davy Jones |

The flurry of magic and weaponry finishes off most of the beasts, except for one who sees its friends killed and pitches itself off the side of the boat and into the ocean.
The storm starts to abate and you're able to see the churning ocean through the rain again.
Scourge comes up and starts screaming at you once he sees the bodies.
Grindylows?! What the hell are grindylows doing out here in the middle of the ocean?

Nymph |

What the f+%% are WE doing out here in the middle of the ocean Nymph thought to herself while cleaning her blade very slowly, looking at Yuki but shifting her eyes slightly towards scourge.

DM Davy Jones |

Scourge stomps around and starts yelling.
Where the hell are those layabouts. Narwhal, Lonegan! Find Tilly and those other two!

Nymph |

Nymph immediatley snaps out of her focus on awaiting a signal from Yuki. "What?! Tilly's missing!?"