DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

Scourge grins.

Well, Miss Hot Pants thinks she can take the Simple Giant. Any bets?

Galean, Plugg just wants to hurt Owlbear and you. He's looking forward to seeing some blood and hopefully more than a few broken bones.

Everyone else you can bet on the outcome of the match.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I've got 13 gold on Nymph!"


M Half-Elf Slayer 1

10 on Nymph.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Hearing the others Nymph's head immediately snaps around. "Who the f&$# told ya my real name?!?!"


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre has no money, but he crouches back against the mast and worries for both of them

can't believe you ignored my comment DM


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Just wanting to get some sleep after a long day of running around passing messages for psychopaths, Yuki looks troubled at the situation as it presents itself.

They seriously make a slow guy fight for their amusement? Wow, I really have to get off of this terrible ship.

Before the fight begins, she moves over to Nymph and whispers, "Please take it easy on him, this isn't right at all."

Afterwards, she stands closed by with her arms cross and her expression sour, leaving absolutely no doubt about her feelings on the matter. She does briefly wonder where the other new crew have gotten money to bet on the fight, and what might be fall them if Nymph were to lose.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Are finds himself near Yuki

Will you be able to patch them up after? I have some non magical ability with healing.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki nods definitively to Ayre, "I'll patch them both up after the fight with magic, as long as they let me."


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Probably have to be quick, I will send Rocky to Owlbear with some cloth and bandages later as well...if our girl gets knocked out, maybe we let her sleep through the night before we bring her around. I think we all deserve a good nights sleep


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"I know, if he backs off I won't pursue it. But if we had all backed down then that would have probably meant more jumpings and s&&&fits for us later." she whispers back to Yuki.


1st Floor Map, 2nd Floor Map

The pirates shove Nymph and Owlbear hard into the center of a circle of cheering crewman as the contestants close.

Initiative (Owlbear): 1d20 - 1 ⇒ (4) - 1 = 3
Initiative (Nymph): 1d20 + 2 ⇒ (9) + 2 = 11

Owlbear seems hesitant but willing, giving Nymph an advantage in their brawl.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Just some friendly fisticuffs, aight? Let me know if I get too rough." she says slightly apologetically as she throws a punch.

Attack: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


M Half-Elf Slayer 1

Carthus slides back behind a few of the other pirates that jumped them earlier.


1st Floor Map, 2nd Floor Map

Nymph, quick question - you're using unarmed attacks, and I don't see Improved Unarmed Strike and Sekhmet's favored weapon is the battleaxe. Shouldn't your damage be 1d3 (I'm assuming the +2 is from favored enemy (Humanoid - human)?)


1st Floor Map, 2nd Floor Map

Owlbear weaves back from the punch, looking a bit relieved.

He throws his own attack.

Attack (Unarmed, Nonlethal): 1d20 + 5 ⇒ (2) + 5 = 7

...Settle in guys, this fight'll be as epic as one with two boxers paid to take a dive.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Ah, you're right. My bad. And the +2 is from FE.

Aatck: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7


M Half-Elf Slayer 1

You were saying there DM?


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf climbs up into the lower rigging to get a better view of the fight.

climb: 1d20 ⇒ 10

"You've got him Nymph!"


1st Floor Map, 2nd Floor Map

Owlbear reels from the punch and tries to respond.

Attack (Unarmed, Nonlethal): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (Unarmed, Nonlethal): 1d3 + 3 ⇒ (3) + 3 = 6

His return blow is no less well placed or vicious.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph lets out a rather odd growl as she returns a punch in turn.

Attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5

HP:7/13


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki paces around nervously at the fight continues, clearly she wants to aid Nymph, but suspects the consequences would be dire for all parties involved.


M Half-Elf Slayer 1

Carthus begins playing with the mace moving it around in his hands.

That was a nice swing, hey?


1st Floor Map, 2nd Floor Map

Owlbear looks hurt, but not out of it and Plugg and Scourge look disgusted with the man.

Attack (Unarmed, Nonlethal): 1d20 + 5 ⇒ (19) + 5 = 24
Damage (Unarmed): 1d3 + 3 ⇒ (2) + 3 = 5

His blow lands almost perfectly however and Nymph reels from the impact.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"F@@~!" she spits out along with some teeth that are quickly replaced as she keeps swinging.

Attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6

HP:2/13 + Ferocity


1st Floor Map, 2nd Floor Map

Owlbear is hurt badly now, but still conscious. He's hugging his side and he back away from Nymph.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Reeling with adrenaline and snarling she keeps her fists up as her opponent backs away from her. After a moment though her bleeding lips twist into a smile as she gives a thumbs up from one of her clenched fists. "Heh, good fight. Making Sekhmet happy now aren't we?"


1st Floor Map, 2nd Floor Map

Plugg yells at you to keep going.

This isn't a game you lubbers! Fight until one of you falls.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean watches the match carefully, grasping the berries in his pocket.

What an arse..., he thinks, looking at Plugg.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Hey Owly, do you want me to keep hitting you? Or you can just lay down. I promise I won't hit ya if ya do. Pinky promise even!" she calls out to the other man, extending one hand and putting out her pinky finger.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Finally, Yuki finds she just can't take it anymore and cries out, "Lay down, Owlbear! You don't have to fight if you don't want to!"

Diplomacy to request aid?: 1d20 + 8 ⇒ (1) + 8 = 9


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 ⇒ 19 to aid

that will be a berry good idea I promise!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

"Reaally? Reaaally?", whispers Galean to Ayre.

He then looks around, ready to take his place in the (hopefully not) coming mutiny.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

What?! I thought it was good...subtle really.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I've seen these entertainments before, they won't let him take a dive. Give him the love tap and he'll wake up no worse for wear in a bit."


1st Floor Map, 2nd Floor Map

Owlbear doesn't seem to want to continue, although he does look hopefully at Nymph since she didn't beat him when he backed off.

Plugg yells in disgust at how soft everyone is and moves forward and clubs Owlbear unconscious.

Yer all a bunch of weeping girls! Lucky there ain't no Chelaxian navy to be found or we'd all be hanging from the yardarms after ye pissed yerselves!

Owlbear lies on the deck and the crowd disperses - a good number of Plugg and Scourges pirates seem to laugh at the bruised man, while your own friends pat Nymph on the shoulder. Tilly just whistles at the sailor and winks before walking off for her rum ration.

Roll your rum ration and then it's day 6. There's 123 gold in the "pot" for you all now, and remember you can sell gear you don't want to the quartermaster too!

The day begins with a driving, heavy rain typical in the Shackles - like a piece of the Maelstrom broke off and was pursuing your ship.

Roll Fortitude, DC 5. If you fail you're nauseated from seasickness. The pirate life, am I right?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 10 ⇒ (10) + 10 = 20 Stealth
Take 10 on heal for 13 or 16 (if he gets heal as a class skill like Ayre)
Rocky goes to Owlbear and tries to help him, he takes with him a damp cloth and Ayres goodberry

1d6 ⇒ 1

1d20 ⇒ 3 climb
1d20 + 3 ⇒ (2) + 3 = 5dex

Ayre climbs the rigging and makes it up about 10 feet before he slips and winds up upside down, he tries to recover and winds up flat on the deck, he quickly tries to repair the rigging he can get to and only manages to make it worse.

Silently he walks to the mast and hugs it, ready to be beaten.

He passes by Yuki Wake me up when it is over ok?

BEST. PIRATE. EVER.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

While glad that Owlbear didn't continue to fight when he didn't want to anger boils in her blood when she sees Plugg unceremoniously knock the man out from behind. Ignoring the praise, with the exception of giving Tilly an enticing wave of her fingers, Nymph moves over to help the man up and over to Yuki.

Rum in my Tum: 1d20 + 9 ⇒ (10) + 9 = 19
Bah! I iz shark!: 1d20 + 4 ⇒ (10) + 4 = 14


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Ayre, you can ask an NPC for help for a +2, still a failure but you won't get whipped unconscious for it.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

How are you those who wagered on the fight going to divide the gold?

Sighing a breath of relief, Yuki quickly heals Nymph of her various injuries.

CLW 1 on Nymph: 1d8 + 1 ⇒ (2) + 1 = 3
CLW 2 on Nymph: 1d8 + 1 ⇒ (7) + 1 = 8

She also makes her way over to Owlbear and tries to heal him if they allow her to do so. "We'll get you out of this, I promise," Yuki whispers in the poor man's ear.

CLW 3 on Owlbear: 1d8 + 1 ⇒ (8) + 1 = 9

Assuming she's not summarily beat into unconsciousness for her healing, Yuki attempts to dump her rum ration once again with the aid of divine Guidance.

Stealth + Guidance - Fatigue: 1d20 + 3 + 1 - 2 ⇒ (15) + 3 + 1 - 2 = 17

Afterwards, she finds time to stand close to Maheem and admires his physique for a few moments, "My, my aren't you are a strong and powerful sailor. It really is a pity we can't be friends, isn't it?"

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

* * *
Day 6
Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2

Despite being on a pirate ship half her life, Yuki is nauseated the next day by seasickness. Do we really have to roll for seasickness if we have ranks in Profession (sailor)? If so, there's no point in rolling a daily task since she's unable to do anything that's not just a move action.

I think Yuki is beating you for the best pirate ever, Ayre. :)


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Swabbie Tasks: 1d6 ⇒ 4 Hauling Rope and Knot Work
Profession (Sailor): 1d20 + 8 ⇒ (13) + 8 = 21
Constitution: 1d20 + 3 ⇒ (20) + 3 = 23

Waking the next day sore from the fight, and maybe a little more from an after-fight prize from Tilly (it was hard to tell, her head was a little woozy), she still sets out and manages her knot work in defiance of her aching body, sliding about and skimming the surface of the ship in the refreshing rain. Any fresh water, rain or ocean, was a blessing to her.


1st Floor Map, 2nd Floor Map

To be perfectly honest I didn't see anyone rolling a 2, thought it'd be hilarious to have you roll Fortitude. If you have Profession (Sailor) you can skate with the heavy rain.

But not every weather event! MWAHAHAHAHAHA.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"Sorry Nymph, those things only go one way.... I think he knows that you tried to help him out though."

fort: 1d20 + 3 ⇒ (3) + 3 = 6
charisma: 1d4 ⇒ 1
time: 1d8 ⇒ 2

"This stuff feels kind of weak tonight."

Wulf says as he downs his tankard in one gulp, almost as if he's trying to forget something.....

fort: 1d20 + 3 ⇒ (10) + 3 = 13

After speaking with Rosie over their rum, Wulf moves down to his rack to sleep. He sleeps like a baby on the violently rocking ship.

*****************
Day 6

1d6 ⇒ 1 Rigging Repair
climb: 1d20 ⇒ 17
prof sailor: 1d20 + 7 ⇒ (7) + 7 = 14

Wulf climbs up into the rigging and adequately manages to repair what rigging he finds fraying or loose.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Wait, do we get a Night Action for Day 5?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 2 ⇒ (17) + 2 = 19 fort sorrty forgot to roll that


1st Floor Map, 2nd Floor Map

No, the fight and general festivities were Night 5


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Ok, thanks DM. I can dig it.

Daily Task: 1d6 ⇒ 4
Profession (sailor): 1d20 + 5 ⇒ (3) + 5 = 8
Con Check: 1d20 + 1 ⇒ (6) + 1 = 7

Yup, Yuki did something to upset the dice roller.

Despite actually knowing what she's doing for once, Yuki manages to foul up her rope and knot work for the day, with no help from the storm that beats down on her relentlessly. Moreover, once the day if over she finds herself extremely tired.

Day Ship Action: Try to influence Maheem, as listed in Yuki's post before this one.

When punishment time rolls around, she just shrugs and waits by Ayre to get the lash.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

While she was reveling in the rain she saw that some of he friends were not so while she was happily running ropes she caught Ratline and Samms whenever she got the chance and asked if thy wouldn't mind untangling Ayre and Yuki, moreso if they didn't want Yuki's dinner raining down on the rest them while they worked.


1st Floor Map, 2nd Floor Map

Owlbear blinks up at Yuki and Ayre with tears in his eyes.

You friends? Help Owlbear?

He seems almost pathetically grateful not to be spit upon by someone in the crew, although he does get a pretty happy look in his eyes when he can focus them on Nymph.

Attitude to Nymph: Loyal

Maheem simply scowls at Yuki.

You can flash that smile all you want, but you're a troublemaker and I want no part of it.

Yuki:

While you can definitely influence whomever you want, I did want to note there's lots of lower hanging fruit out there, you've been going after the hostile folks recently! DC is 24 so that's a tough sell, although not impossible, to get them to unfriendly!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

DM:

If you have the time I would totally love another scene with Rocky acting as nurse to Owlbear.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

When Owlbear regains consciousness and turns his gaze at her Nymph can't help but grin goofily and give the man another thumbs up. "Yep! And friends help friends."

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