DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

And how does one go about "identifying?"


1st Floor Map, 2nd Floor Map

Have a revelation that allows you to see through the fog. Or you could just roll a 1d100, 90-100 hits, to see if you hit something with your attack roll! Alternatively you could just hunker down and wait to board :D


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

*sigh* Nymph will just bunker down then.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean screams as the two arrows slam in his body, hunkering down. "A+$&+*#s!", he swears, hunkering down next to Nymph, beginning to cast Summon Nature's Ally. 1 turn casting time, Eagle, refluffed as an albatross if possible, to attack the most dangerous looking individual.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean screams as the two arrows slam in his body, hunkering down. "A*!#~!$s!", he swears, hunkering down next to Nymph, beginning to cast Summon Nature's Ally. 1 turn casting time, Eagle, refluffed as an albatross if possible, to attack the most dangerous looking individual.


1st Floor Map, 2nd Floor Map

Well, the eagle/albatross wouldn't see anyone either.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

In that case, holding on to the spell until the fog disappears. Also, as a Storm Druid, Galean can see through the fog as well.


1st Floor Map, 2nd Floor Map

The two ships begin to pass in line and you see grapples fly from the hands of your fellow pirates. Krine and Harrigan bellow orders as competing cheers from the two crews echo across the ocean and the boarding is about to begin.

Throw your grapples folks - yes you have them - and then prepare to board!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Grapple: 1d20 + 4 ⇒ (12) + 4 = 16


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 3 ⇒ (15) + 3 = 18

Ayre has a perfect toss, almost.

He looks at all his companions. Here we go. Lets not die!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Don't let the other ship hear ya! They might think it's a good idea."


1st Floor Map, 2nd Floor Map

Both Ayre's and Nymph's hooks land on the railing and you're ready to pull on them to lash the ships together.

You can try and fake it (DC 10 Bluff) or perform a strength check to pull the ships closer (DC 10 Strength).


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki throws her grappling hook and manages to connect with the opposite ship, but the rope slips from her grip when she tries to pull the ship closer.

Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17
Strength check: 1d20 + 1 ⇒ (1) + 1 = 2


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Strength: 1d20 + 2 ⇒ (11) + 2 = 13

"Here shippy shippy ship..."


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 ⇒ 16

Ayre roars as he tugs on the rope surprising even himself as the ships move


1st Floor Map, 2nd Floor Map

It's pretty bad when the wizard makes the fighter look like a pansy.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

well I do have Rocky on my side


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

And the dice.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean swears profusely, then launches the grappling hook with rage, waiting for the mist to disappear, so that he can freely summon his albatross armies of destruction.

Touch Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Strength: 1d20 + 2 ⇒ (14) + 2 = 16

Angrily pulling the other ship towards them, Galean looks at Ayre and the others doing a smashing good job, and doubles his efforts. "I want to find the suns of b%%$~es who shot me and keelhaul them!"

Galean is now in angry mode. Also known as tantrum mode. He'll try and hide behind the others as he summons albatrosses before charging in with a cutlass afterwards.


1st Floor Map, 2nd Floor Map

The ships crash together with a heavy shudder, oak hitting like thunder.

The fog is still thick as pirates through boarding planks across the gap and cheering pirates flood across the wooden bridges. Krine sees Yuki and shouts Remember, charge the aft deck! For plunder!

She swarms across to the enemy ship and vanishes into the mists accompanied by the sounds of clashing blades and screams.

Initiative:

Initiative (Ayre): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Yuki): 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (Galean): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Nymph): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Sailor): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Sailor): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (Sailor): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Sailor): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Sailor): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Sailor): 1d20 + 2 ⇒ (11) + 2 = 13

The enemy sailors sense your hesitation amidst the crash of ships and swarm towards you.

A sailor bursts through the mist and across the plank plunging forward with a short sword at Yuki.

Attack (Short Sword): 1d20 + 2 ⇒ (3) + 2 = 5

He misses on the loose plank as the ships heave in the ocean.

The other pirates seem to be carrying heavy crossbows and level them across the gap at Yuki as well, since she's leading a boarding party.

Attack (Crossbow): 1d20 + 2 ⇒ (18) + 2 = 20
Miss Chance 50%(Mist): 1d100 ⇒ 92
Damage (Crossbow): 1d10 ⇒ 7
Attack (Crossbow): 1d20 + 2 ⇒ (12) + 2 = 14 Miss
Miss Chance 50%(Mist): 1d100 ⇒ 85
Attack (Crossbow): 1d20 + 2 ⇒ (11) + 2 = 13 Miss
Miss Chance 50%(Mist): 1d100 ⇒ 27
Attack (Crossbow): 1d20 + 2 ⇒ (5) + 2 = 7 Miss
Miss Chance 50%(Mist): 1d100 ⇒ 35

Go!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

WOO we be pirates now!

Ayre moves to K13 and casts Hydraulic push, attempting to clear the plank by sending the sailor into the drink

1d20 + 2 + 3 ⇒ (11) + 2 + 3 = 16 vs CMD


1st Floor Map, 2nd Floor Map

The sailor falls into the ocean, clearing the plank.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Would you mind putting up a map? It'll be helpful since both Yuki and Galean can see through the fog.

Yuki shoots two arrows at the closest crossbow wielder.

Longbow 1 with P-BS: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Longbow 2 with P-BS: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Since they presumably can't see us with the 50% miss chance, does that make them flat-footed against ranged attacks?


1st Floor Map, 2nd Floor Map

The map is up and right underneath my name. And they are not flat-footed, no. The mist is somehow confined to the enemy deck so the pirates on the edge of their deck are able to see your deck just fine. Plus they're well-aware they're in combat and although you don't see them on the map for dramatic purposes there are other sailors and pirates on the ships in combat.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Drawing her fancy sword Nymph steps up to slash at the man that went after Yuki.

Attack: 1d20 + 4 + 2 - 1 ⇒ (14) + 4 + 2 - 1 = 19
Damage: 1d10 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12

HP: 17/26

Also can we tell the nationality/affiliation of the ship or the crew?


1st Floor Map, 2nd Floor Map

With Knowledge (Local) sure.

And the one on the plank was pushed overboard by Ayre.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Then Nymph would have taken an additional 5ft step and whacked that one instead.

Knowledge (Local): 1d20 - 1 ⇒ (4) - 1 = 3


1st Floor Map, 2nd Floor Map

These could be anybody Nymph - anybody!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

GOOD! I hate Anybody, that f!*@er owes me money.


1st Floor Map, 2nd Floor Map

Don't talk like that or Nobody will be after you! He's vicious, and Anybody is his cousin.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Oh yeah? Well I'm Somebody and I don't give a f&$%. Also, Unca Guppy.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

groan


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

With your name you don't get to talk.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

better simmer down or Rocky wont visit you again!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

He's old enough to make his own rock based decisions!


1st Floor Map, 2nd Floor Map

Settle down or I swear I'll turn this ship around and go back to port!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

*big hopeful eyes*

REALLY?


1st Floor Map, 2nd Floor Map

That's it, we're all going to the Isle of Dentistry.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

*shrugs* still an improvement.


1st Floor Map, 2nd Floor Map

The Isle of Dentistry has no anesthesia, toys, lollipops or stickers. Only Dentistry and Oral Surgery.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Still an improvement.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Knowledge (local) to ID Ship/Nationality: 1d20 + 5 ⇒ (16) + 5 = 21


1st Floor Map, 2nd Floor Map

The ship is called Man's Promise and appears to be of Rahadoum origin.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

... oh boy...


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"It's a Rahadoumi ship, we don't have to worry about clerics!" Yuki informs the others.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"What?!?!" Nymph shouts out almost as a curse.


1st Floor Map, 2nd Floor Map

Galean?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Oh, I'm here. Forgot it was my turn. Don't feed the sharks with me.

Galean looks at the sailors, and decides to summon an albatross.
Full Round Action, though I'd be happy with a seagull at this point.

"Go get them!" he shouts, waving his flotsam shield in the air.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Poor neglected Unca Guppy...


1st Floor Map, 2nd Floor Map

Wait until he tries to summon a kraken as an animal companion. Also, bold choice on standing placement.

The pirates reorganize to push onto the Wormwood. Nymph's charge across the boat is responded to by four enthusiastic pirates and a fifth attempts to kill Ayre.

Against Nymph
Attack (Shortsword): 1d20 + 2 ⇒ (9) + 2 = 11
Miss (Concealment): 1d100 ⇒ 50
Attack (Shortsword): 1d20 + 2 ⇒ (18) + 2 = 20
Damage (Shortsword): 1d6 + 1 ⇒ (2) + 1 = 3
Miss (Concealment): 1d100 ⇒ 72
Attack (Shortsword): 1d20 + 2 ⇒ (16) + 2 = 18
Miss (Concealment): 1d100 ⇒ 89
Damage (Shortsword): 1d6 + 1 ⇒ (6) + 1 = 7
Attack (Shortsword): 1d20 + 2 ⇒ (2) + 2 = 4
Miss (Concealment): 1d100 ⇒ 49 Miss

Against Ayre
Attack (Shortsword): 1d20 + 2 ⇒ (1) + 2 = 3
Dexterity Check: 1d20 + 2 ⇒ (11) + 2 = 13 Keeps weapon!

The mist and the chaos causes problems, with only two pirates able to land blows against Nymph.

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