| Nymph |
And how does one go about "identifying?"
| DM Davy Jones |
Have a revelation that allows you to see through the fog. Or you could just roll a 1d100, 90-100 hits, to see if you hit something with your attack roll! Alternatively you could just hunker down and wait to board :D
| Nymph |
*sigh* Nymph will just bunker down then.
| Galean "Rafter" Santiago |
Galean screams as the two arrows slam in his body, hunkering down. "A+$&+*#s!", he swears, hunkering down next to Nymph, beginning to cast Summon Nature's Ally. 1 turn casting time, Eagle, refluffed as an albatross if possible, to attack the most dangerous looking individual.
| Galean "Rafter" Santiago |
Galean screams as the two arrows slam in his body, hunkering down. "A*!#~!$s!", he swears, hunkering down next to Nymph, beginning to cast Summon Nature's Ally. 1 turn casting time, Eagle, refluffed as an albatross if possible, to attack the most dangerous looking individual.
| DM Davy Jones |
The two ships begin to pass in line and you see grapples fly from the hands of your fellow pirates. Krine and Harrigan bellow orders as competing cheers from the two crews echo across the ocean and the boarding is about to begin.
Throw your grapples folks - yes you have them - and then prepare to board!
| Nymph |
Grapple: 1d20 + 4 ⇒ (12) + 4 = 16
| Ayre |
1d20 + 3 ⇒ (15) + 3 = 18
Ayre has a perfect toss, almost.
He looks at all his companions. Here we go. Lets not die!
| Nymph |
"Don't let the other ship hear ya! They might think it's a good idea."
| DM Davy Jones |
Both Ayre's and Nymph's hooks land on the railing and you're ready to pull on them to lash the ships together.
You can try and fake it (DC 10 Bluff) or perform a strength check to pull the ships closer (DC 10 Strength).
| Yuki Okano |
Yuki throws her grappling hook and manages to connect with the opposite ship, but the rope slips from her grip when she tries to pull the ship closer.
Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17
Strength check: 1d20 + 1 ⇒ (1) + 1 = 2
| Nymph |
Strength: 1d20 + 2 ⇒ (11) + 2 = 13
"Here shippy shippy ship..."
| Ayre |
1d20 ⇒ 16
Ayre roars as he tugs on the rope surprising even himself as the ships move
| Nymph |
And the dice.
| Galean "Rafter" Santiago |
Galean swears profusely, then launches the grappling hook with rage, waiting for the mist to disappear, so that he can freely summon his albatross armies of destruction.
Touch Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Strength: 1d20 + 2 ⇒ (14) + 2 = 16
Angrily pulling the other ship towards them, Galean looks at Ayre and the others doing a smashing good job, and doubles his efforts. "I want to find the suns of b%%$~es who shot me and keelhaul them!"
Galean is now in angry mode. Also known as tantrum mode. He'll try and hide behind the others as he summons albatrosses before charging in with a cutlass afterwards.
| DM Davy Jones |
The ships crash together with a heavy shudder, oak hitting like thunder.
The fog is still thick as pirates through boarding planks across the gap and cheering pirates flood across the wooden bridges. Krine sees Yuki and shouts Remember, charge the aft deck! For plunder!
She swarms across to the enemy ship and vanishes into the mists accompanied by the sounds of clashing blades and screams.
Initiative (Ayre): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Yuki): 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (Galean): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Nymph): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Sailor): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Sailor): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (Sailor): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Sailor): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Sailor): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Sailor): 1d20 + 2 ⇒ (11) + 2 = 13
The enemy sailors sense your hesitation amidst the crash of ships and swarm towards you.
A sailor bursts through the mist and across the plank plunging forward with a short sword at Yuki.
Attack (Short Sword): 1d20 + 2 ⇒ (3) + 2 = 5
He misses on the loose plank as the ships heave in the ocean.
The other pirates seem to be carrying heavy crossbows and level them across the gap at Yuki as well, since she's leading a boarding party.
Attack (Crossbow): 1d20 + 2 ⇒ (18) + 2 = 20
Miss Chance 50%(Mist): 1d100 ⇒ 92
Damage (Crossbow): 1d10 ⇒ 7
Attack (Crossbow): 1d20 + 2 ⇒ (12) + 2 = 14 Miss
Miss Chance 50%(Mist): 1d100 ⇒ 85
Attack (Crossbow): 1d20 + 2 ⇒ (11) + 2 = 13 Miss
Miss Chance 50%(Mist): 1d100 ⇒ 27
Attack (Crossbow): 1d20 + 2 ⇒ (5) + 2 = 7 Miss
Miss Chance 50%(Mist): 1d100 ⇒ 35
Go!
| Ayre |
WOO we be pirates now!
Ayre moves to K13 and casts Hydraulic push, attempting to clear the plank by sending the sailor into the drink
1d20 + 2 + 3 ⇒ (11) + 2 + 3 = 16 vs CMD
| Yuki Okano |
Would you mind putting up a map? It'll be helpful since both Yuki and Galean can see through the fog.
Yuki shoots two arrows at the closest crossbow wielder.
Longbow 1 with P-BS: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Longbow 2 with P-BS: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Since they presumably can't see us with the 50% miss chance, does that make them flat-footed against ranged attacks?
| DM Davy Jones |
The map is up and right underneath my name. And they are not flat-footed, no. The mist is somehow confined to the enemy deck so the pirates on the edge of their deck are able to see your deck just fine. Plus they're well-aware they're in combat and although you don't see them on the map for dramatic purposes there are other sailors and pirates on the ships in combat.
| Nymph |
Drawing her fancy sword Nymph steps up to slash at the man that went after Yuki.
Attack: 1d20 + 4 + 2 - 1 ⇒ (14) + 4 + 2 - 1 = 19
Damage: 1d10 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12
HP: 17/26
Also can we tell the nationality/affiliation of the ship or the crew?
| DM Davy Jones |
With Knowledge (Local) sure.
And the one on the plank was pushed overboard by Ayre.
| Nymph |
Then Nymph would have taken an additional 5ft step and whacked that one instead.
Knowledge (Local): 1d20 - 1 ⇒ (4) - 1 = 3
| Nymph |
GOOD! I hate Anybody, that f!*@er owes me money.
| DM Davy Jones |
Don't talk like that or Nobody will be after you! He's vicious, and Anybody is his cousin.
| Nymph |
Oh yeah? Well I'm Somebody and I don't give a f&$%. Also, Unca Guppy.
| Nymph |
With your name you don't get to talk.
| Nymph |
He's old enough to make his own rock based decisions!
| Nymph |
*big hopeful eyes*
REALLY?
| Nymph |
*shrugs* still an improvement.
| DM Davy Jones |
The Isle of Dentistry has no anesthesia, toys, lollipops or stickers. Only Dentistry and Oral Surgery.
| Nymph |
Still an improvement.
| Nymph |
... oh boy...
| Nymph |
"What?!?!" Nymph shouts out almost as a curse.
| Galean "Rafter" Santiago |
Oh, I'm here. Forgot it was my turn. Don't feed the sharks with me.
Galean looks at the sailors, and decides to summon an albatross.
Full Round Action, though I'd be happy with a seagull at this point.
"Go get them!" he shouts, waving his flotsam shield in the air.
| Nymph |
Poor neglected Unca Guppy...
| DM Davy Jones |
Wait until he tries to summon a kraken as an animal companion. Also, bold choice on standing placement.
The pirates reorganize to push onto the Wormwood. Nymph's charge across the boat is responded to by four enthusiastic pirates and a fifth attempts to kill Ayre.
Against Nymph
Attack (Shortsword): 1d20 + 2 ⇒ (9) + 2 = 11
Miss (Concealment): 1d100 ⇒ 50
Attack (Shortsword): 1d20 + 2 ⇒ (18) + 2 = 20
Damage (Shortsword): 1d6 + 1 ⇒ (2) + 1 = 3
Miss (Concealment): 1d100 ⇒ 72
Attack (Shortsword): 1d20 + 2 ⇒ (16) + 2 = 18
Miss (Concealment): 1d100 ⇒ 89
Damage (Shortsword): 1d6 + 1 ⇒ (6) + 1 = 7
Attack (Shortsword): 1d20 + 2 ⇒ (2) + 2 = 4
Miss (Concealment): 1d100 ⇒ 49 Miss
Against Ayre
Attack (Shortsword): 1d20 + 2 ⇒ (1) + 2 = 3
Dexterity Check: 1d20 + 2 ⇒ (11) + 2 = 13 Keeps weapon!
The mist and the chaos causes problems, with only two pirates able to land blows against Nymph.