DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

Grok laughs at you.

Relax, you'll get your arms and armor when we catch up with the ship tomorrow. It's not like you have to have it now, take 12 hours to catch up the ship at least - and that's if she doesn't realize she's being chased.

She slaps her hand on Ayre's shoulder.

Don't worry kiddo, you'll get your stuff back. Nothing builds the captain's trust like looting a merchantman.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

I have never raised a ship before! Any tips! Other than not die?


1st Floor Map, 2nd Floor Map

That's a big one, but I also like don't be the first one below decks.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Maybe Mr Scourge will take that honor!


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

After a night of strange fever dreams as she slept off her exhaustion, Yuki awakes with a hangover, but yet also a renewed sense of purpose primarily centered around getting the hells off this ship. After a brief breakfast of hardtack, she goes to check on Nymph's condition, mentally rehearsing what sort of smooth thing she might need to say if the ship's officers insist on keeping the errant shark-girl in the sweatbox.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Trying to keep her brain from melting into mush Nymph tries her best to regulate her breathing and meditate on the teachings of Sekhmet, and also what Sandara looks like underneath her clothes. And Grok. And Yuki. And Tilly, though that one wasn't that hard.

And Shivikah, without her flesh.


1st Floor Map, 2nd Floor Map

Everyone leveled up?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

The shark in the box is!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Yep.

During the night Rocky would have crept to the box and tried to play a game with Nymph, knocking out patterns on the box top


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph is very thankful for the company and reminds herself to thoroughly thank the dutiful familiar if she ever got out of this alive.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki makes her way to the sweatbox, looks through one of the holes, and lowers her voice, "Hey, what happened? You didn't really try to kill those guys did you? Do you need some healing? We need to figure out a way to get you out, I think they're about to raid another ship, we might be able to convince them to let you help!"


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nah, I'm good. Plus they might skewer you if they see you messing with the box." Nymph responds, her voice dry and ragged, before lowering it even further. "And I only tried to kill them cause they tried to kill me. Said I needed to have an 'accident'. So you guys stay together out there, okay? Keep an eye out for each other ya hear? Sleep in shifts if ya have to."

Stopping Yuki can hear gulps and lips smacking as Nymph tries to keep her throat from drying out. "A raid ya say?" She chuckles. "Sounds fun. What kind of ship is it?"

Finishing she adds "And Yuki, if you wouldn't mind... could you keep an eye on Tilly too?"


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

a Level of Fighter Yuki? I am intrigued what is your plan?

Ayre will approach Yuki Well things are about to get tough. When the fighting starts how can I support you?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki took a level of Fighter to make her better at ranged attacks, so now she can use a longbow and gets the rapid shot feat. The extra fort save bonus and additional weapon and armor options don't hurt either. With 4 players now we need as much dpr as we can get.

Yuki clinches her fists in anger as Nymph relates the circumstances that lead to the sweatbox, "I'll figure out a way to get you out of this, in the meantime, I'll keep an eye on Tilly, sure. Sandara seems to think they'll let you loose for the raid, I hope she's right. It looks like a merchant ship so there might be some good stuff on it. Let me get you some water." Yuki then goes to find a cup and uses her oracular ability to create water for Nymph, unless prevented by the ship's officers.

In response to Ayre's question, she says, "Really, I just need a longbow and some arrows and I'm good. Oh, and a raised perch to fire from wouldn't hurt either. I can probably get the weapons I need if they give us our stuff back."


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

lol don't need a cup, just get a bit away and keep Create Water going to keep her hydrated :3


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Sure, if she doesn't mind being soaken wet the entire time, which, being half shark I guess she wouldn't!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Precisely!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Hit dice+con+FCB: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 Sweet!
Skills going in Profession(Sailor), Sense Motive, Climb and Perception.

That's about it for a druid, I also get the ability to see through fogs, and I get one more spell per day. For today, that's going to be Summon Nature's Ally. Question to the GM, can I flavour the Eagle Summon as an Albatross? It's much more in theme for Galean.

Galean would sneak by the sweatbox to check how Nymph is doing. "You alright there, Sharkgirl? I didn't know sharks had a taste for narwhals.", he jests, looking forward to the following fight. He then leans over and whispers. "I think that we'd have a good chance to get you out of there after the fight, if Scourge doesn't let you out due to you being a scary, scary motherlover." He then goes and starts looking at the helm. Is the captain on the rudder? If so, Galean may even learn something about sailing.


1st Floor Map, 2nd Floor Map

He is indeed.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Actual narwhal doesn't taste half bad. Narwhal on the other hand tastes like left out catfish." she jokes back. "And you guys need to stop teasing me about this raid, you're making me jealous in here."


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean is updated and ready.

Galean looks at the captain, expecting to see impressive stuff as soon as pursuit begins.

Read: Expecting him to have more than +15 in Profession(Sailor).

He checks his gear about 3 times, before being looked at rather annoyed by other people, at which point he stops and continues doing his duties.


1st Floor Map, 2nd Floor Map

The ship spends all day and night following the ship - catching up slowly but surely.

The next day you within half a mile of the ship.

Krine opens the sweatbox and lets Nymph out, then gathers you all together.

You !#$*&&! people are !$#&!)% terrible and frankly I don't trust you to &*)!$ $!*(&)_ a &!%#()! !#@$&_. But you get to !#$*&&! form a &!%#()! boarding party to take that ship. You get the &*)(#%! biter and you get to take the *&)!$# ship's wheel. Grapple the $*)&!#$ rail, kill the $*)&#&@@s on the sterncastle, take $#&!)* the wheel, and guard the )$#!#$ ship's boats. Don't $!)&$ move from the !#$*)&! wheel until the $*&#!& fighting's $!&#__)*)( done, or you'll have to !#_$**( answer to me.

She pauses and looks back at you.

Oh yeah. As we get close it's going to get foggy. Just stick to what I told you to do.

You can go pick up a weapon and your armor if you haven't already gotten one.

As the ships approach you have four rounds to fire arrows from a crossbow or longbow towards the ship at 120 feet, the ship will close at 30 feet each round. Then you have to grapple the ship and board. Grappling's a ranged touch attack.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

As Krine lets Nymph out of the box she gratefully remarks "You are now my second favourite woman on this whole damn ship!"

Will they supply the ranged weapons or do we have to have to have that stuff in our gear?


1st Floor Map, 2nd Floor Map

You can pull a longbow from the armory.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

While the time in the sweatbox wasn't as dismal as she thought it would be due to the support of her friends it still took her a second or so to translate Krine's instructions. In a look of understanding she then runs off to the armory to get some of her things. "Hook my up Grokkie-baby! Need my fancy tuna chopper, my shirt, a bow and arrows, and a kiss for good luck!"

Cackling a bit with the excitement she goes about getting her stuff if it's obvious that Grok herself is too busy and if that's what everyone else is doing at the moment.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

I assume I get my scrolls and whatnot

Ayre straps his dagger to his waist and pulls and reads a scroll of Mage armor

Then he waits


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Before the battle, Yuki first places her light crossbow, bolts, and leather armor in her locker, then visits Grok to retrieve her studded leather armor and to pick up a longbow and 20 arrows, assuming the ship loans it to her.

After putting on her armor, she waits with the others on deck, looking keyed up as she awaits their chance to prove themselves and hopefully pick up some booty.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)
Yuki Okano wrote:
...hopefully pick up some booty.

Nymph be like right there :3


1st Floor Map, 2nd Floor Map

As the ships close arrows start to fall on you.

Attack (Crossbow): 1d20 + 2 ⇒ (18) + 2 = 20 [ooc]Nymph
Damage (Crossbow): 1d10 ⇒ 8
Attack (Crossbow): 1d20 + 2 ⇒ (7) + 2 = 9 Yuki
Attack (Crossbow): 1d20 + 2 ⇒ (16) + 2 = 18 Galean
Damage (Crossbow): 1d10 ⇒ 10
Attack (Crossbow): 1d20 + 2 ⇒ (14) + 2 = 16 Ayre
Damage (Crossbow): 1d10 ⇒ 7
Attack (Crossbow): 1d20 + 2 ⇒ (19) + 2 = 21 Nymph
Attack (Crossbow, Confirm Critical): 1d20 + 2 ⇒ (20) + 2 = 22 Confirmed!
Damage (Crossbow): 2d10 ⇒ (1, 9) = 10
Attack (Crossbow): 1d20 + 2 ⇒ (6) + 2 = 8 Yuki

The crossbow bolts sing towards you.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre flinches as the bolt slams into his chest but doesn't penetrate the force armor

Then he ducks around behind the mast for a little cover


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Shouldn't we get some cover bonus from the ship?

Yuki returns fire, hoping that it might deter further bolts, but guessing it probably won't.

Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 ⇒ 6


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

HP: 8/26

Hissing as the bolts pierce her chest Nymph tries to return the favor.

Longbow: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

And fails miserably due to being a pin cushion at the moment.


1st Floor Map, 2nd Floor Map

You do get 2 extra AC from the ship (thought I included that in the wrap up) - I don't think that helps everyone.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean looks at Nymph getting shot, and shouts, "Get down, I'll get to you in a minute!" He then puts down his cutlass, and his hand is wreathed in flame, which is then launched towards the merchant ship's sails.

Produce Flame, touch attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Bummer.

A flame ball hurls away from Galean's arm, and connects to the sail of the merchant ship.

Actions for the three other rounds:

Produce Flame: 1d20 + 2 ⇒ (1) + 2 = 3
Produce Flame: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Galean launches two more orbs of flame at the sails, and as the flame extinguishes, he goes to Nymph, and puts his hand on her injuries. The feeling of saltwater on open wounds is felt by Nymph, as the wounds begin to close.

Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Well I do still have a move action.

Hearing Rafter shout at her Nymph crouches behind cover after a second, not even close enough to see who they were fighting and she was already getting caught up in the bloodlust.


1st Floor Map, 2nd Floor Map

Yeah, not the uh, smartest idea.

Krine will move forward and slap Galean upside the head.

Don't $&!)&*& set the $%&#)(&!# !$1!&@#*( ship on *$#!&)$ fire Berryboy! We need #$!)&(! the *#&$!)*& intact!

The pirates will concentrate on the spellcaster trying to set their ship on fire.

Attack (Crossbow): 1d20 + 2 ⇒ (2) + 2 = 4
Attack (Crossbow): 1d20 + 2 ⇒ (2) + 2 = 4
Attack (Crossbow): 1d20 + 2 ⇒ (20) + 2 = 22
Attack (Crossbow): 1d20 + 2 ⇒ (9) + 2 = 11
Attack (Crossbow): 1d20 + 2 ⇒ (7) + 2 = 9
Damage (Crossbow): 1d10 ⇒ 2
Attack (Crossbow): 1d20 + 2 ⇒ (16) + 2 = 18
Damage (Crossbow): 1d10 ⇒ 3
Attack (Crossbow): 1d20 + 2 ⇒ (12) + 2 = 14

Go.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Jumping up Nymph again lets an arrow loose.

Longbow: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki moves behind Nymph and magically heals some of the woman's arrow wounds.

CLW on Nymph: 1d8 + 1 ⇒ (1) + 1 = 2

I think the dice gods have it out for you Nymph.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

I know right? Thankies though :3

HP: 10/26


1st Floor Map, 2nd Floor Map

Galean, are you still trying to set the target ship on fire?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

After being slapped, Galean decides to reaim the other fireballs at the captain of the ship, not wanting another punch.

As several arrows land on his shield, Galean rushes to Nymph, healing her, then prepares to land the boarding hooks.


1st Floor Map, 2nd Floor Map

How are you identifying the captain of the opposing ship?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Fancy hat!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Air of importance?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Is he the one with the breakfast cereal?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

I'd go with the one steering the rudder. But the one on the cereal works too.


1st Floor Map, 2nd Floor Map

The sailor at the wheel does look quite toasty as a result of the attack, and someone throws water on him to douse the flames and prevent the rest of the ship from being set on fire.

Galean gets a lot of glares from nearby pirates because he's trying to set their prey on fire, which would prevent it from being boarded or looted.

A thick fog envelops the target ship, obscuring the view but not before several crossbows fire again - again all at the person trying to set the ship on fire.

Attacks:

Attack (Crossbow): 1d20 + 2 ⇒ (20) + 2 = 22
Attack (Crossbow): 1d20 + 2 ⇒ (10) + 2 = 12Not confirmed
Damage (Crossbow): 1d10 ⇒ 5
Attack (Crossbow): 1d20 + 2 ⇒ (20) + 2 = 22
Attack (Crossbow): 1d20 + 2 ⇒ (1) + 2 = 3Not confirmed
Damage (Crossbow): 1d10 ⇒ 9
Attack (Crossbow): 1d20 + 2 ⇒ (8) + 2 = 10
Attack (Crossbow): 1d20 + 2 ⇒ (15) + 2 = 17
Attack (Crossbow): 1d20 + 2 ⇒ (11) + 2 = 13
Attack (Crossbow): 1d20 + 2 ⇒ (6) + 2 = 8

Total result is 14 damage to Galean.

This round finishes, then the next round is boarding.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Is there any point in firing with the fog?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Able to see through the fog thanks to her oracular revelation, Yuki quickly fires two arrows as the closest enemy with a crossbow.

Shot 1: Longbow + Point-Blank Shot - Rapid shot: 1d20 + 4 + 1 - 2 ⇒ (2) + 4 + 1 - 2 = 5
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Shot 2: Longbow + Point-Blank Shot - Rapid shot: 1d20 + 4 + 1 - 2 ⇒ (4) + 4 + 1 - 2 = 7
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


1st Floor Map, 2nd Floor Map

If you can identify something without the fog, sure - if you have to deal with a 50% miss chance.

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