DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

OK, do you want to use Perception as your roll so you know whose locker is whose by Day 3?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Sure.

At first rearing back after a moment she leans in and picks up the earthen familiar with a slight squeal. "Okay, that's just adorable." Cooing she'll begin patting and petting the creature on the head.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Play nice you two. Ayre says smiling.

Nymph, this little guy is well over 200 years old, so he jus might know some things.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Arching a slim eyebrow she gives the elemental an appraising look. "Do ya now?"


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf meets up with Barefoot Sims and they both sit down next to Ratline, after they get their rum ration.

"We figured that it'd be a good idea to get to know our fellow crew members. As we're all in this togather. Looks like you're running a bit low. Can I top you off?"

sleight of hand: 1d20 + 8 ⇒ (8) + 8 = 16

Wulf deftly pours his grog ration into Ratline's mug. No one else seems to notice the exchange.

"So what's your story Ratline?"

sense motive: 1d20 + 3 ⇒ (3) + 3 = 6

"You're pretty good working your way around the tops. You must have been a sight to see back before you lost your fingers. Simms here told me about your skills day one, and you've sure shown it."

bluff: 1d20 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12

After speaking with Ratline for a while, Wulf leaves him and Simms to speak and moves over next to Ayre and Nymph.

"I just wanted to say thanks for this morning. If we were down there solo we'd have ended up on the wrong end of the lash instead of those other poor souls. Any ideas on how we can change our situation for the better?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Technically, Galean threw it back two feet. During the day, he casts Goodberry Berries: 2d4 ⇒ (1, 4) = 5 when he has the time, eats one, and sits down to the crew. "Hello, everyone! I agree with Wulfman up here, been a pleasure fighting alongside you. Name's Galean, but they call me Rafter. Now," He looks at Carthus, "not to offend ya, mate, but your cooking ain't the best. Who wants some grub?" he says, slightly louder. After dispensing the berries, he jumps on his cot and starts snoring quietly.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Nice ta meet ya Raft, names Nym." she happily says as she takes one of the offered berries to save herself from Carthus' cooking. She eats it easily before offering a juice stained finger to Rocky, curious if the living statue can even consume food or liquids.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7
Nymph wrote:
Arching a slim eyebrow she gives the elemental an appraising look. "Do ya now?"

The little automoton nods vigorously


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Regardless of the outcome as he nodd to her previous question she takes and stuffs the rock man in her fishnet shirt (if you could even call it that much) in-between her breasts before looking back to Ayre with a grin. "Ya mind if this little fella keeps me company tonight?"


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre shrugs. As long as he is happy. he wishes folks good night and goes to sleep


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Sweet!" she giddily says while laying down, pulling her cover over herelf and Rocky. A moment later you see her hand emerge holding her breeches which she unceremoniously drops to the floor. "Ready when you are, lets see what ya got." she huskily whispers down to the stone man, the first man she had ever invited to bed in fact.


1st Floor Map, 2nd Floor Map

Wulf successfully pours his grog out of his cup into Ratline, who gets drunk enough that you're not able to get a good read off of him. He's not drunk enough to worry about your attempts to talk to him thanks to the double rum ration.

You just hope he's good tomorrow.

Attitude Unchanged

That's it for tonight, tomorrow starts the same way. Don't forget your rum ration, then you can roll for your daytime activities for Day 3.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)
DM Davy Jones wrote:
That's it for tonight, tomorrow starts the same way.

Another brawl?!

Rum Ration: 1d20 + 9 ⇒ (15) + 9 = 24
Rum Goggles: 1d4 ⇒ 4
Drunk: 1d8 ⇒ 8


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Waking up the next norning smiling she stretches a bit before before giving Rocky a kiss on his head before setting him down. Sliding on her pants she will then move over and give Ayre a kiss on the cheek as well. Flexing a bit more for the day her body starts to shift again, spitting her teeth out into her hands as her muscles become more taught and corded. As she decides to stash the humanoid teeth in her locker, for lack of a better thing to do with them at the moment, she gets an idea.

Reaching into her pocket she produces her shark teeth from yesterday and takes them over to hand to Yuki. "Um, so I saw you talking to that scrimshawer guy and I figured he might like having something to work on, espicially if a pretty lady inspires him." she finishes with a wink before heading upstairs.

Swabbie Tasks: 1d6 ⇒ 1 Man the Bilges

Waiting on Yuki's response before doing the task and/or seeing if we have another brawl.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf rolls out of his hammocks as well, nods at Nymph as she puts her pants on, and gets ready to move up on deck for the day.

"I love grog, but that swill messes with your head. It's nice to be clear for a change."

task: 1d6 ⇒ 6 Mainsail duties

prof sailor: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 Shirking duties

Wulf competently works the mainsail although he barely has his attention on the task. When he finds a chance away from his duties he finds Ratline to check on him.

"Ratline, how are you feeling? You had one hell of a night last night. Are you going to be alright up in the tops today? I'd hate to loose one of the few decent people on this ship."

bluff: 1d20 + 2 ⇒ (15) + 2 = 17

con check: 1d20 + 1 ⇒ (11) + 1 = 12

Due to Wulf slacking off in his duties he manages not to overwork himself from the day's labors.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Knowing that Yuki had a hard time with the Bilges yesterday Nymph takes her time, almost to the point of paranoia, in diligently clearing out the filthy water.

Strength: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Constitution: 1d20 + 3 ⇒ (12) + 3 = 15
Paranoia well founded! Them Bilges are cursed!

Maybe it was due to her more aquatically attuned anatomy, maybe it was due to her not having to usually deal with such muck, but whatever the reason she felt worlds crummier than usual after slumming through the filth.


1st Floor Map, 2nd Floor Map

There's another back aching for the lash!

Ratline does look pretty green - either from the drink or from the height you just don't know.

Thanks mate, things are a little worse for wear. He wiggles his hands after balancing, showing off his missing fingers.

I don't know what it was, but the rum ration hit me hard last night. I'll be all right though.

Attitude: Friendly


1st Floor Map, 2nd Floor Map

Oh, you figured it out already, but no brawl this morning.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Rum Ration: 1d20 + 9 ⇒ (15) + 9 = 24
Rum Goggles: 1d4 ⇒ 2
Drunk: 1d8 ⇒ 4


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 2 ⇒ (7) + 2 = 9 rum for day 2

will do day 3 once I get back to comp


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

If Yuki doesn't happen to make it to her hammock before the rum rations are distributed, she casts a little Guidance on herself and tries to pour the rum off the side of the ship on the sly.

Stealth + Guidance: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22

* * *

The next morning, Yuki looks a little taken aback when Nymph gives her shark teeth to offer up to Jack, "Uh, thanks! Where did you get these?" While she waits for an answer she gives them a cursory examination.

It's probably not a good idea to ask her what all the moaning was about in her hammock last night.

* * *
Daily Task: 1d6 ⇒ 1

Yuki outwardly sighs this time when she gets bilges duty. AGAIN. Despite the use of both divine guidance and mage hand, her work is stymied as physical objects just seem to occasionally slip from her hands throughout the day. She also tries to help Nymph keep up, but the result isn't good for either of them. After all this running around, she finds herself quite tired when evening finally comes.

Str Check + Mage Hand + Guidance - Shopping: 1d20 + 1 + 2 + 1 - 2 ⇒ (7) + 1 + 2 + 1 - 2 = 9
Con Check: 1d20 + 1 ⇒ (7) + 1 = 8

Of course popping in on the quartermaster didn't help either. While visiting the shop, she tries to act nonchalant, giving Grok a friendly wave and smile, "Oh, hey there! It looks like you keep quite a tip top shop here. I'm new on the ship, as you probably know, of course. I was wondering if you wouldn't mind explaining to me how this whole thing works? Do we get our stuff back if we prove our worth?"

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

With Yuki:
"Made em myself!" she proudly says with a smile, showing off a brand new set of shark teeth filling her maw.

After daily tasks and rum:

Thanking Yuki again for her help, now and during the brawl, she didn't really mind when the other girl left early, couldn't blame her in the slightest. As the day finally winds down and the sweet alcohol mixes with her veins and thoughts she let's her body relax, the cycle repeating as she trades her teeth for one's more suited for conversations while pocketing the ones better suited to biting and carving. Not really knowing what to do at this point she approaches Sandara. "Heya Sandy, mind if I ask you something? Don't worry, it doesn't involve you without your clothes."


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Wow, I hope I can stay on your good side then!" She jokes with a nervous laugh.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph gives a dry chuckle at the other girl's unnerved reaction before putting on a sharkish smile. "Sweetie, stayin on my good side will get you... eatin." Letting that statement set in the air for a bit she laughs before patting the other girl on the shoulder. "Seriously though, you got nothing to worry bout from me except a quick peek or two when you're changing clothes. After you came to our help in that brawl yesterday you're fine by me. Very fine."


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Day Job: 1d6 ⇒ 2 = Ratcatcher
Dice, if you're not going to be nice, I'm not rolling you. Ratcatcher is an auto-success

Galean looks happy when told to be a ratcatcher, for some reason or another, and as soon as he is ready, goes and chats to Giffer Tibbs. Greeting the gnome, Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7, he chats for a while, not really making a statement, catches his portion of rats for the day and sits down and takes a break.


1st Floor Map, 2nd Floor Map

Ah, the dice roller. Frustrating all of us since, well, we joined the boards.

Yuki's failure in the bilges will no doubt be punished viciously today, following yesterday's failure as well.

Galean fails to make much headway with Giffer either - there are apparently a lot of people put off by your eagerness - probably because you remind them uncomfortably of their own youth, before they got swept up in the thrill of piracy.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d6 ⇒ 4

1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9 dex
1d20 + 2 ⇒ (17) + 2 = 19 fort

Are works quickly, but diligently, but manages to tie a couple single boiler knots, he hopes no one noticed.

That night he seeks out (the one who's arm he patched up)

Rough day, how is the arm doing, can I do anything more for you?

1d20 ⇒ 9 diplo


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Ok, great!" Yuki replies in a chipper manner, apparently satisfied with Nymph's words, "I think we're all going to be better off on this ship if we try to work together here than if we try to go at things by ourselves. The other guys press-ganged with us, they all seem good to work with, right? I've been trying to win over the other crew to help out, but it's slow going with all this work."


1st Floor Map, 2nd Floor Map

Ayre, Samms is already helpful, did you still want to roll for her?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Definitely. I've been having problems in that area, tried playing nice with Tilly but I kinda put my foot into my mouth there and then bit it off... my tongue and lips are good for a couple of things, but words ain't one of em. Hate to ask but if you see her would you mind putting a good word in for me? I'll do my best to help out otherwise with everyone else, just as long as it doesn't involve talking we're good." as she speaks her lips slowly turn to a friendly rather than hungry smile.

Also don't forget the Dusk activities DM :3


1st Floor Map, 2nd Floor Map

Waiting for Carthus.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Ah! Food...


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

nah, ill just talk to her then. get rid of the roll, I am probably all beaten down anyhow. In the future am I able to send Rocky out scouting around?


1st Floor Map, 2nd Floor Map

Not as a separate daytime or nighttime action, no.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

but in place of my own?


1st Floor Map, 2nd Floor Map

That you could do - you'd still get in trouble if he got caught however, since you've shown you're a wizard.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki appears visibly relieved as Nymph's expression becomes less predatory, "Oh, sure no problem. I going to go talk to the quartermaster today, but I'll drop on Tilly soon. And I guess I'll need to see what Jack can do with these teeth. Would you like him to carve anything in particular?"


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

False sense of security muahaha!

Nymph actually blinks at Yuki's question. "Oh, um... No. I don't need anything from him, I just saw you talking to him so I figured you could give them as a gift. Or something I dunno."


1st Floor Map, 2nd Floor Map

DMPC Time for Carthus!

Fishguts Sobriety: 1d100 ⇒ 90
Pirate Task: 1d6 ⇒ 3 Fishing

Fishguts is roaring drunk when Carthus reports to the galley in the morning - he didn't know it was possible to get that loaded before the sun was over the horizon.

Hershes...sheress....ze...we shneed fish. Shooooo, go into the boat and get fish.

He hands Carthus a net and before Carthus knows what's going on he's in a boat trying to catch fish.

1d20 + 6 ⇒ (9) + 6 = 15

Fortunately it goes well and before long the ship is filled with the smell of fresh tuna, simmering in a sauce.

Carthus is surprised to see how delicate Fishguts is when cooking, even while drunk. So Carthus is left to explore the galley and see if he can find anything noteworthy.

Activity - Sneak

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

Carthus, you find a huge collection of junk scattered everywhere but you also find three bottles of high-quality rum worth 12gp each that you can barter with the crew. Kroop doesn't notice you take them to your locker. You can run the "Sneak" action in the galley again to find other items.


1st Floor Map, 2nd Floor Map

Scourge is furious with Yuki and Ayre for failing him again and they're dragged to the mast for punishment. Since this is Yuki's second time failing in two days her punishment is increased.

Yuki's punishment is three lashes.

Lash (Nonlethal): 1d3 + 2 ⇒ (2) + 2 = 4
Lash (Nonlethal): 1d3 + 2 ⇒ (1) + 2 = 3
Lash (Nonlethal): 1d3 + 2 ⇒ (3) + 2 = 5

Ayre only gets one lash for the night.

Lash (Nonlethal): 1d3 + 2 ⇒ (2) + 2 = 4

That business done, the rum ration is passed out and Carthus and Fishguts deliver a credible fish stew.

Nighttime actions!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 2 ⇒ (10) + 2 = 12 down goes the rum

Tonight I needed that. What an ass that one is.

Then quietly to his friends. Rocky is decently sneaky I am thinking of sending him to scout a bit, where should I sent him?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Before going off to see Sandara Nymph will carry the now unconscious Yuki to Rafter, hopefully he has some more of those berries she thinks.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"If he doesn't mind the smell or the water you could send em down to the bilges, see if something good got dropped down there or something, or hells, even some loose coins would be good." she murmurs back to the wizard while patting the statue man affectionately.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

DM, did you miss when Yuki spoke to Grok? It was her daytime action.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"The hold might not be a bad place either, I was down there a little bit but didn't get much of a chance to check it out."

"The food actually didn't taste like bile tonight, I think that I'll wash it down with this swill and go talk to the crew a bit."

fort: 1d20 + 3 ⇒ (5) + 3 = 8
liquid courage: 1d4 ⇒ 3
time: 1d8 ⇒ 5

Wulf walks, or staggers, his way over to the Mwangi.

By Gorum's great beard. I don't think that I've ever seen a woman quite as great as you. You even rival the exquisite creatures we Ulfen breed up north. How the *&%#! did they get You aboard this barkey?

bluff: 1d20 + 4 ⇒ (16) + 4 = 20


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph rolls her eyes before calling out to Wulf and his conversation partner. "Makini huko, Northeners wale got wote ukubwa na nishati!"

Polyglot:

"Careful there, those Northerners got both size and energy!"


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

ok going for the bilges


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

That night while Ayre is chatting he sets Rocky down and sends him off to check out the Bilges, and see if anything of interest can be found.

1d20 + 10 ⇒ (18) + 10 = 28 stealth

Take 20 on perception


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Rum Ration: 1d20 + 4 ⇒ (6) + 4 = 10
Cha: 1d4 ⇒ 1
Exhaustion: 1d8 ⇒ 2

Galean decides to sneak around the hold, looking for something to gamble with. Stealth vs DC:10: 1d20 + 2 ⇒ (18) + 2 = 20 Moving quietly from shadow to shadow, he goes and looks around [ooc]Taking 20 on Per for result of 29.[/dice]

After he's happy with what he's found, he goes and sees if Wulf is busy, thanking him about the advice.

"Man, I sure hope they give me something productive to do tomorrow. I've been doing jobs like collecting rats and cleaning bilges. I wonder if I can talk to someone to become a rigger..."


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"No wahala....."

polyglot:
"I'm sure that she knows how to take care of herself."

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