DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

Galean, your move?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Oh, I didn't realize the crabs reacted.

Galean continues his rather uneffective cutlass swinging rampage at the crabs. Attack: 1d20 + 3 ⇒ (8) + 3 = 11 His cutlass clangs on the crab's thick hide, and he swears profoundly. "Just. Die. Already!"


1st Floor Map, 2nd Floor Map

...

Maintain Grab: 1d20 + 8 ⇒ (8) + 8 = 16

Constrict: 1d4 + 2 ⇒ (2) + 2 = 4

The other crab meanwhile has woken up (I cannot believe this) and is now moving to continue its assault on the hapless druid.

Attack (Claw): 1d20 + 4 ⇒ (1) + 4 = 5

It fails to land a blow.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

i feel like the RNG is much more finicky of late, anyone else?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 5 ⇒ (12) + 5 = 17 Ayre summons up the power of the sea and sends a blast of water at the recently awoken crab pushing it back 5 or 10 feet depends on cmd trying to make it harder for it to full attack.

hydraulic push


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Feeling herself on the verge of unconsciousness, Yuki makes one more attempt to slash at the crab before passing out.

Shortsword: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Now at -1 HP


1st Floor Map, 2nd Floor Map

Clearly Nymph did not get a chicken or a Latin-English dictionary.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

HP: 16/26

Attack: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9


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Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

so should we all create new characters that are prisoners on the island?


1st Floor Map, 2nd Floor Map

Sadly leaning that way. This is sort of ridiculous. Everyone burn some dice for me, then roll your attacks.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Attack: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
Attack: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Attack: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7


1st Floor Map, 2nd Floor Map

I meant something like this.

Spoiler:

100d20 ⇒ (1, 18, 6, 9, 11, 15, 11, 18, 2, 13, 19, 2, 10, 17, 8, 11, 1, 14, 12, 17, 15, 16, 9, 3, 8, 4, 18, 18, 8, 12, 4, 8, 8, 15, 10, 15, 20, 12, 11, 9, 5, 18, 19, 4, 3, 15, 9, 18, 15, 3, 16, 2, 13, 10, 16, 7, 18, 11, 4, 2, 2, 12, 11, 12, 7, 13, 20, 19, 8, 4, 7, 5, 6, 11, 5, 3, 2, 13, 3, 8, 9, 8, 4, 10, 20, 9, 5, 6, 11, 7, 3, 19, 18, 9, 8, 9, 12, 14, 3, 4) = 1005


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Ah...

Spoiler:
100d20 ⇒ (6, 14, 4, 18, 1, 2, 13, 20, 18, 20, 13, 19, 17, 2, 3, 20, 18, 16, 16, 1, 3, 18, 9, 10, 10, 8, 12, 15, 11, 12, 8, 20, 6, 14, 7, 18, 20, 19, 17, 19, 9, 7, 15, 9, 1, 16, 14, 16, 11, 9, 11, 17, 8, 9, 16, 20, 16, 1, 20, 2, 17, 8, 16, 8, 1, 12, 18, 15, 13, 7, 19, 5, 12, 6, 10, 2, 20, 3, 8, 4, 10, 6, 3, 1, 1, 16, 19, 6, 5, 11, 15, 10, 7, 14, 17, 1, 16, 5, 5, 3) = 1099


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Md id the crab get blasted back?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Burn, baby, burn:

100d20 ⇒ (20, 9, 7, 11, 19, 10, 19, 15, 8, 18, 10, 17, 17, 11, 9, 13, 8, 4, 8, 16, 5, 20, 20, 4, 7, 17, 12, 7, 16, 5, 4, 19, 7, 13, 11, 4, 17, 13, 2, 17, 12, 2, 14, 9, 8, 9, 15, 14, 4, 9, 15, 13, 18, 18, 6, 18, 19, 6, 8, 17, 6, 1, 13, 18, 17, 20, 2, 13, 13, 6, 5, 7, 18, 4, 7, 3, 18, 7, 5, 8, 17, 13, 12, 4, 15, 16, 10, 9, 5, 7, 19, 19, 6, 3, 6, 12, 9, 17, 5, 16) = 1114

Galean decides to seize the needless combat. There's always a bigger crab. He drops his cutlass, drops to knee-level, and looks at the crabs, pretending to be a terrifying crustacean.

"Click-a-clack-a-clicka!" he shouts, channeling the might of the emperor crab.

Wild Empathy to Intimidate, no size bonus added.: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14 attempting to make the crabs flee.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

shame you burn that nat 20


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

THEY WILL ALL BURN IN THE COMING REIGN OF FIRE AND SEAGULLS! THE DICE SHALL BE SWALLOWED IN A FURY TO RIVAL THE SEETHING HATRED OF THE GODS OF WAR!

TL;DR: F+&* you, dice.


1st Floor Map, 2nd Floor Map

Galean successfully shakes the crabs, but they don't run away. One turns from the dying Yuki to attack Nymph.

Attack (Claws): 1d20 + 2 ⇒ (4) + 2 = 6
Attack (Claws): 1d20 + 2 ⇒ (8) + 2 = 10

They fail to connect.

Go!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Attack: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8

...


1st Floor Map, 2nd Floor Map

...

OK, if everyone agrees to lose 3 hit points (except Yuki) I will end the combat with you all victorious. Because mercy.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Stabilization check: 1d20 ⇒ 11


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Deal. HP: 13/26


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Yes, please. I don't know what was wrong with these crabs, how much HP did they have?

After standing up as the combat ends, Galean looks at everyone else with wide-eyes and mutters, "We're never going to mention this again."


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph hurriedly nods in agreement with the Druid.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

I am completely tapped out on magic for today, I suggest we find a place and rest.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nodding to the wizard as well Nymph moves over and scoops up the unconscious oracle. "Were to then?"


1st Floor Map, 2nd Floor Map

Not that much, but you still have to hit.


1st Floor Map, 2nd Floor Map

So going to find shelter? Use Heal? Make a camp?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

all of the above. I am not sure what my using heal can do...since he she is stable. Does anyone have a wand? Otherwise I can prepare infernal healing for tomorrow

1d20 + 8 ⇒ (8) + 8 = 16 heal


1st Floor Map, 2nd Floor Map

Heal Deadly Wounds works, buuuut, DC 20. You also should have potions?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean reaches in his pocket and finds 2d4 ⇒ (4, 2) = 6 Goodberries. Sharing a couple with Yuki.

That's me out of spells as well.

"I say we head to find a safe place for the night. I wouldn't like to see any of... them... ever."

Galean begins studying the shore, attempting to find a suitable cavern or a shelter to go through the night.

Survival: 1d20 + 11 ⇒ (15) + 11 = 26


1st Floor Map, 2nd Floor Map

While there aren't any caves, unless you want to travel inland into the mountains back near the edge of the swamp, you do find a nice copse of palm trees away from the beach you can hole up. Someone can even climb the trees to keep watch.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

For the next time Yuki goes under, I believe you can retry Heal checks until you succeed.

Awoken by one of Galean's berries, Yuki looks around with confusion, then asks "Ah man, did giant crabs really almost kill us?" Without waiting for a response, she pops the other berry Galean offers her, then casts a healing spell on herself.

CLW on Yuki: 1d8 + 1 ⇒ (8) + 1 = 9

"Much better!" She says with more cheer and vigor, "How bad is everyone else hurt? Who needs it the most?"

"Oh hey, where are we now anyway? We should probably keep moving once I heal everyone, we only have two days after all."


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

I'm at half 13/26

Nymph morosely raises her hand up when Yuki makes a headcount.


1st Floor Map, 2nd Floor Map

You have, in my estimate, 42 hours left. It might be useful to rest 8 hours and regain spells, but that is entirely up to you.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki casts another healing spell, this time on Nymph.

CLW on Nymph: 1d8 + 1 ⇒ (6) + 1 = 7

"Well, if we need a short while for Ayre to be able to cast more spells, I guess it would be ok to rest."

Unless someone else needs serious healing, Yuki will just conserve her last two spells since it has to be 24 hours before she gets more. Unless, of course, 8 hours later will be 24 hours from the last time they regenerated.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean hands the others the remaining berries, and lies down on the sand, definitely not thinking about vicious crab attacks in the night. "Take a break, and we'll get back to it tomorrow. Damn... unmentionables."


1st Floor Map, 2nd Floor Map

Because the DM did grin, and in his mercy did smile upon the oracle/fighter, I will allow you, this once, to reset your spells via a rest. This mercy shalt not continue on to the second time, and a third time is right out.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

I won't look a Monty Python reference in the mouth, or something.

Yuki casts Cure Light Wounds on Nymph again, then again on herself settling down.

CLW on Nymph: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Yuki: 1d8 + 1 ⇒ (6) + 1 = 7

"Ok we should set watches. Maybe Galen first, Nymph second, me third?"


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Silent mouthing a thank you to Yuki for keeping her alive Nymph nods in agreement for the watch schedule.


1st Floor Map, 2nd Floor Map

Clearly Ayre is useless!

Everyone make a Perception check for me on your watch rotation.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Galean sits quietly on the beach, contemplating on the nature of the sea. Upon realizing, that, in general, it's big and scary, he turns his attention to the mainland.


1st Floor Map, 2nd Floor Map

1d20 + 9 ⇒ (9) + 9 = 18

Galean sees nothing on his watch.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Perception: 1d20 + 11 ⇒ (20) + 11 = 31+2 if opposed vs Humans.

Still sulking Nymph rests in the shallows, letting the ocean's embrace try and calm her.


1st Floor Map, 2nd Floor Map

Nymph...sees nothing either.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

...


1st Floor Map, 2nd Floor Map

What?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

I shall go last so I can prepare my spells. If only we had more power.

dm can we have a level?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki's Eagle Eyes: 1d20 + 1 ⇒ (7) + 1 = 8

The Oracle busies herself by dropping rocks and watching them fly 10 feet in random directions thanks to her ghostly ancestors.


1st Floor Map, 2nd Floor Map

Fun fact: you actually beat the entire Adventure Path at Level 6, so you don't get to level 3 until Book 4.

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