DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2)
(Inactive)
Game Master
Camris
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s AC 23, touch 13, flat-footed 21 (+7 armor, +2 Dex, +1 Deflect, +3 shield) hp 40/40 (10,9,6,10+4) Fort +8, Ref +6, Will +7, Int +2 Senses +2
I just figured that when she dropped Irabeth's fathers sword off on Karthak, she dropped the Rod of Cancellation on him too; since that was mission critical equipment.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
DM-Camris wrote: I just figured that when she dropped Irabeth's fathers sword off on Karthak, she dropped the Rod of Cancellation on him too; since that was mission critical equipment. I thought this too.
Thank you all for your kindness. I feel like I can return. The past 8 days have been a blur. I got dumped in one of my PbP, but that's fine, I guess I know what group I want to play in right?
If anything good can come from a death of a loved one, it is the reminder of what is truly valuable and important in life.
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
Welcome back Arthas, I will quickly delete this NPC and hopefully the actions I had you take fit in the character page. Glad to have you back and just let me know whenever you need me to step in. As you can see I have a lot of alias's and a lot of them were beng NPCed for others behalf. :)
Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
Glad to have you back Arthas!
Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Happy to have you back, Arthas. :)
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Good to have you back, Arthas!
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
Merry Christmas! Have a great day one and all! :D
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Merry Christmas to all of you who celebrate it! Otherwise, happy holidays!
Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
I think Arthas and Jokum got the fly.
Voren wrote: Okay. So here's the confusing part. Voren has the blessed touch trait, which allows him to heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell. Since the Healing Hex works like a cure spell, it also gains a +1 hit point. He also has the Fey Foundling feat, which allows him to gain an additional 2 hit points per die rolled when he gets healed. However, do they work together when I heal myself? Like when I heal myself, do I get another hit point from Blessed Touch and then another 2 hit points from the Fey Foundling feat? If this is the case, then I healed myself for 15 points in total. I leave that for Camris to decide. I think it's all right if you stack the healing bonuses. I reserve the right to change my mind if it becomes a problem.

Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
DM-Camris wrote: Voren wrote: Okay. So here's the confusing part. Voren has the blessed touch trait, which allows him to heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell. Since the Healing Hex works like a cure spell, it also gains a +1 hit point. He also has the Fey Foundling feat, which allows him to gain an additional 2 hit points per die rolled when he gets healed. However, do they work together when I heal myself? Like when I heal myself, do I get another hit point from Blessed Touch and then another 2 hit points from the Fey Foundling feat? If this is the case, then I healed myself for 15 points in total. I leave that for Camris to decide. I think it's all right if you stack the healing bonuses. I reserve the right to change my mind if it becomes a problem. Thank you, Camris.
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
Nice! :D
Still here btw work is hellish as this drop in oil is bad juju here... :/
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Did I kill it with one blow :)
Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Off to the coast for vacation, back Sunday.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Hopefully Camris will be back soon.
Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Was just eyeballing this thread earlier today, thinking the same thing.
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
He will be, Vacation is nice. I wish I could have one, but the oilfield needs me. Forever. XD
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
I believe he will. Can't wait to continue.
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
This is going to be a fun fight! :D DEMONS WAHHHHUGH!
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Demonic beat down in 1 . . 2 . . 3 . . .
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Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
So, we now have an undead Minotaur. This is going to be fun. Then again, we did fairly well against it when it was alive.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Guys what should we do here? Move actions only right?
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Most of us are nauseated. So, yes. Move actions only. We may need to try and get some distance and out of the cloud so we can try and coordinate our moves.
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
Danua is afriad of the demons swarmingor else she would have pulled back. :/ but yeah this is going to be rough...
Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
I'm reasonably sure Karthak can suceed at most fort checks but yeah, we all need to do the same thing. Arthas should be able to deal with the undead minotaur
Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
I checked out Animate Dead seems to me the enemy caster could not raise the minotaur because he needed to be able to touch it (and see it, it fell down the stairs) before he could raise it with the spell. Sorry if there's something I don't get or some special power involved but I think this needs consideration
Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Could be something wacky going on...and yeah, it's a tough fight. :S
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Yeah. I looked at it just now. A bit odd. And, yeah, this is going to be difficult.
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
Arthas... how did you get past the 2 dretches blocking the way inside the room?
Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)
I designated the priestess. I am on the Minotaur right now, unless the DM decides the Animate dead did not happen, in which case I would have struck a dretch.
Perception +9 Stealth +10 | Ini +4 | Darkvision 60ft AC 25, touch 20, flat-footed 15 | hp 53/64 | Fort +6, Ref +8, Will +6 Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
I just thought that Danua was saying that she was still here.
Karthak wrote: I checked out Animate Dead seems to me the enemy caster could not raise the minotaur because he needed to be able to touch it (and see it, it fell down the stairs) before he could raise it with the spell. Sorry if there's something I don't get or some special power involved but I think this needs consideration. Karthak, you know that touch spells can be routed by a caster through a Familiar at some remove. You also know that there are metamagic altered versions as well as higher level spells that can achieve the same thing, but are much less commonly used.
Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point
Oh, yeah. For some reason, I completely forgot about that.
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