Classes/Levels |
s AC 23, touch 13, flat-footed 21 (+7 armor, +2 Dex, +1 Deflect, +3 shield) hp 40/40 (10,9,6,10+4) Fort +8, Ref +6, Will +7, Int +2 Senses +2 |
About Arthas - NPCed
Arthas Beumhal
Male human (Taldan) paladin 4
LG Medium humanoid (human)
Init +2; Senses Perception +2
Aura courage (10 ft.)
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Defense
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AC 23, touch 13, flat-footed 21 (+7 armor, +1 deflection, +2 Dex, +3 shield)
hp 40 (4d10+5)
Fort +8, Ref +6, Will +7
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cestus +7 (1d4+3/19-20) or
. . heavy shield bash +7 (1d6+3) or
. . radience +8 (1d10+4/19-20)
Ranged
. . Mwk Comp Longbow +7 1d8+3
Special Attacks channel positive energy 2/day (DC 14, 2d6), smite evil 2/day (+2 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +3)
. . 1st—fallback strategy
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Statistics
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Str 16, Dex 15, Con 13, Int 10, Wis 10, Cha 15
Base Atk +4; CMB +7; CMD 20
Feats Exotic Weapon Proficiency (bastard sword), Improved Shield Bash, Power Attack, Two-weapon Fighting
Traits armor expert, exposed to awfulness
Skills Acrobatics +1 (-3 to jump), Diplomacy +7, Handle Animal +6, Heal +6, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +2, Ride +4, Sense Motive +7, Spellcraft +4
Languages Common
SQ lay on hands 4/day (2d6), mercy (sickened)
Combat Gear potion of cure light wounds, alchemist's kindness (2), antiplague, antitoxin, bloodblock, healer's kit, smelling salts, soothe syrup; Other Gear +1 agile breastplate, +1 cold iron shield spikes on +1 heavy wooden shield, Radiance, cestus, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, bottle of strong brandy (1.5 lb), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Ragathiel, 634 gp
Potions:
CLW x2
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.