DM Beckett's Voice in the Void PFS PbP Game Day Event Game (Inactive)

Game Master Beckett

Blakros Museum MAP

Blakros Hidden Basement MAP


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Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Day job check:
Craft Alchemy: 1d20 + 7 ⇒ (1) + 7 = 8

sonofa...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Here is a link to the folder, if you need, for easier access. It also contains a copy of the Ascendance Day Boon that JC sent out. Personally, I like to sign them myself, but he did a mass one, :).

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

I'm definitely interested in trying to fit another PbP into the alloted time slot, and would have no issue playing Darvan.

That said, does anyone have any suggestions for improving Darvan? The main motivation behind going with Saurian Shaman was standard action summons for reptiles/dinosaurs, otherwise I would have gone with a menhir savant/something else.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'll take a look when I get a chance, if you like.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I've emailed the info out to Joseph Caubo, but not entirely sure when it will actually be reported. That being said, the Chronicle Sheets are what you need. The Secondary Success Condition for this one was to NOT Kill Imrizade.

Also a little info on that last battle.

Imrizade was totally under the ghosts control. He was using her body to cast spells. The 5 Tentacles where giving her Fast Healing, and could be severed both to reduce her AC, some of the defenses of the Canister, and also to free her. The Canister had 10 Hardness, (and I think 10 HP off hand). Destroying it would have immediately finished everything, closing and destroying the portal, freed Imrizade, and killed the ghost). <I'm not saying you did bad, I am just explaining the mechanics if anyone is interested :)>

What's really funny (in an ironic, hmmmm sense), is that it was very weak against Acid, and Grace's Acid Slash would have destroyed it in 1 or 2 hits.

The chest in the other room just had a Stone of Alarm attached to it, designed to alert everyone that the chest had been opened. It was unlocked and had a Magic Aura (illusion) cast on it, with a swarm of spiders inside. Kind of a nasty "trap" that's not really a trap. The code for the Stone of Alarm was "The Eye is Always Vigilant", which was what you found earlier on a scrap of paper. <so far, no one has gotten that>. All in all, I think you did very well.

Did anyone have any questions about the Scenario? Why did this happen, or things like that?

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)

I enjoyed it, but plot-wise I wasn't clear on what the deal was with the black eyeball stuff. The fungus thing was also a bit confusing, since it was played up over the course of a few rooms and apparently was just a random creature brought in through the portal.

I don't have any comments for Darvan. This is the second scenario I've played alongside him, and he's been a beast in both.

And if anyone has comments or suggestions for Kurvast, I'd love to hear 'em. The plan is to jump to Barbarian after 1st level, and use Rage and associated powers to buff his trips.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I'm interested in playing another round. No suggestions for another scenario, though.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Kurvast wrote:
I enjoyed it, but plot-wise I wasn't clear on what the deal was with the black eyeball stuff.

That was a minor part of Imrizade, and I sort of played it up to add a sense of uncertainty. It wasn't really for the players, and it had no actual game affects.

Kurvast wrote:
The fungus thing was also a bit confusing, since it was played up over the course of a few rooms and apparently was just a random creature brought in through the portal.

Essentially. The one that spoke to you was essentially sucked in from another planet. That planet, which is furthest from Golarion is and incredibly lush planet, and it is o the bottom of the food chain. It's also incredibly smart and very curious, but it (as a species) has a lot of trouble communicating with humans, so it's questions come out very odd (one of the examples given was something like "do fingernails sing after they are clipped"). Anyway, there was a massive hole in the floor of the scriptorium, which it had begun to patch up, both to avoid anything coming up from below and also to avoid others falling into it. (it was an alternate route is the bookshelf stair was not found.) The purpose of the fungus was because it was having some trouble adapting to the atmosphere. Sadly, it sort of does come off as just thrown in there. It sort of serves as giving cryptic hints at things, mostly if you fail other checks.

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

I saved the day! I feel that a parade should be held in my honor...

I'm game for another one, too. I thought it was all pretty straight forward and really enjoyed the extra touches you threw in. Don't know how it would have played out without them, but it seems like it would have been pretty vanilla "go to end of building and kill BBEG" without them. I'm glad Imrizade lived, too. I was getting worried everyone would kill her off!

Day Job - Peform (sing): 1d20 + 7 ⇒ (16) + 7 = 23

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

Oh, duh.

PFS # - 107797-4

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

HERE is the link to the new thread. Joseph did indicate that everyone that plays and completes another game will have an extra option for the final rewards lottery so good luck. :)

On a side note, it was indicated to me originally that it needed to be the same player base as well as the same characters being played.

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