Way of the Wicked - the Ninth Knot Reborn

Game Master Dennis Harry

Perception:

Clyde [dice] 1d20+12[/dice]
Elliaria [dice]1d20+13[/dice] +15 vs. Humans.
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+9[/dice]
Tih [dice] 1d20+9[/dice]
Sir Balin/Grumble [dice] 1d20-2[/dice]

---

Initiative:

Clyde [dice] 1d20+7[/dice]
Elliaria [dice] 1d20+14[/dice]
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+8[/dice]
Tih [dice] 1d20+3[/dice]
Sir Balin/Grumble [dice] 1d20+1[/dice]

---

The Lower Caverns

Dungeon of the Horn

Farholde

Talingarde


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Shadow's Status
Raaven, Hell's Mouth wrote:
GM, are the book or gem magical?

Gem yes, I'll be posting up tonight!


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

*Adjusts fox fur hat*


Shadow's Status

Sorry getting old, I fell asleep early five of the last five nights ;(

Just updated the thread.


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

I think I already asked this, but I forgot.

Who doesn't have Darkvision?


Shadow's Status

Update tomorrow, I may have assumed that you were carrying at least one light source courtesy of Brian, but if you wish him to douse it, let me know!


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde has blind fight.


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Right, now I remember. I think Mal also needs light for now.

Once we have some party funds we should pick up a Wand of Darkvision for you two. 4500 gp, 3 hours per charge. It should last us long enough for Mal to become undead and for us to figure out a more permanent darkvision source for Clyde.

One of my eventual plans is to pick up an Eversmoking Bottle and a Ghost Mask. It fits Grumble's demonic themes and the mask could be easily reflavored into a Hellknight faceplate.

It's a fairly cheap, incredibly effective combo that I've never gotten to use because it can definitely screw over other party members.

Might be worth investing in masks for all of us. Could be a fun gimmick.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Atm malleck is still very much human. So rather blind :P

So he can be the diversion or the "sacrificial" diversion


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness

Mephistopheles already casts Darkvision, communal when we got to Slimer room. He's prepared.

Mephistopheles.
Sat, Aug 23, 2025, 06:53 am
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M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness, Heightened Awareness, Resist Energ)
Contract Devil
The Wizard nods in understanding. Mephistopheles begins casting a few spells.
Heightened Awareness (70 minutes), Resist Energy(acid) (70 minutes), Darkvision, communal (who ever needs it?) (7 hours)

The Wizard then hefts his haversack over his shoulder.
Those should last an hour or more. Plenty of time to visit this ooze fellow. Lead on, my good Grumble Jack.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1
Mephistopheles. wrote:
Mephistopheles already casts Darkvision, communal when we got to Slimer room. He's prepared.

Apologies. Only saw the darkness spell

But still. No stealth for a heavy plate with tower shield :P roughly -11 to stealth


Shadow's Status
Grumble Jack wrote:

Right, now I remember. I think Mal also needs light for now.

Once we have some party funds we should pick up a Wand of Darkvision for you two. 4500 gp, 3 hours per charge. It should last us long enough for Mal to become undead and for us to figure out a more permanent darkvision source for Clyde.

One of my eventual plans is to pick up an Eversmoking Bottle and a Ghost Mask. It fits Grumble's demonic themes and the mask could be easily reflavored into a Hellknight faceplate.

It's a fairly cheap, incredibly effective combo that I've never gotten to use because it can definitely screw over other party members.

Might be worth investing in masks for all of us. Could be a fun gimmick.

That's a pretty awesome combo, I already hates it...


Shadow's Status
Malleck of Alerion wrote:
Mephistopheles. wrote:
Mephistopheles already casts Darkvision, communal when we got to Slimer room. He's prepared.

Apologies. Only saw the darkness spell

But still. No stealth for a heavy plate with tower shield :P roughly -11 to stealth

No, I apologize, I missed it... :-(

I will assume no light in use as you move forward.

----

I'll update around my lunch time


Shadow's Status

I'll get initiative up and running this evening


Shadow's Status

Map updated.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

The ritual he needs to do requires 13 same species followers of a good deity to sacrifice (it's why I took human and not dhampire or another more exotic race)

Good to start early gathering them :P


Shadow's Status
Malleck of Alerion wrote:

The ritual he needs to do requires 13 same species followers of a good deity to sacrifice (it's why I took human and not dhampire or another more exotic race)

Good to start early gathering them :P

That's 7 right there!

Who better than elves?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Yeah .... malleck is human, so elves can get an early grave. Though the priestess could be fun. To convert maybe. Could get vile leadership. Go the path of turning her into a succubus


Shadow's Status

Map Updated


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

I CAME IN LIKE A WRECKING BAAAAAALL

That post took way too long to type up. Because it's new to everyone, I did my best to document each and every ability and trigger.

The short version of Grumble's attack pattern is that his attacks chain into movement, intimidate rolls, and more attacks. The more targets are around him, the more his abilities chain.


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Aw, you set us both up for a flank with Clyde. How sweet!

How much do I love having a flanking buddy? 3d6 of precision damage!


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Long day at work. meal plus recovery means late to the party.

Is anything left?


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura
Elliaria wrote:
Aw, you set us both up for a flank with Clyde. How sweet!

Grumble has a whole stack of abilities dedicated to being a great battlefield commander. So while he's impulsive, crass, uneducated, and impatient, he's an absolute savant when it comes to tactics.

I figure the best way of conveying that from a player perspective is to know my party's abilities and try my best to set the rest of you up for success with every action.

Playing evil bastards can lead to inter party conflicts and selfish player choices, so I tried to come up with sensible reasons for my big dumb angry monster to work well with others.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility
ClydeMcClod wrote:
Is anything left?

At least three elves, probably the celestial (I'm not using a weapon that penetrates DR), and whoever the fancy looking lady in silver is.


2 people marked this as a favorite.
Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I was laughing at this whole exchange and my wife made me explain this game and the characters.

She described Clyde as "if Sweeney Todd was Jason Vorhees."

Elliara is "Alita Battle Angel running Terminator software"

Meph is "Wait, like from Cats? Magical Mister Mistoffelees? Does he sing and dance? He needs to sing and dance."

Mallack is "Like Arthas but on purpose."

I just had to pass that along.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Sounds about right. Yes.

Also. Try to keep the cleric alive if possible.

Corruption is fun


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness

Mephistopheles will certainly sing and dance (along with our enemies) at the most opportune moment....


Shadow's Status

Updates tonight!


Shadow's Status

Sorry, work and unruly children have foiled my update plans the last few days, I'll get to this at some point today/tonight.


Shadow's Status

Weekend got a LOT busier than I expected. Updates now.


Shadow's Status

Pretty gruesome! Amazingly effective!


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

On the Celestial's turn, it's still Impaled, which means -2 CMD, can't make AoOs, and can't move without beating Grumble in a Str check (feel free to roll for me if you need to). If successful the celestial can move at 1/2 speed, and Grumble moves with her.

To become un-impaled the Celestial has to make combat maneuver check as a standard action against Grumble's CMD.

If Grumble loses control of the hook, the Celestial can move normally, but is still Impaled. When unapposed, becoming un-impaled is a move action.


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura
Elliaria wrote:
Raaven, Hell's Mouth wrote:
Elliaria wrote:
Std: attack!

I didn't know constructs could get those.

No, I don't suffer from it. I'm a carrier!
Plague Bringer wrote:
At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.

Me too!

That's how my telepathy with Raaven works. It's a side effect of being infected with Cacodaemonia.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

Sorry for derailing the gameplay thread. I thought I was posting here.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I think I may have been left out of initiative... If that's my bad, apologies


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

You definitely got skipped somehow. Just take your last action now. We'll blame it on being slow getting down the hall or something. Shadow can give us an updated initiative tracker when he updates.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

As soon as I'm home and can make sure from the map


Shadow's Status
Malleck of Alerion wrote:
As soon as I'm home and can make sure from the map

Yep, that's my fault, sorry! Go in there and murder hobo, take 2 actions...


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

School play atm. So will check when I'm home

Thanks guys!


Shadow's Status

There are 3 elves, the Celestial, and the elf cleric still up!


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

I tried to set up for more easy flanks. If the celestial has DR I probably didn't do any actual damage to her that round.


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Grumblejack has Darkvision, btw. He should be able to see in Meph's spell area.


Shadow's Status
Grumble Jack wrote:
Grumblejack has Darkvision, btw. He should be able to see in Meph's spell area.

Then the dice roller must have known based on % of success! :-)


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness

Everyone has Darkvision.


Shadow's Status
Mephistopheles. wrote:
Everyone has Darkvision.

Geez, you evil guys really cheat.....


1 person marked this as a favorite.
M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness

Using certain Spells necessitates being able to Cover any deficiency in the Party, so as not to impede them.

Any Caster worth their Spellbook should always be prepared.

EDIT

And, most certainly, Mephistopheles will cheat!


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)
Mephistopheles. wrote:

Using certain Spells necessitates being able to Cover any deficiency in the Party, so as not to impede them.

Any Caster worth their Spellbook should always be prepared.

EDIT

And, most certainly, Mephistopheles will cheat!

It's not cheating. We aren't responsible for humans and elves having eyes that don't work correctly. They could have bought magic items, used alchemy, or found a friend as helpful as Mephistopheles. The fact that they didn't solve such a fundamental problem shows that they are inferior and should be overthrown.


Shadow's Status
Elliaria wrote:
Mephistopheles. wrote:

Using certain Spells necessitates being able to Cover any deficiency in the Party, so as not to impede them.

Any Caster worth their Spellbook should always be prepared.

EDIT

And, most certainly, Mephistopheles will cheat!

It's not cheating. We aren't responsible for humans and elves having eyes that don't work correctly. They could have bought magic items, used alchemy, or found a friend as helpful as Mephistopheles. The fact that they didn't solve such a fundamental problem shows that they are inferior and should be overthrown.

You weren't even supposed to be here! Cast a few consecrates and leave!

Then you're all superior in battle and spells, this is real mess I'll tell you... my peeps went and goth themselves perished :-(

---

I'd say Round 3 is the finale here, the NPCs did a good job even getting this far I'd say.

Heck, I didn't even have the healbot act, he's just sitting back and enjoying the carnage!


Shadow's Status

Elliaria is up!


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Yeah. Malleck isn't the DPS monster. He's a tank. And his tankiness will just grow as he levels up.


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness

Mephistopheles is not a Tank. He is not DPS. But he did stay at a Holiday inn last night ...he is a monster!

And, cheers to our Ellaria for her truism!

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