Katiyana

Grace Tannyth's page

85 posts. Organized Play character for Warped.


Full Name

Grace Tannyth

Race

Aasimar (Azata-Blooded) 107797-4 |

Classes/Levels

Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

Gender

Female

Size

Medium

Age

74

Special Abilities

Darkvision 60', Deathless Spirit, Glitterdust 1/day,

Alignment

CG

Location

Absalom

Languages

Celestial, Common, Osiriani

Occupation

Singer

Strength 8
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 18

About Grace Tannyth

Background and Appearance:
Grace grew up in lower class Ostenso with her Varisian father. She never knew her mother, and her father never spoke of her. Her planar heritage was evident from her earliest memories, and the only reason her family never entered slavery was due to the misconception that she was descended from an Erinyes. In truth, Grace was Azata-Blooded, a Musetouched.

When she was at a very young age, the truth eventually surfaced, and the Chelaxian guard came for her and her father. Two soldiers entered their home and threatened her father. It was at this time that she first felt the magic flow through her, and it began to rain. Not that rain was uncommon in Cheliax, but a rain of heavenly fire inside a lowly dockworker's apartment was rarely, if ever, seen. Father and daughter fled as the two guards collapsed, their ends uncertain. Grace and her father traveled far, never relying on the roads and sticking to the wilderness. Eventually, they found their way to Andoran.

Grace was amazed by Andoran. It was a direct contrast to Cheliax. It was in Andoran that she first learned of her thirst for knowledge, specifically knowledge of the past, in hopes of learning her true heritage. After her father passed away, Grace travelled to Varisia, her father's birthplace. After a couple of decades of wandering the lands of Varisia, her interest in items of history and the arcane attracted the attention of the Pathfinder Society. She was recruited and since then has found a start to a new life and has focused her energies towards finding her true heritage.

Grace is easy going and quite charming. She finds enjoyment in travelling the lands, and is usually of a joyful demeanor. She embraces her celestial heritage and joins it with her natural spell casting abilities, reveling in the power that courses through her veins.

She is of average height. Her dark red hair is highlighted with blonde tips, and shifts colors between varying shades of blue during times of great amusement or duress. When casting or under times of great stress, her normally green eyes light up with a dim blue shine, and her skin takes on a dark blue tint.

Stats:
Grace
Female Azata-Blooded Aasimar (Musetouched) Sorcerer 2
CG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14 (2d6+4)
Fort +2, Ref +3, Will +3; +2 vs. death, energy drain, negative energy, or necromancy spells
Resist negative energy 5
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Offense
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Speed 30 ft.
Special Attacks heavenly fire
Spell-Like Abilities
. . 1/day—glitterdust (DC 16)
Sorcerer Spells Known (CL 2nd; concentration +6):
1st (5/day)—mage armor, grease (DC 15)
0 (at will)—acid splash, daze (DC 14), detect magic, read magic, prestidigitation (DC 14)
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Statistics
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Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 13
Feats Eschew Materials, Improved Initiative
Traits scholar of the great beyond, seeker
Skills Bluff +8, Diplomacy +6, Knowledge (arcana) +5, Knowledge (history) +6, Perception +6, Perform (sing) +6, Spellcraft +6, Use Magic Device +9; Racial Modifiers +2 Diplomacy, +2 Perform (sing)
Languages Celestial, Common, Osiriani
SQ bloodlines (celestial), deathless spirit
Combat Gear Acid; Other Gear Backpack (11 @ 15.5 lbs), Bedroll, Belt pouch (3 @ 1.5 lbs), Flint and steel, Ink, black, Inkpen, Journal, Mirror, Parchment (5), Scroll case (5 @ 0 lbs), Soap, Trail rations (5), Waterskin, 2006 GP, 6 SP
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TRACKED RESOURCES
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Acid - 0/1
Glitterdust (1/day) (Sp) - 0/1
Heavenly Fire (7/day) (Sp) - 0/7
Trail rations - 0/5
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Special Abilities
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Celestial Summoned creatures gain DR 1/evil.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathless Spirit +2 saves vs death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Energy Resistance, Negative Energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heavenly Fire (7/day) (Sp) Ranged touch attack deals 1d4+1 divine damage/healing