
Glasilock Haridensford Pip |

Pip launches himself up it the woman, his rapier outstretched to pierce her through the jaw. "An even though its familiar, I'll not be killed by the likes of you, *****."
Rapier: 1d20 + 6 ⇒ (10) + 6 = 16 for 1d8 + 4 ⇒ (2) + 4 = 6

Erdann |

The swell of earth Erdann summoned begins to crumble, falling into the road and embankment as if it were never there as Erdann rushes from within to the side and fires a blue-white ray at the enemy attacking Pip.
Move to X-20 and fire a Ray of Frost at the enemy on Pip
spell attack: 1d20 + 5 ⇒ (7) + 5 = 12
cold: 1d8 ⇒ 7

DM Asmodeus |

Location: Ambush On The Road
Map of Current Area (Click Here)
Round 4 Initiative: Erdann, Pip, NPC, Alex, Jelly, The Slice, Faey, Wolfgang
Names in gray have already went this round.
The swell of earth Erdann summoned begins to crumble, falling into the road and embankment as if it were never there as Erdann rushes from within to the side and fires a blue-white ray at the enemy attacking Pip. The ray strikes Pip's attacker as her skin frost over as she yells "You are next wizard!"
Noticing that his attacker is distracted by the magical attack, Pip launches himself up at the woman, his rapier outstretched to pierce her through the jaw. While missing her jaw Pip still skews the woman through the shoulder as she yelps in pain and returns her attention to the gnome. "Times up! she scowls.
The ambusher's shortsword flashes once again as she lashes out at Pip. Running the gnome through his gut as he falls on top of the dead mule. Hurtling the fallen body of Pip the woman quickly moves toward Erdann and turning her shortsword flat she lashes out at Erdann but the frost covering her skin slows her movement and she misses Erdann as she swings.
The bandit leader calls the remaining farmer to him to attack the slice and to fight with him. The farmer disengages from his current position and takes up a place adjacent to The Slice and Alex in an attempt to help his leader.
Once his ally is in place at his side the bandit leader strikes out at Alex with his mace once again. The first blow strikes Alex in the midsection which doubles him over the next blow is to the back of the fighters head as he splays out on the ground as he falls under the weight of the blows.
Alex I need a death save from you.
Jelly, The Slice, Faey and Wolfgang are up.
Please start death saves next round.
Ambusher takes 7 hitpoints of cold damage from Erdann's Ray of Frost.
Ambusher takes 6 hitpoints of piercing damage from Pip's rapier.
Ambusher has taken 21 hitpoints of damage total.
Ambusher is slowed for this round.
Pip takes 7 hitpoints of piercing damage from Ambusher's shortsword.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip needs to begin death saves next round.
Alex takes 13 hitpoints of bludgeoning damage from Carlantis's mace.
Alex has 0 of 13 hitpoints remaining.
Alex is unconscious.
Alex needs to start death saves on his next turn.
Carlanis has taken a total of 10 hitpoints of damage.
Ambusher has taken 21 hitpoints of damage total.
Pip takes 7 hitpoints of piercing damage from Ambusher's shortsword.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip needs to begin death saves next round.
Pip has used Second Wind 0/1 remaining.
Wolfgang has 0 of 1 first level spell slots remaining.
Wolfgang is concentrating on True Strike (1 round remaining.)
Jelly as suffered a critical effect.
Traumatizing pain. Concussion. Jelly is now exhausted to level 4 of that condition.
Jelly has 6 of 6 hitpoints remaining.
Jelly is prone.
Jelly is suffering the following exhaustion effects:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
* This effects will be removed at the rate of one per long rest.
Erdann has 1 of 8 hitpoints remaining.
Alex Used Second Wind 0 of 1 remaining.
Alex has 0 of 13 hitpoints remaining.
Alex is unconscious.
Alex needs to start death saves on his next turn.
Faey has 1 of 2 first level spell slots available.

Faey Vallidorn |

"Horrid, wretched, foul woman!" Faey shouts at the Ambusher, taking a step toward her. "Born with a shriveled heart half so small as a stirge's," Magic latches on to the spite of her words, more steps, faster. "Wishing she had a face half so fine as one's back end!" The magic hissing toward her targets psyche, eating at her confidence and sense of self. After the spell is sent Faey rushes up, short sword ready to seek justice for her fallen companions.
Cast Viscous Mockery on Ambusher, Wisdom Save, DC: 13. 1d4 damage and target gains disadvantage on next attack, I believe.
Then moving up to W20, or X19 if possible.

The Slice |

"Come on guys! We've got to learn to fight as a team if we want to survive". As he attacks the farmer with both knives.

DM Asmodeus |

Location: Ambush On The Road
Map of Current Area (Click Here)
Round 4 Initiative: Erdann, Pip, NPC, Alex, Jelly, The Slice, Faey, Wolfgang
Names in gray have already went this round.
Alex's body convulses on the ground as his blood continued to leak upon the ground.
Jelly, The Slice, Faey and Wolfgang are up.
* The Slice & Faey, I have your actions posted above and will process them as soon as Jelly post up.
Alex failed a death save.
Alex Death Saves = 1 failure, 0 success
Carlanis has taken a total of 10 hitpoints of damage.
Ambusher has taken 21 hitpoints of damage total.
Pip takes 7 hitpoints of piercing damage from Ambusher's shortsword.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip needs to begin death saves next round.
Pip has used Second Wind 0/1 remaining.
Wolfgang has 0 of 1 first level spell slots remaining.
Wolfgang is concentrating on True Strike (1 round remaining.)
Jelly as suffered a critical effect.
Traumatizing pain. Concussion. Jelly is now exhausted to level 4 of that condition.
Jelly has 6 of 6 hitpoints remaining.
Jelly is prone.
Jelly is suffering the following exhaustion effects:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
* This effects will be removed at the rate of one per long rest.
Erdann has 1 of 8 hitpoints remaining.
Alex Used Second Wind 0 of 1 remaining.
Alex has 0 of 13 hitpoints remaining.
Alex is unconscious.
Alex Death Saves = 1 failure, 0 success
Faey has 1 of 2 first level spell slots available.

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Wolfgang takes a moment to stare at the fallen foe, wondering how his life was to this point.
Then her retreats south, his sight plagued by a variety of infinite possibilities unfolding at this very moment. He concentrates, trying to drive the phantom images away, trying to see past the illusions, to whatever path will let him live through one more moment in the chain of Time.

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"Alex, you shall not die."

DM Asmodeus |

Location: Ambush On The Road
Map of Current Area (Click Here)
Round 5 Initiative: Erdann, Pip, NPC, Alex, Jelly, The Slice, Faey, Wolfgang
Names in gray have already went this round.
Jelly stands up and slowly moves a little closer to his fallen comrade. Using a word of power that echoes through the group he points to Alex and says "Alex, you shall not die!" As the words echo through the area, Alex's wounds begin to stitch themselves closed and his eyes flick open. Jelly then pulls a light crossbow from his back and cocks and fires the crossbow at the farmer that is by Alex. The arrow strikes the farmer in his neck as he grasp for the bolt protruding from his neck he staggers under the pain of the blow but somehow manages to stay on his feet.
Seeing the farmer in front of him distracted by the neck wound, The Slice quickly goes to work. One dagger entering the mans gut as he twist the blade and the other dagger flashing and slicing the man's throat as he falls.
"Horrid, wretched, foul woman!" Faey shouts at the Ambusher, taking a step toward her. "Born with a shriveled heart half so small as a stirge's," Magic latches on to the spite of her words, more steps, faster. "Wishing she had a face half so fine as one's back end!" The magic hissing toward her targets psyche, eating at her confidence and sense of self. After the spell is sent Faey rushes up, short sword ready to seek justice for her fallen companions. The ambusher shows signs of internal anguish as the words strike her and work their magic. Blood trickles from her ears but she does not fall.
Wolfgang retreats south, his sight plagued by a variety of infinite possibilities unfolding at this very moment. He concentrates, trying to drive the phantom images away, trying to see past the illusions, to whatever path will let him live through one more moment in the chain of Time.
Erdann is up before the bandits go again.
Pip please give me a death save.
Use half your speed next turn to stand up.
Farmer #2 takes 10 hitpoints of piercing damage from Jelly's crossbow.
Farmer #2 takes 10 hitpoints of piercing damage from The Slice's daggers.
Farmer #2 has taken 20 hitpoiints of damage total.
Farmer #2 is dead.
Ambusher takes 4 hitpoints of psychic damage from Faey's Vicious Mockery.
Ambusher has taken 25 hitpoints of damage total.
Ambusher has disadvantage on its next attack.
Alex gains 7 hitpoints from Jelly's Healing Word.
Alex has 7 of 13 hitpoints remaining.
Alex is conscious.
Alex is prone.
Jelly please take off one bolt from your inventory.
Wolfgang cast True Strike.
Wolfgang has advantage on his next attack.
Carlanis has taken a total of 10 hitpoints of damage.
Ambusher has taken 25 hitpoints of damage total.
Ambusher has disadvantage on its next attack.
Pip takes 7 hitpoints of piercing damage from Ambusher's shortsword.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip needs to begin death saves next round.
Pip has used Second Wind 0/1 remaining.
Wolfgang has 0 of 1 first level spell slots remaining.
Wolfgang is concentrating on True Strike (1 round remaining.)
Jelly as suffered a critical effect.
Traumatizing pain. Concussion. Jelly is now exhausted to level 4 of that condition.
Jelly has 6 of 6 hitpoints remaining.
Jelly is prone.
Jelly is suffering the following exhaustion effects:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
* This effects will be removed at the rate of one per long rest.
Erdann has 1 of 8 hitpoints remaining.
Alex gains 7 hitpoints from Jelly's Healing Word.
Alex has 7 of 13 hitpoints remaining.
Alex is prone.
Faey has 1 of 2 first level spell slots available.

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Jelly wants to take care of the last ambusher
Sorry pip, but I have to conserve spells, I'll be over as soon as I can to spare the dying on you

Glasilock Haridensford Pip |

Pip makes a sound that would come out as affirmative, but only manages a slight gurgle.
Damn, just because I'm used to this doesn't mean I like it.
Otherwise, he just lays there.

DM Asmodeus |

Location: Ambush On The Road
Map of Current Area (Click Here)
Round 5 Initiative: Erdann, Pip, NPC, Alex, Jelly, The Slice, Faey, Wolfgang
Names in gray have already went this round.
Erdann disengages from the ambusher and pulls himself south.
Pips body convulses, and he coughs, making blood and spit fly from his mouth
Seeing their current situation the ambusher looks toward her leader and makes a decision. She disengages from her combat with Faey and moves toward her leader at an amazing speed. Coming to stop between Alex and The Slice and next to her leader. "We stand together boss!" she hisses at the leader.
As soon as she is by his side the bandit leader is renewed with vigor and look down at the now awakened Alex. He raises his mace and says "Back to sleep boy" As the mace comes crashing down Alex rolled out of the way of the first smash but wasn't so lucky on the second as the mace again slammed into his chest, sending a spew of blood from his mouth once again as he goes limp upon the ground.
As the ambusher moves position Jelly holds his ground and aims his crossbow before firing, barely missing the woman as the bolt zipped by her.
The Slice, Faey and Wolfgang are up next.
Pip failed 1 death save.
Pip Death Saves (failure = 1, success = 0)
Alex takes 8 hitpoints of bludgeoning damage from Carlantis's mace.
Alex has 0 hitpoints remaining.
Alex is unconscious.
Alex needs to start death saves on his next turn.
Jelly, please remove one crossbow bolt from your inventory.
Carlanis has taken a total of 10 hitpoints of damage.
Ambusher has taken 25 hitpoints of damage total.
Ambusher has disadvantage on its next attack.
Pip takes 7 hitpoints of piercing damage from Ambusher's shortsword.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip Death Saves (failure = 1, success = 0)
Pip has used Second Wind 0/1 remaining.
Wolfgang has 0 of 1 first level spell slots remaining.
Wolfgang is concentrating on True Strike (1 round remaining.)
Jelly as suffered a critical effect.
Traumatizing pain. Concussion. Jelly is now exhausted to level 4 of that condition.
Jelly has 6 of 6 hitpoints remaining.
Jelly has used 1 of 2 first level spell slots.
Jelly is suffering the following exhaustion effects:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
* This effects will be removed at the rate of one per long rest.
Erdann has 1 of 8 hitpoints remaining.
Alex has 0 hitpoints remaining.
Alex is unconscious.
Alex needs to start death saves on his next turn.
Faey has 1 of 2 first level spell slots available.

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Wolfgang stumbles forward, clutching his head. The last farmer to fall had trucked with powers he had no grasp of, and his soul was being diced for by beings for whom the description "cosmic" was so inaccurate as to be an insult.
Visions of blood and pain fill his sight as ephemeral screams of the fallen and the not-yet-fallen surge forth and all but overwhelm his senses.
Only his own personal tunnel of space-time, dug with the knowledge painstakingly gleaned from the book in his satchel, keeps the terrors at bay, and through the multitude of threads woven about this moment, at last a path of advantage, if not salvation, opens before him.
After a handful of steps he stops and turns. Looking directly at the Ambusher, he says, softly, conversationally, as if he was complimenting her dress, "From this moment forth you shall know only suffering."
Almost by it's own volition, his hand comes up, rending the air with shrieks of pain and odium, filling again with the green-tinged ichor of Power and Madness, until a bolt launches out, motes of eyes and mouths playing across its surface.
Eldrich Blast: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
True Strike: 1d20 + 2 + 3 ⇒ (13) + 2 + 3 = 18
damage: 1d8 ⇒ 6

The Slice |

The Slice moves to N22 and attacks the bandit there.
Mechanics
1d20 + 6 ⇒ (11) + 6 = 17 Dagger 1
1d20 + 6 ⇒ (2) + 6 = 8 Dagger 2
1d4 + 4 ⇒ (3) + 4 = 7 Hole 1
1d4 ⇒ 3 Hole 2
OOC
An interesting question here. Since Disengage itself includes no movement, then since the thug used a bonus action, I guess the dash actions, do they really serve as a threat to give the leader advantage. I know by the description in the book an adjacent ally gives disadvantage on "Pack tactics", but since that individual has no actions left should it be considered for that bonus. Something to ask the Wizards at Wizards about.

DM Asmodeus |

Location: Ambush On The Road
Map of Current Area (Click Here)
Round 5 Initiative: Erdann, Pip, NPC, Alex, Jelly, The Slice, Faey, Wolfgang
Names in gray have already went this round.
The Slice moves to engage the ambusher with his blood soaked daggers flashing once again. The first dagger pierced into the woman's stomach as was his usual target for his first pointed blow. She let out a howl as the blade penetrated. He went to slice her nek open with his next dagger but she had already fallen to the ground in a pool of death and intestines.
Faey and Wolfgang are up next.
*Wolfgang I have your action posted above. I will process it as soon as Faey post up.
The powers that be have already answered that question.
Pack Tactics. The monster has advantage on an attack roll against a creature if at least one of the monster's allies is within 5 feet of the creature and the ally isn't incapacitated.
Therefore the only time a monster would not benefit is if the ally that was within 5 foot of the enemy that the monster was attacking was incapacitated.
Moved you to r 19.
Ambusher takes 7 hitpoints of piercing damage from The Slice's dagger.
Ambusher has taken 32 hitpoints of damage total.
Ambusher is dead.
Carlanis has taken a total of 10 hitpoints of damage.
Pip takes 7 hitpoints of piercing damage from Ambusher's shortsword.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip Death Saves (failure = 1, success = 0)
Pip has used Second Wind 0/1 remaining.
Wolfgang has 0 of 1 first level spell slots remaining.
Wolfgang is concentrating on True Strike (1 round remaining.)
Jelly as suffered a critical effect.
Traumatizing pain. Concussion. Jelly is now exhausted to level 4 of that condition.
Jelly has 6 of 6 hitpoints remaining.
Jelly has used 1 of 2 first level spell slots.
Jelly is suffering the following exhaustion effects:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
* This effects will be removed at the rate of one per long rest.
Erdann has 1 of 8 hitpoints remaining.
Alex has 0 hitpoints remaining.
Alex is unconscious.
Alex needs to start death saves on his next turn.
Faey has 1 of 2 first level spell slots available.

Faey Vallidorn |

"It doesn't have to end like that for you," Faey shouts to the remaining brigand, Did that...woman...call him the boss? "Throw down your weapons and you'll be treated better than you tried to treat us!"
Knowing there was little chance he would take the offer, she kept the words to a spell ready on her tongue...
Effect: 5d8 ⇒ (4, 8, 1, 7, 5) = 25
Target: H24, which should catch Carlanis and not either of her companions.

DM Asmodeus |

Location: Ambush On The Road
Map of Current Area (Click Here)
Round 5 Initiative: Erdann, Pip, NPC, Alex, Jelly, The Slice, Faey, Wolfgang
Names in gray have already went this round.
After Faey gives her warning to the bandit leader he just laughs "And be taken prisoner by the likes of you? Now that wouldn't do my reputation any justice now would it my dear." at which point Faey has had enough and cast her slumbering magic against him and the bandit leader crumbles to the ground fast asleep. At least for the next minute or so.
We will stay in initiative for the moment since we still have people that are unstable.
Everyone can post a action at this time and I will process them in order. Pip and Alex I need deathsaves from both of you.
Go ahead and retcon your action since the leader is asleep, otherwise the damage from Eldritch Blast will wake him up.
Faey cast Sleep (0 of 2 first level spell slots remaining.)
Carlanis is asleep (1 minute remaining.)
Carlanis has taken a total of 10 hitpoints of damage.
Carlanis is asleep (1 minute remaining.)
Pip takes 7 hitpoints of piercing damage from Ambusher's shortsword.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip Death Saves (failure = 1, success = 0)
Pip has used Second Wind 0/1 remaining.
Wolfgang has 0 of 1 first level spell slots remaining.
Wolfgang is concentrating on True Strike (1 round remaining.)
Jelly as suffered a critical effect.
Traumatizing pain. Concussion. Jelly is now exhausted to level 4 of that condition.
Jelly has 6 of 6 hitpoints remaining.
Jelly has used 1 of 2 first level spell slots.
Jelly is suffering the following exhaustion effects:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
* This effects will be removed at the rate of one per long rest.
Erdann has 1 of 8 hitpoints remaining.
Alex has 0 hitpoints remaining.
Alex is unconscious.
Alex needs to start death saves on his next turn.
Faey has 0 of 2 first level spell slots available.

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Jelly runs towards pip. "I'm coming, just give me second."
pip, just don't roll a 1, I plan on using spare the dying, next turn.

Faey Vallidorn |

"That... Faey spits out the word, thinking of several more apt but less polite, fellow...isn't going to stay sleeping long. We need to figure out what to do with him before he wakes. While speaking she walks over and picks up the man's weapon.

DM Asmodeus |

Location: Ambush On The Road
The group gets their wounded tended to quickly, Pip had went in to convulsions and the first edges of death before Jelly had got to him but was able to pull him back from the other side. They had temporarily tied up and gagged the bandit leader until they could decide what to do with him. Some wanted to kill him and leave him here with the rest and some of the others had not decided as of yet.
As the group accessed their immediate situation. Both Alex and Pip was currently unconscious but stable. The bandit leader was restrained and awaiting his fate. By normal means it would be a few hours before either Alex or Pip awoke. Milbourn was approximately four hours away from their present position. They also had to figure out what to do with the bodies that now lay on the road. Did they dare rest here? Were there more bandits awaiting them? How would they transport the bodies and the chest with their mule dead? What about the bandit leader? What would they do about the cart?
A million questions needed answering but did they have the time.
What do you do?
We are out of initiative.
Alex and Pip are stable.
The map is no longer in play as it is not needed for now.
Carlanis has taken a total of 10 hitpoints of damage.
Carlanis is restrained.
Pip has 0 of 13 hitpoints remaining.
Pip is unconscious.
Pip has used Second Wind 0/1 remaining.
Wolfgang has 0 of 1 first level spell slots remaining.
Jelly as suffered a critical effect.
Traumatizing pain. Concussion. Jelly is now exhausted to level 4 of that condition.
Jelly has 6 of 6 hitpoints remaining.
Jelly has used 1 of 2 first level spell slots.
Jelly is suffering the following exhaustion effects:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
* This effects will be removed at the rate of one per long rest.
Erdann has 1 of 8 hitpoints remaining.
Alex has 0 of 13 hitpoints remaining.
Alex is unconscious.
Faey has 0 of 2 first level spell slots available.

The Slice |

"Let's wait till he awakens and see what worthless lies he has to share. Maybe he won't be so brave and cocky when he sees all his friends have met their fates".

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Wolfgang nods as the bandit leader is trussed. He goes about checking and looting the bodies, and he stabs each in the throat to make certain they are dead.
When that has been seen to, he opines on the current dilemma. "Let us at least take an hour's pause here. Like greedy spiders, bandits rarely overlap territory, so I think we shall be safe for some time. Hence, we have leisure to wait until he wakes up, then put him to the Question.
As for my poor, murdered Max, do any of us have skill at meatcraft? Mayhap we can build a fire and roast thick slabs of fresh meat on open flame, and so fill our stomachs and save our rations.
Indeed, if we have luck, we might smoke some and come away with more food than we arrived with.
So too, I think we have little choice but to try and pull the cart on our own. Methinks it would be faster that way than trying to lug such a load on our own.
What say you all?"

Faey Vallidorn |

"Might be easiest to kill him, but I don't think it'll be best. Something isn't right here...I'm not very familiar with the predatory patterns of your typical highwaymen, but it seems strange that they would fight to the last man. It also strikes me as queer they made no demand for coins, or seemed to care much about what we had in our cart at all. They seemed much more interested in blood. Perhaps they were some sort of death cult?" She pauses a moment, trying to remember any of the details of her former mentor...
She looks away while Wolfgang goes about his grisly work...not entirely comfortable with the idea...but not possessing a sound argument against it.
"Not sure how much help I can be, but I'd be happy to try and assist in pulling the cart."

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I recover my dropped weapons after the battle is over, as I did drop them earlier.
I then take whatever stuff the enemy had on them.

DM Asmodeus |

Night Below
Ambush On The Road
As the group wanders around the sight wondering what to do next they notice something strange, on the back of the cart lay a bundle of what looked like spider silk and leaves cradled into a nest with a few red berries cradled within. Looking around they could see no one that may have placed them but what looked like animal tracks were at the base of the cart.
The group also spent some time questioning their new prisoner and even with all the intimidation tactics they could muster the man would not give his name and would only keep repeating that they were only after the contents of the chest they carried and would say nothing else.
After a thorough search of the bodies and their leader the group found mundane weapons which consisted of 4 light crossbows, 30 bolts, 3 scimitars, 5 suites of leather armor, 1 hand crossbow, 1 shortsword, 1 mace and 1 heavy crossbow. None of which were anywhere good enough to sell at a market but might do for personal use for a short while. But to everyone's surprise the group did find 5 pp, 28 gp, 14 sp and 43 copper (79.83 gp total value, 1.8 pounds) among the pouches of the bandits.
After some debate and investigation the party realized what the berries were and administered the 'good berries' to their fallen comrades and to Wolfgang who was still suffering some effects from the blow he received during the fight and then took some time to rest for a short while and made a small fire on the side of the road.
Everyone can now benefit from a short rest.
Pip gains 1 hitpoint from good berry.
Pip is conscious.
Wolfgang gains 1 hitpoint from good berry.
Wolfgang's fatique effect is removed.
Alex gains 1 hitpoint from good berry.
Alex is conscious.
Carlanis has taken a total of 10 hitpoints of damage.
Carlanis is restrained.

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Wolfgang holds up the coinage retrieved from the fallen. "Friends, as the mule which had been purchased by me has fallen defending Pip, taking damage that had been destined for him, would you allow me to to be directly compensated for his death? I pledge that at the first opportunity, I shall again purchase a suitable mount to pull the cart. I think this is fair so that I am not infinitely poor due to paying for a number of mules."

Glasilock Haridensford Pip |

"Thanks, that helped. Do you mind if I take some of the bolts?" Pip says, standing up. "Whats this man still doing alive? We can't take him with us, and he has no value, as all of his friends are dead."
hit dice: 1d10 ⇒ 6

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Wolfgang walks over to where the bandit is tied in his stubborn defiance. "Eh? What do you say to that, Mr. Big? Your soldiers killed my mule, so will you make amends and pull our cart? It's a fair trade; a few hours of labor in exchange for getting to live for that time? What say you?"
He makes a show of drawing his dagger. He already knows what the man's answer will be.

DM Asmodeus |

Night Below
Ambush On The Road
The bandit leader responds to Wolfgang's threat "I will try to pull the wagon but I ain't as strong as no damn mule! Why don't you grab the other side boy and keep me some company! Ha! You look to weak to pull your own pants up!"
Carlanis has taken a total of 10 hitpoints of damage.
Carlanis is restrained.

Glasilock Haridensford Pip |

I would also like to take the hand crossbow.

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"Alright. I'm not wont to kill a man for no reason, so we strike a pack. We'll help you pull, and as long as you pull real nice, we don't kill you. But as soon you give a reason to no longer find you useful, I'll end your fleshy vessel and your soul will be consigned to a realm of torment and anguish unthinkable to mortal minds. Deal? Deal.
Can someone else help with the pulling or pushing? Our honored guest will help, but he can't do it alone."
Wolfgang ties the bandit to the front of the wagon using the tackle the mule had used. Then he gets behind the cart, helping to push it as best he can.