[D&D 5e] DM Asmodeus's "Night Below" Group #2 Campaign (Inactive)

Game Master bwatford

Current Location: The Gleaming Glade in the Hardlow Woods


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Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang casts Hex at it.

Mechanics:
It takes Disadvantage on any Strength based rolls, like melee attacks.


Night Below
Hog Branch

Current Map:
None

Erdann waits to assist the first person that throws a net.

Wolfgang cast a hex on the werebear.

Round 1 Initiative
Jelly
Werebear
Erdann (Assisting)
Wolfgang

Alex
The Slice*
Faey
Pip*
Kuiper

Names in shaded text have already went this round.
* = Action already posted, just waiting on others that go before you to post up.

OOC:

This will be a Theater of the Mind combat with no map needed.
Alex and Faey and Jelly are up next, please post your actions (I already have The Slice's and Pip's posted above)

How to Assist Others:

On you turn you can use your action to assist another giving them adavtage on their next attack roll. No roll is needed, this is automatic if you spend your action doing it.

How to Use a Net:

A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Restrained
The creature's speed becomes 0, and it cannot benefit from bonuses to its speed.
Attacks against the creature have advantage, and the creature's attacks have disadvantage.
The creature has disadvantage on Dexterity saving throws.

A net has a range of 5 feet or 15 feet with disadvantage. Please state how close you are when throwing the net. It is a strength based attack roll.

Picking up a net can be done as a manipulate action so it is free to do as long as you don't manipulate another object in that same round.

We need both nets to restrain it at the same time to completely capture it.

Mechanics:

Werebear is hexed by Wolfgang (Strength)

Wolfgang used one first level spell slot.
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Active Effects:

Werebear is hexed by Wolfgang (Strength)

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

OOC:

As it seems that I finally was the one with a net, I will use it and an Aid Another from other player. If there's any change to that, consider Alexander simply Aiding Another
[/ooc]

Alexander quickly grabs the net and throws it to the werebear "We need to restrain it. NOW!"

[Spoiler=Mechanics]
Attack Roll: 1d20 + 2 ⇒ (6) + 2 = 8
Advantage: 1d20 + 2 ⇒ (3) + 2 = 5


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey sends a cantrip the wearbear's way, hoping to keep it from hurting her companions without enraging the beast further.

Mechanics:

Casting Bane on him, so Charisma save.

Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.


Night Below
Hog Branch

Current Map:
None

Alexander quickly grabs the net and with Erdann's assistance throws it at the werebear but the net misses its target as Alex pulls it back in.

The Slice rushes in to within about 5' of the beast and slings the net with practiced grace and control. The net goes over the creature and entangles it as The Slice moves back out of the creatures way.

Kuiper yells "It is restrained but we need another net on it, quickly"

Faey attempted to use a spell but realizes she doesn't have the energy left to cast it. No first level slots remaining, Bane is not a cantrip.

Pip runs up to the werebear with his shield and silvered sword at the ready. Trying to hit it on the head with his sword but the weapon misses the creature completely.

Seeing the bear struggling in the net Kuiper knew that if he wasn't finished being captured with a second net that he would probably tear through the net in just a few seconds. Kuiper drew his magical longsword, turned the flat of the blade sideways and swung quickly at the creature in two quick successions holding the longsword with both hands. Hitting it on the head both times but it did not stop the werebear, only angered it further.

Round 2 Initiative
Jelly
Werebear (Restrained)
Erdann
Wolfgang
Alex
The Slice
Faey
Pip
Kuiper

Names in shaded text have already went this round.
* = Action already posted, just waiting on others that go before you to post up.

OOC:

This will be a Theater of the Mind combat with no map needed.
Jelly is up next, please post your actions.

How to Assist Others:

On you turn you can use your action to assist another giving them advantage on their next attack roll. No roll is needed, this is automatic if you spend your action doing it.

How to Use a Net:

A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Restrained
The creature's speed becomes 0, and it cannot benefit from bonuses to its speed.
Attacks against the creature have advantage, and the creature's attacks have disadvantage.
The creature has disadvantage on Dexterity saving throws.

A net has a range of 5 feet or 15 feet with disadvantage. Please state how close you are when throwing the net. It is a strength based attack roll.

Picking up a net can be done as a manipulate action so it is free to do as long as you don't manipulate another object in that same round.

We need both nets to restrain it at the same time to completely capture it.

Mechanics:

Werebear takes 8 hitpoints of slashing damage from Kuiper's longsword.
Werebear takes 7 hitpoints of slashing damage from Kuiper's longsword.
Werebear has taken a total of 15 hitpoints of damage.

Active Effects:

Werebear is hexed by Wolfgang (Strength)
Werebear has taken a total of 15 hitpoints of damage.

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I will swing at the warbear again with my warhammer. nonsense, non silvered weapons, probably still hurt it, just not as much, and unconcious one will be better.
If this attack would kill the warbear, I keep it alive.

mechanics:
hit: 4 + 1d20 ⇒ 4 + (18) = 22 dmg: 1d8 + 2 ⇒ (4) + 2 = 6


Erdann once again moves to assist anyone throwing a net, as per their original plan.


Night Below
Hog Branch

Current Map:
None

Jelly once again raises his warhammer to strike the creature bringing the heavy weapon down upon the creatures side soundly but the blow just bounced off and did no damage to the creature.

The enraged werebear struggled against its restraint but could not pull itself free of the entangling net.

Erdann prepared to assist with the next net once again.

Round 2 Initiative
Jelly
Werebear (Restrained)
Erdann (Assisting)

Wolfgang
Alex
The Slice
Faey
Pip
Kuiper

Names in shaded text have already went this round.
* = Action already posted, just waiting on others that go before you to post up.

OOC:

This will be a Theater of the Mind combat with no map needed.
Wolfgang, Alex, The Slice, Faey and Pip are up next, please post your actions.

How to Assist Others:

On you turn you can use your action to assist another giving them adavtage on their next attack roll. No roll is needed, this is automatic if you spend your action doing it.

How to Use a Net:

A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Restrained
The creature's speed becomes 0, and it cannot benefit from bonuses to its speed.
Attacks against the creature have advantage, and the creature's attacks have disadvantage.
The creature has disadvantage on Dexterity saving throws.

A net has a range of 5 feet or 15 feet with disadvantage. Please state how close you are when throwing the net. It is a strength based attack roll.

Picking up a net can be done as a manipulate action so it is free to do as long as you don't manipulate another object in that same round.

We need both nets to restrain it at the same time to completely capture it.

Active Effects:

Werebear is hexed by Wolfgang (Strength)
Werebear has taken a total of 15 hitpoints of damage.

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey will assist as best she is able...

Mechanics:

I'm assuming it does no good to assist someone who's already assisted...no doubling up on Advantage. Would it be possible to distract the wearbear, or something similar? Give it Disadvantage on it's attacks or strength test vs the net?

Otherwise I'm open to suggestions on what to do. Still getting used to 5th ed, so I'm unsure of what would actually help.

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Alexander, mildly embarassed by his failure, recovers the net and throws it again.

Mechanics:

Net: 1d20 + 3 ⇒ (12) + 3 = 15
Advantage: 1d20 + 3 ⇒ (7) + 3 = 10


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

"Stop it bear! We're trying to help!" Pip yells, attempting to bash it with his sword again.

Mechanics:
Longsword: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Again, aiming to knock out.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang's head is fulled with demonic suggestions that it would be so easy to just launch a single spell and kill this loathsome creature.
He clutches his hands to his head and squeezes his eyes tight, wishing the voices would go away. He wanted power...but not at this price.

His hand glows briefly with a baleful blue light...but he manages to tamp it down. For now.

Fighters seem to have this in hand. RPing being a Warlock. =)


Night Below
Hog Branch

Current Map:
None

Wolfgang struggled with his inner demons to put the werebear down permanently but manages to get them under control.

Alexander, mildly embarrassed by his failure, recovers the net and throws it again with the help of Erdann, this time getting the second net over the creature.

The werebear's own struggles against the nets just tie it up worse and after a few moments it collapses to the ground, panting and still.

Kuiper kneels down by the trapped bear and talks to it, calming and pacifying the terrified creature. He then lays his hands on the creature healing some of its wounds that it has suffered. The bear then breathes more regularly and easily, slowly accepting its situation.

Kuiper stands, looking around the group "Good job everyone."

Active Effects:

Werebear is hexed by Wolfgang (Strength)
Werebear has taken a total of 4 hitpoints of damage.

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)


Kuiper removes the nets from the now soothed werebear, and the bear now shambles along behind the party.

We should return to my farm with all haste. Is everyone ready to go?"


"Yes."


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

Lead on.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

"Big bear. I'm ready to go."

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

"I'm ready."

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

"Let's go... but Kuiper, do you think Oleanne will be alright?" says Alex clearly disturbed.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang shakes his head vigorously and recovers from his fugue. He says nothing, but appears ready to move on.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey eyes the wearbear nervously, hoping a few soft spoken words will keep the bear-boy docile for the trek back to Kuipers. "Aeye, I'm ready as well."


Night Below
Hog Branch

Current Map:
None

With the werebear in tow the group heads back toward the river and to Kuiper's raft to take them back across to the farm. The journey had been uneventful right up to they were just a few minutes away from the river that they could already hear the sound of when suddenly about sixty feet in front of the group stood a brown bear, at first Kuiper thought it might be Oleanne returning but quickly realized it was not her.

Kuiper quickly responded "It's a she... It might have been attracted by the scent of the boy." he said as he patted the werebear across its head trying to keep it calm. "I'll stay here with the boy but you all are going to have to take care of that other bear somehow."

Round 1 Initiative
The Slice
Jelly
Erdann
Alex
Faey
Brown Bear
Pip
Wolfgang

- Names in shaded text have already gone this round.
- Names with a * have already posted actions for this round and they will be processed as they come up in initiative.

OOC:

This is a theater of the mind encounter. (No Map Needed)
The bear is about sixty feet in front of you so you can't get into melee with it in the first round but you could reach it by dashing if you wanted to engage it next round.
[/ooc]

[spoiler=Active Effects]
Werebear is hexed by Wolfgang (Strength)
Werebear has taken a total of 4 hitpoints of damage.

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)


"Is it a real bear or a werebear?"


"Just the normal, brown bear variety."

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

"Don't attack her yet, let me try and calm this lady first..." says Alex, trusting his guts.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang chuckles lowly, a soft, dire sound. "Don't worry, Alexander. I'll avenge your death."

He smirks.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

Pip crouches down, putting his hand behind his back to take out the dagger he took from his first kill. He moves forward, putting himself between the bear and the others.

OOC:
Pip keeps his dagger, his hand crossbow, and his shield strapped to his back. I'm assuming that he cannot keep the hand crossbow behind him and load it at the same time, so he is just going to take his dagger out.

Readying and action to attack the bear if it attacks. Would Pip get advantage because it wouldn't see the dagger?

Readied Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Advantage?: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Erdann stands with a spell at his fingertips, but does nothing obviously threatening.

mechanics:

Erdann will ready a spell to make an illusion of an opaque fiery wall in front of the party in the hopes of spoiling any charge it might make.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

The Slice holds action on the contingency that he'll spring into attack action if the bear ends up attacking any of the party.


Night Below
Hog Branch

Current Map:
None

The Slice readied his weapons for an attack on the bear if any of his comrades was attacked.

Round 1 Initiative
The Slice (Readied)
Jelly
Erdann*
Alex
Faey
Brown Bear
Pip*
Wolfgang

- Names in shaded text have already gone this round.
- Names with a * have already posted actions for this round and they will be processed as they come up in initiative.

OOC:

This is a theater of the mind encounter. (No Map Needed)
The bear is about sixty feet in front of you so you can't get into melee with it in the first round but you could reach it by dashing if you wanted to engage it next round.

Jelly, Alex and Faey are up, I need a posted action from them.
[/ooc]

[spoiler=Active Effects]
Werebear is hexed by Wolfgang (Strength)
Werebear has taken a total of 4 hitpoints of damage.

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Alexander walks veeeery slowly towards the bear while his hand goes to a pouch and produces a big chunk of jerk. Trying to appear the calmest he's ever bewn -or appeared- he keeps moving and showing the jerk while he speaks with a soothing voice "Look at you, beautiful lady, you are one of the finest damsels I've met in my life, ain't you? Shhh, don't be afraid, the boy needs to relax so you have to leave and go being a beautiful bear elsewhere."

Mechanics:

Handle Animal: 1d20 + 5 ⇒ (7) + 5 = 12

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly stands 60 feet back from the brown bear and shoots it. It is a wild animal, not someone's pet or familiar, not a person of any kind, so it is okay to kill it.

with that Jelly fires his crossbow

mechanics:
hit: 7 + 1d20 ⇒ 7 + (12) = 19
dmg: 1d8 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Ignore my previous post then, as I don't think I will be able to calm a wounded bear


Night Below
Hog Branch

Current Map:
None

Jelly raises his crossbow and fires.... his bolt sails true and strikes the creature in the side as it roars in protest.

Round 1 Initiative
The Slice (Readied)
Jelly

Erdann
Alex
Faey
Brown Bear
Pip
Wolfgang

- Names in shaded text have already gone this round.
- Names with a * have already posted actions for this round and they will be processed as they come up in initiative.

OOC:

This is a theater of the mind encounter. (No Map Needed)
The bear is about sixty feet in front of you so you can't get into melee with it in the first round but you could reach it by dashing if you wanted to engage it next round.

Erdann, Alex and Faey are up, I need a posted action from them. Erdann and Alex you may change your actions now since Jelly has fired.
[/ooc]

[spoiler=Mechanics]
Brown Bear takes 11 hitpoints of piercing damage from Jelly's crossbow.
Brown Bear has taken a total of 11 hitpoints of damage.

Active Effects:

Brown Bear has taken a total of 11 hitpoints of damage.

Werebear has taken a total of 4 hitpoints of damage.

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)


"Well, there goes that. I was trying to play it nice but you topsiders can be savage too. Not that I mind."

Erdann twists his hands from a subtle sign to a more forceful one, jutting his hand at the bear and his white ray springs forth.

rolls:

Ray of Frost at the bear.
range spell atk: 1d20 + 5 ⇒ (19) + 5 = 24
cold: 1d8 ⇒ 6


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey opens her mouth as if to say something, just as Jelly fires his arrow. Whatever it was she was going to say quickly morphs into a curse of surprise as she scrambles to get her own weapon ready.

Mechanics:

Going to fire if possible.
Short Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

"What in the Nine hells is wrong with you? We can do it without bloodshed, for Mielikki's sake!"

Yells Alexander at Jelly before moving to the bear and hitting it with the flat of his greatsword, using all his might to try and knock her out right here, right now... but alive.

Mechanics:

Using Great Weapon Master for -5 to hit and +10 to damage; and Action Surge for an extra Action, which will be another attack.
Attack: 1d20 + 5 - 5 ⇒ (20) + 5 - 5 = 201d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6
Damage: 3d6 + 3 + 10 ⇒ (3, 2, 5) + 3 + 10 = 23
Great Weapons Fighting Style Allow me to reroll 1 and 2 on damage
Reroll: 1d6 ⇒ 5

Total of 26 damage, non lethal.

Great weapon master allows me an extra attack as a bonus action if I score a critical
Using Great Weapon Master again.
Attack: 1d20 + 5 - 5 ⇒ (9) + 5 - 5 = 9

OOC:

Well, I tried. I really hope that critical knocks her out so we don't have to kill it.


Night Below
Hog Branch

Current Map:
None

Erdann twists his hands from a subtle sign to a more forceful one, jutting his hand at the bear and his white ray springs forth. The cold ray hitting the brown bear squarely in its side, slowing its movement and damaging it from the cold.

Alexander moves to the bear and hits in squarely in the head with the flat of his greatsword, using all his might to try and knock her out right here, right now... but alive. The blow resounds through the surroundings with a loud thunk as the bear spawls out on the ground unconcious from the powerful blow.

Mechanics:

Brown Bear takes 6 hitpoints of cold damage from Erdann's Ray of Frost.
Brown Bear takes 23 hitpoints of slashing damage from Alex's greatsword.
Brown Bear has taken a total of 40 hitpoints of damage.
Brown Bear is unconcious.

Active Effects:

Brown Bear is unconcious.

Werebear has taken a total of 4 hitpoints of damage.

Kuiper has 33 of 46 hitpoints remaining.

Wolfgang has 8 temporary hitpoints. (Falselife)
Wolfgang has 1 of 2 first level spell slots remaining.
Wolfgang is concentrating on Hex.

Faey used Bardic Inspiration (0 of 3 remaining.)
Faey used one first level spell slot (0 of 2 remaining.)

Jelly used one first level spell slot. (1 of 3 remaining.)


"Not as subtle as I would have liked, but effective none the less." Kuiper says with a smile.

Turning to Alex "I see great potential in you. Perhaps even greatness."

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

"You are seeing self-control too, as you can see by me not going up to Jelly and serving him the same supper as the bear took." he says with a smile, trying not to be angry.
Turning to Jelly as he sheathes his sword Alex says "I would ask you to keep your trigger less happy next time. I understand that killing is the easy solution, but wildlife is life too nonetheless. And we shouldn't reap life carelessly when there are other choices."

He then goes and tries to remove the bolt without harming the bear before patting her in the head and whispering "I'm sorry, but it was that or death. May Mielikki give you a long life and healthy cubs."

"We should proceed while she sleeps, Jelenneth may be around but not for long."


"Wise you are as well." Kuiper says as he prepares the raft for the trip across the river "Let us get moving before she wakes."

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

"WildLife?" as Jelly says complainingly.
"It is out of its natural habitat, the woods, the only place a bear that isn't a druid should be and thus is a threat to all citizens unless we can get it back home."
"Or you know the circus."


The werebear finally manages to change back to human form just before the party returns to Kuiper’s farm, and the ranger has a long, private talk with the youth once the group is safely back at the farm. Once the talk is over Kuiper returns to the party with the boy in tow.

"I am not certain, but I believe from what the boy is telling me that his great uncle was a werebear and the trait just might run in the family." Kuiper says with a sigh.

"It’s something he will have to learn to live with." he says plainly.

"Anyway, it’s not bad being a werebear," Kuiper observes dryly. "How many orcs did you kill?" he ask the boy.

Young Maxim admits "I slew four and drove about six more away."

"Not something you could do as you are now?" Kuiper points out.

The boy smiles. "I had not thought of things in that way before."

Kuiper then turns to the rest of you "Sorry we didn't find any trace of the girl you seek. Me and Maxim will rest here for the remainder of the evening and I will head out with him in the morning to take him home. I will need to smooth things over with his family and neighbors. You all are welcome to stay the night if you like. Safer than the road I guess?"

"On another note, the events with the orcs and Jelenneth's disappearance trouble me." he says as he looks back in the direction of the river from which they came.

"I would ask that you carry word of what has happened back to Garyland in Milborne, he in turn can help get the word out as well. Don't need no innocents traveling around Hog's Branch at the moment, and the town needs to be prepared if our new orc friends decide to wander further out from the wood." he says.

"So can you do this for me? No need to leave out this late in the evening either. Lets have ourselves a good dinner and you can give me an answer in the morning. What do you say?"

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

"Sure, it all sounds nice." Jelly says with joy.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

The Slice twirls his daggers around his fingers, and swiftly returns them to their places of concealment, as the bear falls.

"Well I've seen a lot of strange things in my life, but never anyone knocking out a full grown bear with the flat of their blade. I'd hate to be on the receiving end if you use the sharp side of the blade".

"A hot meal sounds good, and giving warning is certainly our duty".


"That's great, and while you are in Milbourne you might be able to find a buyer for that brooch that the orc leader had. That is if you don't want to keep it as a souvenir." he laughs.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang gratefully accepts a hot meal and a place to sleep.

He agrees to carry the warning to Garyland in Milborne.

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Alexander tends his hand to Kuiper "As we may not meet again in this life, may the wind always be on your back Kuiper. But I do hope we meet again." he finishes with a smile.


"You as well Alexander, my home is always open to you if you need it." Kuiper says with a smile.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

"Fare well!" Pip says to Kuiper. "Its been a pleasure."

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