
The Slice |

"You guys don't get too far ahead. I can't see a blasted thing in here. It's so... unsettling".

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Alexander tires to adjust his eyes under the oppresing darkness. The would-be ranger turns to the rest and ask "Any of you magical gifteds can make my sword shine or should I start lighting a torch? I can't see a blasted thing."
Nonetheless, he takes point again at the front.
Moving to G8 and lighting a torch if nobody can use Light on my sword.
Quick question, too: can I carry my greatsword with one hand while I carry the torch in the other? The idea is dropping the torch if combat starts.
If that's a Nay, I will swap to the longsword.
And another question that I just realised: are movement penalties cumulative? Because I have just realised that between my armor and medium load from not carrying the backpack in the cart I would be at 10, so every combat O'll have to drop it to move "freely"

DM Asmodeus |

Night Below
Act 3: Lurred Into Darkness
Scene 6: The Gleaming Glade
Active Maps: Map of Harenshire
Active Battlemaps: Strange Fortress
-=-=-=-=-=-=-=-=-=-=-
Pip, Erdann and The Slice hurried up the path to catch up with the front of the group.
Alexander moved in front of Wolfgang and lit a torch as well, extending his vision to five foot in the strange darkness.
-------------------------------
Light Consumption: Inside the structure, a magical effect swallows up light. Any light source, no matter how strong, illuminates only a 5-foot radius. Anything beyond the 5-foot area is darkness to anyone without darkvision. Ranged combat and melee attacks with reach have a disadvantage unless the attacker has darkvision. Spellcasters without darkvision can not see a creature to target it beyond five feet if sight is required for the spell (i.e. A creature that you can see). Creatures without darkvision have disadvantage on Perception checks that rely on sight. The map is shaded darker where non-darkvision characters can not see.
Rubble: The tower around the Spire is one big ruin, with debris strewn across the floors. Any area where green debris can be seen is difficult terrain (movement cost 2 squares)
Your strength is high enough so you should not be at any armor penalty. And at your current load even with everything you should be moving at 20' per round. If you drop your backpack then you would be at 30'. Also you can carry a greatsword in one hand and the torch in the other. Just drop the torch before you use it.
Wolfgang has 8 Temporary Hitpoints (Falselife)

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"Well, we'll not get any richer just standing here. What say we try the archway to the North? Lead on, Alex."
Lofwyr jumps up from his perch on Wolfgang, and lands softly on Alex's shoulder. The Pseudodragon settles down and stays in constant communication with his master.
"It's alright, Alex. Lofwyr is feeling contentment, which means there aren't any hostiles up ahead."
Pseudodragons have 60' darkvision.

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Glazing at the pseudodragon, Alex rubs its neck cautiously "It seems more amiable than Dunwich." before walking to the front to take point "I'll lead again, can't fight from behind... You all ready?"
To speed things up, as soon as the rest say they are ready Alex walks forward.

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Lofwyr rubs his neck contentedly along Alex's proferred hand and lets out a cooing sound that seems at least akin to purring.

The Slice |

The Slice moving timidly, follows along behind, constantly looking over his shoulder like he hears things.
OOC
I agree. No need to wait around for days for someone just to say I follow along. If you don't want to be botted...post.