[D&D 5e] DM Asmodeus's "Night Below" Group #2 Campaign (Inactive)

Game Master bwatford

Current Location: The Gleaming Glade in the Hardlow Woods


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It is easier for me if I know the rolls before putting it into text and doesn't clutter the post.


Kuiper attacks Orc #4

Longsword: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Kuiper attacks Orc #9
Shortsword: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Longsword: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Brown Bear attacks Orc #11

Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 4 ⇒ (2) + 4 = 6 piercing.


Orc #8 attack on The Slice

Greataxe: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d12 + 3 ⇒ (5) + 3 = 8 slashing.

Orc #9 attack on Kuiper

Greataxe: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d12 + 3 ⇒ (7) + 3 = 10 slashing.

Orc #10 attack on Alex

Greataxe: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d12 + 3 ⇒ (3) + 3 = 6 slashing.

Critical on Kuiper

Critical: 1d12 ⇒ 2

Critical on Alex

Critical: 1d12 ⇒ 2

Orc #11 attack on Brown Bear

Greataxe: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 3 ⇒ (6) + 3 = 9 slashing.


War-Chief attack on Kuiper

Spear: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 + 1d8 ⇒ (6) + 4 + (4) = 14

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

FYI, I'll be on vacation from this Wednesday to the next Wed. and will have limited ability to post. Bot me as needed.


We will be on vacation all next week (Monday through Saturday) and will not be processing turns so we should be ok.


Wolf #1 attacks Orc #10

Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Critical: 2d4 ⇒ (2, 4) = 6


Orc War-Chief Save Versus Burning Hands DC 14

Dexterity: 1d20 + 1 ⇒ (10) + 1 = 11


DungeonMaster

Geesh, the warchief is a lot more powerful than I thought, and I thought a bugbear was powerful at these levels, but I think a bugbear would be dead by now. The thing that worries me is that if he has multiple attacks, he could move, attack finish moving and attack again (assuming he one shots a creature), since in 5e you don't have to do all your move or attacks at once.


Save versus Fairie Fire DC 13 Dex

Orc Chief: 1d20 + 1 ⇒ (14) + 1 = 15

Orc #9: 1d20 + 1 ⇒ (5) + 1 = 6


Just waiting on The Slice to clarify his last action before continuing.


Kuiper shortsword attack versus Orc #9

Shortsword: 1d20 + 7 ⇒ (9) + 7 = 16
Advantage: 1d20 + 7 ⇒ (4) + 7 = 11 Faerie Fire
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Kuiper Longsword attack versus Orc War Chief

First attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 5 ⇒ (8) + 5 = 13 slashing

Second Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (1) + 5 = 6 slashing


Orc War Chief attack against Kuiper

Greataxe: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d12 + 4 + 1d8 ⇒ (3) + 4 + (3) = 10

Greataxe: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d12 + 4 + 1d8 ⇒ (3) + 4 + (3) = 10


Wolf #1 attacks Warchief.

Bite: 1d20 + 4 ⇒ (16) + 4 = 20
Advantage: 1d20 + 4 ⇒ (14) + 4 = 18 Pack Tactics
Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Warchief save versus trip if needed. DC 11

Strength: 1d20 + 6 ⇒ (5) + 6 = 11


Vacation time ahead....

We are leaving for the beach in the morning (Monday, April 18th) and will not be returning to (Monday, April 25th) during this time I will be unable to process turns and will have very limited internet access. So everyone take a week off. Feel free to use the discussion thread for planning, general chatter while I am gone. I will update the game upon my return.

Have a great week,

Billy


DungeonMaster

At Faey, there is not penalty for firing into melee in 5e, but depending upon where you are standing the DM could grant the enemy cover bonus of partial +2 ac or 3/4 cover of +5 ac.

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Maaaaaaaan, now that I'm playing Dark Souls 3 the Orc reminds me of it.

Hitting him is like hitting a wall in DS3, you see no effect of your work but there's a high chance you will die.


The Slice is up.


Kuiper cast cure wounds on himself (2nd level slot.)

Cure Wounds: 2d8 + 2 ⇒ (8, 3) + 2 = 13


Brown Bear attack on War-Chief.

Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 4 ⇒ (2) + 4 = 6 piercing.

Claw: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 slashing.


Orc War-Chief attacks The Slice.

Greataxe: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d12 + 4 + 1d9 ⇒ (10) + 4 + (1) = 15 slashing.


Orc War-Chief attacks Jelly.

Greataxe: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d12 + 4 + 1d8 ⇒ (3) + 4 + (6) = 13 slashing.


Wolf #1 attacks Warchief.

Bite: 1d20 + 4 ⇒ (19) + 4 = 23
Advantage: 1d20 + 4 ⇒ (10) + 4 = 14 Pack Tactics
Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Warchief save versus trip if needed. DC 11

Strength: 1d20 + 6 ⇒ (13) + 6 = 19

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Wolfgang, I'm pretty sure eldritch blast is a D10 instead of a D8.

Also the DM forgot to roll disadvantage against me last turn, due to warding flare which is not a spell but a light cleric ability. Warding flare happens when an attack is declared against the light cleric but before dice are rolled. Not that it matters, unless you added fumbles, in which case a 1 would make it worse for him.


Jelly Gelly wrote:

Wolfgang, I'm pretty sure eldritch blast is a D10 instead of a D8.

Also the DM forgot to roll disadvantage against me last turn, due to warding flare which is not a spell but a light cleric ability. Warding flare happens when an attack is declared against the light cleric but before dice are rolled. Not that it matters, unless you added fumbles, in which case a 1 would make it worse for him.

I noted the ability on the Initiative order so I would not forget it this time.


@ Faey

Faey you still with us?

@ The Slice

Hope you get to feeling better.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Yeah, sorry. Got super sick while you were on vacation. I'm catching up in the game thread right now and should be making a post there within an hour or so of this. Again, really sorry about getting so far behind.


War Chief Charisma Save versus Bane DC 13

CHA Save: 1d20 + 3 ⇒ (20) + 3 = 23


Kuiper attacks War Chief first attack

longsword: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 5 ⇒ (1) + 5 = 6 slashing

Kuiper attacks War Chief second attack

longsword: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 5 ⇒ (7) + 5 = 12 slashing

Kuiper attacks War Chief bonus attack

shortsword: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 piercing


Oleanne cast Cure Wounds (2nd level slot) on The Slice

Cure Wounds: 2d8 + 4 ⇒ (2, 1) + 4 = 7


Everyone may level their character up to level 2.

Good job.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

A reminder? How do we determine hit points while levelling up?


The Slice wrote:
A reminder? How do we determine hit points while levelling up?

Take the average for your HD as in the PHP. a d8 would get 5, a d10 would get 6 a d6 would get 4, etc.

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Alex's ready to go! I gained 9 hp and Action surge.

And I recover my Second Wind after the short ret.

DM, would you be okey If I get until 3rd level Fighter then take a few levels of ranger? I was tempted to take this level as ranger already (humans and orcs as Favored Enemy sounded appropiate) but I refrained from it because I still don't know your call on multiclassing.

By the way, do multiclassing net you proficiency in the new saving throws? And what happens when you get proficiency in something that you are already procicient with?
Sorry if the question seems pretty obvious, but I'm still getting used to 5th Edition.


+6 HP (4 avg plus 2 CON)

+2 wizard spells to spellbook (havent chosen them yet, still looking)
+1 to cast per day
arcane tradition (illusion), below:

learn Minor Illusion cantrip or different cantrip if known. (took Acid Splash)
-can make both sound and image with one casting of minor illusion

correct me if i am wrong, but that seems to be everything we get at level 2.


Alexander Ironwill wrote:

DM, would you be okey If I get until 3rd level Fighter then take a few levels of ranger? I was tempted to take this level as ranger already (humans and orcs as Favored Enemy sounded appropiate) but I refrained from it because I still don't know your call on multiclassing.

By the way, do multiclassing net you proficiency in the new saving throws? And what happens when you get proficiency in something that you are already procicient with?
Sorry if the question seems pretty obvious, but I'm still getting used to 5th Edition.

PHB Page 164 shows you what you get from the second class's starting proficiency.

In the case of the ranger you would get Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class’s skill list.

If you already have proficiency in the above then you don't gain anything else from them. So in your case I think you would just add one more skill proficiency from the rangers skill list.

Oh and I am fine with multi-classing


I'll take Chromatic Orb and Witch Bolt


Erdann wrote:
I'll take Chromatic Orb and Witch Bolt

Please keep in mind that Chromatic Orb has a material component that is needed before use. I believe it is a diamond worth 50 gp. It is not consumed on use but it is needed as part of the casting.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I'm ready, but one question.

Who wants the silver swords, who wants the shield and who wants the odd brooch?

In 5e, you cannot sell enemy weapons, though you can take them, although silver swords can help you.

Also, the coinage. everyone would get 1.34 gold.

Obviously the coinage does not divide up evenly, but it probably get fixed as soon as you got the market. Or you would trade coins amongst each other to fix such a thing. There are 209 coins, but 209 does not divide evenly among 7 people, and would net you 30 coins with a remainder of 9 coins. But with trading amongst each other, It would be like, yeah, I took one more silver piece than you, so let me give you my 5 copper coins to even it out, or even you get to the next town and trade in your 10 copper for a silver.

But considering 50 coins weigh one pound, I'm don't think the DM would be picky about it, unless of course we ended up with like 10,000 copper, which would make a difference until you could get to the next town/bank.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

I'm not interested in the swords shield or brooch myself.

Jack of All Trades states: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

Initiative is described as a dexterity check...so I add half my prof bonus to init now?

Also, ready to continue as well.


Faey Vallidorn wrote:


Initiative is described as a dexterity check...so I add half my prof bonus to init now?

That would be correct unless you are already adding your Prof Bonus to dexterity.


DM Asmodeus wrote:
Erdann wrote:
I'll take Chromatic Orb and Witch Bolt
Please keep in mind that Chromatic Orb has a material component that is needed before use. I believe it is a diamond worth 50 gp. It is not consumed on use but it is needed as part of the casting.

Ah, so it does, hadn't noticed. I will bear that in mind though.

As far as coins go, I am fine with getting my share in town when they can be divided more appropriately.

None of the items are of use to me except the brooch, though I don't think Erdann or I know what it does. I'm not a sword or shield user nor can I afford that much extra weight.


We will hold off until reaching town to split the coin. So Alex and Pip are taking one of the silver longswords, what is happening with the other one?

Who is carrying the coins and brooch?

Who is carrying the magic shield?

I think we are waiting on The Slice and Wolfgang to level up before we continue.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

I thought 1 of us were taking each of them? We're the only front liners in the group, unless Kuiper wants one.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Leveled! =)

Swapped Whispers for Hex. Gained Hellish Rebuke.

Gained 2 Invocations: Fiendish Vigor(will re-cast every 30 mins) and Agonizing Blast.

I've no interest in the items, but do take the coins.


Glasilock Haridensford Pip wrote:
I thought 1 of us were taking each of them? We're the only front liners in the group, unless Kuiper wants one.

There are three total. Kuiper has no need of one.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Y'know, I've, on my own and organically, found a weird combination for my Warlock spells that is just...insane. It...basically works if I act exactly UNlike a spell caster. And this is exactly how it should be. =) If you take the Great Old Ones as your muse, it seems only fitting that you're most effective by acting in-freeking-sane. =D

I'm not sure if they purposefully put it in like this, but I'm happy that they finally found a way to put a little CoC into my D&D. =)


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

Slice is ready to go now. Added 7 hp, and Cunning Action (Boy that would have helped last level :-). He also picks up his thrown dagger.

NOTE: I'll carry what is absolutely necessary, but moving fast and effortlessly is the Slices forte, and he can't do that if overburdened.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I guess I will carry the coins and split it at the end, I'm already medium emcumbered and what is two to three more pounds?

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