
DM Asmodeus |

Orc #8 attack on The Slice
Greataxe: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d12 + 3 ⇒ (5) + 3 = 8 slashing.
Orc #9 attack on Kuiper
Greataxe: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d12 + 3 ⇒ (7) + 3 = 10 slashing.
Orc #10 attack on Alex
Greataxe: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d12 + 3 ⇒ (3) + 3 = 6 slashing.
Critical on Kuiper
Critical: 1d12 ⇒ 2
Critical on Alex
Critical: 1d12 ⇒ 2
Orc #11 attack on Brown Bear
Greataxe: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 3 ⇒ (6) + 3 = 9 slashing.

DoubleGold |

Geesh, the warchief is a lot more powerful than I thought, and I thought a bugbear was powerful at these levels, but I think a bugbear would be dead by now. The thing that worries me is that if he has multiple attacks, he could move, attack finish moving and attack again (assuming he one shots a creature), since in 5e you don't have to do all your move or attacks at once.

DM Asmodeus |

Kuiper shortsword attack versus Orc #9
Shortsword: 1d20 + 7 ⇒ (9) + 7 = 16
Advantage: 1d20 + 7 ⇒ (4) + 7 = 11 Faerie Fire
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Kuiper Longsword attack versus Orc War Chief
First attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 5 ⇒ (8) + 5 = 13 slashing
Second Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (1) + 5 = 6 slashing

DM Asmodeus |

Vacation time ahead....
We are leaving for the beach in the morning (Monday, April 18th) and will not be returning to (Monday, April 25th) during this time I will be unable to process turns and will have very limited internet access. So everyone take a week off. Feel free to use the discussion thread for planning, general chatter while I am gone. I will update the game upon my return.
Have a great week,
Billy

![]() |

Maaaaaaaan, now that I'm playing Dark Souls 3 the Orc reminds me of it.
Hitting him is like hitting a wall in DS3, you see no effect of your work but there's a high chance you will die.

![]() |

Wolfgang, I'm pretty sure eldritch blast is a D10 instead of a D8.
Also the DM forgot to roll disadvantage against me last turn, due to warding flare which is not a spell but a light cleric ability. Warding flare happens when an attack is declared against the light cleric but before dice are rolled. Not that it matters, unless you added fumbles, in which case a 1 would make it worse for him.

DM Asmodeus |

Wolfgang, I'm pretty sure eldritch blast is a D10 instead of a D8.
Also the DM forgot to roll disadvantage against me last turn, due to warding flare which is not a spell but a light cleric ability. Warding flare happens when an attack is declared against the light cleric but before dice are rolled. Not that it matters, unless you added fumbles, in which case a 1 would make it worse for him.
I noted the ability on the Initiative order so I would not forget it this time.

Faey Vallidorn |

Yeah, sorry. Got super sick while you were on vacation. I'm catching up in the game thread right now and should be making a post there within an hour or so of this. Again, really sorry about getting so far behind.

DM Asmodeus |

Kuiper attacks War Chief first attack
longsword: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 5 ⇒ (1) + 5 = 6 slashing
Kuiper attacks War Chief second attack
longsword: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 5 ⇒ (7) + 5 = 12 slashing
Kuiper attacks War Chief bonus attack
shortsword: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 piercing

![]() |

Alex's ready to go! I gained 9 hp and Action surge.
And I recover my Second Wind after the short ret.
DM, would you be okey If I get until 3rd level Fighter then take a few levels of ranger? I was tempted to take this level as ranger already (humans and orcs as Favored Enemy sounded appropiate) but I refrained from it because I still don't know your call on multiclassing.
By the way, do multiclassing net you proficiency in the new saving throws? And what happens when you get proficiency in something that you are already procicient with?
Sorry if the question seems pretty obvious, but I'm still getting used to 5th Edition.

Erdann |

+6 HP (4 avg plus 2 CON)
+2 wizard spells to spellbook (havent chosen them yet, still looking)
+1 to cast per day
arcane tradition (illusion), below:
learn Minor Illusion cantrip or different cantrip if known. (took Acid Splash)
-can make both sound and image with one casting of minor illusion
correct me if i am wrong, but that seems to be everything we get at level 2.

DM Asmodeus |

DM, would you be okey If I get until 3rd level Fighter then take a few levels of ranger? I was tempted to take this level as ranger already (humans and orcs as Favored Enemy sounded appropiate) but I refrained from it because I still don't know your call on multiclassing.
By the way, do multiclassing net you proficiency in the new saving throws? And what happens when you get proficiency in something that you are already procicient with?
Sorry if the question seems pretty obvious, but I'm still getting used to 5th Edition.
PHB Page 164 shows you what you get from the second class's starting proficiency.
In the case of the ranger you would get Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class’s skill list.
If you already have proficiency in the above then you don't gain anything else from them. So in your case I think you would just add one more skill proficiency from the rangers skill list.
Oh and I am fine with multi-classing

![]() |

I'm ready, but one question.
Who wants the silver swords, who wants the shield and who wants the odd brooch?
In 5e, you cannot sell enemy weapons, though you can take them, although silver swords can help you.
Also, the coinage. everyone would get 1.34 gold.
Obviously the coinage does not divide up evenly, but it probably get fixed as soon as you got the market. Or you would trade coins amongst each other to fix such a thing. There are 209 coins, but 209 does not divide evenly among 7 people, and would net you 30 coins with a remainder of 9 coins. But with trading amongst each other, It would be like, yeah, I took one more silver piece than you, so let me give you my 5 copper coins to even it out, or even you get to the next town and trade in your 10 copper for a silver.
But considering 50 coins weigh one pound, I'm don't think the DM would be picky about it, unless of course we ended up with like 10,000 copper, which would make a difference until you could get to the next town/bank.

Faey Vallidorn |

I'm not interested in the swords shield or brooch myself.
Jack of All Trades states: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Initiative is described as a dexterity check...so I add half my prof bonus to init now?
Also, ready to continue as well.

Erdann |

Erdann wrote:I'll take Chromatic Orb and Witch BoltPlease keep in mind that Chromatic Orb has a material component that is needed before use. I believe it is a diamond worth 50 gp. It is not consumed on use but it is needed as part of the casting.
Ah, so it does, hadn't noticed. I will bear that in mind though.
As far as coins go, I am fine with getting my share in town when they can be divided more appropriately.
None of the items are of use to me except the brooch, though I don't think Erdann or I know what it does. I'm not a sword or shield user nor can I afford that much extra weight.

DM Asmodeus |

We will hold off until reaching town to split the coin. So Alex and Pip are taking one of the silver longswords, what is happening with the other one?
Who is carrying the coins and brooch?
Who is carrying the magic shield?
I think we are waiting on The Slice and Wolfgang to level up before we continue.

![]() |

Y'know, I've, on my own and organically, found a weird combination for my Warlock spells that is just...insane. It...basically works if I act exactly UNlike a spell caster. And this is exactly how it should be. =) If you take the Great Old Ones as your muse, it seems only fitting that you're most effective by acting in-freeking-sane. =D
I'm not sure if they purposefully put it in like this, but I'm happy that they finally found a way to put a little CoC into my D&D. =)

The Slice |

Slice is ready to go now. Added 7 hp, and Cunning Action (Boy that would have helped last level :-). He also picks up his thrown dagger.
NOTE: I'll carry what is absolutely necessary, but moving fast and effortlessly is the Slices forte, and he can't do that if overburdened.