Curse of the Crimson Throne (Inactive)

Game Master R0B0GEISHA

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Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 85/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +7 | Stamina 11/11

I did get to read it, yes.

I split the skill ranks between Perception and Sleight of Hand. I should be good now.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

I read it as well. I am still working on the character upgrades.


Glad you guys all got a chance to read it. It took me most of Sunday to write =P

@Garran: Good deal. I'll do one more glance when I take a look at Alistair and Alika.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

I think Alistair is ready to go...a few other magic items but I think I am done. I most likely made a mistake or two.


Alistair:

To start with, is your dueling dagger a +2 weapon, or do you have two of them? I just ask because of the way you have it listed.

So for gloves of dueling, I had to dig through some FAQ on whether an ability that replaces weapon training counts as weapon training or not. There's a rather long forum thread on the issue, but I used it to find the quote from the FAQ on the issue:

FAQ wrote:


If the archetype ability says it works like the standard ability, it counts as that ability. If the archetype's ability requires you to make a specific choice for the standard ability, it counts as that ability. Otherwise, the archetype ability doesn't count as the standard ability.

While I would certainly allow gloves of dueling to apply to base Swashbuckler's Weapon Training, because of the faq the inspired blade ability that replaces it, doesn't apply.

Assuming your dueling dagger +2 is the "shield" dagger we talked about, I have you at about 42k gp with gear. The cape of the swashbuckler is a 3rd party item and isn't allowed. Also, a mithral shirt +2 costs 5100 gp total: 4k for the enchant, 1k for mithral, and 100 for the cost of the chain shirt.

You can't take either great fort or iron will with your bonus feats from swashbuckler, as neither are combat feats. Also, Piranha Strike only applies to light weapons and rapiers are one-handed weapons.

Your HP are a bit off: by my count, you should have 10 for first level, then 6 for levels 2-9, with 9 more for your con mod (and potentially another 9 more for favored class). By my math, that's either 67 without FCB or 76 with FCB.

That's about all I saw there, although as a suggestion for what you're trying to build, might I recommend This? It makes for a really good duelist and opens up more weapon options. Just an archetype I really like that does the "dexy fighter" thing really well without being too complicated.

You do you though.


Female Human (Varisian) Cleric (Roaming Exorcist) 9 | 66/66 HP | AC 20 T 14 FF 16 | Fort +9 Ref +7 Will +13 | Initiative +2 | Perception +14 | Channel Energy 6/6 | Rebuke Death 8/8

Alistair & GM:
I played a sword-devil in one incarnation of this mod! (Didn't get past the first encounter.) It's a surprisingly difficult archetype to use effectively, because you get MAD with Dex/Cha and you basically get pseudo-finesse with one-handed slashing weapons but don't get Dex to damage with them. Unless you have really high Charisma, going unarmored just isn't worth it, and getting to Slashing Grace just so you can use a longsword with Finesse + Dex to damage is pretty feat-intensive and prevents you from using a shield unless you burn even MORE feats.

Basically it only works for Red Sonja because she has amazing stats. :)


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)
Vrog Skyreaver wrote:
** spoiler omitted **

I have only one dueling dagger.

I got rid of the Gloves as the main reason to have them was for the bonus to hit and damage.

I did not know the cape was third party...sorry about that. Got rid of that as well.

Readjust the feats and now two combat feats are what I took for the bonus feats.

I fixed the HP

I have a few things to buy but not sure what I will purchase just yet.


Alika:

You can just take slashing grace to get dex to damage.

I like the archetype, but like most things it's not for everyone. I just put it out there cause there aren't alot of people who know about it.

@Alistair: Okay, once I get confirmation from Alika, I'll do one last pass on you three and then give it a thumbs up!


Female Human (Varisian) Cleric (Roaming Exorcist) 9 | 66/66 HP | AC 20 T 14 FF 16 | Fort +9 Ref +7 Will +13 | Initiative +2 | Perception +14 | Channel Energy 6/6 | Rebuke Death 8/8

DM:
I addressed the issues with that in my initial post. :)

I've been kinda hosed at work today and will probably have to work this weekend. I'll try to get my updates and info done sometime on Saturday or Sunday.


@Alika: Okay, no worries. We still have a few days left for recruitment.

Speaking of which, what I'd like each of you to do is PM me with your top 3 choices (not in first second third, but just the top three selections you'd like inthe group) from among the completed submissions, and we'll just leave it at the most voted wins, with a discussion should we have any ties.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 85/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +7 | Stamina 11/11

You aren't kidding about the lack of AC on some of these submissions. My goodness.

I'm going to start looking over the completed ones today, and I should be ready to PM you my choices once you've officially closed things.


Ya, I honestly think that it's unfamiliarity with this level of play that's the culprit (of course, I could be wrong), as some of the worst ones tend to be built like someone would for lower-level games.

It's a learning curve though, I suppose.


Okay, folks, if you could please pm me your three choices and answer the question I'll reply to you with, we'll get a 4th member picked and get trucking.

Who else is excited?


Just waiting on Alika to PM me and we'll be good to go!


Female Human (Varisian) Cleric (Roaming Exorcist) 9 | 66/66 HP | AC 20 T 14 FF 16 | Fort +9 Ref +7 Will +13 | Initiative +2 | Perception +14 | Channel Energy 6/6 | Rebuke Death 8/8

Message away!


Female Human (Varisian) Cleric (Roaming Exorcist) 9 | 66/66 HP | AC 20 T 14 FF 16 | Fort +9 Ref +7 Will +13 | Initiative +2 | Perception +14 | Channel Energy 6/6 | Rebuke Death 8/8

Also, updated to 9th level.

Being a roaming exorcist, I am limited to light armor and no shield, so my AC is gonna be kinda garbage. Leaning heavily into channeling.


Okay, sorry about the delay in replying earlier: I fell asleep watching some youtube videos on the couch and just got up.

I know I asked a particular question of each of you, but fortunately I don't need to know the answer, as there was overlap of the same person in all three of your picks. I should have the initial post up in the recruitment shortly, and I'll get a discussion page up as well as dig through your build Alika, but the thread and review will have to wait until this evening (since I slept on the couch and I tweaked my back) and I think I'll try and lay down until I have to go to work.


Okay, folks, HERE is the discussion thread. I'll get the actual gameplay thread up this evening.


Female Human (Varisian) Cleric (Roaming Exorcist) 9 | 66/66 HP | AC 20 T 14 FF 16 | Fort +9 Ref +7 Will +13 | Initiative +2 | Perception +14 | Channel Energy 6/6 | Rebuke Death 8/8

Note: I will be buying a small number of additional items, primarily expensive material components (diamond and silver dust) and possibly a healing wand.

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