Curse of the Crimson Throne (Inactive)

Game Master StephNyan

Map of Korvosa
Map of the Dead Warrens (Secret Lair)


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Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Wb


Thank you! :)


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

GM SN: How do you feel about the vigilante class and how it would/would not interface with this campaign?


Quorthos wrote:
GM SN: How do you feel about the vigilante class and how it would/would not interface with this campaign?

I've never really taken a good look at it, but at first glance it looks like something that would go well with the campaign. I'll have a more in depth look later, and will share my thoughts on it then.

Do you want to take a dip in the class, or do you plan to retrain some levels? :o


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

I don't want to do a full retrain, I like a more organic character development.


Quorthos wrote:
GM SN: How do you feel about the vigilante class and how it would/would not interface with this campaign?

The class looks good, and I think it would do well in most of this campaign. Though I have to warn you that books 4 and 5 aren't set in Korvosa. I expect the flavor of the class won't work as well in those books as it would in the others.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Sorry guys, for not having posted for over a week. i should have posted that I would have limited access, but I forgot in the hurry to depart.
As of my lack of posts, without going into too many details, I've just made a big decision in my life and not all responses are good and I'm struggling somewhat to cope atm with the reactions. My head wasn't at the paizo forums for a while.

I'll post a gameplay post when I get home and my posting rate will pick up from there.


I've been thinking on the subject of identifying items, and it doesn't really make sense to me if you constantly have to pass certain checks to recognize something you're familiar with. So what about this? If you've seen an item before, you're able to automatically identify the same kind of item next time you see it.

Therefor you'd have recognized the amulet of natural armor +1 and the potion of remove disease automatically. I'd say the casters would even recognize the +1 enhancements on the rapier and armor automatically, because they by now know how strong a +1 enhancement aura should feel. (Though the rapier didn't only have +1 on it, and the casters would realize there'd be more to it than the +1.)


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:

I've been thinking on the subject of identifying items, and it doesn't really make sense to me if you constantly have to pass certain checks to recognize something you're familiar with. So what about this? If you've seen an item before, you're able to automatically identify the same kind of item next time you see it.

Therefor you'd have recognized the amulet of natural armor +1 and the potion of remove disease automatically. I'd say the casters would even recognize the +1 enhancements on the rapier and armor automatically, because they by now know how strong a +1 enhancement aura should feel. (Though the rapier didn't only have +1 on it, and the casters would realize there'd be more to it than the +1.)

This makes sense, and I'll know it to be true...but Baer put a lot of skill points in Spellcraft, dammit, and she's gunna roll some dice once in a while.

* * *

StephNyan wrote:
"Elixir of True Healing" and "Potion of Remove Disease," a +1 Human Bane Rapier, a +1 Mithral Shirt, an Amulet of Natural Armor +1.

Baer wouldn't mind the Amulet, if no one else wants. Any other takers for the other gear?


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Don't really need any of the items. Although potions always come in handy.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I guess the amulet would also come in handy for me, but your AC is lower Baer so go ahead and take it. the bane rapier could come in handy for anyone who could/wishes to use it.


Baer Mytr wrote:
StephNyan wrote:

I've been thinking on the subject of identifying items, and it doesn't really make sense to me if you constantly have to pass certain checks to recognize something you're familiar with. So what about this? If you've seen an item before, you're able to automatically identify the same kind of item next time you see it.

Therefor you'd have recognized the amulet of natural armor +1 and the potion of remove disease automatically. I'd say the casters would even recognize the +1 enhancements on the rapier and armor automatically, because they by now know how strong a +1 enhancement aura should feel. (Though the rapier didn't only have +1 on it, and the casters would realize there'd be more to it than the +1.)

This makes sense, and I'll know it to be true...but Baer put a lot of skill points in Spellcraft, dammit, and she's gunna roll some dice once in a while.

If anything's new, we'll make sure to show it to you! ;)

Anyway, that leaves only the label on the Elixir of True Healing to be confirmed.

Baer Mytr wrote:
StephNyan wrote:
"Elixir of True Healing" and "Potion of Remove Disease," a +1 Human Bane Rapier, a +1 Mithral Shirt, an Amulet of Natural Armor +1.
Baer wouldn't mind the Amulet, if no one else wants. Any other takers for the other gear?

I updated the loot list to show you've claimed the amulet, Baer.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

In case anyone has a fresh lvl 1 to take for their first mission, i'm going to run Master of the Fallen Fortress for gameday 5.

Link

There's 2 spots left.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Just tested my first Swashbuckler/Called Shots build. It was quite enjoyable to play, a real nuisance to the GM. Also got into Performance Combat which was a lot of fun.


Local convocation event this weekend so unlikely to have any waking time to post... Quorthos will flank, summon 1d3 fiendish eagles using his arcanist pool, and so on, saving spells for later.


GM Lamplighter wrote:

Local convocation event this weekend so unlikely to have any waking time to post... Quorthos will flank, summon 1d3 fiendish eagles using his arcanist pool, and so on, saving spells for later.

Thanks for the heads up!


Dear players, I'm not able to make a proper post today. I will be able to resume posting tomorrow.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Oke!


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Not trying to argue the point, GM, and I'm happy to play it with house rules for glitterdust, but there are reasons to believe it's just a one-and-done burst effect.

Rules Thread #1.
Rules Thread #2.


I see both sides are argued in those rules question threads, and the description of the spell doesn't really help. I guess I'll give it some more thought and I'll do some more research, but meanwhile I'll keep it as is during this combat.


I'm fine either way as well, but poor Denario probably should have known before willingly blinding himself.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

(Checks pockets)

Not poor, i got still plenty of gp.

But yes....a heads up about your ruling or a retcon would have been nice.


I ruled it that way for Baer before I ruled it that way for Denario, which Denario was able to see. Hence no retcon.


1 person marked this as a favorite.

I have done some reading and I have compared glitterdust to spells like stinking cloud, of which I'm 100% certain it lingers and continues to be nasty when you get inside its affected area. I have to agree with you guys that glitterdust doesn't work the way I thought it does, and is just a sudden burst of glitter that disappears afterward. The duration serves to show how long a person's outlined by the glitter, and how long he can be blinded if he (continuously) fails his will save versus the blinding effect.

The glitterdust cloud has been removed from the map. I'm not going to retcon anything, because I don't want to create a mess. Instead I'll compensate Denario by returning his prepared shocking grasp, and offering him one of the following temporary 'boons':
* get a +4 luck bonus on a single save during this combat (must be declared before you roll)
* get a +4 luck bonus on a single attack roll during this combat (must be declared before you roll)
* reroll a single attack roll during this combat (may be declared after you roll)

Denario, you don't have to choose which boon you'd like to use before you actually decide to use it. Just keep in mind they're gone after this combat.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Sorry for the late time posting, started my new job this week and it involves me getting up at 6 in the morning. Not used to the times yet.


Mavor Asku wrote:
Sorry for the late time posting, started my new job this week and it involves me getting up at 6 in the morning. Not used to the times yet.

That's okay, I'm glad you at least found some time to post! ;)


Dear players, I am unable to post today and will not have internet access for several days. I will be back in the weekend! :)


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Folks, might be out of commission for a couple of days - feel free to bot me. Quorthos is out of spells and arcane points, but has a shocking grasp (5d6) stored in his armor, so if another fight happens he'll try and provoke an AO to get hit.


Quorthos wrote:
Folks, might be out of commission for a couple of days - feel free to bot me. Quorthos is out of spells and arcane points, but has a shocking grasp (5d6) stored in his armor, so if another fight happens he'll try and provoke an AO to get hit.

Thanks for letting us know! :)


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I will be absent from the 20th till the 3rd of November. Please bot me as needed!


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Will be back on the weekend - sorry, my non-commission-ness lasted longer than I thought!


Quorthos wrote:
Will be back on the weekend - sorry, my non-commission-ness lasted longer than I thought!

It happens!


I haven't had a lot of spare time to make posts during the past couple of days. My apologies for that! I will resume posting tomorrow.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

No problem! Gives me time to try and think about how to deal with this guy if things go south... we are out of resources beyond brute force at this point.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Thanks for letting us know!


It took a bit longer to get back than I expected, but I'm back! :D


Your characters don't know it (yet), though some may figure it out based on my last post: the leukodaemon has spell resistance. If you could add caster level checks to spells that require such checks versus creatures with SR, that'd be great! :)

EDIT: I thought SR doesn't apply to damage dealing spells like Scorching Ray, but it apparently does. I'm not going to retcon Denario and Baer their attacks (again), because I don't want to create an even bigger retcon mess. Let's just say Baer and Denario experienced some kind of resistance as their spells hit, and leave it at that for now.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Some spells don't allow SR, just check to see if a spell does or not. Also sorry about the miss chance, must've forgotten GM. Finally a hit though ^^


I just noticed it's listed with each spell and wonder how I could've missed that all those years! xD

And that's okay, I'm also glad you finally got a hit in! ;)


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Hey folks, I'm likely to be out of touch until Wednesday - band has an out-of-town show Saturday, and then I'm off to Houston, Texas to pick up a moon rock for our museum display. Will try and keep in touch. Trying to get a PFS game in with the Houston folks while I'm there.

Quorthos is pretty much out of everything but daggers and cantrips, although he does have the scroll of admonishing ray in case there is another boss here somewhere. He'll advocate taking them prisoner if at all possible - we're now at the point where we are going to need evidence to clear our names so we're not framed as terrorists and traitors.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Quorthos wrote:
Hey folks, I'm likely to be out of touch until Wednesday - band has an out-of-town show Saturday, and then I'm off to Houston, Texas to pick up a moon rock for our museum display. Will try and keep in touch. Trying to get a PFS game in with the Houston folks while I'm there.

That sounds fun. Pretty much anytime you're going to gather moon rock sounds fun. I've decided that I'm jealous. Have fun on this cool sounding trip. To get freakin' actual *moon* rock.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

They no longer require it to be handcuffed to you for the whole trip... the airlines don't allow that. But yeah... pretty cool.

My contact casually said, "Oh, and if you have time, I could bring you by Mission Control, if you're interested..."

Gonna be a good weekend!


I've been coughing and feeling icky the past couple of days. I'm going to bed early today and will resume posting tomorrow.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Feel better, buddy!


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

In advance, happy holidays everyone.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Hey folks, I have 18 people coming to my house for Christmas, so I'll probably be out for a few days. Whatever solstice-y festival you celebrate, have a merry one!


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Better late than never, Merry Christmas!


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Merry christmas to you all :) Didn't get behind a computer all day during Christmas.


Merry happy jolly late Christmas!


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Happy new year!

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