Curse of the Crimson Throne (Inactive)

Game Master StephNyan

Map of Korvosa
Map of the Dead Warrens (Secret Lair)


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I tried asking Uriah's player if there really wasn't anything his character would like to do during the time Cressida doesn't contact the party for a new mission. As there will be more of these free moments, I figured just sitting around and waiting for the others to finish may be a bit boring. I was hoping we could come up with something fun for Uriah to do.

Uriah's player let me know this kind of free roleplaying doesn't suit him, which can of course happen. For this reason he then decided to withdraw from the game. I was sorry to read this, but can understand his choice.

As for finding a new player: it was already planned to add an additional player at the start of your next mission. So far only Denario was aware of this, because I know both Denario and the new player personally and we happened to talk about it. Depending on several factors, this may or may not have resulted in a permanent or temporary leave for Allyph. Now the new player will replace Uriah instead.

You may or may not encounter the new player a bit earlier than originally planned, depending on some of the choices your characters make in the personal stories they're currently involved in. I'll let you know that multiple things that'll influence Korvosa in the near or far in-game future will be set in motion through your actions.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

+1

Thanks for the update, GM StephNyan. I'm sorry to see Uriah go and this holiday season was twerked our game/timing/rhythm a bit. I think it's been weird.

I look forward to welcoming the new yahoo and seeing what happens next.

-Baer


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Thanks for the heads up. Wasn't expecting that, but to each their own.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Happy new year everybody! Best wishes to you guys!


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

With the new player replacing Uriah instead of Alyph, will you continue with her or find a player to fill that slot as well?


Happy new year, everyone! :)

I wasn't sure at first, but given that I like the character I've decided I'll continue with Allyph.


The city map's been updated, allowing for locations to be added with more ease.

Baer, to get a better idea of the locations you're definitely aware of within Korvosa, could you pick a spot for your house? If a mission ever brings you close to that area, you may just have some extra knowledge about it.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Ooh! Not sure how I missed the above post, but Baer's house is on Baker Street, not far from the Academae and the Avenue of Arms.

Also, what was the status of getting another yahoo for the game? I have a PbP GM who could use a game. The good side is that's he's experienced and fun (and a former PFS VO), the bad side is that he's Canadian...so yeah...

Thought I would ask.


Haha, maybe you missed it because this discussion thread's always very calm xD

I didn't expect Baer to have a house so close to all the nobles in The Heights district. Though Baker street is on the northern edge of The Heights, one street away from having a view on Old Korvosa. (No noble would want to look at that.)

Anyway, Baer's house has been placed ;)

The new player is ready to jump in when the current party's done killing those who want to kill them and the party's loved ones.

Small story spoiler:
The new player created his character at level 3.

If the party would like another player, I think we could add one more. I trust the experienced and fun part to outweigh the Canadian part of the player you suggest, Baer ;)

You're from one of the states, aren't you, Baer? At least you'll have someone from your continent join you. The other person who's going to join is Dutch, like every other player in this game :P


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:

If the party would like another player, I think we could add one more. I trust the experienced and fun part to outweigh the Canadian part of the player you suggest, Baer ;)

You're from one of the states, aren't you, Baer? At least you'll have someone from your continent join you. The other person who's going to join is Dutch, like every other player in this game :P

I am in the states, which is why I'm usually first/last to post so often.

As for the extra player(s), I'd excited about the extra voice. Allyph is fine, but I recognize that she can't push things the way other characters can. And to me, pushing the action and making things happen is essential to keeping the game moving.

I would hear what Den and Mav prefer as well.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

*Achoo*...someone talking about me?

Well Canada's a better time zone than australia, considering the distance. I don't mind, unless the character is a compulsive singer of mounty songs about lumberjacks. :)


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I don't mind bringing the party up to six players, though I'm advocating for not more than 6, it might get confusing/cluttered at times I've seen that before.

Also nice hit there Baer, you think we got him already?


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Uh....I'm a little worried you got Baer too with that hit!!


I prefer to have parties with 4-5 members. 5 players and Allyph for some extra support should also work.

Baer, what's the username of the player you'd like to join? I'll ask him if the Canadian troops want to join our cause! ;)


The person Baer suggested let me know he wants to join! I sent him the details on character creation for this game so he can get started on that. He'll join when the other person also does.


Greetings from Canada! Thanks for the invite -I promise to not play my skald lumberjack. Working on character now. (And thanks for the referral, Pain!)


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Haha, a mere joke Lampfighter ;)


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Last level: Sept 4th

+1 Angry Barrister

+7 hp (now 22/22)

+1 BaB
+1 Ref

+5 Skills:
+1 Perception
+1 Intimidate
+1 Spellcraft
+1 Kn (dungeoneering)
+1 Kn (arcana)

Feat: Power Attack


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Greetings from the Netherlands! I won't sing about lumberjacks so no worries there. I will do some nice chanting now and then though >:)


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Greetings. Fancy a game of cards?


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

A game of cards? :O

When the time is right I will introduce myself in the gameplay thread.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Level up stats for level 3.

+1 level of Rogue (Skulking Slayer/Scout)

BAB +1
HP +8 (1d8 +2Con +1FCB)
+1 Ref

Skills: +1 to Climb, Bluff, Kn (Local), Acrobatics, Appraise, Perception, Kn (Dungeoneering) and Swim.

Class Skills: Evasion
Rogue Talent turns into Surprise Follow-Through

3rd level Feat: Weapon Focus (Greataxe)

Also: Howdy to Tural and Lamplighter, welcome to our game.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Lvl up for 3

+1 of card caster magus.
+7 hp
+1 BaB
+1 Ref

+1 1st lvl spell a/day

Archetype roledealer

role dealer:

Role Dealer (Su)

Beginning at 3rd level, whenever the card caster randomly draws and throws a harrow card matching one axis of his alignment, the card's critical threat range increases to 19–20. If the card caster draws and throws a harrow card matching his alignment exactly, the attack's critical multiplier also increases to x3 and the magus gains a +4 bonus on his confirmation roll.

This ability replaces the magus arcana gained at 3rd level.

+2 lvl 1 spells: Grease & snowball

Skills:
+1 kn. arcana
+1 kn planes
+1 sleight of hand
+1 spellcraft
+1 stealth
+1 UMD
I'll get back on the feat.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Ah I get it now xD Our meeting place will be the ideal place for a game.


Tural, you're up! ;)


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Hey folks, here is Lamplighter's character... I'm sure I'll meet up with you sometime soon!


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Cool :) I like the combination of a Tiefling and an Aasimar joining.


Take a good look at the loot list, and let me know if there's something you'd like to claim. If there's not, the items will be sold.

Loot:
Money:
700gp

Gems, et cetera:
Gold necklace fitted with emeralds = 600gp
Jasper studded amulet = 500gp
Mother-of-pearl horn = 50gp

Sells for 575gp

Weapons & Armor:
Bolts x70 = 1gp for 10
Buckler x6 = 5gp each
Chainmail x5 = 150gp each
+1 Chain shirt = 1250gp (Claimed by Baer)
Light crossbow x6 = 35gp each
Longsword x6 = 15gp each
Masterwork bladed gauntlets x2 = 305gp each
Masterwork hand crossbow = 400gp

Sells for 1673gp 5sp

Other equipable items:
Ring of feather falling = 2200gp

Sells for 1100gp

Remaining items:
Dream spider venom = 150gp
Dust of appearance x2 = 1800gp each
Potion of CMW = 300gp
Potion of invisibility = 400gp
Scroll of blur = 150gp
Spider venom x2 = 150gp each

Sells for 2450gp

Total sell value: 5798gp 5sp
+700gp from coins found

Total value from loot: 6498gp 5sp
Except the +1 Chain Shirt, with a sell price of 1250gp, was claimed by Baer.

Allyph: 1624gp 6sp 1cp
Baer: 374gp 6sp 3cp & +1 Chain Shirt
Denario: 1624gp 6sp 3cp
Mavor: 1624gp 6sp 3cp

P.S. The shiver was excluded. You'll soon find out why.

P.S.2 Baer's old armor wasn't included, despite her throwing it onto the loot pile. That item's hers to sell.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:

Allyph: 1624gp 6sp 1cp

Baer: 374gp 6sp 3cp & +1 Chain Shirt
Denario: 1624gp 6sp 3cp
Mavor: 1624gp 6sp 3cp
Baer Mytr wrote:

817.1 old monies

562.5 latest payout
----------
1389.6
-1000 Pearl of Power 1, if available.
---------
389.6 monies

389.6 gp

374.6 gp
-----------
764.2 gp


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Only things I can see for so far as being handy are the potions of CMW, Inivisiblity and the Ring of feather Falling. What do you guys think of keeping those?


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

I'm totally okay if others want them, but they are not things for Baer.


If you want them, go ahead and claim them.

Allyph doesn't want anything from the loot list. She'd much rather just have the gold.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Most of them are circumstantial, Ring of Feather Falling certainly is, the potion of Invisibility could be worthwhile if we need an infiltration mission, but the potion of CMW seems good, ah well it's probably better to have a wand...

Ah well, sell them all...

665,06 gp + 1624,63 gp = 2289,69 gp left.

What to buy with 2k gold?
Could I upgrade my mwrk Greatxe to a +1 Greataxe?


Yes, you can!

Everyone, feel free to still make your purchases! I fast-forwarded the story so Quorthos can join sooner, else he'll just be sitting around.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

New money total:
3277gp 2sp

Amulet of natural armor +1, that's for sale right?


Yup, it is!


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I'll upgrade my axe then, more damage output seems to be my thing.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Baer Mytr wrote:


389.6 gp
374.6 gp
-----------
764.2 gp

764.2 gp

+37.5 gp - sale of shiver
- 5 gp - 'buying' Quorthos
-------------
796.7 gp new monies.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Bah, I've never been sold for so little!


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Hey folks, I will be in travel status tomorrow (Friday), heading to Texas. Will have access while I'm there, but likely only once a day in the evening (GMT-6 time zone). If for some reason I drop off, feel free to robot me.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Hey guys, will be out of duty for paizo tomorrow, you can guess the reason. Bot me if needed.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Travel complications, will be back this evening.


@Tural:

I completely forgot the target of Enlarge Person has to be "one humanoid creature", and you're not humanoid. You're a native outsider and that means Enlarge Person doesn't work on you, together with several other spells. If you had great plans for your character involving Enlarge Person and/or other spells that require you to be humanoid, I'm still fine with it if you take the following alternate racial trait for aasimars:

Scion of Humanity:
Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Just keep in mind that not being a humanoid can be both a blessing and a curse. Now you can't cast Enlarge Person on yourself, but enemies can't cast Charm Person and similar spells on you either.

Give both the good and bad sides some thought! I'll let you stay large during this combat phase, because I don't want to rush your decision.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I've actually had this discussion with my own table-top group 2 weeks ago. It's quite troublesome when you look at it, my aasimar eventually decided he could live with the inability to grow larger and the party has been buffing the monk ever since.


Yes, but I can image it's quite a neat thing for defensive characters.

It was bothersome for my own aasimar bloodrager, because she's a melee damage dealer and I want her to be able to enlarge herself. Which is why I gave her Scion of Humanity. Somehow I still overlooked Tural's lack of humanity :P


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Actually we also had about the same question about Raise dead concerning the same Aasimar. Basically you need Resurrection to bring him back, that or a wish or Divine Intervention.

Also some classes also make you no longer a humanoid, monk for example, sorcerer with bloodlines as well. Shouldn't there be a Feat on high levels with which to still get beneficial spells despite being outsiders and not the negative ones?


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I will keep Tural as he is :) It is an extra spell I got from my mystery. That said it is a really good one. I only used it on myself to give me the intimidating look, nothing else. In the future I want to use it on the melee party members. Which I am totally not xD

Sorry for the confusion!


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Also don't forget you also get a +4 bonus to Intimidate while you're bigger, so it's not just for the look of being larger.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I did it for that reason actually. But my intimidate isn't the best... Would be better on one of you :)

-Posted with Wayfinder


@Mavor: I think that'd be quite a broken feat, if it gives an outsider all the benefits that come from the huge list of spells that exists while all the bad effects can't affect him. I can't remember a monk archetype or bloodlines that take the humanoid type away. Could you post them, if you remember the names? I do know the orc bloodline adds orc to your subtypes, which it seems makes you a humanoid if you weren't already.

@Tural: Okaydokay! In that case, enjoy Tural's unusual situation as long as this combat lasts :P

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