Curse of the Crimson Throne (Inactive)

Game Master StephNyan

Map of Korvosa
Map of the Dead Warrens (Secret Lair)


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Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

I think Baer is just buying arrows at this time.

Baer cash:

0 leftover from starting
+423.1 gp first distribution
-5 gp Orphanage
+342.5 gp 2nd distrubiton
+250 Queen brooch
-187.5 Wand of Infernal Healing
-5 gp Orphanage again
------------------
818.1 gp
-1 gp 20 arrows
--------
817.1 to spend


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Leftover cash:
90 gp, 6cp
+
322,gp and 5sp

New total:
412gp, 5 sp, 6 cp


For those who are curious about the progression: you're currently entering part 5, and there are 7 parts to this book.

At the end of part 5 you'll gain another level! :)


I'll be on camp Wednesday - Friday, and the internet connection is rumored to be awful where I'm staying. I'm taking my laptop with me, but I can't guarantee I'll be able to make posts while there.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

This is only a personal belief and to each their own but, I hate the spell Infernal Healing. I hate it with a burning passion only reserved for hypocritical politicians and lawyers...


Uriah Lewis wrote:
This is only a personal belief and to each their own but, I hate the spell Infernal Healing. I hate it with a burning passion only reserved for hypocritical politicians and lawyers...

I love it out of combat. In combat it's a bit slow.

Why the deep hatred though?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Buggah....you rolled high.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I hate the spell because it is supposed to be a thematic spell for Chelaxian diabolists who follow a certain school of magic. And instead it has become a bastardized version of healing for anyone wanting to ignore the obvious RP drawbacks.


Well expect to see it regularly when healing's required in this game: the party's got a wand of Infernal Healing, and it's the only healing spell player characters have used so far.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

That's fine I guess, as long as everyone is cool with rocking an evil alignment. It is a spell with the Evil descriptor.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Well, as far as i know it only makes the treated radiate evil briefly. It doesn't shift your alignment if it's used on you.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Denario Vasquez wrote:
Well, as far as i know it only makes the treated radiate evil briefly. It doesn't shift your alignment if it's used on you.

Ayep.

Also, we'd be happy to buy a wand of CLW if we have someone who can use it. At the time, we had no one who could.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Couldn't a witch, despite being an arcane caster, use it?
They have the cure wounds on the spellist.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Denario Vasquez wrote:

Couldn't a witch, despite being an arcane caster, use it?

They have the cure wounds on the spellist.

Oh definitely. Witches can also use the Infernal too, if it didn't offend them. It's a roleplaying choice that I respect.

We'll get a wand of CLW if Uriah wants to use it...and find another way to rouse Uriah from being comatose.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8
Mavor wrote:
Damn hasty decision will almost cost all our lives or at least will let us end up bloodied and bruised.

Like i said earlier, not the way i imagined the way it'd go.

Naturally, i'll in the future describe the entire thing in detail, so things don't go like this. Which seemingly according to the GM's comment....could've worked.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Denario Vasquez wrote:


Naturally, i'll in the future describe the entire thing in detail, so things don't go like this. Which seemingly according to the GM's comment....could've worked.

Point #1: I am totally fine with Denario's decision and the outcome. I will RP along, even unto TPK, to support decisions/mistakes/interesting actions when they come up. Hopefully, we'll live through this and use it as a learning experience/touchpoint for other RP. Baer might (in fact, definitely will be) teasing you about it, Denario, but it's all good. (StephNyan will back me up on this point.)

Sometimes the most interesting stuff and stories comes from things like this.

Point #2: Can we have little golf clap for Mavor's killing spree? I think it's officially a spree...a killing spree. A mad half-orc on the docks killing foes left and right.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Teasing Denario? Well that should be interesting....

Clapping


I don't blame Denario at all for trying to daze the enforcer. Yes, the fight could've been avoided by describing the action differently. But it's a learning experience, for both you and me. You now know to take better care with certain actions, else you provoke an entire mob. I now have a better grasp of what this party is capable of, as I considered the previous mission with Verik to be way too easy for you.

The current fight seemed like a bit too much to handle, but yesterday I started to think the party'll actually make it. When this fight started I expected a TPK, which is why I (as a one-time only thing) changed the lethal damage to nonlethal during this fight. So in case you wondered: I ignore the -4 penalty to deal nonlethal damage, because I still want the fight to stay close to it's normal course.

Denario by the way already knows this, but I love invasions and other massive fights. So I quite like this fight, especially because Mavor's been destroying those enforcers! It's so awesome to see that happen! :)

Even if one more character goes down, I think the party should now be able to make it. I've seen parties survive worse fights than what's left of this!


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Next level I'll be twice as deadly, then my Cleave and Surprise Follow Through will kick in.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Denario Vasquez wrote:
I'm assuming i had my mace still in hand?

Oh no. When you go unconscious, you drop what you have in hand.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Then i have nothing that doesn't provoke AoO...


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Drawing a weapon does not provoke, if you have another. Nor does playing dead.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

I debated long and hard whether to heal Uriah or keep fighting. I think it was the right choice to get him back up.

But, at the time, I dithered about wasting a round of fighting to help him. Strange, no?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Nah......your character's personality. ;)


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Mavor, it's just the roll of the dice. ;)


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I know that, but Mavor is questioning your eagerness for battle. Simply because he sees you mess up every time.

It's just his nature.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Well, background wise Denario didn't want to stay stuck at the bottom of the social foodchain. But it seems the dice aren't on the same pace as his intentions are.

That, plus the GM saves vs my spells 90% of the time.


I swear it's not me. There's an imp on my shoulder, influencing the rolls.


In one of the other games Mavor and I are both in, he posted that he won't be available in the weekend.

To keep the game moving, I'd like to remind you there's a second table available for knivesies. Perhaps Baer wants to take another shot?


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:
To keep the game moving, I'd like to remind you there's a second table available for knivesies. Perhaps Baer wants to take another shot?

Baer will this weekend. I'm too emotionally scarred from her last loss, wherein the dice of doom would allow no victory.

I'm sure it will be better next time.


I hope it will be! :)


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Wouldn't Bull Rushing someone into a wall do something more than just nothing? Pin him to the wall or make him lose his breath for a few turns?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

If it would he'd have said something when i tried so too....


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

So effectively, the guy could Bull Rush me and win instantly, but I can't... Well that's crooks and villains for you I guess... Abusing the world's rules and all.


"You cannot bull rush a creature into a square that is occupied by a solid object or obstacle." - Described under Bull Rush

Both you and your opponent were randomly placed. Same as with Denario and his former opponent.

If the thug were to bull rush Mavor, he wouldn't instantly win either: you and the thug are tied together. If he bull rushes you off, there'd be a chance you'd automatically pull him with you. 'Cause your entire weight would be pulling at his arm.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

312gp 9sp 6 about = 313 gp

313 gp/5 yahoos = 62.5 gp each + 50 platinums each=

562.5 gp payout each

* * *

Baer Mytr wrote:
817.1 to spend

817.1 old monies

562.5 latest payout
----------
1389.6
-1000 Pearl of Power 1, if available.
---------
389.6 new monies


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

102gp, 5 sp, 6 cp left
+562,5 gp

665gp, 0 sp, 6 cp new money available


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

1652,57 gp
+562,5 gp =

2215,07 gp


There seems to have been a small misunderstanding.

The total amount of money you gained from selling loot, and adding the gp the enforcers had to it, was 1324gp 8sp. This means everyone's share is 312gp 9sp 6cp.

Add the 50pp from the mission, and everyone gets 812gp 9sp 6cp.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

665gp, 0 sp, 6 cp left
+250 gp, 9sp, 6 cp
----------------------
916gp, 0sp, 2cp

That should do it.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Oops!

Well, I *suppose* this might have been my fault. :)

Edited and Updated:
817.1 old monies
813.9 latest payout
----------
1631 gp
-1000 Pearl of Power 1, if available.
---------
631 new total


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Then;
1652,57
812,96 +
--------- =
2465,53 gp


Three announcements with regards to items in this game:

1) Every item from any paizo source is available, as long as you have the funds.

2) 3rd party items may be available, depending on the item. Ask first though: that way I can check if the item you want isn't OP.

3) You may upgrade magic items to their next version by paying the difference in costs. Example: upgrade your cloak of resistance +1 to a cloak of resistance +2 by paying 3000gp. (However, you can't upgrade a standard item to a masterwork version of that item.)


Some info about your rooms in the Three Rings Tavern, to sketch an image of your home base.

The ladies share a room on the 1st floor, and the men share the room next to it. Though there's a door connecting the rooms. Originally these 2 rooms were meant for a mommy and daddy in 1 room, and kids in the other. Cressida had it arranged this way so you can discuss party things in private.

Your rooms have not only beds and a few closets, but each room also has a small couch on which two people can sit. Your windows look out over a street.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

+1 to the last two posts.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I'm thinking Mavor is going to save up a bit for mithril armour, and a +1 greataxe. Though I'll buy the +1 Cloak and chip in for wands as well.

GM, is it alright to upgrade a mwrk item to a +1 item by paying the difference?


Baer Mytr wrote:
+1 to the last two posts.

I want to create a map for the Three Rings Tavern in the near future, to give you a much better idea of the place than that small description.

Though the first thing I'll create is a different city map. By using Google Docs it should be easier to manage it. That way you'll have a better understanding of your current position in the city, and the locations of places you've visited.

Mavor Asku wrote:
I'm thinking Mavor is going to save up a bit for mithril armour, and a +1 greataxe. Though I'll buy the +1 Cloak and chip in for wands as well.

Okaydokay!

Mavor Asku wrote:
GM, is it alright to upgrade a mwrk item to a +1 item by paying the difference?

Yes, it is. My take on enhancements is that you're bringing your masterwork item to an enhancer, who uses magic to upgrade it. (And non-masterwork items are apparently too shabby to be enhanced.)


It takes about a week for Cressida to contact you again. During that week you're free to do whatever you want. Pathfinder's a roleplaying game, and my plan is to let you do just that: roleplay. That is, until you get bored of it. Then I'll fast forward to the next part of the main story.

So if there's anything your character would like to do, explore, pursue, whatever you want to call it... go ahead. Go do it, and I'll add some content to the game to support it. You're free to go solo, do something together, visit your granny, or go looking for a side adventure... whatever you want!


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Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:
So if there's anything your character would like to do, explore, pursue, whatever you want to call it... go ahead. Go do it, and I'll add some content to the game to support it. You're free to go solo, do something together, visit your granny, or go looking for a side adventure... whatever you want!

This is a good thing to know. I thought a bit about what Baer would be doing: and she has no idea what her goals are. She's 20-ish, has minimal skills as a fighter and arcanist, has anger issues, and probably doesn't know what she wants to do.

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