
Mavor Asku |

Final ability of a monk makes you a native outsider for all intents and purposes, except when using a resurrection spell.
At 20th level, a monk becomes a magical creature. He is forevermore treated as an outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type.
You're right about most sorcerer bloodlines though, I knew about gaining an additional subtype through them, but it doesn't take away humanoid. There is an exception though, Rakshasa Bloodline does the same as the monk's level 20th ability.

Mavor Asku |

Sorry guys, I'll be unable to check much if any during this weekend, having guests over and a death in the family, will be back on sunday evening.
Bot me if needed.

StephNyan |

It's funny, in the PFS i'm running, the group's met Beltias to get to a warehouse, but in Absalom instead of Korvosa.
This mission is actually a so-called 'set piece' from outside the Crimson Throne AP, and originally takes places in Riddleport.
I inserted it here for the whole 'Devargo wants revenge' subplot, because it seemed silly to just let Devargo accept what you did. And since the AP mentioned adding random encounters every now and then, like the otyugh or imps you fought earlier, I figured this would make for a good alternative to those encounters. (Not saying you'll never see an otyugh again!)
It also lets you visit the Thief Camp area, which the AP doesn't seem to care much about.

Tural Ardas |

Sorry guys, I'll be unable to check much if any during this weekend, having guests over and a death in the family, will be back on sunday evening.
Bot me if needed.
Sorry to hear. Take your time!

Baer Mytr |

The moment Tural shrink back to his normal size he begins to cast Hex vulnerability and refreshes the battle wards on the ones who lost them during the battle. The moment he does so he grows bigger and more muscled again which fades within a few minutes.
Majenko, Denario, Mavor, Quorthos and Allyph have their battle wards refreshed.
I'm missing something. Can you explain how this works?
I read the main ability of the Hex Vulnerability differently (target is one creature)...and even if it was different, the duration (1/round lvl) would only allow two renews of hexes. (Lvl 3 caster...so only 2 rounds to renew hexes).
I haven't played many (any) battle shamans yet, in fact, the entire ACG hybrids are new to me and want to make sure I understand them.

Baer Mytr |

764.2 gp
+37.5 gp - sale of shiver
- 5 gp - 'buying' Quorthos
-------------
796.7 gp new monies.
796.7 gp
-10 tithe to the Sarenraens-------
786.7 gp

Tural Ardas |

I had a discussion with the GM about this earlier also. I made some mistakes on the spells. My spells have been fixed for now :)
I had 1 Hex vulnerability prepared and used that. After that I got two more uses from pearls of power. The last was retrospective because I messed up spontaneous and prepared spells. I used 4 Hex vulnerability spells, this is where I also messed up, and I removed a second level spell to not retcon. So you have it completely at the right end =_=
To explain what I did with the casting: I cast hex vulnerability on one person after which I cast the battle ward. This I repeated for each person.

StephNyan |

I'm familiar with several of the APG classes, but the shaman's still pretty new to me as well. Good thing we discovered this early!
Baer still had 3 charges, and Tural one. If you used Hex Vulnerability 4 times, that's just enough to give new battle wards went to Allyph, Denario, Mavor and Quorthos.
Majenko didn't have have a battle ward to start with, meaning you could still give him one now. For now, I'll just assume you did that.

Tural Ardas |

I gave Majenko one also :) In total 5 battle wards whixh needed 4 spells.
-Posted with Wayfinder

Quorthos |

Back from a grueling trip to Texas... spent three days in an airport with two young kids. Should be able to post regularly now.
Condolences, Mavor. Take care.

StephNyan |

Some additional info for Quorthos and Tural, about loot in this game:
All the loot goes on the loot list after you've obtained it. No one has to carry it, it's just there. You may claim items from the loot list whenever you want, except when you're in combat. Once you claim an item, you carry it and it can't just throw it back on the loot list. (Its existence will still be noted on the loot list, but I'll put your name behind it.)
When loot's sold everyone gets an equal share. If you claim an item, then the sale value of that item's deduced from your share of gp. That way, if you'd decide to sell to item after all, you'd end up with the same amount of gp as someone who didn't claim a single item.

Tural Ardas |

Not sure on the needing to see me part :S It's also not specified. The way I see it is that it is some sort of aura so sight might be needed in that case. On the other hand it might be just something that works without.

Tural Ardas |

I would still be able to 5 foot step back. But only if I may retcon!

Baer Mytr |

Oh, this *player* knows of the withdraw action even if Baer refuses to withdraw from a piddlespotting human.
No doubt she will still drowning in her own blood soon enough to regret that oversight, but such is life.
But it's hard to 5' step back (say after a full round attack) with Tural in her asscrack.

Tural Ardas |

Consider me moved away from your asscrack ^^ Don't have access to the map right now. Could one of you move me north one square?
-Posted with Wayfinder

StephNyan |

I'll make a proper post tomorrow, as there's currently something else I must attend to. Though I'll quickly reply to some questions.
@Quorthos:
Her name's Juliet, I weaved it into my previous post. The ring should work for you. Allyph does, by the way, not want it.
@Denario:
If no one claims it, the loot list hereby holds onto the ring.

Tural Ardas |

Indeed can't use it. Read the comment only so I thought I should be able to :( Pearls of power it is for me then!
My post was meant that I took the ring from you Denario, since you had it before me.

StephNyan |

Total sell value from loot, including money found: 6138gp
Everyone's share, if split equally: 1023gp
Allyph's claimed item: +1 Rapier (1160gp sell value)
She'll add 37gp to the loot to even out her share.
Quorthos's claimed items: Masterwork Dagger x2 (151gp sell value each), +1 Dagger (1151gp sell value)
Your total claim has a sell value of 1453gp, which is 430gp more than the others get. Can you make up for that difference by adding that coin to the loot money? (You may borrow the money from Allyph, she's got a few thousand gp she's not planning on using yet. Just return it when you can.)

Tural Ardas |

116gp + 1023gp = 1139gp

StephNyan |

Erm, the perception was on the ground, wasn't it? Either that or the roofs, where i'm not by choice. Since i need to pas the check, next round it seems then.
[dice=Perception for shortcut]1d20+2
Bah..
Perception checks are mentioned nowhere in your options.
"Characters who start on the ground have the same options as fallen characters."
The options for fallen characters:
"A fallen character has two choices—he can either make a DC 15 Climb check on his turn to return to the tile from which he fell, or he can wind his way through alleys and over fences and through mobs to continue the chase by making a DC 15 Strength or Dexterity check (his choice) to move one tile—a fallen character cannot choose to attempt to move two or three cards until he climbs back up into the Shingles."

Mavor Asku |

Just to give you a heads up, I'll be out for the Easter holidays, starting tomorrow morning, sadly that's about 4 days.
I'll be AFAK (Away from Any Keyboard), during the whole time there. Bot me if needed.