Curse of the Crimson Throne (Inactive)

Game Master StephNyan

Map of Korvosa
Map of the Dead Warrens (Secret Lair)


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Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Tural, how many heal spells do you have left?


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Happy new year!

And 2-4 counting pearls.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

I was thinking of using an arcane point to recall vanish, and if Baer does go KO, i cloak and evacuate her, getting you the chance to heal her.


Happy new year! :)


Denario Vasquez wrote:

I was thinking of using an arcane point to recall vanish, and if Baer does go KO, i cloak and evacuate her, getting you the chance to heal her.

If you want vanish/invisibility you can also ask Allyph to cast it on you. She isn't able to deal a lot of damage anyway, while you could use your arcane points to recall more powerful spells than vanish.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I agree, let Mavor hold her off and either hit her with your most powerful spell or get the crap out while you can while I hold her off.
I'd throw my axe at her if I'd ever hit again.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

I have been out of resources since before the fight with the daemon in the jar... now's the time to use everything you've got.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Enlarge Person on Mavor would help, as would probably Magic Missile or Snowball on her, depending on if she has Spell resistance or not.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Snowball wouldn't stagger her anymore, but i can spell recall 1 more lvl 1 spell.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Enlarge Person on Mavor would be very handy then. Only then we have to pray to the Dice Gods and the deities of the RNG.


2 people marked this as a favorite.

Well done, you've defeated the final boss of book 2! :D

We're going to move toward the conclusion of this book. As we do this, please take a look at the loot list and decide if there's anything you'd like to have. I will assume you want to keep the items that state you've claimed them unless you announce that you don't want to.

Also, it's time to level up! ;)


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Woohoo!!!!


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Mavor level 7: +1 to Rogue (Skulking Slayer Scout)
+1 BAB, +1 to all Saves
+7 hp
Gain Shifty ability: Shifty (Ex)

At 6th level, a skulking slayer gains a bonus on Bluff checks to feint equal to half her level.

This ability replaces trap sense +2.

Rogue Talent: I have to pick this one just for roleplay purposes: Pierce the Darkness.
Gain Blindsense 5 feet when either blinded or experiencing magical darkness.

Feat: Combat Expertise, setting up for my Feat Chain.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Tural level 7: +1 to Shaman
+1 BAB
+7 hp

Level 1 spell slot gain:
- Cure light wounds

Level 4 spell 2 slot gain:
- CCW
- Spiked wall

Spells from spirit and shaman:
- Wall of fire
- Restoration

Feat: Extra Hex (Flight)

Skills:
+1 Diplomacy
+3 Perception


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Wasn't able to get Baer updated last night. Will try for the tonight. Apologies for the delay.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Ditto - will level this evening. Well done everyone! Now, to plug some holes in my endurance... :/


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Quorthos is interested in the cloak of resistance +2, and the spellbook. It's probably worthwhile to keep the potions and the wand of cat's grace as well.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

+1 magus
HP +8

+1 BaB
2 lvl 3 spells known.
Fireball, Haste

Medium armor proficiency, without arcane penalty chance.

Knowledge pool. (Spend arcane points to prepare spells i don't know)

Feat TBD

Skills:
Acrobatics +1
Kn. Arcana +1
Kn. Planes +1
Sleight of Hand +1
Spellcraft +1
Stealth +1


Some more loot has been added to the loot list, based on the post I just made. I kind of assume you'll at least keep the wand of CSW and wand of remove disease for the party?


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Regarding Mavor's blindness we still need to cure it. Otherwise me taking that specific Rogue Talent is very worthwhile. First need to sleep though before I get that talent.

At level 9 I'll take Improved Feint and Greater Feint, should be fun in combination with the scout archetype.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Last level: May 21, 2016. May!! Wow. Has it been that long?

+1 Angry Barrister

+7 hp (now 50/50)

+spells, feat

+5 Skills:
----------
+1 Perception
+1 Intimidate
+1 Spellcraft
+1 Kn (local)
+1 Kn (arcana)


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I think we are keeping the wands. Not sure how you heal blindness actually? Restoration doesn't do the job I think?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

We'd need a lvl 5 cleric to cast remove blindness.

Or a scroll, so Tural can cast it.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

remove curse would also do the job.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

+1 Arcanist
+6 hp (total 51)
+ spells known/per day, can now use summon monster III as SLA

skills (6)
+1 to each of Knowledge (religion), Knowledge (plpanes), Stealth, Acrobatics, Perception, Spellcraft


As a shaman Tural can prepare remove blindness the next in-game morning.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Forgot to list my feat: Summon Good Monster. Lantern archons and foo dogs, oh my!


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Baer Mytr wrote:
+7 hp (now 50/50)

Edit: +7 hp (now 57/57)


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

I'd also want to replace my manacles, with the set we found, if that's ok.


Quorthos wrote:
I'd also want to replace my manacles, with the set we found, if that's ok.

Those are regular manacles you're switching for regular manacles. Or did you know this and is it for flavor somehow? :O


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

I knew that, it's just that I left "my" pair on a Grey Maiden down on the first floor... so I don't have any right now.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

I'd like to train my rapid shot feat to something else.

Can we have time for this? If so, can i retrospectively do this while still lvl 6?


Quorthos wrote:
I knew that, it's just that I left "my" pair on a Grey Maiden down on the first floor... so I don't have any right now.

Ah yes. Well sure you can.

Denario Vasquez wrote:

I'd like to train my rapid shot feat to something else.

Can we have time for this? If so, can i retrospectively do this while still lvl 6?

You have the time, but you're level 7 now.


Here's a list of all the items currently reserved for the entire party's usage, and who carries what. I'd like for you to decide on who carries the newly added items.

Potion of Bull's Strength x4
Potion of CMW x8
Potion of Invisibility x3
Potion of Remove Disease x3
Potion of Remove Disease (Held by Tural)
Wand of Cat’s Grace [11 charges]
Wand of CMW [21 charges] (Held by Tural)
Wand of CSW [37 charges]
Wand of Infernal Healing [20 charges] (Held by Baer)
Wand of Lesser Restoration [42 charges] (Held by Tural)
Wand of Remove Disease [7 charges] (Held by Tural)
Wand of Remove Disease [2 charges]


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Can we put aside 450 gp each for 3 wands of CLW, peeps?

Last Looting was May 28th. Here's an initial draft of what I'll be buying, I think.

Baer Mytr wrote:

..610.9 gp to spend

.1283.4 gp more
----------------
.1894.3 to spend.

...1894.3 to spend

+.13346.2 loot disbursement
+..1000.0 sell extra amulet of NA
-....10.0 food/living expenses
------------------------------
..16250.5 to spend

..16250.5 to spend
-..4000.0 belt of str +2
-..4000.0 headband int +2
-..2000.0 PoP 1*2
-..3000.0 upgrade cloak to +2
-...450.0 share of wands of CLW
------------------------------
2800.5 to spend


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Mavor would like a potion or two of Bulls Strength


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I would like some of the CMW potions, say like 4 or something? I also assume that I'll be holding the two new wands, CSW and remove disease.

I am buying a ring of sustenance, cloak of resistance +2 and eyes of the eagle. And I've put aside the money for the wands.


Who will carry the remaining potions and wand?

Potion of Bull's Strength x2
Potion of Bull's Strength x2 (Held by Mavor)
Potion of CMW x4
Potion of CMW x4 (Held by Tural)
Potion of Invisibility x3
Potion of Remove Disease x3

Potion of Remove Disease (Held by Tural)
Wand of Cat’s Grace [11 charges]
Wand of CMW [21 charges] (Held by Tural)
Wand of CSW [37 charges] (Held by Tural)
Wand of Infernal Healing [20 charges] (Held by Baer)
Wand of Lesser Restoration [42 charges] (Held by Tural)
Wand of Remove Disease [7 charges] (Held by Tural)
Wand of Remove Disease [2 charges] (Held by Tural)


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

GM SN: Baer's Init to +3.
Baer thinks we should sell the wand of cat's grace. She will claim 2 potions of CMW.

Updated:

...1894.3 to spend
+.13346.2 loot disbursement
+..1000.0 sell extra amulet of NA
-....10.0 food/living expenses
------------------------------
..16250.5 to spend

..16250.5 to spend
-.10000.0 belt of str/dex +2
-..4000.0 headband int +2
-..1000.0 PoP 1
-...450.0 share of wands of CLW
------------------------------
800.5 to spend


One for keeping the wand of cat's grace and one for selling it. Anyone else has an opinion?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

I think we aught to keep the pots of invisibility.

Given Mavor, he could pull an awesome opener on a fight with them.
While i and Allyph are the ones most benefiting from cat's grace, i don't feel it's a necessity to keep it.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Denario Vasquez wrote:
While i and Allyph are the ones most benefiting from cat's grace, i don't feel it's a necessity to keep it.

Yar. Keep it if you need it, but think it's better to sell it and use the funds to buy a nice dex belt, especially if you're a ranged guy.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

^
Pretty much.

Hey Baer, are you playing that Blood under Absalom special too?
If so, how's the brawl working out for you.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

previous money: 1908 gp
Loot Share: 11346
Total: 13254 gp

-450 Wand share
-4000 Headband of Vast Intelligence +2

New Total: 8804gp

That's it for now I guess. Can I upgrade my armour to a +1 armour by paying the difference in cost? O wait, perhaps a +1 mithril agile breastplate. Is that available?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Previous money: 7693,4 gp
Reward money: 8346,25 gp
New money: 16039,65

Buying a belt of dex +2 (4000 gp)
1 deck of cards exhausted. 1 left to last me for a while.

Likewise, can i buy a +1 mithral breastplate?
Costs me 5200gp.


@Quorthos: The others don't seem to want to hold onto the wand of cat's grace for party usage. Do you want to claim the wand of cat's grace for yourself? You owe the other 5 members of the party 165 gp each if you do, meaning you'll lose 825 gp. Else we'll just sell it and split the money, in which case everyone gets 165 gp.

@Denario: I chose to interpret your post as "I will hold onto the potions for the party." You're hereby carrying them.

@Mavor: Guess you'll be holding onto the other potions of bull's strength as well.

@Tural: There's still a bunch of party items left that no one wants to carry so I hereby promote you to walking apothecary, 'cause that seems to be your thing.

Items owned by the whole party:
Potion of Bull's Strength x4 (Held by Mavor)
Potion of CMW x2 (Held by Baer)
Potion of CMW x6 (Held by Tural)
Potion of Invisibility x3 (Held by Denario)
Potion of Remove Disease x3 (Held by Tural)
Wand of Cat’s Grace [11 charges] (Being processed)
Wand of CMW [21 charges] (Held by Tural)
Wand of CSW [37 charges] (Held by Tural)
Wand of Infernal Healing [20 charges] (Held by Baer)
Wand of Lesser Restoration [42 charges] (Held by Tural)
Wand of Remove Disease [7 charges] (Held by Tural)
Wand of Remove Disease [2 charges] (Held by Tural)


Mavor Asku wrote:
Can I upgrade my armour to a +1 armour by paying the difference in cost?

You can! You can later also upgrade it to +2 or whatever by paying the difference again. It's however not possible to upgrade normal steel to mithral, or non-masterwork items to masterwork items.

Mavor Asku wrote:
O wait, perhaps a +1 mithril agile breastplate. Is that available?

That is available.

Denario Vasquez wrote:

Likewise, can i buy a +1 mithral breastplate?

Costs me 5200gp.

You can!


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

In addition to the items above, Baer suggests everyone put aside 450 gp so we can buy 3 wands of CLW.

Yes, we will need them, tree-healer or not.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I guess the movement speed is more important for me, else a heartseeker enchantment on my greataxe would also be very handy.

+1 Mithral agile breastplate will cost me 5400gp
3404 gp left


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I've put the money aside for the wands. And yes, we will most likely need them. It's a waste to use the higher tier ones after battles.

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