
Talsazzar |

Talsazzar will hang back and lets the team work.

Agotaras Springsmith |

Agotaras gets up in the room as quickly as he can, shield in front of him.
Come on nasty rodents the exterminators are here."
He moves between as many of the rodents and spiders and the ladder as he can.
"Come up, they can bite at me while you climb."

Fhern |

Fhern will climb up the ladder on his turn. "Why does it always come to this? If negotiations won't work, then it's time to try plan B. Again."
Produce Flame: 1d20 + 5 ⇒ (1) + 5 = 6
FireDmg: 1d8 ⇒ 4
So much for plan B. :P

Agotaras Springsmith |

"Blasted arachnids!"
He pokes at the creature with his sword.
Longsword: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
"Get up here folks. There are all nibbling at me so you should be free to climb up."

DoubleGold |

Fang will walk up the ladder and swing hit: 5 + 1d20 ⇒ 5 + (1) = 6 but misses horribly
cherry will walk the ladder and burning hands the rats dmg: 3d6 ⇒ (1, 5, 4) = 10 dex: 3 + 1d20 ⇒ 3 + (7) = 10 dex: 3 + 1d20 ⇒ 3 + (2) = 5 and they are vulnerable to fire, so 20 dmg.
They will go after Rag hit: 5 + 1d20 ⇒ 5 + (10) = 15 hit: 5 + 1d20 ⇒ 5 + (7) = 12
but only one manages to bite him for dmg: 2d6 + 2 ⇒ (4, 2) + 2 = 8 as the other one tries to nibble at his armor.
All heroes and Orsik are up

Agotaras Springsmith |

Agotaras could have stepped on the spider and killed it, but he decides to chop it in half with his sword.
He dosn't want spider guts on his boots.

Talsazzar |

Talsazzar pokes his head up into the attic, and flings a bolt of fire at the rats.
Fire Bolt attack: 1d20 + 5 ⇒ (11) + 5 = 16
Fire Damage: 1d10 ⇒ 1
Wow. I'm like the least effective blaster in the world.

Fhern |

ProduceFlame: 1d20 + 5 ⇒ (12) + 5 = 17
Fire Damage: 1d8 ⇒ 2
Not much better here :)

DoubleGold |

Talasazzar and Fhern burn at the feet, but being vulnerable to fire, it still hurts them a lot. 6 point of dmg dealt
dex: 2 + 1d20 ⇒ 2 + (7) = 9 and one gets burnt by Orsics sacred flame. only it is radiant and not fire damage, but you managed to bloody one
Ago, Fang, Cherry, Rag are up

Agotaras Springsmith |

Agrotaras tries to shift to the side of the rats and swings his sword again.
"Time to die you disease carriers."
Longsword: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

*Fang Deathstealer |

Fang will swing his axe twice at the massive rats.
Attack Roll: 1d20 + 5 ⇒ (20) + 5 = 25
Damage Roll: 1d8 + 3 ⇒ (8) + 3 = 11
Action Surge Attack Roll: 1d20 + 5 ⇒ (3) + 5 = 8
Damage ROll: 1d8 + 3 ⇒ (6) + 3 = 9

DoubleGold |

Agotaras puts on a good hit on the rat, Fang swings twice but only hits once, but it is a crit for 14 damage as he finds a soft spot on the rat. 45 and 20 dmg on the rat
having seen Cherry in a while, botting
He will use his last burning hands to scorch the rats extra point added as the wood catches fire for a second making fire lastdmg: 3d6 + 1 ⇒ (4, 3, 2) + 1 = 10
dex: 2 + 1d20 ⇒ 2 + (15) = 17 so they take full and not double, since halved and the double for vulnerability
dex: 2 + 1d20 ⇒ 2 + (20) = 22
one dead rat and one with 29 dmg
It will try to bite agotaras bit: 5 + 1d20 ⇒ 5 + (8) = 13
Round 3 all heroes are up. It will likely be the only combat of the in game day, unless you start trouble in the town or try to free the prisoners which you will be told about shortly after this combat,

Agotaras Springsmith |

"Ok ya beasties, your friends are gone your turn."
Longsword: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
"Ack, slipped in some spider blood or something."

Cherry Poppins |

Sorry folks the site has been down for me for the last 3 days. Thanks for botting GM..
Cherry will heal Rag as a bonus action and then fling an eldritch blast at the remaining rat..
Heals: 1d4 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Force Dam: 1d10 + 3 ⇒ (7) + 3 = 10
Also Fang don't forget to roll double damage dice on crits. You had a 20 above and didn't do extra damage.

Fhern |

ProduceFlame: 1d20 + 5 ⇒ (2) + 5 = 7
Nope.

Talsazzar |

Fire Bolt Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Fire Bolt Damage: 1d10 ⇒ 6

Talsazzar |

Talsazzar will go to report, and leave the manual labor to those with 'mighty thews'.

Fhern |

I'll take the time to cast "Detect Poison and Disease" as a ritual before helping to clear out the bodies.
Assuming everything is clean, I'll give them a proper burial out back. If they're not clean, I'll burn them until they are.

Agotaras Springsmith |

Agotaras stomps down the stairs as soon as the 'battle' is over.
"Aye, the wee beasties be dead from our righteous might. Someone should clean up the mess." .
mumbling to himself afterword.'
"Got it on my shoe too. Owes me a drink."

DoubleGold |

After taking the rats down to the trash and picking up the dead spider with a paper tow the inn keeper thanks you. He pull out a bag with gold and and items in it "This is for you." as he smiles
226 gold per person, 2 elixirs of health, 1 potion of healing per person, a gray bag of tricks, a hat of disguise, a ring of mind shielding
As you step outside you see everyone celebrating. And the burgonmaster speaks on a com-podium with a microphone, "ladies and gentlemen, welcome to our annual festival we have free cider, free arts and crafts, games-you have to pay for those of course and of course our circus which is free. Have fun, but mock our festival and you will end up like these people," as he points to the 6 criminals in stocks.
Game available: (magical buffs before or during the game are allowed) archery contest vs 5 guards, 7 shots each, Horseback archery contest vs 5 guards (fail the animal handling dc 10 and shoot at disadvantage, 7 shots each), ring toss(dexterity check of 20), zombie 3K run (30 guards detressed as zombies try to pull your flags off, you get 2 flags, make 30 acrobatics or athletics checks vs the dexterity of 30 zombie checks and zombies have dex of -2, you also +2 bonus for every 5 speed above 30), virtual reality combat (only 3 players at one time, fight 5 ghouls, then 4 skeletons, then 3 wights, then 2 rat swarms then 1 vampire spawn, with only 1 minute between each fight. What do you win? Gold 100 per game, and you only pay 10 gold a game, though you can only win each contest once. Win all 5 out of the 5 and get the sunsword, though this does not have to accomplished by a single player, but among-st the seven of you. In curse of Strahd, the sunsword can appear in many different locations, it is weird and is normally determined by a Tarot deck of cards. However, in play by post, I'm not tracking that, and the the tarot deck part can take a week and a half on PBP.

Fhern |

If nobody else wants it, I'd like the bag of tricks. Sometimes a druid needs someone to talk to.
Would it be considered cheating to use wild shape and have the flags merge with the form for the zombie run?
Either way, I'll do the ring toss, using guidance to increase my odds.
1d20 + 1d4 + 3 ⇒ (20) + (1) + 3 = 24

Fhern |

If hiding the flags is too out of the box, I'd do this instead.
Wild shape into a riding horse, wearing the flags externally, which has +3 str and 60ft move speed. That should give me a +15 bonus on athletics checks.
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (17) + 15 = 32
Athletics: 1d20 + 15 ⇒ (7) + 15 = 22
Athletics: 1d20 + 15 ⇒ (12) + 15 = 27
Athletics: 1d20 + 15 ⇒ (16) + 15 = 31
Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (17) + 15 = 32
Athletics: 1d20 + 15 ⇒ (14) + 15 = 29
Athletics: 1d20 + 15 ⇒ (15) + 15 = 30
Athletics: 1d20 + 15 ⇒ (4) + 15 = 19
Athletics: 1d20 + 15 ⇒ (1) + 15 = 16
Athletics: 1d20 + 15 ⇒ (13) + 15 = 28
Athletics: 1d20 + 15 ⇒ (16) + 15 = 31
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (16) + 15 = 31
Athletics: 1d20 + 15 ⇒ (14) + 15 = 29
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
Athletics: 1d20 + 15 ⇒ (5) + 15 = 20
Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (14) + 15 = 29
Athletics: 1d20 + 15 ⇒ (19) + 15 = 34
Athletics: 1d20 + 15 ⇒ (1) + 15 = 16
Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (19) + 15 = 34
Since they get -2 on their roll, effectively I should auto-win anything that isn't a natural 1 or 2 (of which I have 2 of each).

DoubleGold |

Fhern pays 10 gold, then wins the ring toss as he get all three rings on a bottle with ease winning 100 gold, net profit of 90 gold.
He then enters the zombie race and he is told the rules, no hiding the flags and no flying. Hundreds of contestants enter the race, only two finish the race with both flags, and only six of them finish with one or more, this does not include Fhern who....
dex: 30d20 ⇒ (17, 1, 12, 4, 13, 6, 8, 6, 8, 6, 3, 3, 17, 15, 11, 5, 1, 17, 19, 16, 5, 3, 8, 12, 9, 15, 20, 11, 11, 16) = 298 I'm just going to do 30 rolls all at once and look for any 19's or 20s and compare them. none of the 19s or 20s touch a 1 or a 2.
Fhern paid another 10 gold to enter the race and wins 100 gold, net profit of 90 gold. The guards at the finish lines congratulate him as well as two others, "amazing one of three to win with both flags, turn into a horse, never said you couldn't, but we weren't expecting Druid, next year we should ban that, that could have been dangerous for our guards, trying to grab the flags off of a horse, but we let it go, after all we risk our lives on a daily basis to keep this town safe from crime or invaders" the guard says.

DoubleGold |

I forgot to mention, you do get fully healed and resourced up before you go into the mock combats and you can't die for real. But you only get half the XP, cause of there being no real threat, you can try the mock combat as many times as you'd like, as well as most contests, except the race, as long as you have 10 gold to pay, but can only win the money once. You only get the XP once, so don't try to get to level 20 doing this.

Fhern |

Woo! You know you're playing the game right if the carnies need to change the rules after you.
I feel like I should let others participate in some of the other games, but while I'm a horse, I could help someone out with the mounted archery competition. Presumably you wouldn't need to do the handle animal check while riding me.

Talsazzar |

Talsazzar will hang back, enjoy the festival and the games, but doesn't compete unless there's something that appeals to his abilities.

Cherry Poppins |

GM, what does an Elixur of Health do? Not interested in any of the other magic items.
After taking a short rest Cherry nods to Fang and Orsik.. This resets her Warlock Spells
"I will join you two"

Agotaras Springsmith |

Agotaras had been busy looking around and it looks like he missed his shot.
"Bahh, I should have been paying more attention? Fighting undead, even fake ones, is my thing. Anyone else want to make a team stuck on the B team again bahh. "

DoubleGold |

Okay, after several hours of competing in the games and watching the fun parade, the unique guard Izek turns on you all. He wants Irina or someone who looks like Irina all to himself, he reminds him of his past wife. So he has her kidnapped and he must be put down. As well as Felonia with her 2 skeletons, an evil wizard who wants to kill him and you all both.
Everyone level up to level 5, add 300 gold to inventory and you now have the sunsword, whoever wants it. Sunsword is the sunblade with additional properties which you will learn about after the battle.
Izek is 20 feet north of you all, and Irina is 20 feet east of you all.
init: -1 + 1d20 ⇒ -1 + (4) = 3Fang -1
init: -1 + 1d20 ⇒ -1 + (17) = 16Agotaras -1
init: 2 + 1d20 ⇒ 2 + (20) = 22Cherry 2
init: 3 + 1d20 ⇒ 3 + (13) = 16Fhern 3
init: 0 + 1d20 ⇒ 0 + (6) = 6Orsik 0
init: 1 + 1d20 ⇒ 1 + (3) = 4Rag 1
init: 3 + 1d20 ⇒ 3 + (10) = 13Talsazzar 3
init: 1 + 1d20 ⇒ 1 + (7) = 8 Felonia and skeletons
init: 2 + 1d20 ⇒ 2 + (10) = 12 Izek he has a glowing hand that can shoot firebolts out of it and has about 110 HP or so
Ago, Cherry and Fhern are up

Agotaras Springsmith |

"Oy, looks like you do have been consorting with the undead. That can't be left to stand."
Agotaras activates his new blade with a smile and rushes at Izek.
Sunsword: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (4) + 4 = 8 raident
Sunsword 2: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 raident
"Haha the sword of light and good!

Agotaras Springsmith |

Heck yes. It is all Agotaras lives to do.
Divine Smite: 5d8 ⇒ (7, 3, 4, 2, 8) = 24

Fhern |

Assuming the necro and her skeletons are all adjacent, I'll call lightning on them, otherwise, I'll call lightning on Izek.
Call Lightning: 3d10 ⇒ (5, 4, 6) = 15 (DEX save DC 15 for half dmg)
Then I will separate from the party and go 35 ft southwest.