HP 72 (8d8 +8*3 Con +8 Hill Dwarf)
Speed 25 ft
AC 20 (18 splint +2 shield)
Saves Str +2, Dex +0, Con +3, Wis +8, Int +0, Cha +2
Skills History +3, Insight +8, Medicine +8, Religion +3
Background: Acolyte
Feature: Shelter of the Faithful
Personality: I see omens in every event and action. The gods try to speak to uso we just need to listen.
Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Bond: I owe my life to the priest who took me in when my parents died.
Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.
Racial features:
Hill Dwarf
Con +2, Wis +1 Size: Medium
Speed: 25 ft., not reduced by wearing heavy armor.
Darkvision: 60 ft.
Dwarven Resilience: advantage on saving throws against poison; resistance against poison damage.
Dwarven Combat Training: proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
Dwarven Toughness: +1 HP per level.
Tool Proficieney: proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: Common, Dwarvish.
Divine Domain - Life Bonus Proficiency - proficiency with heavy armor.
Disciple of Life - Whenever you use a spell of 1st level or higher to restore HP to a creature, the creature regains additional HP equal to 2 + the spell's level
Channel Divinity: Preserve Life - restore HP equal to 5*Cleric level to any number of creatures in 30 ft radius, dividing the HP restored. This can restore a creautre to no more than half its maximum HP. Can't be used on undead and constructs.
Blessed Healer - When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
Divine Strike - Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra Id8 radiant damage to the target.
Equipment:
Plate (18 AC)
Shield with Holy Symbol of Helm (+2 AC)
Warhammer,silvered (1d8 bludgeon, versatile (1d10))
Light Crossbow (Ammunition (range 80/320), loading, two handed)
20 bolts
Holy Symbol of Helm
Priest's Pack: backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin.
Prayer book, 5 sticks of incense
Vestments, Set of common clothes
2 Potions of Healing
2 Scrolls of Bless
2 Scrolls of Spiritual Weapon
Scroll of Protection from Fiends
Scroll of Protection from Undead
Belt pouch (725.55 gp)
Logsheet:
Adventure name: Death House
Session number: 1
Exp: started at 0, gained 1,000
Gold gained: 348.05
Gold total: 363.05
Downtime: 10
Renown: 1
Notes: Potion of Healing, 2 Scrolls of Bless, 2 Scrolls of Spiritual Weapon
Treasure Dm doublegold 4103-771-833
1. 30 downtime, 3 renown. I forgot to hand out some at earlier points. 2 chapters were very short, and didn't realize you completed 2 earlier
2. 1041 gold each.
3. A scroll of protection from fiends and a scroll of protection from undead
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Everyone is now level 6, gains 9 gold, 10 downtime, 1 renown.
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experienc, enough to put you to level 8. 10 downtime, 1 renown. 450 gold each
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adventure log sheet
exp: half the exp needed to gain to next level
gold: none
downtime: 10
renown: 1