Fang managed to raise his forearm in time to block the headshot, but the blade still pierced his arm all the way to the hilt. "Bad choice thing-that-looks-like-a-child, this could have been an easy death for you. Now, you die poorly."
Fang draws his axe and stalks forward.
Attack Roll: 1d20 + 5 ⇒ (16) + 5 = 21
Damage Roll: 1d8 + 3 ⇒ (7) + 3 = 10
His blade then pivots and hacks into the thing again.
Action Surge Attack Roll: 1d20 + 5 ⇒ (4) + 5 = 9
Damage Roll: 1d8 + 3 ⇒ (1) + 3 = 4
Ragna seeing this goes into rage. And throws his Alchemical Fire at the great in. He ignores all safety is reckless.
Range attack 1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (2) + 1 = 3
dmg 1d4 ⇒ 4
at start of each turn it will take 1d4 dmg unless it makes dex sav dc 10
oouch as he is hit and burned 42 points of damage
Then the vampire heals a little, his wounds heals for 10
dex: 3 + 1d20 ⇒ 3 + (13) = 16 he puts it out then he will try to bite Fang
hit: 6 + 1d20 ⇒ 6 + (16) = 22
and then claw hit: 6 + 1d20 ⇒ 6 + (13) = 19
bite dmg dmg: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (1, 4) = 11 2d6 is necrotic and the vampire is healed by that much. 27 point of dmg on the vampire now
round 2, heroes are up
"Thats it, we tried playing mister nice dwarf. Now stop biting people."
Out of useful spells all Agotaras can do is swing his sword.
Longsword: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Talsazzar flings a fire bolt at the vampire.
Spell attack: 1d20 + 5 ⇒ (20) + 5 = 25
Fire Damage: 2d10 ⇒ (5, 2) = 7
"Feel this kiss of the sun's reflected light!"
Fhern casts moonbeam on the far corner of the spawn's square, so melee folks can still get in their beats without getting into the light.
RadiantDamage: 2d10 ⇒ (9, 6) = 15 (DC 13 Con save for half. Either way, this should turn off his regeneration.)
Then Fhern will move up to 35 ft back up the stairs out of the basement and just out of line of sight.
Ragana strikes the spawn with his axe. Then slams into the spawn using his spikes to hurt the creature. The creature moves past the spiked attack.
To hit 1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (16) + 5 = 21
DMG 1d12 + 5 ⇒ (9) + 5 = 14
Melee ark with armor
To hit 1d20 + 3 ⇒ (2) + 3 = 5
DMG 1d4 + 3 ⇒ (3) + 3 = 6
We are still waiting on 2 more, but with 5 HP left and moonbeam on him, you guys got this
Heroes hack and slash and then moonbeam the vampire, putting an end to his regeneration and with a few more hits, he falls into ashes.
Anyone wish to investigate the room?
"Let me see." Orsik examines Fang's wounds, and offers a small prayer to Helm. "That should help for now."
The dwarf looks inside the room and asks the priest. "Why would you hide a vampire? I understand that he was your son, but that is not an excuse to put everyone in danger."
Cure Wounds: 1d8 + 6 ⇒ (2) + 6 = 8
Investigate: 1d20 + 3 ⇒ (7) + 3 = 10
Agotaras looks around the room for interesting items or clues as to what happened.
Investigate: 1d20 ⇒ 6
He also talks to the priest.
"Aye, was not yer boy any more, you had to know that. Did it have you in thrall or something?" he looks at the priest very skeptically.
But he was in the basement and the entrance was blocked by the altar and closed in by the trap door, he wasn't getting out until a cure was found.
Neither Agotaras nor Orsik find anything of value or unusual.
Fhern shouts down the stairs when it seems like things have quieted down. "Is it dead yet?"
He goes down and looks around to see if there's anything interesting lying around.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Fhern sees a pile of ashes where the vampire spawn was, but doesn't find anything interesting.
Nothing the priest says, the people just abandoned this church and I haven't been able to upkeep it Most of the church is in ruins, even the benches are in ruins.
Do you all want to move on, or do some of you still have work to do here?
Talsazzar has nothing further he needs here
-Posted with Wayfinder
Fhern's ready to go too.
"Welp, sorry about your kid. Better luck next time."
Did we get exp for the witch fight and the vamp fight?
He claps a hand on the old humans shoulder. "Aye. You welcome."
It's a good thing these people have me to talk with people. They are just so awkward.
Finished with that interaction he turns to the others.
"So what was next? We saved some kids and killed another. Dinner?"
You get exp, gold and such for the fights, but it is calculated at each long rest. If there are magic items, I let you know right away.
You are asked to travel to the village of Vilaki, and then you can long rest there, but this game is open world, you can travel anywhere you want, and if you don't want to go there I'll tell you the other options as to where you can go. There is a path leading to Vilaki and it should take you about 1 to 2 hours worth of time. Or you can take a straight and direct line, which goes off the path, through woods, mountains and whatever else is there, or you can long rest here.
Talsazzar would rather take the path, since it's less likely to result in getting jumped by monsters.
The path seems fine.
Heroes pass through the trail, traveling 18 miles or so, taking them a full 8 hours to get to vilaki, go over bridges and stuff and they get they without a single encounter. There is an inn here called the blue water inn. You see signs up as you enter the city, just outside the gates. Come see our festival, our great festival and you realize it is tomorrow at noon. In fact you see the signs up just 1 mile away from the city as you traveled the trail, they really do some advertising here. There is also a church here and Burgomaster's mansion. And plenty of houses, one that says for sale.
Did we go the same day or spend the night? Not sure where I am on spells and what not.
There is an inn here, which costs 1 gold for the whole party to sleep, not per person, you may spend the night, but this is still on the same day as the witch and vampire fight. Not sure if you all had anything else to do before sleeping
Right before bed, I'll dump all my leftover spells into goodberries again (50 total).
Agotaras would not admit to wanting to rest but in reality is glad for the option.
"Well if you all need to rest I am sure I can manage to sleep."
Talsazzar will take a rest with the group, but has no spells he can cast to pool extra resources.
alright, long rest, everyone gets 645 experience, no gold as neither the church nor the windmill had any
Heroes wake up 9:00 in the morning, 3 hours before the festival and you can see people setting up. A man boos the festival and the burgonmaster puts him under arrest. It is against the law to dis the festival, it keeps Strahd away
The innkeeper confronts you Rats and spider in the attic, will you take care of them please?
Talsazzar glances at his companions. "Talsazzar feels that his friends will accept such a request." he says. "What is this about the festival keeping Strahd away?"
The innkeeper says Once a year, we have this festival and Strahd has never come to the this town. The Burgonmaster believes it is the festival that keeps him away. I believe he just can't enter the town, I believe is in fact warded against vampires and their kind, but whatever it is, it is a good festival, cause the city is free from vampires and we are celebrating that. Vampires can't enter houses without permission, somehow the same rules apply to the town too, cause I've seen a vampire try before years ago only to bounce back and fall backward 5 feet at the entrance for no reason. Maybe the festival is warding them off. Still go celebrate it, just don't mock it
"Is a fascinating tale you tell. Seems every town would be sending wizards and priests to duplicate the warding if true. As far as rats and spiders, should we just go step on em? Don't see how much trouble they can be."
"Believe it or not, I happen to have been raised by rats! Unless these are demon rats in disguise, a not unlikely scenario in these parts, I should be able to talk some sense into them or at least see what they want. Murder need not be our primary solution to every problem."
I'll cast Speak With Animals as a ritual, grab a piece of meat, and head up into the attic.
"Greetings from distant lands, my cousins! I bring a small boon from the two leggers."
"Right.. we follow... rat boy?" clearly he follows sword out expecting that to be a failure.
"Burning is always an option with Talsazzar in your party."
Alright you can only go into the attic one at a time, since you need a latter to get up there, whoever is going up there first, give me a perception check with advantage to not be surprised. Unless you have alert, you see it right away
Surprise round unless the thing is spotted right away,
then no surprise round, it will take a single move to get into the attaci
init: -1 + 1d20 ⇒ -1 + (18) = 17Fang
init: -1 + 1d20 ⇒ -1 + (14) = 13Agotaras
init: 2 + 1d20 ⇒ 2 + (8) = 10Cherry
init: 3 + 1d20 ⇒ 3 + (7) = 10 Fhern
init: 0 + 1d20 ⇒ 0 + (6) = 6 Orsik
init: 1 + 1d20 ⇒ 1 + (17) = 18 Rag
init: 3 + 1d20 ⇒ 3 + (13) = 16Talsazzar
init: 3 + 1d20 ⇒ 3 + (7) = 10 2 super rats, the spiders are much further in the attic and not in this fight, nor can you see them from here.
or takes fire.