Curse of Strahd, Land of Horror (Inactive)

Game Master DoubleGold

Undead, Werewolves, Dark entities, etc.
Map is up

Inits:
Fang -1
Agotaras -1
Cherry 2
Fhern 3
Orsik 0
Rag 1
Talsazzar 3


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CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang managed to raise his forearm in time to block the headshot, but the blade still pierced his arm all the way to the hilt. "Bad choice thing-that-looks-like-a-child, this could have been an easy death for you. Now, you die poorly."

Fang draws his axe and stalks forward.

Attack Roll: 1d20 + 5 ⇒ (16) + 5 = 21
Damage Roll: 1d8 + 3 ⇒ (7) + 3 = 10

His blade then pivots and hacks into the thing again.

Action Surge Attack Roll: 1d20 + 5 ⇒ (4) + 5 = 9
Damage Roll: 1d8 + 3 ⇒ (1) + 3 = 4


Inti+1|HP:35/35|AC:15|STR+5|CON+5|Prof+2 Rage: 1 |Rage Dmg:+2

Ragna seeing this goes into rage. And throws his Alchemical Fire at the great in. He ignores all safety is reckless.

Using Reckless
Range attack 1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (2) + 1 = 3
dmg 1d4 ⇒ 4
at start of each turn it will take 1d4 dmg unless it makes dex sav dc 10


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

oouch as he is hit and burned 42 points of damage
Then the vampire heals a little, his wounds heals for 10
dex: 3 + 1d20 ⇒ 3 + (13) = 16 he puts it out then he will try to bite Fang
hit: 6 + 1d20 ⇒ 6 + (16) = 22
and then claw hit: 6 + 1d20 ⇒ 6 + (13) = 19

bite dmg dmg: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (1, 4) = 11 2d6 is necrotic and the vampire is healed by that much. 27 point of dmg on the vampire now
round 2, heroes are up


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

"Thats it, we tried playing mister nice dwarf. Now stop biting people."

Out of useful spells all Agotaras can do is swing his sword.

Longsword: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

Talsazzar flings a fire bolt at the vampire.

Spell attack: 1d20 + 5 ⇒ (20) + 5 = 25
Fire Damage: 2d10 ⇒ (5, 2) = 7


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Feel this kiss of the sun's reflected light!"

Fhern casts moonbeam on the far corner of the spawn's square, so melee folks can still get in their beats without getting into the light.

RadiantDamage: 2d10 ⇒ (9, 6) = 15 (DC 13 Con save for half. Either way, this should turn off his regeneration.)

Then Fhern will move up to 35 ft back up the stairs out of the basement and just out of line of sight.


HP 51/51 | AC 14 | Init +2 | Passive Perc: 17 (Devil's Sight)
Usable:
Bard Insp 4/5 (1d8), Short Rest HD 8/8(1d8+1)

Cherry fire another blast of force at the creature.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Force Damage: 1d10 + 3 ⇒ (5) + 3 = 8

She heals Fang as a bonus action.

Heals: 1d4 + 3 ⇒ (4) + 3 = 7


Inti+1|HP:35/35|AC:15|STR+5|CON+5|Prof+2 Rage: 1 |Rage Dmg:+2

Ragana strikes the spawn with his axe. Then slams into the spawn using his spikes to hurt the creature. The creature moves past the spiked attack.

Action
Reckless
To hit 1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (16) + 5 = 21
DMG 1d12 + 5 ⇒ (9) + 5 = 14
Bonus action
Melee ark with armor
To hit 1d20 + 3 ⇒ (2) + 3 = 5
DMG 1d4 + 3 ⇒ (3) + 3 = 6


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

We are still waiting on 2 more, but with 5 HP left and moonbeam on him, you guys got this
Heroes hack and slash and then moonbeam the vampire, putting an end to his regeneration and with a few more hits, he falls into ashes.

Anyone wish to investigate the room?


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"Little thing bit me badly."


Inactive

"Let me see." Orsik examines Fang's wounds, and offers a small prayer to Helm. "That should help for now."

The dwarf looks inside the room and asks the priest. "Why would you hide a vampire? I understand that he was your son, but that is not an excuse to put everyone in danger."

Cure Wounds: 1d8 + 6 ⇒ (2) + 6 = 8
Investigate: 1d20 + 3 ⇒ (7) + 3 = 10


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Agotaras looks around the room for interesting items or clues as to what happened.

Investigate: 1d20 ⇒ 6

He also talks to the priest.

"Aye, was not yer boy any more, you had to know that. Did it have you in thrall or something?" he looks at the priest very skeptically.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

But he was in the basement and the entrance was blocked by the altar and closed in by the trap door, he wasn't getting out until a cure was found.
Neither Agotaras nor Orsik find anything of value or unusual.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Fhern shouts down the stairs when it seems like things have quieted down. "Is it dead yet?"

He goes down and looks around to see if there's anything interesting lying around.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Inti+1|HP:35/35|AC:15|STR+5|CON+5|Prof+2 Rage: 1 |Rage Dmg:+2

Ragna looks at the priest and is mad enough to threaten him. What else do you have here? Ragna yells at the priest.

Intimidation check 1d20 + 3 ⇒ (11) + 3 = 14


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Fhern sees a pile of ashes where the vampire spawn was, but doesn't find anything interesting.
Nothing the priest says, the people just abandoned this church and I haven't been able to upkeep it Most of the church is in ruins, even the benches are in ruins.

Do you all want to move on, or do some of you still have work to do here?


Ragna would like to move on.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

Talsazzar has nothing further he needs here

-Posted with Wayfinder


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang climbs out of the basement, pats the priest on the shoulder sympathetically, and then leaves the building without saying anything.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Fhern's ready to go too.

"Welp, sorry about your kid. Better luck next time."

Did we get exp for the witch fight and the vamp fight?


HP 51/51 | AC 14 | Init +2 | Passive Perc: 17 (Devil's Sight)
Usable:
Bard Insp 4/5 (1d8), Short Rest HD 8/8(1d8+1)

"He is better off now anyways.."


Inactive

"You cannot cure a vampire. At least now he rests in peace."

Nothing more to do.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

He claps a hand on the old humans shoulder. "Aye. You welcome."

It's a good thing these people have me to talk with people. They are just so awkward.

Finished with that interaction he turns to the others.

"So what was next? We saved some kids and killed another. Dinner?"


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

You get exp, gold and such for the fights, but it is calculated at each long rest. If there are magic items, I let you know right away.
You are asked to travel to the village of Vilaki, and then you can long rest there, but this game is open world, you can travel anywhere you want, and if you don't want to go there I'll tell you the other options as to where you can go. There is a path leading to Vilaki and it should take you about 1 to 2 hours worth of time. Or you can take a straight and direct line, which goes off the path, through woods, mountains and whatever else is there, or you can long rest here.


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

Talsazzar would rather take the path, since it's less likely to result in getting jumped by monsters.


HP 51/51 | AC 14 | Init +2 | Passive Perc: 17 (Devil's Sight)
Usable:
Bard Insp 4/5 (1d8), Short Rest HD 8/8(1d8+1)

Path sounds good to me.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

The path seems fine.


Inactive

The path is good.


Inti+1|HP:35/35|AC:15|STR+5|CON+5|Prof+2 Rage: 1 |Rage Dmg:+2

Path is good.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Heroes pass through the trail, traveling 18 miles or so, taking them a full 8 hours to get to vilaki, go over bridges and stuff and they get they without a single encounter. There is an inn here called the blue water inn. You see signs up as you enter the city, just outside the gates. Come see our festival, our great festival and you realize it is tomorrow at noon. In fact you see the signs up just 1 mile away from the city as you traveled the trail, they really do some advertising here. There is also a church here and Burgomaster's mansion. And plenty of houses, one that says for sale.


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Did we go the same day or spend the night? Not sure where I am on spells and what not.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

There is an inn here, which costs 1 gold for the whole party to sleep, not per person, you may spend the night, but this is still on the same day as the witch and vampire fight. Not sure if you all had anything else to do before sleeping


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Right before bed, I'll dump all my leftover spells into goodberries again (50 total).


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Agotaras would not admit to wanting to rest but in reality is glad for the option.

"Well if you all need to rest I am sure I can manage to sleep."


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

Talsazzar will take a rest with the group, but has no spells he can cast to pool extra resources.


Inactive

"Rest again? Well, in these lands we should take every opportunity, I guess."

Orsik will rest with the others.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"Sleep when you can." says Fang as he gets a room, some food, and then goes to bed.


HP 51/51 | AC 14 | Init +2 | Passive Perc: 17 (Devil's Sight)
Usable:
Bard Insp 4/5 (1d8), Short Rest HD 8/8(1d8+1)

"Indeed.. The festival sounds like a fresh breath of air though. We should attend."


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

alright, long rest, everyone gets 645 experience, no gold as neither the church nor the windmill had any

Heroes wake up 9:00 in the morning, 3 hours before the festival and you can see people setting up. A man boos the festival and the burgonmaster puts him under arrest. It is against the law to dis the festival, it keeps Strahd away
The innkeeper confronts you Rats and spider in the attic, will you take care of them please?


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

Talsazzar glances at his companions. "Talsazzar feels that his friends will accept such a request." he says. "What is this about the festival keeping Strahd away?"


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

The innkeeper says Once a year, we have this festival and Strahd has never come to the this town. The Burgonmaster believes it is the festival that keeps him away. I believe he just can't enter the town, I believe is in fact warded against vampires and their kind, but whatever it is, it is a good festival, cause the city is free from vampires and we are celebrating that. Vampires can't enter houses without permission, somehow the same rules apply to the town too, cause I've seen a vampire try before years ago only to bounce back and fall backward 5 feet at the entrance for no reason. Maybe the festival is warding them off. Still go celebrate it, just don't mock it


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

"Is a fascinating tale you tell. Seems every town would be sending wizards and priests to duplicate the warding if true. As far as rats and spiders, should we just go step on em? Don't see how much trouble they can be."


Inti+1|HP:35/35|AC:15|STR+5|CON+5|Prof+2 Rage: 1 |Rage Dmg:+2

Ragna enjoys his rest and looks at Talsazzar. I will be glad to kill stuff. . He listens about the festival and figures if it keeps out the bad things then it must be good.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Believe it or not, I happen to have been raised by rats! Unless these are demon rats in disguise, a not unlikely scenario in these parts, I should be able to talk some sense into them or at least see what they want. Murder need not be our primary solution to every problem."

I'll cast Speak With Animals as a ritual, grab a piece of meat, and head up into the attic.

"Greetings from distant lands, my cousins! I bring a small boon from the two leggers."


8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

"Right.. we follow... rat boy?" clearly he follows sword out expecting that to be a failure.


HP 51/51 | AC 14 | Init +2 | Passive Perc: 17 (Devil's Sight)
Usable:
Bard Insp 4/5 (1d8), Short Rest HD 8/8(1d8+1)

"Nice.. Very unique ability there. And by unique I mean disgusting.. We should burn them with extreme prejudice. That's my thoughts anyways."


Male Half-Elf Sorcerer 6; Medium humanoid, neutral good; Armor Class 16; Hit Points 44/44; Speed 30 ft.; Saving Throws Dex +3, Con +5, Cha +7; Skills Arcana +3, Deception +7, Insight +3, Investigation +3, Perception +3, Persuasion +7; Senses darkvision 60 ft., passive Perception 12; Spells per day 1st - 4/4; 2nd - 3/3; 3rd - 3/3; Sorcery Points 6/6;

"Burning is always an option with Talsazzar in your party."


Inactive

"That's a great ward the town has. I wont mind taking part in this festival."

"It might work on rats. Doubt you can reason with spiders."


Inti+1|HP:35/35|AC:15|STR+5|CON+5|Prof+2 Rage: 1 |Rage Dmg:+2

Ragna looks for the spiders. He hates spiders ever since he was wee lad.

perception 1d20 ⇒ 13


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Alright you can only go into the attic one at a time, since you need a latter to get up there, whoever is going up there first, give me a perception check with advantage to not be surprised. Unless you have alert, you see it right away

Surprise round unless the thing is spotted right away,
then no surprise round, it will take a single move to get into the attaci

init: -1 + 1d20 ⇒ -1 + (18) = 17Fang
init: -1 + 1d20 ⇒ -1 + (14) = 13Agotaras
init: 2 + 1d20 ⇒ 2 + (8) = 10Cherry
init: 3 + 1d20 ⇒ 3 + (7) = 10 Fhern
init: 0 + 1d20 ⇒ 0 + (6) = 6 Orsik
init: 1 + 1d20 ⇒ 1 + (17) = 18 Rag
init: 3 + 1d20 ⇒ 3 + (13) = 16Talsazzar
init: 3 + 1d20 ⇒ 3 + (7) = 10 2 super rats, the spiders are much further in the attic and not in this fight, nor can you see them from here.

arcana 15:
large creatures, ac 15, hit points 55, +5 to hit and deals 2d6+2 piercing dmg, cr 4, vulnerable to fire. Drops to 1 hit point instead of 0 unless it takes 15 points of damage or more in a single round or gets critted,
or takes fire.

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