Agotaras Springsmith (5e)
1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [
8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft
Full Spell Discriptions
About Agotaras Springsmith
"Aye, I were the new recruit as group chaplin when it happened. The job were simple it seemed, sure. Go clear out some bandits, heck there were fifteen of us, fifteen dwarves should be able to handle a good chunk ya would think but na. Not a this."
"Well, we make it our to to the hideout and what do we find. Not bloody bandits I will tell you that. Bullocks it was a necromancer and a bunch of skelies and zoms. The guys, they tried but were overwhelmed. Blast it, I use to wear leather and try and move around but I could see the only thing for it was big thick steel armor and my faith."
"Four o us made it ya see. Only four. Well we reported back and then went our ways. The groups was done. No more Steel Hands. No more mercenaries."
"Blasted undead, I blame myself really. I was not prepared, my faith was not strong enough. That will not happen again."
At first look the wide dwarf is normally mistaken for a simple warrior but a closer look reveals the amulet around his neck showing him a man of faith.
Not warm, not overly friendly he can come off as standoffish but he has his reason and knows he will make up for it by taking the hits he can in a fight.
Male Shield Dwarf Paladin 8
Medium humanoid, lawful good
Armor Class 19 (chain mail, shield)
Hit Points 68 (8d10+16)
Speed 25 ft.
STR 20 (+5), DEX 8 (-1), CON 15 (+2), INT 10 (+0), WIS 12 (+1), CHA 14 (+2)
Feats Heavy Armor Master
Saving Throws Wis +6, Cha +7
Skills Athletics +8, Insight +4, Intimidation +5, Medicine +4
Damage Resistances poison
Condition Immunities diseased
Senses darkvision 60 ft., passive Perception 11
Languages Common, Dwarvish
Light Hammer. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+5 bludgeoning damage.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 1d8+5 slashing damage or 1d10+5 slashing damage if used with two hands to make a melee attack.
Sunsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 1d8+7 radiant plus 1d8 vs undead damage.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.
Hit: 6 bludgeoning damage.
Equipment chain mail, Light Hammer, Longsword, shield, Sunsword, backpack, bedroll, holy symbol (amulet), mess kit, potion of healing, rations (10), rope, hempen (50 feet), tinderbox, waterskin, 2,200 gp, 5 sp
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