Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Apologies - caught up in RL and in my mind's eye I'd posted! My bad... postios incoming

Bleeding profusely from numerous cuts and bites, Kaul looks in his element.

The thug mugs a grin at the mayhem wrought upon him by the simiantagonist. Then with a nod to his axe, attempts to return the favour;

Melee Power Attack w/ Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 7 ⇒ (17) + 7 = 24
Power Attack Damage: 1d10 + 9 ⇒ (4) + 9 = 13


Male Wee Radge Oracle of the Big Wind

For his part Dibbets, spits upon his grubby palm and shifts to slap the scarred nugget upon his back;

(Standard Action - Casts =Shield of Faith upon Kaul (+3AC for 6 mins)

The thug is surrounded by an oily sheen... and feels a taste o' sea-salt in his craw.


Corliss Blackboots wrote:
Oops--I thought Dingus & Jim's actions were in the same round Corliss used dispel magic. Is the snake reachable in melee or should Corliss break out his never-used sling and bullets?

oops. I think you're right. I lost track. The dream naga is flying out of reach, but you notice that Jim has been able to leap unnaturally high and almost hovers to attack. Through your interaction with Black Warning, the divine decapus, you're more aware of the dreaming nature of your current predicament. As an action, you may attempt fantastic feats with a Charisma check. So casting fly would be a DC 13 CHA check and I'll give you a +2 bonus to that check.

The serpent folk thronging below press against the platform, turning their wrathful hissing against the golden-faced imposter. With the swashbuckler in its face, the hard-pressed naga priest bites at Jim, but misses under duress as the mob turns against it.

OK, now Jim, Dingus, and Corliss up


In a nearby jungle nightmare, Kaul and Dibbets once again prove a formidable team. Lopper once again cleaves into the manky monkey. Though the supernatural hide proves resistant even to the heavy blade, black blood now oozes from several deep gashes and it bares its great yellow fangs in pain.

Dibbets' prayer covers Kaul in a protective coat of sea slime that deflects the long black nails of the furry red claws, but it fails to ward off the furious demon's fangs as it bites deep into the thug. Kaul- 11 bite damage. I don't think that you added 20 hp for Dibbets' healing last round though?


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Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Fly, you fool!

Again Corliss hears a voice in his head, though he's not certain if it's his goddess speaking or her voice-mimicking minion. (Well, who else would it be?) Seeing Jim in mid-air convinces the priest that anything is possible...so he tries to use magic to fly! Shockingly, Corliss finds himself hurtling though the air to join the battle, glowing rapier at the ready!

Corliss Blackboots Charisma Check (+2): 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

Dingus raises his hands, and rallies his people to help bring down the pretender to the throne, and holding his hands high a magnificent Eagle appears in the air in front of him with decidedly snakelike features.

The Snake-Eagle rises to the imposter and harries the creature with it's claws and beak.

Summon Monster 1 (Fiendish Eagle), AC14, HP 5

1d20 + 3 ⇒ (18) + 3 = 21 Claw 1
1d4 ⇒ 3

1d20 + 3 ⇒ (12) + 3 = 15 Claw 2
1d4 ⇒ 4

1d20 + 3 ⇒ (6) + 3 = 9 Bite
1d4 ⇒ 4


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Another leap, and Jim stabs at the glowing naga.

Rapier PA: 1d20 + 11 ⇒ (5) + 11 = 16
Iterative rapier PA: 1d20 + 6 ⇒ (1) + 6 = 7

He can't follow up his previous success, though.


Jim rebounds off the altar, but is uncharacteristically off balance. Corliss is inspired by Jim's light footwork and launches into the air closing on their new neme-hiss. Dingus spends the round gyrating and giving weird little screams until a strange cobra-hawk thing appears. The serpent men in the pit below begin scrambling over each other and up the wall trying to reach the high platform.

The naga drifts back belching forth a pair of fiery rays; one at each of the sailors threatening it. Jim-15 fire, Corliss-13 fire The snake-eagle stoops on the spirit snake, but barely scratches it.

Dingus-summoning is a full round so the snake-eagle attacked on the following round which is the current round.

Everyone up. Those doing the Snakety Dance are ahead of the Monkey, Monkey men.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Feck! I'll make you pay for that!" Jim recovers and leaps again, one attack hitting.

Rapier PA: 1d20 + 11 ⇒ (17) + 11 = 28
Iterative rapier PA: 1d20 + 6 ⇒ (10) + 6 = 16

Damage, attack #1: 1d6 + 11 + 1d6 ⇒ (3) + 11 + (1) = 15


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

Dingus picks out one of the most dangerous looking and biggest of his new followers, and levitates the creature towards Naga chick.

"Rise to the occasion. Prove your worthiness to rule by my side"!


Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss tries to be a flanking buddy to Jim, stabbing away while bobbing in mid-air like a handsome piece of flotsam. Two pieces of handsome flotsam, actually, as he wills a copycat of himself into existence as well.

Corliss Blackboots +1 rapier +7: 1d20 + 7 ⇒ (11) + 7 = 18 for magical, piercing damage: 1d6 + 2 ⇒ (3) + 2 = 5 (+2 flanking?)


Surrounded by a swooping cobra-hawk, twin sailors and a leaping swashbuckler, the naga priest avoids the Corlisses, but Jim bounds up and strikes him from a blind spot. Meanwhile, a burly falchion-wielding snakeman guard rises above the others lifted by an unseen hand toward the false priest!

I don't think that I stated the above clearly, Kaul and Dibbets are now two rounds behind. so giddy up!


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Apologies again Skipper, duly giddied.

Seemingly revelling in the biting scrap with the demonic ape, Kaul ignores all else around him and presses on swinging his fell hatchet wildly;

"Hur. Kauly see. Kauly do. Lopps will chop you!"

Melee Power Attack w/ Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 7 ⇒ (8) + 7 = 15
Power Attack Damage: 1d10 + 9 ⇒ (4) + 9 = 13


Male Wee Radge Oracle of the Big Wind

Skipper - Is Dibbs aware of the other dioramas around him?

As Kaul wades in, Dibbs continues his divine interventions, once again calling on his god's indifferent might;

(Standard Action - Cast Gozreh's Trident

Sending a sparking trident of lightning forth from his calloused hand!

Try, Try, Trident: 3d8 + 3 ⇒ (8, 2, 4) + 3 = 17


Kaul is reinvigorated, but his former coconut companion is wily and quick and the big swing is a big tum-nono. Meanwhile, Dibbets jabs with lightning again before remembering that it is ineffective against the demon. Seeing no effective offense available to him, the worried halfling lets the spell drop and looks around the dim understory of the abyssal jungle for help. Mixed in with the howling winds and the furiously shaking canopy above, he hears serpentine hissing. He worries a moment that more jungle demons are approaching, but spots a dim green radiance issuing between silhouetted buttress roots and for a moment hears Dingus' voice within.

The manky menace compensates for the oily ward around Kaul and tears into the bosun with redoubled fury. A claw tears deep into Kaul's chest and then fangs tear a bloody bite of flesh off!
Kaul- crit claw- 18, bite- 12


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Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

As Tum turns the thug to chum, Kaul staggers backward... chest ragged and his cheek chewed open.

@ -6HP, but Resiliency kicks in taking him temporarily to 6HP

Beady eyes blink, but he does not fall, instead setting about the Abyssal Apemonstosity with both hacking laugh and hacking axe;

"E-VISERATE OL' KAULY WILL YE TUM! LET LOPPS RE-TURN THE FAVOUR YE 'AIRY BASTERD!"

Melee Power Attack w/ Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 7 ⇒ (19) + 7 = 26
(Crit Confirm???): 1d20 + 7 ⇒ (20) + 7 = 27

Power Attack Critical Damage: 3d10 + 27 ⇒ (6, 8, 8) + 27 = 49


Male Wee Radge Oracle of the Big Wind

Cursing his sauce and substance addled mind Dibbs peers at the verdant radiance with growing suspicion;

"Ding ye shifty snake ye. That you?"

Then Kaul's bellow snaps him from his investigation...

Should be me and Kauly all caught up


Can't keep a good orc down!

Kaul teeters a moment as blood sprays from the mortal wounds, but rallies with a vengeance and sends Lopper in a keening arc that whisks through the corded neck of the beast and cleanly beheads it. Lopper continues its eerie wailing as the body disperses in a foul miasma and the bouncing head takes a woodier texture as it rolls between the trees and into the green glow beyond.

Indeed. all caught up with the snake pit


So everyone is up, but let's start with the snake pit


Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss(-es) decides that Jim's more likely to cut the naga to pieces than he, so he concentrates on being a flanking buddy or two to the swashbuckler. Instead of attacking, though, Corliss presents the holy symbol etched onto his buckler and channels positive energy.

Corliss 2 uses of positive energy channel (himself & Jim): 3d6 + 1 ⇒ (2, 5, 3) + 1 = 11


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

Let me apologize for my minimal engagement. This week... and probably the next two weeks are very busy at work, and my time has been limited. I'll post when I can, but don't let me slow things down. I'll pick up my involvement when things slow down a bit.

Dingus continues to egg on the crowd, while his levitated minion, and his celestial bird/snake continue their attack. Richard is so excited that if he were a rattlesnake he would be rattling at an ear splitting pace.

Snake/Bird

1d20 + 3 ⇒ (9) + 3 = 12 Claw 1
1d4 ⇒ 2 slicing

1d20 + 3 ⇒ (16) + 3 = 19 Claw 2
1d4 ⇒ 4 Slicing also

1d20 + 3 ⇒ (10) + 3 = 13 Beak
1d4 ⇒ 2 Pecking


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim leaps up at the serpent again and stabs it once, missing badly on the second attempt.

Rapier PA, including flank: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Iterative rapier PA, including flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Rapier PA damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (6) = 19


The flying naga finds itself alone among enemies as a pair of Corlisses threaten from being, a snake-eagle harries, and a serpentfolk warrior slashes with his curved blade. None of the attacks breach its blinding defense and hard scales, but before it can breathe freely, Jim leaps weightlessly high, spinning as he climbs and at just the right moment drives his rapier in the serpent's human-like face. The wings falter and the naga dives into the maddened mob of serpentfolk below that turn their wrath on the dying snakepriest!

The hissing fury is deafening so a rumble is felt rather than heard from the passage back to the bottom of the pit from which Corliss, Jim, and Dingus emerged.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

The Taldan alights, shaking the naga's blood from his rapier while the creature falls. "Where did you come from, Corliss? This place has me all turned 'round."


Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

"I was in the pit ye knocked me into!" Corliss replies, suddenly recalling how he ended up in the dark hole in the first place. His anger is short-lived, though. "Met one o' Bessie's associates. My Queen ain't real happy with you folks...but we'll deal with that once we've found Kaul an' Dibbets. They was fightin' some wooden monkey demon last I saw 'em."


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Aw, feck. Tum-Bo-Bo's in this place? Lead the way, mate!" Jim pauses. "She's not happy with us? Aye, we haven't been doing much for Her honor of late."


Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss looks about for any more potential portals like the one he used to enter the snake pit. Over his shoulder to Jim he says, "Unfinished business with one Red Aesha."


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Her? Well, if the Queen says it's time, it's time."


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

Screaming in glee at his success Dingus sends his Eagle soaring in circles overhead screeching at the top of it's lungs. He then tries to introduce 'crowd surfing' to the packed masses below as they greet their new leader.


Corliss updates Jim while Dingus dances on the edge of the platform. The skinny and very strange sorcerer looks ready to leap into the snake pit when the platform warps and tilts toward the dark passage to the back. The room seems to darken and whirl sending the crew falling into another pit!

Elsewhere in the Dreamlands, Kaul and Dibbets jog and hobble after the rolling object. The ground seems to sink under it as if it has an incredible mass. The pair feel their footing give way as the verdant jungle groundcover slides after the descending sphere and the green canopy closes above them!

All awaken lying about Asnaan's quarters at the Grunt. The host lies paralyzed on the recliner once again with the little blue elephant thing perched next to his head on the pillow with its trunk softly stroking his cheek. In the immobile man's hand now rests a rough sphere that you don't recall seeing before. the Groom stands guard at the door, but turns at the sound of the explorers returning to consciousness.


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim grimaces. "Feck, my head hurts. Kaul, any time I want to drink that sh1te again knock me out with that sap of yours. Less fecking painful, hey? So what's that thing in your hand, Asnaan?"


The paralyzed man's eyes turn from Jim to drop down to the object in his hand and widen with terror as the little elephantine figment gives a tiny trumpet of alarm.

At the same moment the Groom's form wrenches and stretches a full foot taller and even gaunter. His clothing transforms from his characteristic salt-stained black jacket with tattered tails into a rotting, red ballgown as he becomes a horrible wrinkled gray hag with curled goathorns on her head and garish makeup caked on her face. "Which means that you're still ASLEEP!" she howls with glee.

initiative:
Dibbets- 1d20 + 2 ⇒ (17) + 2 = 19
Keelhaul Kaul- 1d20 + 2 ⇒ (20) + 2 = 22
Madman Jim- 1d20 + 3 ⇒ (2) + 3 = 5
Dingus-1d20 + 3 ⇒ (2) + 3 = 5
Corliss-1d20 + 6 ⇒ (10) + 6 = 16
foe- 1d20 ⇒ 19

Even before before Kaul can leap up and raise Lopper, the woman disappears and then reappears behind Asnaan's couch with her long black nails poised at his throat. "Sally Scrabblebones will have her mother's dreamstone now. Any of you move and the invalid gets his throat ripped out!"

everyone up


I'm going to say that Dibbets smacked a cure on Kaul before the fall. cure Kaul: 3d8 + 6 ⇒ (8, 4, 8) + 6 = 26


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim temporizes, blade out. "What's the downside of letting her take it, Asnaan? I'm a mite out of my depth here."


Asnaan just gives a panicked glance at the claws near his neck. "Let her have it," he whispers.


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Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:
Cap'n Voodoo/Asnaan wrote:
"Let her have it," he whispers.

Pretty sure he was talkin' to Dibbets and his boomstick.... ;)


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

Dingus begins to sway his hips, and enlarge and contract his eyes. The hypnotic pattern of his dancing hoping to entrance Sally into forgetting what she's doing.

Cast Hypnotism DC 15 Will save.


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Dingus locks the hag in his uncanny unblinking gaze as he shakes his snakey hips in a dance of domination. The evil creature just cackles and leers at the sorcerer. any actions from Corliss or Kaul and DIbbs?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim lowers his sword and slowly approaches the paralyzed man, ready to strike should the hag attack him. "Tell you what...I'll take the stone, here, and hand it to you once you let go."


Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss turns to face Jim, Kaul, and Dibbets bringing his buckler engraved with the skull-and-crossbones holy symbol of Besmara in close against his chest. He stands silently, allowing the others to choose their crewman's fate.

Secret Message?:

Corliss Blackboots Bluff Check (to relay secret message): 1d20 + 6 ⇒ (9) + 6 = 15
You recall that when Corliss using his positive energy channel, he typically presents his shield as a viable holy symbol. Chances are he's suggesting that he can heal Asnaan at a distance before the fellow perishes if folks want to charge the hag.


Male Wee Radge Oracle of the Big Wind

Dibbs for his part merely spits at the predictiment, then hobbles a step, jabbing a calloused finger in the direction of the hag;

"Nei. Ye'll keep yer manky claws tae yersel' Scrabblebones!"

Cast forbid action to prevent him attacking for 1 round. DC 15 Will save to negate. ... 6/7 1st level spells cast.


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul for his part reads all the signs, Jimmer distracting her, Dibb's denying her, Corliss waving them on and Ding... doing whatever he was doing...

All the crew required the thug to do was deal with the hag.

Grinning, the scarred and bloodied thug hefts Lopper and charges...

Melee: Charging Power Attack w/ Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Well feck me, that won't cut it...


Corliss unobtrusively signals that he'll try to heal Asnaan of whatever wounds the hag inflicts, but Kaul is already hurring softly as he readies a lunge. Jim steps forward to offer to mediate the exchange, but is shoved aside as Kaul charges and splits cleaves the headboard. At nearly the same moment, Dibbets forbids the hag to take her vengeance on Asnaan. In the chaos, the stone drops or is dropped by Asnaan and the dreamstone rolls toward Jim with the hag diving after it.

Jim may still take an action and Kaul may use an AoO if he likes.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Asnaan, if we're still dreaming you can move!" The Taldan tries a stop-thrust at the charging hag, then holds a parry in case she claws at him.

Rapier PA: 1d20 + 11 ⇒ (15) + 11 = 26
Iterative rapier PA, if applicable: 1d20 + 6 ⇒ (2) + 6 = 8
Damage, if applicable, including shock: 1d6 + 11 + 1d6 ⇒ (3) + 11 + (2) = 16

Held parry: 1d20 + 11 ⇒ (4) + 11 = 15


Asnaan rolls off the bed the opposite direction and hides behind it. "Yes, but not safely with a night hag at my throat," he responds.

Kaul AoO: Power Attack w/ Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 7 ⇒ (3) + 7 = 10

Kaul wrenches Lopper from the bedframe, but is a moment too late to backhand the nimble blue fiend, who throws herself on the stone and Jim's interposed blade. She hisses with pain, but as Jim prepares to deflect an attack, the horned hag and the stone fade away from the room.


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

Dingus begins to summon forth crackling magical energy from the ether when the room fades from view.

"What is happening? First I'm the idol of millions, then I'm in danger. I need the world to stop spinning so quickly".


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I think the hag faded out, not the room.

Jim scans the room quickly, eyes moving side to side. In a voice just barely this side of panic, he hisses, "Talk to me, Asnaan. What the feck was that thing?"


Asnaan's head cautiously pops up above the bed again. "Sally Scrabblebones? A night hag. Creatures of the lower planes that haunt the dreams of the sleeping and trade in souls. They can take any form and shift between the planes. "

He pauses and peers around suspiciously. "I think that she has gone though. The dreamstone must have prevented us from fully returning to the waking world. It is interesting that the hag claimed it as her mother's. Hags usually have a black gemstone that is invested with some of their power. It is rumored to have once been their living heart. If the dreamstone had a similar origin, that is most interesting indeed."


"Anyway, the dreamstone is gone and I think I can end this ritual and deliver us safely from the dimension of dreams." Asnaan seems to focus and everything goes black until you open your eyes and find yourself once again lying about the same room. This time however, the Groom does not stand watch at the door, but lies unconscious on the room's threshold unbreathing.


Male Human Cleric 6+5 of Besmara | hp -41- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

"Garn!" Corliss exclaims when he sees his fellow Besmaran down and out (even though the Groom secretly gives him the creeps). He takes one step toward the man before pausing.

"Kaul--can ye an' Lopper stand watch in case this be another fakey Groom?" Assuming the half-orc agrees, Corliss moves to examine the Groom.

Corliss Heal Check (take 10): 10 + 10 = 20

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For discussion and sedition. Bring your own Grog. Mutineers will be keel hauled.


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm
voodoo chili wrote:
Mutineers will be keel hauled.

Been there. Dun that. Ain't pretty... like me...heheheh.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Thanks VC. Will finish up tonight GMT-7, as I am at work.

Hello to the crew. I game with Keelhaul in another PbP here on the boards (The BrambleKnight says hi), so I know we got the beginnings of a great team.


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Shiver me timbers if it ain't me old mucker... (Skane says help!)

Agree - am loving my other PbP experience, so hoping this will be just as fun.

I'm on GMT+0 in Scotland but post pretty regularly as the Groom can testify.


Human Psychomancer

Lurking dot is lurking.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Carrying a duffel bag over his shoulder and looking a bit out of place among the more gaudily dressed Freeporters in his plain sailor's tunic and trews, a slender brown-haired man approaches the ship and makes his way up the gangplank, his rolling gait mute testimony to years spent at sea. "James Patterson, present. Thanks for picking me, Cap'n."

GMT-6 here. If you need to reach me outside the boards, my yahoo user name is jbwoodford; email should be obvious from that.


Male Daytona 500 DM / 12

Dingus raises his oddly shaped eyes from the cowl of his hooded robe, and acknowledges the presence of the others with a sharply accented...."Yessssss". "Thissssss ssssshould be fun".

Will work on background tonight hopefully :-)


Male Halfling Oracle of Gozreh 6

"Heh, well I guess we be a strange sight together, but I suppose the Cap'n must be desperate. Where is the filthy creature? - or is the tiller to tend to itself?"

Howdy one and all, and I am too looking forward to the coming shenanigans. GMT +8 in Malaysia here.

"Oi, stop looking at me flasks - get your own."


All present and accounted for! Stand up straight, you scalliwags! Well, at least you can find your way to the Docks. I'll give you a moment to gather your duffels and we'll get this boat in the water.

I'm at GMT -7, most of the time. Arizona don't play no daylight saving time. Not much in the way of water out here either, but I've worked Alaska's Inside Passage a couple seasons so I'm looking forward to a bit of virtual maritime recreation. I'll let Dingus and the Groom finish up their characters and we'll shove off soon!


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

Hatches are battened, and sails are reefed. Dingus Mack is ready to sail.


Ha! Like I'd let any of you miscreants on my ship! You'll have to prove your worth in salt pork and grog before I'll have any of you aboard!

Opportunity knocks

Have at it.


Male Daytona 500 DM / 12

Is pathfinder guide to Freeport fodder for this game?


Good question. The Pirate's Guide to Freeport would probably be good information although I might use a couple of the Adventure Hooks. I put my own spin on things though, so don't take anything as set in stone. For example, I've tossed out the Sea Lords and have power split between the nominal governorship of the Captain's Council and a couple large underground organizations.

As for the Freeport Companion: PF RPG Ed. that might have some spoilers in the back half.

That said depending on which direction y'all go we may be heading to sea pretty soon anyway. So I would say perhaps avoid them for a level or two to remain totally spoiler free and not confused.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Profile is done. Went with the Inquisitor, haven't played one yet, so that was the draw.

I am at my RL game currently, but will check in on the game thread.


Male Daytona 500 DM / 12

I guess I was asking more about the Crunch....Spells, Feats, Equipment, classes etc...


Dibbets wrote:
"So we got a hooded bloke who's sweating rivers, a clean jawed Taldan and some berk who looks like he's wedded the Drowner herself. Looks like you and me's the only ones been on the wrong end of the Captain's daughter."

I guess normal really is all relative. : )

@scranton- I mainly use Freeport for the fluff and I'm not sure everything has been playtested as well as Paizo's crunch, but I'll give that a tentative yes while reserving the right to modify things a little if need be by GM fiat. ; )

That said, I encourage you all to develop your characters as you like and feel free to tweak things as needed through first level. I usually find it takes a level to get my character concept set the way I really wanted it.


Male Halfling Oracle of Gozreh 6
voodoo chili wrote:

I guess normal really is all relative. : )

Well ya'll look tall from where I'm standing anyhow :P


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Normality is indeed relative... Kaul as you can see is slightly mad hisself... he talks to his sword for one lol.

@ Dibbets - we ain't tall, just seems your closer to the Drowner's Locker than the rest of us... sorto' like an anchor!

joking aside great bunch of characters and cannae wait to see where all this goes...


Speaking of normal...
I have a question for you all. Freeport has a nice little Insanity mechanic. Basically, when exposed to something mind rending you get a save and if failed you gain a couple of Insanity Points. Insanity Points are subtracted from your Wisdom score for determining your modifier for things like skill checks, ability checks and Will saves. However, they are added to your base Wisdom score for everything else (bonus spells, DCs, monk abilities, etc).

The list of things that can inflict Insanity Points on a PC in Freeport is really wide, including all mind affecting spells and any creature beyond humanoids and animals. I think this is too much. Certainly, outsiders and magical beasts and undead are a not uncommon occurrence in Golarion.

If used it would only apply toward possibly fear effects, aberrations, and maybe certain awful deathly horrors. Possibly texts and things relating to the "old cults".

I wasn't planning on bothering with this mechanic, but seeing as all the characters are kind of nutters already, I thought you might be interested. : )


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

That could be fun...I can see Jim getting more and more OCD about everything as he takes sanity damage, trying to find security in familiar patterns. (The rest of the PCs, though--if they started going around the bend, how could you tell?) Is there a way to cure insanity in the game, though?


James "Madman Jim" Patterson wrote:
Is there a way to cure insanity in the game, though?

Yep, most of it is short term shock and there are remedies. and again I don't plan on using it extensively, just as flavor now and then. I'm at work now so I'll give more details once I get home to my books tonight.

SO it's initiative time. I've found it works best if the GM just rolls and posts everyone at once rather than first waiting for rolls and then waiting for actions. Are y'all ameniable to that system or would you rather roll your own? I'd just post all the rolls in dicebot and then list order of action.

...but I'll have to wait until I get home to start everything 'rolling' : )


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Aye-aye Cap'n

I'd be definately up for the insanity mechanic being used as n' when required. Sounds like it could make for some interesting moments (and decents into further madness lol). As Jim rightly says how would we know?

Personally think this game will end up best described as "One flew over the Crow's Nest"!

As for initiative - yeah happy having you roll the lot skipper - quicker and cleaner.

For what its worth loving the game - knew no good would come with messing with the skin dress!

Bad ju-ju right enough!


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7
Cap'n Voodoo wrote:

...

SO it's initiative time. I've found it works best if the GM just rolls and posts everyone at once rather than first waiting for rolls and then waiting for actions. Are y'all ameniable to that system or would you rather roll your own? I'd just post all the rolls in dicebot and then list order of action.

...but I'll have to wait until I get home to start everything 'rolling' : )

That works for me, too.


Male Human Sorcerer 6/4, Cleric 1: HP 33/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/0, 2:7/6, 1:7/4) IP-17

I'm all for insanity and DM Initiative.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Oh, I love the insanity concept. Hope to use it on foes too. Fear and Intimidation is my primary weapon..(wait, two main weapons are... :p )

DM rolling initiative is preferred.

I just love that there is something this creepy here. the Groom would have been disappointed if he was unnaturally drawn to participate in a dried flower robbery. Ha!


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

+ knock on effect is that Kaul will listen to the Groom's forebodings even more acutely!

Will make for some great interplay methinks...


the Groom wrote:
Oh, I love the insanity concept. Hope to use it on foes too.

You have no idea : O

the Groom wrote:
the Groom would have been disappointed if he was unnaturally drawn to participate in a dried flower robbery. Ha!

flower shops can be kinda creepy. did you ever see 'The Town' or 'Little Shop of Horrors' for that matter?


A Cure for Insanity!

Three way to remove Insanity Points:
1. Restoration spells- easy but spendy.
2. Therapy- -1 Insanity Point/ week of Heal check DC 25
3. MADNESS! burn off points of Insanity with short and long term psychoses.


Male Halfling Oracle of Gozreh 6

I am all for DM rolled initiative as well as for insanity. Looking forward to getting my first insanity points :)

Dibbets needs some new psychoses! He gets awful lonely up atop the mast for hours on end with naught to talk to but himself.

..... Maybe you should make an exception and curse us with sanity points instead?


Dibbets wrote:
..... Maybe you should make an exception and curse us with sanity points instead?

Sounds about right. It seems you folks got a headstart on crazy.


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm
Cap'n Voodoo wrote:
Dibbets wrote:
..... Maybe you should make an exception and curse us with sanity points instead?
Sounds about right. It seems you folks got a headstart on crazy.

Says the guy who set a crone's skin bag, a glowing voodoo skull and bug-bats on us within a week lol.


Male Halfling Oracle of Gozreh 6

Normal is boring - I'm a firm believer that everyone needs a bit of crazy to keep them on the level. Its the ones that don't you have to watch out for....


Male Halfling Oracle of Gozreh 6

Cap'n - just a quick question:

How are we going to handle xp? - will you state values for us to track?, or just tell us when we can level up?


Dibbets wrote:

Cap'n - just a quick question:

How are we going to handle xp? - will you state values for us to track?, or just tell us when we can level up?

Dibs- I was just thinking about that. My preference is to just tell everyone when they level, however I know folks like to track progress so I figured I'd just post an xp-o-meter on my profile page to give y'all an idea of how far along you are with the understanding that it is a generalization and not to be used for legal purposes. (standard small print about GMs being slipperier than a vasolined cephalopod).


Male Halfling Oracle of Gozreh 6

I'm good with DM tracked XP - gives me one less thing to worry about :)

Also lets you pace the narrative however you like as well.


Dingus:
Don’t worry about it. You may feel a little out of place as the least maritime character in the crew, but you’re still a perfect fit for Freeport and this campaign. Let’s just say you were drawn to the house same as the Groom, but for something different that you can’t quite define. Your serpent blood did feel something in the house though and all will eventually be revealed. Hint: It might have something to do with the little black box just mentioned ; )


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

@Dibbets: Happy travels shipmate, enjoy Bangkok and keep safe on yer journeys. Think Kaul will still be KO'd in 5 days lol...


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Well, you have only been out 6 seconds and I'm already going through your pockets :P


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

True... Kaul wouldn't expect anything less from this crew lol. Just don't take the bag marked "Kaul's retirement fund" :)


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7
"Keelhaul" Kaul wrote:
@Dibbets: Happy travels shipmate, enjoy Bangkok and keep safe on yer journeys. Think Kaul will still be KO'd in 5 days lol...

Likewise. You going there for a chess tournament?


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.
James "Madman Jim" Patterson wrote:
"Keelhaul" Kaul wrote:
@Dibbets: Happy travels shipmate, enjoy Bangkok and keep safe on yer journeys. Think Kaul will still be KO'd in 5 days lol...
Likewise. You going there for a chess tournament?

You know I was trying not to go there with that, but the song has been in my head.

Good Trip Dibbits!


Bon VOY-yagee, mr. Dibbets! I may be in and out over the next several days as well which might let y'all catch your breath : )

seriously though, how's the pace? I have a tendency to push the pace a bit. speed OK or should I slow it up a bit so you have more time to respond?


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Personally speaking the pace is spot on Cap'n... Unless I'm out of town I tend to be able to post at least once a day, so a heady pace suits me [well when Kaul is capable of doing anything lol]


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Pace is fine. I like quicker compared to slower.

Ok the ring is out there. Seems they don't know the fat man neither, so we need to make a common enemy of him, especially now that his word is not any better than ours.


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

In a vain attempt to keep our loot let's not be mentioning anything else we skimmed offa "cut nose" or that we lifted from the skinbag's bedroom eh lads?

Have a suspicion these brutes will strip us like devilfish if we give em cause!


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I was thinking that the nice rapiers were standard issue for Hell Hounds, so waving one around in town might draw unwanted attention. We'll see how much we can pin on the guards.

Cap'n Voodoo--did Goyne have his sword out, or was it still in its sheath when Kaul was searching his body?


James "Madman Jim" Patterson wrote:
Cap'n Voodoo--did Goyne have his sword out, or was it still in its sheath when Kaul was searching his body?

sheathed. poor bastard didn't know what hit him : )


Male Halfling Oracle of Gozreh 6

Pace is good for me too... I like the fact that we are spread out across timezones as well, seems to help the pacing.

Thanks for the well wishes, trip is good so far. Shopping is nuts, city is more alive than KL, but traffic is a bit saner than Hanoi. How many of you guys have been through the South East of Asia?


Male Half Orc Rogue (Thug) 6+5 | HP -12/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Yeah man - I hit Bangkok some 20 years ago as a fresh faced 20 year old enroute to Oz [visiting friends]...

Shopping was crazy indeed, and there are things I saw there that are burned in my memory for better or worse ;)

Crazy place though... got robbed at knifepoint in a stripclub, got in the ring with a Thai boxer... lol all good... character building they call it!

I thought the traffic in Bangkok was insane so hate to think what Hanoi is like!!!


Cap'n has been up and down the west coast of N America from Baja to Anchorage, around the Gulf of Mexico and into central and south America and the Mediterranean. but not Asia, NZ or Aus yet. maybe this winter. :)

Jim:
Sorry, you're fatigued until you recover a point of CON. So a good night's rest or some divine assistance.

Kaul:
Let me look up the hook stats when I get back to civilization. is it a large weapon? 2 handed? also sorry about getting your swag grabbed, but you kinda egged Beedle on by telling him you had his box! ; )

So i'm in the back country this weekend and won't be able to post until sun night or monday.

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