Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

That was great. Mysty, I think yours was my favorite for this round. Very cool.

I guess now we can just go back to normal posting and do discussion, responses to the scenes we've just done, and filler stuff until Aku is ready to do the next story scene.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

Well, consider this:

The nightmare is maybe more proud than you, he’ll serve faithfully, but until you ‘gain its trust’, he won’t really accept another name than its own.

I won’t meddle in what you do with the Mount, don’t worry, I just thought it would be more interesting to this way, other than simply: Yes ma’am, as you say ma’am.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

So out of the possible things to do, here is what you must decide if you are doing or not:

Note: Kitara and Hound cleaned the place, as per description, there are still several others things to be done.

  • Reform The Death’s Head Tavern. (1-9/1-10)
  • Reform the Alchemist’s Laboratory. (1-18)
  • Reform the Smithy. (1-22)
  • Reform the Capture Cell. (1-23)
  • Reform the Torture Chamber. (1-25)
  • Reform the Holding Cell. (1-26)
  • Master of Acolytes’ Private Chambers. (2-12)
  • Destroy The Knights’ Shrine. (2-18)
  • Restore the secret door at Blasted Chamber of the High Priest. (3-2)
  • Rebuild the library. (3-3)
  • Rebuild the brothel. (3-11)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Ritual

Don't forget you guys are still missing one of the eyes.

Hint: Maybe the dread wraith knows about it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

Also, You need to decide to me how are you organizing defenses, if you are organizing any.

I've suggested some place to built traps and such, you can check then in the 'Evil Lair' link.


I didn't realize Nightmares could talk. I thought they could understand language but not speak themselves.

If I'd known that I'd have just asked it. Oh well.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I believe Hound and Seren desecrated the shrine Here


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Mysty, very nicely done. I liked it a lot. And I'm glad you liked my segment.

@Kitara, also very nicely done. I like how you captured Hounds stoicism.

@Rose, I was so very tempted to post up pictures of hell corgis. But I held back...

And we're definitely going to repair the holding and capture cells. Between the wand, the workers, and the new locks we bought, we want those working.

I also think the next in character thing we should do is to take care of the wraith, and then hexer and vexer.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

There's some mysteries to solve too. I just went back and re-read the exploration of the horn. There's a lot we haven't touched on.

1) The mural hall (where we learned about the Sons' history and how to summon the hellhounds and nightmare). I think there's more stuff there that we haven't translated yet.

2) The headless statue. We found the head. We should put it back together.

3) The dead minotaur. It might be worth getting Seren to do some Speak with Dead. It might know things about this place. Minotaurs tend to know their lairs really well.

4) Areas in the wilderness. I think there's a few places that were mentioned that we haven't checked out yet.

5) Hex and Vex. The rest of those broken name plates have to be around somewhere.

6) The thrones. We know they are magic, and probably linked somehow but we don't know what they do.

Those are the ones that really suck out to me.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Regarding #2, Kitara and I spoke of that, and Nahia wanted to wait until the holding cells were repaired. If whoever he is returns to life, we may need him for the big ritual, since he might be the last surviving son of the pale horseman.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Nahia wrote:
Regarding #2, Kitara and I spoke of that, and Nahia wanted to wait until the holding cells were repaired. If whoever he is returns to life, we may need him for the big ritual, since he might be the last surviving son of the pale horseman.

Smart.

If he is and we can bring him back with Stone to Flesh or something he might be able to tell us some things about this place we don't know.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Some hard days at work.
Sorry for the delay. I’ll try to update later today.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Ayreon - Age of Shadows

Anyone knows? I've been listening to this album nonstop last two days.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Mysty wrote:
Holy water Mysty pips up. Weapons that can strike the intangible. Force magic. A cleric. Protection from evil spell. she ticks off her fingers.

Just don't abuse metagame knowledge.

Mysty has no K: Religion so her knowledge about ghosts and undead should be something myth-like, rumor or even folklore.

You are providing very specific information for someone that isn't supposed to know that.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Just tell me when you reach a decision and I'll move the game.

Grand Lodge

1 person marked this as a favorite.
Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:
DM Aku wrote:
Mysty wrote:
Holy water Mysty pips up. Weapons that can strike the intangible. Force magic. A cleric. Protection from evil spell. she ticks off her fingers.

Just don't abuse metagame knowledge.

Mysty has no K: Religion so her knowledge about ghosts and undead should be something myth-like, rumor or even folklore.

You are providing very specific information for someone that isn't supposed to know that.

Ok, my bad.

But in my defence much of what I said could be considered common sense. Mysty knows of the existence of ghosts and such, though not their powers, and also of items such as holy water, that clerics are useful vs them, that protection from evil helps, and ghost touch weapons.
let me explain.
- Holy water is a item that can be purchased so implying use vs types of creatures which is commonly known, ie undead, demons and so on.
- ghost touch weapons is a magical weapon ability, which someone skilled in magic (spellcraft and/or knowledge arcana) could have heard of. And what would that ability be used against? Ghosts, as the name implies.
- force attacks. Well I am on shaky ground with this one, as that information might not be commonly known.
- a cleric. I would think their abilities in these matters was common knowledge, I don't think it is a secret.
- Protection from evil/good etc. That spell is on Mysty's list, so wouldn't she know what it can do?

Now Mysty has no knowledge of the differences between ghosts, wraiths, or shadows, in fact probably thinks they are all the same. But all the above applies to them, and is not too removed from Mysty's knowledge. She has not revealed undead types, specific powers or weaknesses. Just what she has reasoned, and perhaps what she has heard professionally in her past.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'm going to pipe up for Mysty here, and try to back it up with rules.

Holy Water hurts undead: That's covered in the "below DC 10" common knowledge stuff.

Weapons that can strike the intangible: This is definitely a folklore thing. Misty is probably aware that these things exist, so asking Nahia or Seren would probably be in order.

Force Magic: Mysty's a sorcerer. She knows this works on pretty much everything. Doesn't matter what her skills are since it's firsthand knowledge.

A cleric: again, probably really common knowledge, especially with how prominent the Mitran church is.

Protection From Evil: We've used Protection From Good back at Ballentyne. It doesn't seem unreasonable that we'd all know what that spell does by now.

Pretty much none of this stuff is outside the bounds of what Mysty would know. Only the intangible weapons thing seems iffy.

Unless this is a setting where talking about how to protect against undead is super taboo, all these things seem like they would be within the realm of commonly known folklore.

That's my take anyway. It seems like a 5th level adventurer shouldn't have to grasp at straws to know what might be effective against something like a wraith or vampire.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Ninjaed me Rose. Thanks for the support.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I was mostly talking about Force effects/weapon effects, and it's just a friendly notice.
I think you guys are doing great when it comes down to metagame knowledge! :)


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Upon reflection, I can see how a sorcerer might not know exactly what force effects do. Wizards definitely seem like they would, given how they learn and use magic. Sorcerers might just "do stuff" and not really be sure of all the properties of what they can do.

An interesting difference. Might be fun to play a sorcerer with low intelligence and no relevant knowledges who has to learn the hard way about all the different things their magic tricks can do. Interesting roleplay idea for sure.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So, just because I find it cool to discuss those things with Rose, let me argument as well!

Lady Rose wrote:
Weapons that can strike the intangible: This is definitely a folklore thing. Misty is probably aware that these things exist, so asking Nahia or Seren would probably be in order.

This bit here seems very tricky to me. If you take the common knowledge about it, it should be: “Did you heard about it? Jonny Big-foot was killed by a ghost! Jonny pictured himself a warrior, but his sword could not hit the ghost!”

The thing for me is that Mysty is affirming that a weapon that can take out ghost exists. The way I see it should have been more like a question than a statement.

Lady Rose wrote:
Force Magic: Mysty's a sorcerer. She knows this works on pretty much everything. Doesn't matter what her skills are since it's firsthand knowledge.

Mysty is a sorcerer, but she has no force spells that she knows and use.

More than that, Mysty doesn’t seems to be a scholar type of character, which keep thinking about how her powers may affect others, she is more like: “Let’s burn first, ask questions later.”

For some detailed information, I always think it’s good to know a knowledge or skill first.
Why? Because while I know that badass characters are cool, characters that fail and don’t know things are equally interesting and more ‘alive’ as well.
At least this is how I see them!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

its all good, and I agree about the force magics, although she's not stupid, so she could have reasoned it out. Having said that, it is not a strong argument. I'll watch these things in future.
Mysty's magic is from the soul, I guess you could say, although she has picked up a bit of learning about it.

By the way, meta game speaking, I wonder if it is a ghost with buko cleric levels.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hohoho

Who knows? :D


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Mysty has no force spells? Not even shield?

This is why I don't play sorcerers...


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Ready to move forwards.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I think Mysty's post was fine. Even from a skills argument, her Knowledge (Arcana) with a take 10 is a 15, which I think it enough to know that force spells are effective against ethereal things, so they might work on ghosts.

And magic weapons working better than non-magic weapons on undead almost seems like a gimme in a moderate to high magic campaign like this.

And a priest/holy water against undead, to me, falls into that category of 'of course it works' if for no other reason than local legend, like garlic vs a vampire. I mean, it may be wrong (though not in this case), but it would be a common wives tale if nothing else.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I need a GM ruling on something-

Touch of Corruption wrote:

an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his antipaladin level + his Charisma modifier. As a touch attack, an antipaladin can cause 1d6 points of damage for every two antipaladin levels he possesses. Using this ability is a standard action that does not provoke attacks of opportunity.

Alternatively, an anti paladin can use this power to heal undead creatures, restoring 1d6 hit points for every two levels the antipaladin possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature.

So, Touch of Corruption doesn't actually say it's Negative Energy, and when it talks about healing undead it says can not must or anything similar.

So, could Rose use Touch of Corruption to harm undead?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I have always heard it thought of as negative energy.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well, I'm with Mysty on this one.

Since, Anti are Palys on reverse, and there's this bit of information about lay on hands, let’s assume it's negative energy.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Alright, thanks.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm bringing this again with Grumblejack, because originally Seren was the one interested in the Ogre's background.

But since unfortunately I don't think she'll be joining us again...

Grumblejack

Edit:

So, what makes Grumblejack different than a normal ogre?

  • He is NE, and while evil, he is not that evil when compared to other ogres.
  • He is pretty smart for an ogre. Ogres usually have INT 6, Grumblejack has INT 10
  • Grumblejack has two horns mostly hidden by the hair in his head. A careful observation by someone that has K:Planes, reveals they horns resemble a lot those of a Tiefling.
  • He is pretty superstitious about magic. Even though he has magic himself. Remember, he is a warpriest.


  • Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

    I'm interested in Grumblejack and his story, but he'd already been "claimed" by Seren. I didn't want to step on her toes.

    Since that's not an issue I'd love to get to know the big guy more.

    Grand Lodge

    Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
    active effects:

    didn't seren post today?


    Human Hero Killer1 / Holy Assassin1 / Deceiver2

    Nops.

    Since Seren is not Nahia's cohort, she created a new alias, with the same name.

    It's Nahia posting instead of Seren.

    Grand Lodge

    Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
    active effects:

    Oh Ok.
    I guess we have a red shirt :D


    M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

    Beam down the search party!


    Ogre
    Seren Little  wrote:
    Speaking of thirsty, did Grumble ever respond to my post a while back?

    Grumblejack knows nothing about question.

    '-'

    I must have missed it, cause I don't remember.

    Edit:

    Ah, I see now what question you are talking about and yes, I didn't answered. Sorry about that.


    aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

    It's ok. : )


    Human Hero Killer1 / Holy Assassin1 / Deceiver2

    I’ve been busy last days, sorry for the short notice.
    I’ll update in some minutes.


    Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

    Grumblejack's Sacred Weapon is the Earth Breaker, so he's probably going to want to stick with that.

    Hammers and maces are really cool weapons in terms of customization though. It could look like anything so long as it still amounts to a big weight at the end of a stick.

    Some ideas:

    A fist wearing a spiked gauntlet

    A metal cast of Grumblejack's own snarling head

    A hammer with the Asmodean pentacle on the head (so that he stamps everything he hits with it)

    An oversized rectangular headed spiked mace, like Asmodeus' own weapon.


    M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

    Stamp. If the target survives, it will be forever marked.


    Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

    That's what the head of Rose's hammer does. I don't mind sharing the idea. :)

    Rose's stamp is much smaller. The head of her warhammer is only about three inches across. Jack's will probably be a foot or more.


    Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

    So what next?


    M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

    Deal with the wraith I guess or maybe the daemons? They might know more.


    Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
    Skills:
    Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

    Sorry it took me so long guys. I posted something this morning from home before I left for work, and I see that paizo ate it. Give me a few and I will try and rebuild it from memory.


    Human Hero Killer1 / Holy Assassin1 / Deceiver2

    Also Rose or I should say Xanos?

    Ember Thorn is me.

    It's a bit of copied history from Rose. I needed a good motive for her to be with the cardinal when the others arrived from Brandescar, so I thought: 'Why not the daughter?'


    Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

    All great writers steal. I'm flattered. :)

    Xanos was the character I played in the WotW game I was in before this one. He's about as far from Rose as I think a character can get. It'll be interesting to see how the differences play out.


    Human Hero Killer1 / Holy Assassin1 / Deceiver2

    Haha

    Ember is nothing like Rose.
    She is a zealot to the boot, and blind as any zealot can get!


    Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

    Oh, Rose is a Zealot. She's just not a blind one. There's a certain amount of pragmatism in her devotion.

    Playing her has been interesting. Most evil characters require some kind of deeply personal reason for their actions. There has to be something in there that makes them at least a little relatable, and even empathetic. Whatever it is tends to come with some kind of big, obvious hubris that lets them swallow their own justifications.

    Rose doesn't really have that. She's evil, knows it, likes it, and thinks the world needs more of it. Making her make sense and not get boring or cartoonish has been a really interesting writing challenge. She's come to be one of my favorite characters ever because she has a million layers and is so different in concept to the kinds of characters I usually play.

    Grand Lodge

    Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
    active effects:

    Apologies, but it is the last week of university, and life is very busy. (I am a tutor). I will be intermittent this week, so bot me at need.

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