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sorry for my slow post the last couple of days, I have a bad cold

DM Aku |

Pressure Plate + Portcullis (CR2) – 200gp
Just a quick correction:
Pressure Plate + Portcullis (CR2) – 2000gp
Hound |

I believe the Boggards have Longspears (5 gp),Morningstars(8 gp) and Light wooden shields (3 gp)
So long distance poking with close up option.

Lady Rose |

I'd like to get all the Boggards Hide armor, 5 Javelins, and Nets in addition to thier normal stuff.

DM Aku |

I'd like to get all the Boggards Hide armor, 5 Javelins, and Nets in addition to thier normal stuff.
Easy enough.
Please specify the amount for each of those you are purchasing.The boggard village will 'grow' overtime, reaching a maximum of 32 boggards, plus the oracle.
@Caves
So, based on the tunnel system that Rose proposed, being very generous in the total length, let’s assume it’s about 1200ft. Now, for that to be feasible, we need it to be at least 5ft width 5ft height. That would give us about: 30000 Cubic feet worth of debris to remove and create the tunnels.
This tool lets you dig a pit at a rate of 2 cubic feet per minute.
Some more math: 30000 at 2cubic feet per minute equals 250 hours. Since you are creating an underwater tunnel with no appropriate equipment, I’ll double the time.
So, to finish the cave system tunnels it’ll take a total of 500h of labor;
How that sound?

DM Aku |

Traps in the cave:
3x Acid pit (plus 2d6 acid): No cost, free boggard labor.
2x Arrow Trap (CR1) = 2000gp
1x Grease trap (CR2) = 1000gp
1x Glyph of Warding(Spell) = 200gp
Did I miss something?

DM Aku |

I’m using the old: Strongholder’s build guide, from to help me with some things, such as a steel door price…
First floor traps:
2x Spring Floor trap (CR2) 4000gp
I’ll use the bull-rush trap as base for this one. If it works, the target will be tossed back into the stair or over the face of the horn. In any event, if that happens he takes 4d6 of damage, since it’s not free fall.
1x Door, Iron: 500gp
2x Portcullis, Iron: 1500gp
?x Bear trap(CR1) 1k for each trap
The X’s for metal grating is not feasible. You have to ‘dig’ thru at least 15ft of solid stone.
2x Balista: 1000gp

DM Aku |

Second floor traps:
2x Spring Floor trap (CR4) 4000gp
I’ll use the bull-rush trap as base for this one. If it works, the target will be tossed back into the stair or over the face of the horn. In any event, if that happens he takes 8d6 of damage, since it’s not free fall.
1x Reinforced iron door: 500gp
1x Hail of Arrow trap CR9: 9000gp
1x Secret stone door (Undead cage trap): 400gp
Metal grating are not feasible as well, for the same reason as first floor.
1x Ballista: 500gp

DM Aku |

Modifications on the horn:
Arrow slits and murder holes everywhere!!!
Taking into consideration the amount of solid stone that will have to be moved, caved, spelled and such, as the new stairways Rose proposed.
(Remember that the spiral doesn’t give you access to other levels, it’s a continuous stair from the caves to the sanctum, there’s no ‘door’ to allow you to access other floors.)
Considering the time it would need to set everything up, and considering that this will not be done thru free labor only, because even if you have the workforce, there’s no way to perform those kind of modifications without expending money on it.
--
So, here is what I propose:
I would do a math for this, because seriously, I don’t want to lose some more hair over this stuff:
Time before you find the secret cache: 1 month.
Time to implement all modifications: 5months with the Lyre, 7 month without the lyre.
Total money used with modifications, Not included the traps, door, and things described in the post above, but included beds, furniture, tables, drinks, food, etc.. 9000gp.
How does that sound?

Lady Rose |

Sounds like the murderholes are going to have to wait until we have access to Stoneshape. With that we can do one or two squares of murder holes a day by boring 6 inch wide holes through the stone.
Something for later.
As for the rest, yeah, looks great.
5 months seem like quite a while considering we have the lyre, undead labor who can work at full bore without rest, and Grumble who can haul huge amounts of weight.
Can you give us a rough walk through of how you figured the calculation. Would spending extra money speed things up? (A second Lyre maybe? Once we're done with it we can sell it. If Nahia is making the lyre(s) then it's a wash as far as money is concerned since they sell for the same price it costs to make them).
Other than not following the time estimate, I agree with everything you've laid out. Thanks.

Lady Rose |

Three hidden bear traps on each floor. 6 total.
Also, a fully stocked boggard armory. We can afford 36 sets of weapons for them.

Nahia |

A Lyre of Building (Price: 13000, 6500 to make; DC 16 to Craft, 2-4 days to make) allows 30 minutes of playing to do the work of 100 humans laboring for 3 days (2400 hours every 30 minutes of playing, assuming 8 hours of work per day per person).
Every hour after the first requires a DC 18 perform check or the song is ended. This song can be played once a week.
So if it can be crafted (With a take 10, I have a minimum of +26 to spellcraft. It's up to you, DM Aku, what I might need to do to know about such an item). Also, given the opportunity, I wouldn't mind shifting it to a perform I am proficient in, like singing or dancing (Song Book of the Day Labourer? Flamenco Dress of the Weary Worker?).
We may need to buy some more shovels and picks, but that is plenty of work to do most of those changes in a few weeks.
- - - - -
If that isn't an option, then lets see what we can do.
When we were first discussing this, we were talking about having Kit use Stone Shape to help out. If she were level 5, that means 30 cubic feet per day (That's ~16 5' cubes). A quick count on the Caverns map shows 50 5' cubes. Lets add half again just in case for 75 5' cubes. That's 5 days of stone shape to craft the tunnels, even without labourers.
- - - - -
Looking at the First Floor, if every arrow slit is 2' high and 6" wide at the widest angle, we're talking 2 arrow slits in a 2'x1'x2' space (assuming that walls are 2' thick). That's somewhere between 20-31 arrow slits for every 5' cube. There are ~28 arrow slits, so roughly a single casting of Stone Shape (Kit gets 2 in a day at level 5).
Moving the walls is a very different story. For simple removal, we're looking at ~20 5' cubes of removal (Assuming 2' thick walls and 10' ceilings. ~16.5 5' cubes of 8' high ceilings.) But simple labor can remove a wall.
Constructing/shifting a wall: ~38 5' cubes, assuming 2' wide walls and 10' ceilings (~30 5' cubes with 8' ceilings).
So that's 2 days for Kit to roughly construct the walls, and a half day to make the arrow slits, assuming someone else tears down the walls.
- - - - -
Second Floor: 36 Arrow slits. Another half days castings assuming that spell is used for nothing but arrow slits.
~15.5-19 5' cubes of removal.
~19-23 5' cubes of material stone relocated.
So another 2 1/2 days of Stone Shaping.
- - - - -
Third Floor: ~5-6.5 5' cubes of added wall and door. 1/2 days of Stone Shape.
- - - - -
Sanctum: With my addition of the thick wall, we're looking at 20 arrow slits, or another 1/2 days casting.
We're also looking at ~12-16 5' cubes of added wall.
- - - - -
Stairs: ~16 5' cubes of spiral staircase, so 1 day of Stone Shape.
- - - - -
Total: 9-10 days of Stone Shape if Kit is not removing walls. ~15 days if she is also removing walls.
This assuming a crude set of stairs and walls, even something that can be straightened out by a craftsman later. But good enough to be rough hewn walls.
If Kit is still level 7, then it halves the times given above, because she can cast the spell twice as many times.

DM Aku |

The lyre is also useful with respect to building. Once a week, its strings can be strummed so as to produce chords that magically construct buildings, mines, tunnels, ditches, etc. The effect produced in 30 minutes of playing is equal to the work of 100 humans laboring for 3 days. Each hour after the first, a character playing the lyre must make a DC 18 Perform (string instruments) check. If it fails, she must stop and cannot play the lyre again for this purpose until a week has passed.5 months seem like quite a while considering we have the lyre, undead labor who can work at full bore without rest, and Grumble who can haul huge amounts of weight.
Can you give us a rough walk through of how you figured the calculation.
--
I did a quick looking and no one seems to have the perform skill needed, which means that about 65% of time, you fail to use the lyre for more than an hour of work.
(..) undead labor who can work at full bore without rest, and Grumble who can haul huge amounts of weight.
Remember that While Grumble helps, he consider himself a ‘member’ of the knot, and will help with the construction, he will not overwork himself, if the knot is not doing the same.
Undead labor is, as you said, undead labor.
They have no ‘skill’ as per say, which makes it harder to control and make then do what you want. There’s no ‘intelligence’ behind it to understand what needs to be done, and even tho they can work no stop, Seren cannot cope with that same pace. Nor are the boggards good guides.
What they add in amount of time, it’s somewhat lost because they don’t work as expected.
Can you give us a rough walk through of how you figured the calculation.
I imagined myself trying to dig thru solid stone, without proper tools, being overworked and pushed and threatened, and the time seemed appropriate for the amount of solid stone you wanted to dig.

Lady Rose |

Looks like Kit's Stoneshape significantly reduces the amount if time needed.
As for the walks, tearing down stone is a lot easier than building it up. I think Grumble, Rose and Hound with masterwork picks could demolish walls pretty fast. When we get tired, undead and the Lyre keep chipping away. (If we shelled out to get an adamantine hammer for Grumble or Rose, the walls would come down like plywood)
Then, we just roughly pile the rubble where we want new walls to be and let Stoneshape and the Lyre make them neat and pretty.
30 days of stone shape twice a day is a whole lot of shaped stone. :)

Nahia |

I think my total is slightly off, but my individual numbers should be fairly accurate. At each segment I assumed the walls are 2' thick and that a single square is 10'x10'. The low numbers in the range are for 8' ceilings, the high are for 10'. I let each section take up it's own casting of Stone Shape for 8 5' cubes per casting.
A single wall segment along one cube face should be: 10x2x8/5/5/5 5' cubes - 10x2x10/5/5/5 5' cubes ~= 1.28-1.6 5' cubes.
- - - - -
Edit: Yeah, my totals are off because I didn't add the caverns properly: Total time w/Stone Shape: 13-14 days for just arrow slits, wall shifting, and caverns. 19 days for removing walls as well.

DM Aku |

It occurs to me that buying a couple dozen adamantine arrowheads and affixing them to the claws of the undead would make for some seriously good digging machines.
+1
--Hey, hey.
Please, before continuing, take a look at the spell description, and the amount of stone moved.
You guys are seriously overestimating the usage of stoneshape.
I've done this same calculation in the other games and believe me, stone shape is not as good as it looks at first.
--
Also,
If I'm suggesting a 'large amount of time', I'll not punish the players for that.
The Cardinal might send someone to see what’s happening and things like that, but Rose excuse is a good one: Researching how to destroy the Artifact.

Nahia |

Stone shape is a 10' cube plus 1' cube per level. For a 5th level caster that is (10x10x10 + 5x1x1)/5/5/5 5' cubes = 1005/5/5/5 5' cubes = 8.04 5' cubes, so 8 5' cubes. So 2 castings per day (what a 5th level Druid with an 18 wisdom gets) that is 16 5' cubes per day.
All of my wall calculations are done in 5' cubes.
- - - - -
Edit: Terrible math left up for posterity.
This is what happens when I do math at 3 AM.
Stone shape says 10 cubic feet + 1 cubic foot per level... not a 10 foot cube plus 1 cubic foot per level.
Multiply my listed days by 100.
... Sorry ;_;
- - - - -
Edit: Edit: And Aku beat me to pointing out my math problems... Can't even chastise myself first.

DM Aku |

I think my total is slightly off, but my individual numbers should be fairly accurate. At each segment I assumed the walls are 2' thick and that a single square is 10'x10'. The low numbers in the range are for 8' ceilings, the high are for 10'. I let each section take up it's own casting of Stone Shape for 8 5' cubes per casting.
A single wall segment along one cube face should be: 10x2x8/5/5/5 5' cubes - 10x2x10/5/5/5 5' cubes ~= 1.28-1.6 5' cubes.
- - - - -
Edit: Yeah, my totals are off because I didn't add the caverns properly: Total time w/Stone Shape: 13-14 days for just arrow slits, wall shifting, and caverns. 19 days for removing walls as well.
Okay.
We are talking about Volume.
So, to move a 5ft square of stone it is the same as moving: 5ft (Length) x 5ft (Width) x 5ft (Height) = 125 Cubic Feet.
So, 5ft of stone is the same as 125Cubic Feet.
Stone Shape:
Target stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Now, one casting of stone shape at level 5, moves 15 Cubic Feet.
You need at least 9 casting of stone shape, to move 5ft of stone.
See why I told you are overstimating the usage of stoneshape?

Nahia |

Ok, my terrible math mistakes aside (sorry again, DM Aku) this is all moot if we can use the Lyre. In an 8 we can do the work of the Caverns 8-10 times over. That's plenty of time to do all the work involved in a single week. Even two, if we assume we need to give separate time to tearing down walls and using the same materials to the new walls.

DM Aku |

I'm using here the same logic for spell range.
Let's take fireball for example:
Fireball
School evocation [fire]; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a ball of bat guano and sulfur)
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
--
Look at the range. It's described in the same way as the stoneshape spell.
However, no one thinks that Fireball range is 440ft per level, but 400 + 40xLevel

DM Aku |

Ok, my terrible math mistakes aside (sorry again, DM Aku) this is all moot if we can use the Lyre. In an 8 we can do the work of the Caverns 8-10 times over. That's plenty of time to do all the work involved in a single week. Even two, if we assume we need to give separate time to tearing down walls and using the same materials to the new walls.
So,
What's the total time you would use? :)

Nahia |

Yeah, I know. My mistake was that I read it as a 10' cube plus 1 cubic foot per level. As per my edits to my post before yours, I was wrong and my times should be multiplied by 100.
Again, sorry...
- - - - -
Edit: Depends on your answer to my previous comment. If you'll let me make a song book or dancing... item of Building, then easily in 1 week. 2 Weeks if it is still a Lyre.
Quite a lot more than that if we are just using Kitara.

Nahia |
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As far as the undead go, I've always agreed with this post myself when it comes to mindless undead.
But you're the boss. : )

Lady Rose |

I think that if we can cut the construction time down to 4 months with the lyre, adamantine clawed undead and daily castings of stoneshape, that's probably fast enough.
That also gives us plenty of time to recruit for Team Evil, and to explore the wood for creatures to capture and train.
What do you think Aku? Want to call it good with 4 months?

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1 person marked this as a favorite. |

I'm beginning to see why monsters who make dungeons are so nasty. They are sick of the accounting, and want to kill something. It explains a lot.
:D

DM Aku |

As far as the undead go, I've always agreed with this post myself when it comes to mindless undead.
Too big of a post, I'll read it later.
What do you think Aku? Want to call it good with 4 months?
I'm fine with it.
I understand that the time I proposed may seems a bit overrated but in my defense I’ve never worked in construction or gave it any of my time.My ‘guesses’ of how much time it takes to do something might have been entirely wrong.

Nahia |

Hey, at least your math wasn't based on an inherently bad reading...

DM Aku |

So if it can be crafted (With a take 10, I have a minimum of +26 to spellcraft. It's up to you, DM Aku, what I might need to do to know about such an item). Also, given the opportunity, I wouldn't mind shifting it to a perform I am proficient in, like singing or dancing (Song Book of the Day Labourer? Flamenco Dress of the Weary Worker?)
Well, you can craft the item, however I do expect a role play post explaining how you know of such item (not really that hard, guessing Nahia has been dreaming of building her own harem, I mean, castle for some time, right?).
In addition, changing it to one of your performances is acceptable, but it doesn’t change the final math. You have a maximum of +5 perform, which would still need a 13+ on dice to continue playing. Moreover, that’s the same 65% of failure chance. :P

Lady Rose |

Hound is definitely the guy tap dancing along.
Also, Nahia can wear that dress any time she wants. Mrow.

Nahia |

In addition, changing it to one of your performances is acceptable, but it doesn’t change the final math. You have a maximum of +5 perform, which would still need a 13+ on dice to continue playing. Moreover, that’s the same 65% of failure chance. :P
That's probably true. However, may I present:
1) +5 from the base skill2) +2 from Aid Another
3) Adding 100 gp to the item cost to enchant a masterwork instrument: +2
Total: +9
Failure Chance of 40%
... Or 0% if I can take 10 for a 19.
But yeah, moot point in the long run. We can still get at least an hour of building in a week, which is 4800 hours of labor. You said the whole Caverns was 500 hours. In total there is probably no more than 1500-2000 hours of labour in all the changes presented.
Well, you can craft the item, however I do expect a role play post explaining how you know of such item (not really that hard, guessing Nahia has been dreaming of building her own harem, I mean, castle for some time, right?).
It seems like a pretty natural progression. We've been talking about and doing construction. I figure seeing Seren's Undead, combined with all the uses of Make Whole lately, would inspire her.
Entrap soul fragments of dead day laborers in an item and summon them to work.
And of course, I still need to type up a crafting post. : )
Have to run, but will watch video later.

Nahia |

I can agree with what Rose said. While we could probably do it quicker, we aren't exactly the most focused right now and are distracted by all the tasks at hand.
- - - - -
So, I have this image in my head.
Everyone working they arsses of and Nahia just dancing? :P
Hey, she's done her hard work. Time to sit back and let the peons do the heavy lifting. :P
Also, that video is pretty good. I always liked that 40's sound, though more for the strings than the brass. But yeah, I also find the idea of her singing about dancing and getting drunk while everyone is doing hard labor.
I'm looking forward to when we get in a position to have a stable base of operations. Then she'll need to get some proper slaves to torture like that.
- - - - -
Hound is definitely the guy tap dancing along.
Also, Nahia can wear that dress any time she wants. Mrow.
And Rose is the Cellist in the background?
Also, just provide her with the proper incentive...
Speaking of dresses, when I did a quick image search for "Flamenco dresses", just to make sure I was talking about what I thought I was, this dress showed up... If we ever go to a formal ball...
- - - - -
Yep, Nahia is just slacking like no one has slacked before
Hey, if you want it done right...
- - - - -
Ok, I'm working on my crafting post. Expect it some time tomorrow or Friday.

Lady Rose |

Question about Murderholes-
I know we ruled out the Murderholes in our current time estimate. From this point forward, anything we do will need to happen after the seal has been broken (so while we're risking invaders in the middle of construction projects).
If each "square" on the map is 10 feet and the floors are 15 feet thick, that should mean we can bore a grid pattern of 6 inch holes holes down through the floor at a rate of apx 1 square per casting of Stone Shape.
I would like to keep track of days that pass and assume that Kit memorizes Stone Shape once a day from now on.
Then we can add one murder hole a day. There's 20 murderhole squares, so we'll be done with all of them in 3 weeks.
Does that sound accurate?

DM Aku |

"We can do that. We'll go out the first floor entrance and around to the cave when the Eye shows us that they've entered the caverns."
The eyes can scry the first, second, third floor and Sanctum inside the horn. It does not enable you to scry the surrounding terrain.

DM Aku |

I know we ruled out the Murderholes in our current time estimate.
Murderholes are the metal grating you described? The ones in the floor, which allows you to drop thing's over other's head?
Sorry, I get confused with names something. >.<If each "square" on the map is 10 feet and the floors are 15 feet thick, that should mean we can bore a grid pattern of 6 inch holes holes down through the floor at a rate of apx 1 square per casting of Stone Shape.
Can you explain this part better? I wasn't able to understand what you are trying to do.

Lady Rose |

Lady Rose wrote:"We can do that. We'll go out the first floor entrance and around to the cave when the Eye shows us that they've entered the caverns."The eyes can scry the first, second, third floor and Sanctum inside the horn. It does not enable you to scry the surrounding terrain.
Good to know. Someone should explain that to Rose in game. Clearly she doesn't know exactly how the eye works. :)

Lady Rose |

As for the Murder Holes-
yes, they are what I'd originally envisioned as metal grating.
No, knowing how thick the floors are, I figured a better way to do it would be to use Stone Shape to bore out 6 inch wide holes straight down.
The holes would be bored in a grid pattern like so-
o o o o o
o o o o o
o o o o o
o o o o o
o o o o o
Basically it turns the floor into a sieve. The people above could upend cauldrons of near-molten sand on the floor and it would pour through the holes down on the invaders in a really nasty shower.
Best part of the sieve design is that a cauldron upended above would take several rounds for all the sand to drain down.
Because the holes would only be 6 inches wide, the floor would still be safe to walk on, and to push things with wheels on (as long as the wheels were wider than 6 inches)
Does that make more sense?

DM Aku |

If each "square" on the map is 10 feet and the floors are 15 feet thick, that should mean we can bore a grid pattern of 6 inch holes down through the floor at a rate of apx 1 square per casting of Stone Shape.
This math seems a little bit off.
Since operating in inches and trying to match feets is something that I’m not capable, and get’s me really confused, let me put all in the same measurement type:6 inches = 0.5 feet.
To calculate the amount in cu. ft we can simply multiply one by the other:
15ft(length) x 0.5ft(height) x 0.5ft(width) = 3,75 Cu. ft.
Each stoneshape would be able to create 4 holes. To fill a 5x5 grid area, that would take a bit more than six days.
-
But check the info below:
Question about Murderholes-
To tell the truth, there's no information about how high are the ceilings in this dungeon.
I know that from one floor to the other, it's 50ft difference, but...--
Let's say that the floor is 15ft as stated before.
That means the ceiling is 35ft high.
That's too high.
In the other games, when asked, I said the ceiling was about 20ft high, with the temples a bit higher, between 25~30 (vaulted ceiling.)
With that in mind,
Considering that Kitara can move with one stone shape casting 15 cu. ft of stone:
For each spell, she can create two (2) 6-inches, 30ft deep holes, opposed to the initial four (4) 6-inches, 15ft deep holes.
Further consideration says that:
It takes, a bit more than twelve days (12,5) to drill 25 6 inches holes in a 10ft square.
--
What do you think about it?

Lady Rose |

Hmm. We might be better off animating a few undead badgers or moles, doing the adamantine arrowhead claws trick, and letting them dig straight down.
Then Nahia can smooth the bores out with the lyre.
We could just mark circles on the floor with chalk and say "dig these marks straight down to the floor below" and turn them loose.
We'd just need to put down some hay bales the floor below or something to prevent falling damage when the badgers came through the celing.
Would that work?

Lady Rose |

It also occurs to me that we could this super fast by summoning a Thoqqua. It could just move down through the stone, stick it's head through the celing below, find the mark for the next hole and go back up again.
It would essentially be like a "up-to-down, down-to-up" fabric stitch.
A thoqqua is a medium elemental so could summon one with Summon Monster 4. With Summon Monster 5 we could do more than one at a time.

Nahia |

That is a really cool idea with the Thoqqua. I'm going to have to remember that.
On that note, we could also just buy some iron and spend some time with the our magical builders to have them dig larger holes and construct metal grates.

DM Aku |

Hmm. We might be better off animating a few undead badgers or moles, doing the adamantine arrowhead claws trick, and letting them dig straight down.
Then Nahia can smooth the bores out with the lyre.
We could just mark circles on the floor with chalk and say "dig these marks straight down to the floor below" and turn them loose.
We'd just need to put down some hay bales the floor below or something to prevent falling damage when the badgers came through the ceiling.
Would that work?
So, here is something that about adamantine and lightsaber cutting wall style:
Jedi-Style-cuttingSay a 3rd level warrior has picked up a masterwork adamantine longsword.
Can this party forever ignore these dangers as the warrior walks up and just cuts through the stone door, Jedi-style?
How do you handle adamantine weapons and cutting a path through a dungeon or maze?
While the adamantine "ignores the hardness" of most objects (hardness 20), this doesn't relegate them to butter, right?
SRD, Damaging Objects, Ineffective Weapons wrote:The above makes it seem that even an adamantine longsword wouldn't be able to quickly carve through a stone door. And that in fact it would take an adamantine pick or hammer, and likely still a good amount of time to get through, right?Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.
Then there’s the thing that arrows, by default deal half damage to objects and such.
TLDR;
I would appreciate you don’t try to squeeze your way with pathfinder written rules get something create the ‘one-side’ ideal situation as you like.
I think that allowing you to modify add traps and modifications without any chance of failure, and by that, not using more money, when no one is actually equipped to deal with that kind of task, is enough of a boon, so you shouldn’t need to keep squeezing for more.
And...
I think that bully a spellcaster to keeping cast the same spell day after day, when its allegiance is shady at best is more than enough solution to create the murderholes.
Might take some time, to create the ‘ideal’ death-corridor as you want, but it’ll be done in the end.
Also, don’t forget you can always say you want to use the time doing that before you start the ritual, I’ll rework the timeline if you wish to do that.
It also occurs to me that we could this super fast by summoning a Thoqqua. It could just move down through the stone, stick it's head through the celing below, find the mark for the next hole and go back up again.
It would essentially be like a "up-to-down, down-to-up" fabric stitch.
A thoqqua is a medium elemental so could summon one with Summon Monster 4. With Summon Monster 5 we could do more than one at a time.
Free the elementals of Slave labor!!
Free the elementals of Slave labor!!
DM Aku |

Total amount expend:
- 2000gp – 2x Arrow Trap
- 1000gp – 1x grease Trap
- 200gp – 1x Glyph or Warding spell component
- 8000gp – 4x Spring Floor trap
- 1000gp – 2x Door, Iron
- 1500gp – 2x Portcullis, Iron
- 6000gp – 6x Bear trap
- 1500gp - 3x Ballista
- 9000gp – 1x Hail of Arrows Trap
- 400gp – 1x Secret Stone Door
- 6500gp – 1x Lyre of Building
- 5000gp – 5x Spike of Safe Passage
- 480gp – 32x Hide armor
- 160gp – 160x Javelins (32 5-unit pack)
- 640gp – 32x Net
Total: 52380
Party money:
Avaliable gold (as described in the loot link): 45911 gp
Party Funds: 7525,14 gp
Remaining money: 1056,14gp
--
Anything you guys want to add/remove from that list?