Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Rose/Aku - I use the word shenanigans, but mostly in a silly or non-serious sense; like as a joke, or when referencing pranks or non-malicious tricks.

- - - - -

Also, I love all the little pets/minions running around. It's adorable! ^_^


Female Orc
Nahia wrote:

Actually... that doesn't work either.

PRD - Quickdraw wrote:

Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).

Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.

Actually a wand can be drawn like a weapon

Quote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

It all depends on if dismounting is considered a regular move. I can understand if it is not, though you could, if the gm was kind.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Would alchemical items count as weapon-like objects?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Mysty - This gets discussed to death on the boards, and I can see arguments either way. It does seem weirdly at odds with quickdraw (which did work with wands in 3.5, and they specifically said it didn't in PF). At the same time, I think it's a little silly not to allow it.

In my home games I actually remove the +1 BaB requirement and let it work with anything stored in an easily accessible fashion. I do the same with Quickdraw.

@Rose - Good question. It's not well defined. You ask 12 people and get 15 answers. I'd say yes, but something I've heard as a good argument on the other side is that if you can't threaten an area for an AOO with it, it shouldn't count.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:
Doomed Hero wrote:
Would alchemical items count as weapon-like objects?

You know I think it depends. It is a weapon in the case of alchemetical weapons, such as alchemist fire. But an alchemist's bombs work under their own rules.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
Then she turned and charged down at the tree to the south, drawing the longsword she'd taken from Lord Thomas as she ran.

Can't charge here, and as it was described some post above, you can draw your weapon in a 'regular' move action, and charge is a full rounded action.

Anyway, I don't mind the charging/drawing weapon thing, 'cause I think it looks cool, but, no charge here. :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

For how long the celestial will follow?

The treant has 40ft speed, while the celestial has 60ft.

Wish means that, the treant, double moving, the celestial would be able to attack it once every two turns.

Also, the teant is injured, but it does not seem to be dying, and this ‘pursuit’ may take a bit of time.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

That's not quite accurate.

The archon has a range of 30 feet on its blasts. That means the treant has to move 90 feet before it is in the clear. The Archon can actually move fast enough to stay ahead of it so it will be able to get two rounds of attacks in before it has to move again.

Here's how I would do it-

Move to just ahead of Treant (full move)
Attack, move, (keeping pace with treant this round)
Attack move (treat pulls ahead after this round)
Move to just ahead of Treant
etc.

If the Treant decides to change direction more than 90 degrees after the Archon zips ahead of it, that means it can be effectively corralled, and it really only loses one round.

The Archon can't be hit by the Treant and is immune to lightning, and is faster than it is. It might take a while, but I think the archon can whittle it down to nothing. If the tree doesn't find a place with serious cover, or get the right reinforcements, its a goner.

If the Archon gets into trouble, it can Teleport straight up and pick a new strategy.

If the tree ends up with serious reinforcements, the archon can Teleport back.

That's a rough outline of what I'm thinking for Operation Treekiller Angel.

Sound workable?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Perfect workable for me, now I need your decision in something;

What you consider 'trouble'?

If for some reason the treant is able to reach the archon, will it teleport away, or try to fight it?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

It will teleport away, high up, and then re-engage if it is safe.

Secondary tactic, go get a 40 or 50 pound rock, teleport above treant, drop rock. Between weight and terminal velocity, it should be able to get the 20d6 max damage pretty easily (though hitting might be a problem)

Tertiary tactic, stay well above it and put on a big sound and light show to mark the target for us so we can follow it when we're done mopping up these other trees.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

To add on to that, I can (and totally intend to) go after the tree as well. I can fly as a speed of 60' for ~6 minutes. I don't have a lot of spells, but I do have 5 bottles of acid and 4 bottles of lightning. And I can stay up in the air out of his reach.

If necessary, I can use my spit poison spell to blind him for a round. It may also damage his con, but he has a good fort save, so I doubt it.

Nahia is furious and will give chase and hound him for as long as she can. She'd have to be very injured consider stopping (say <5 hp).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Wow

So much hatred in your hearts.
Where is the love?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Hey, I rained healing snakes on Grumblejack. If that isn't love I don't know what is. :D

But that tree? Yeah, he can totally go ride a$@ first down d*$^ mountain.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Let's put it this way. Not only is that treant going to be kindling, his whole species is going the same way.

Grrrr!

:)


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Good girl! *pats head*

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

lol


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I think it's adorable how Mysty is the most bloodthirsty person in the whole group. :D

Hound: "Should we kill it?"
Rose: "Kill it, but take care of ourselves first."
Nahia: "Take care of ourselves by killing it!"
Seren: "Kill it even if it kills me!"
Mysty: "TREE GENOCIDE!!!!"


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I agree, it is quite adorable. : )

Also, I know Mysty is an adult, but I always imagine it the same kind of excited little girl voice one might hear about going to get ice cream.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well.

You almost convinced me to not be mean...
But I guess this is something impossible for me. Aku.

:)

--

On a side note, I guess it's pretty obvious that Jurak was trying to scare you away, right?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Actually I thought we were looking at a TPK for a bit. And now i have to buy a new wpn. I never even got to use it.

As for tree genocide...its the lawful evil thing to do.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
How'd I earn the AoO? Movement?

The tree has 15ft reach.

Based on your movement, the movement in the map, you moved until you were side by side with the tree.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Hmm. There was some muddiness last round because of the retconned charge. Technically I should not have been able to reach the tree. I think I could/would have been close enough that I would have drawn an AoO for using a ranged weapon though. Normally I wouldn't be stupid enough to do that but my intent was to draw fire for Seren, which is exactly what happened, so I guess it all worked out and prevented me from taking an AoO for closing this round.

We'll just take a retcon inconsistency and call it a rare moment of Rose being selfless and tactically clever. :)


:)


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Mysty - Technically, Seren should be able to repair your weapons at a cheaper price. It might be even cheaper still to buy some scrolls of Make Whole at the right caster level.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sounds good. Maybe I'll just kill half the trees.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Nope. they almost killed Grumble, and I don't have the ability to create intelligent undead yet. This forest is burning to the ground when we're done.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Now we're talking!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So much hatred.

Well, you'll die alone if things continues this way. :(


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Everything dies alone.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Oh and aku I forgot to mention in my last post, Seren isn't casting defensively which is why I didn't roll concentration, figured you would roll it if an AoO hit me.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

So did Mysty's firebolt work?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose.

Worked.

I'm off to sleep.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Temporary hp.

Not sure how it works. I'll ready it and correct any inconsistences later.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Hound

Sorry, forgot to write it up, you get an AoO, from it moving outside your area, and if you move to attack it again, it can AoO you as well.

Okay, you don't get AoOed to attack it. I think I must sleep a bit more. :D


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

AoO made, not that it matters


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Hound

Haha, I know how you feel.

When DM'ing I keep praying for low values...

When I'm playing, it's rare I get more than 5 in a d20 roll...

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:
Seren Little wrote:
Nope. they almost killed Grumble, and I don't have the ability to create intelligent undead yet. This forest is burning to the ground when we're done.

YES! join the tree genocide brigade. Or V.W.S.T.G.N. (pronounced vis-T-gen) Villains who support tree genocide now


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I think we need to seriously consider abandoning this fight. These things hit hard enough to one shot any of us at this point, and there's now two fresh bruisers on the field.

With horses we can outrun them and get to our destination. We can even start a serious forest fire in our wake.

Or, we could ride away, heal up and reengage.

Thoughts?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well, now that you know that the tree is capable, it will be way easier.

What made the fight hard for you was the Chain lightning at the very beginning.

Edit:

Anyway, I think you guys are doing great. Anything you choose, should lead to an interesting development.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Anti-lightning spells plz.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

So was Pyre killed by that rock?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Not killed,but dying


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

So it doesn't poof out of existence when it hits zero like a regular summoned creature?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

My spleen is flopping on the ground!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Gm:

I have a tree feather token. How feasible would it be to have Nahia activate it in the air and drop it on the treant? What about activating the feather token inside the treant (firing it into his mouth or something?)

The idea of killing a treant with a tree is amusing, so I wanted to check on how you'd handle the mechanics to decide if it was worth trying.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

Due to the situation,how far away you are from the Treant, I'm ruling that you know intimidate may not work as you wish.

@Tree feather token
Spell such as that, usually fails when they don't have 'space' to grown. So I don't think that it'll be a really effective weapon.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Hound

If you still are raging, don't forget you must resist even the potion you drank. Since you are superstitious.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
DM Aku wrote:

Due to the situation,how far away you are from the Treant, I'm ruling that you know intimidate may not work as you wish.

I'm fine with that ruling. It is a tree. Fear is probably not the same to it as it is to us. I just didn't really have anything else to do, and it seemed thematically appropriate.

That being said, I did search the boards for any ruling regarding a range on Intimidate. There's nothing official, but the consensus seems to be "within communication range. If they can see and/or hear you, you can scare them."


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
DM Aku wrote:

@Tree feather token

Spell such as that, usually fails when they don't have 'space' to grown. So I don't think that it'll be a really effective weapon.

What about activating it int the air, and dropping it?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

About the intimidate, I'm not saying it will not work, I'll just put some penalty since you are far away from it. Seems fitting for me, since you are trying to scare something that is not even close.

About dropping the Feather Token, that can work, but it has the same problem with what you wanted with Pyre, I got no idea how to calculate an attack in such situations.

Options and suggestions are welcomed.

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