Wootz!!!! lvl six. i.e. best level ever. Seren officially has Animate Dead, Bloody Skeletal horse incoming. Stuff is about to get awesome! Aku, do you have the stats for the horse i'm riding? Is it light, heavy, Awesome Paladin mount?
HP: 1d8 ⇒ 8
Skill Points: 4 + 3+ 2 (campaign)
Disguise +1 -> +6 This whole end of the campaign was us in disguise.
Knowledge(Arcana) +1 -> +11 Time spent dealing with magister, and various magical spells, etc.
Knowledge(Religion) +1 -> +12 Studies to improve skeletons
Perception +1 -> +4 you learn to be perceptive deep behind enemy lines
Spellcraft +1 -> +12 Studies to improve her necromatic powers
RIDE +4 -> +4 Lots and lots of falling off of her new horse.
All Saves +1
Spell Per day
2nd +2 (+1 from headband)
0th - Detect Poison We are starting to build up quite the collection
3rd - Animate Dead (Mystery), Inflict Serious Wounds, Skeletal Crew For the trip back obviously.
2nd Level - Replace Animate Dead (Lesser) with Sentry Skull Upgrading Animate Dead, put using my new powers to make creepy permanent sleep protection.
+1/2 Favorite class bonus - Undead Servitude
@Nahia: How accurate is the loot log for my personal wealth? Trying to figure out how much I have to spend on Desecrate + onyx gems, and whether I would have enough to start upgrading my Mace/breastplate.
Please update one of your spell.
Quicken the Dead
School necromancy; Level Oracle 3
Casting Time 1 standard action
Components V, S
Target undead creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell counteracts the lethargy that sometimes over takes the unliving for a time and imbues a single undead creature with power and vigor. The target gains a +2 bonus on attack rolls, saves, and skill checks.
You still have the level 2 version.
HP: 1d12 ⇒ 12 All that getting beat on has paid off!
Skill points 7/level (Base+Race+Campaign)
+1 Bab (second attack gained!)
+1 all saves
Rage Power:Beast Totem:While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.
Trap sense up to +2
+2 Rage rounds
Woot. Level 6. What to take, what to take.
Level of sorcerer.
Hp 1d6 ⇒ 5
Spells known +1 cantrip - prestidigitation
Spells per day +1 level one
Skills 5 points
@Seren, the loot table should be fairly accurate, though it does not include the platinum ingots, and the equipment would need to be sold (which is a little difficult, given the marking that are on some of it).
Also, I might not be able to post tomorrow (still doing wedding stuff), but after that I'll be back home.
Is it assumed that we retrieved the gear we buried before we go on our boat trip?
Can we sell things to Sakkarot for his horde?
Nahia Level 6
HP Roll: 1d6 + 1 ⇒ (4) + 1 = 5 (Total: 36)
Base Attack: +1 (Total +3)
Fort Save: +1 (Total: +2)
Ref Save: +1 (Total: +2)
Will Save: +1 (Total: +5)
Skill: added ranks, total ranks, total bonus
Appraise: +1, +6, +12 Trait
Bluff: +1, +6, +18 Did a lot of lying...
Diplomacy: +1, +6, +9 It would be nice to convince someone of something without lying...
Disguise: +1, +2, +7 Like Seren said, we spent so much time disguised, even Nahia had to pick up something
Intimidate: +1, +2, +8 Sometimes, she likes being scary. It worked out well spreading rumors amongst the soldiers.
Knowledge (Arcana): +1, +3, +9 Time spent researching spells and anti-mage strategies.
Linguistics: +1, +5, +8 (Abyssal) Continuing her research into spirits...
Spellcraft: +1, +6, +12 Continuing her magic research.
Use Magic Device: +1, +4, +10 A deeper understanding of how magic items work.
Hex DC: +1 (Total: 16)
2nd: +1 (Total: +3)
3rd: +1 (Total: +2)
Patron Spell: Unadulterated Loathing
HP: 1d10 ⇒ 9 Nice!
+1Fire Resistance (favored class)
Fiendish Boon I get a pet!
+1 spell slot.
Nope! I'm getting a glowy ball! Now Hound and Rose can play fetch. :)
@About loot and money:
You'll have time to sell the loot and buy/craft new items.
Don't worry about it, I'm not that bad to send you off in another quest without being properly equipped.
You forgot the bonus skill points per level.
There was no changes in saves this level?
Well, everyone got a good hp this level.
That'll serve you well enough, just wait until you meet Hexor and Vexor!
Sounds ominous. Sort of a fantasy hekel and jekel? Except more evil?
Bonus skill points? I'm drawing a blank. Where do those come from?
Antipaladins don't get any saving throw increase at 5th level.
Sorry, bit of a pop culture reference
Heckle and jeckle (spelling was be wrong, sorry) were two cartoon magpies that were shown here (Australia) in the seventies. Very funny, as I remember) as they double teamed various straight men.
Ah, yeah, I didn't add that last level either. I'll fix that now, thanks.
Edit: Sunk the extra points into those knowledge skills I wanted earlier.
Lets take care of the loot situation. There's quite a few useful items that are as yet unclaimed.
Here's my list-
Cure Moderate potion
Composite Longbow +4
2 Tanglefoot bags
Could the loot list be put over here.
Looking at the list, mysty would like the poisons, and the alchemist lab.
Also the potion of hide from animals. Nothing else attracts except the headband of charisma, but seren and rose have a better case gor it. I'll buy one later.
I take it we recovered the buried loot?
About the loot, please pay a bit more attention to the gameplay thread and use the search functionality when in doubt.
The buried loot is marked as Talirean Military, and thus you will not be able to sell it.
That's why as I had sourat and troost to take it to the horde, and sakkarot said he'll pay you for the items.
I don't think anything claimed so far has come out of the buried stuff, has it?
...and sakkarot said he'll pay you for the items.
One thing I was not clear about is if this included the stuff we've taken since then, or if that was just for the stuff we buried.
Looking at the list, mysty would like ..., and the alchemist lab.
An alchemist lab weighs 40 pounds. Knowing that, do you still want it?
Mysty wrote:An alchemist lab weighs 40 pounds. Knowing that, do you still want it?
Looking at the list, mysty would like ..., and the alchemist lab.
Ah,um...Ok maybe not. We should keep it for the party, unless we have one already
I have already been keeping one (that I paid for) and just leaving it behind wherever we are holed up. You can ask Nahia if you can use it. Or you can keep this one too. Up to you.
Knowledge Religion: 1d20 + 4 ⇒ (17) + 4 = 21
Hey, DM Aku, is there a baptism ritual (or something like it) in the Asmodean faith to indicate that one is committed to the faith? And if so, have we gone through that before?
Yeah, I remember that, but I wasn't sure if that was an Asmodean thing or a knot thing.
Not sure yet, but I may have a talk with the Cardinal as well, given the opportunity.
I'd like that, but it isn't neccessary. I don't want to hold up the game.
We can hand wave it as father-daughter time, and if he has any special instructions for me you can spoiler or PM it.
That armor would be amazing for Mysty. How much is it?
Since we are light on AoE damage I think it would be a good idea to invest in a Swarmbane clasp.
Also, we need another Cure Light wand.
Anything else that we should shop for?
Question? What happened to serens undead horse?
Could she have an Undead-compatable version of Carry Companion