Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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Hey again!

Please, update your character to level 6.

And post up the level up changes.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Will do.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Wootz!!!! lvl six. i.e. best level ever. Seren officially has Animate Dead, Bloody Skeletal horse incoming. Stuff is about to get awesome! Aku, do you have the stats for the horse i'm riding? Is it light, heavy, Awesome Paladin mount?


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

HP: 1d8 ⇒ 8

Skill Points: 4 + 3+ 2 (campaign)

Skills

Disguise +1 -> +6 This whole end of the campaign was us in disguise.
Knowledge(Arcana) +1 -> +11 Time spent dealing with magister, and various magical spells, etc.
Knowledge(Religion) +1 -> +12 Studies to improve skeletons
Perception +1 -> +4 you learn to be perceptive deep behind enemy lines
Spellcraft +1 -> +12 Studies to improve her necromatic powers
RIDE +4 -> +4 Lots and lots of falling off of her new horse.

BAB +1
All Saves +1
Spell Per day
2nd +2 (+1 from headband)
3rd +4

Spells Known:
0th - Detect Poison We are starting to build up quite the collection
3rd - Animate Dead (Mystery), Inflict Serious Wounds, Skeletal Crew For the trip back obviously.
2nd Level - Replace Animate Dead (Lesser) with Sentry Skull Upgrading Animate Dead, put using my new powers to make creepy permanent sleep protection.

+1/2 Favorite class bonus - Undead Servitude

@Nahia: How accurate is the loot log for my personal wealth? Trying to figure out how much I have to spend on Desecrate + onyx gems, and whether I would have enough to start upgrading my Mace/breastplate.


@Seren

Please update one of your spell.

Quicken the Dead
School necromancy; Level Oracle 3
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Target undead creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
This spell counteracts the lethargy that sometimes over takes the unliving for a time and imbues a single undead creature with power and vigor. The target gains a +2 bonus on attack rolls, saves, and skill checks.

You still have the level 2 version.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP: 1d12 ⇒ 12 All that getting beat on has paid off!

Skill points 7/level (Base+Race+Campaign)
+1 on
Acrobatics
Perception
Survival
Stealth
Climb
Ride
Swim

+1 Bab (second attack gained!)
+1 all saves
Rage Power:Beast Totem:While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.

Trap sense up to +2
+2 Rage rounds

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Woot. Level 6. What to take, what to take.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Level of sorcerer.
Hp 1d6 ⇒ 5

Bab +1
Will +1
Spells known +1 cantrip - prestidigitation
Spells per day +1 level one

Skills 5 points
disable devices
Perception
spellcraft
Stealth
acrobatics


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Reporting in!


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Seren, the loot table should be fairly accurate, though it does not include the platinum ingots, and the equipment would need to be sold (which is a little difficult, given the marking that are on some of it).

Also, I might not be able to post tomorrow (still doing wedding stuff), but after that I'll be back home.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Is it assumed that we retrieved the gear we buried before we go on our boat trip?

Can we sell things to Sakkarot for his horde?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia Level 6

HP Roll: 1d6 + 1 ⇒ (4) + 1 = 5 (Total: 36)
Base Attack: +1 (Total +3)
Fort Save: +1 (Total: +2)
Ref Save: +1 (Total: +2)
Will Save: +1 (Total: +5)

Skill: added ranks, total ranks, total bonus
Appraise: +1, +6, +12 Trait
Bluff: +1, +6, +18 Did a lot of lying...
Diplomacy: +1, +6, +9 It would be nice to convince someone of something without lying...
Disguise: +1, +2, +7 Like Seren said, we spent so much time disguised, even Nahia had to pick up something
Intimidate: +1, +2, +8 Sometimes, she likes being scary. It worked out well spreading rumors amongst the soldiers.
Knowledge (Arcana): +1, +3, +9 Time spent researching spells and anti-mage strategies.
Linguistics: +1, +5, +8 (Abyssal) Continuing her research into spirits...
Spellcraft: +1, +6, +12 Continuing her magic research.
Use Magic Device: +1, +4, +10 A deeper understanding of how magic items work.

Hex DC: +1 (Total: 16)
Hex: Flight

Spell Slots:
2nd: +1 (Total: +3)
3rd: +1 (Total: +2)

Patron Spell: Unadulterated Loathing

Spells Gained:
Suggestion
Bestow Curse


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

HP: 1d10 ⇒ 9 Nice!
+1Fire Resistance (favored class)

BaB: +1

Skills-
+1 Intimidate
+1 stealth

Abilities-
Fiendish Boon I get a pet!

+1 spell slot.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Get a rabbit with sharp pointy teeth.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Nope! I'm getting a glowy ball! Now Hound and Rose can play fetch. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@About loot and money:

You'll have time to sell the loot and buy/craft new items.
Don't worry about it, I'm not that bad to send you off in another quest without being properly equipped.

@Rose

You forgot the bonus skill points per level.
There was no changes in saves this level?

@Hp
Well, everyone got a good hp this level.
That'll serve you well enough, just wait until you meet Hexor and Vexor!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sounds ominous. Sort of a fantasy hekel and jekel? Except more evil?


I don't know Hekel and Jekel. :(


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Seren

Is just a Heavy warhorse.

The paladin had a divine bond instead of a mount.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Bonus skill points? I'm drawing a blank. Where do those come from?

Antipaladins don't get any saving throw increase at 5th level.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sorry, bit of a pop culture reference

Heckle and jeckle (spelling was be wrong, sorry) were two cartoon magpies that were shown here (Australia) in the seventies. Very funny, as I remember) as they double teamed various straight men.

if you are interested


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I remember the. Kind of like Tom and Jerry.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

I think you had it accounted until level five.
Anyway, each level everyone has 2 bonus skill points.

@Mysty

I'll take a look.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Ah, yeah, I didn't add that last level either. I'll fix that now, thanks.

Edit: Sunk the extra points into those knowledge skills I wanted earlier.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Lets take care of the loot situation. There's quite a few useful items that are as yet unclaimed.

Here's my list-

Cure Moderate potion
Composite Longbow +4
2 Tanglefoot bags

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Could the loot list be put over here.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Looking at the list, mysty would like the poisons, and the alchemist lab.

Also the potion of hide from animals. Nothing else attracts except the headband of charisma, but seren and rose have a better case gor it. I'll buy one later.

I take it we recovered the buried loot?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

About the loot, please pay a bit more attention to the gameplay thread and use the search functionality when in doubt.

The buried loot is marked as Talirean Military, and thus you will not be able to sell it.

That's why as I had sourat and troost to take it to the horde, and sakkarot said he'll pay you for the items.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I don't think anything claimed so far has come out of the buried stuff, has it?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Only the +1 shield that Seren wanted.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
DM Aku wrote:
...and sakkarot said he'll pay you for the items.

One thing I was not clear about is if this included the stuff we've taken since then, or if that was just for the stuff we buried.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Mysty wrote:

Looking at the list, mysty would like ..., and the alchemist lab.

An alchemist lab weighs 40 pounds. Knowing that, do you still want it?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Nahia, just the buried stuff.

The others, you can sell it at Farhold.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:
Nahia wrote:
Mysty wrote:

Looking at the list, mysty would like ..., and the alchemist lab.

An alchemist lab weighs 40 pounds. Knowing that, do you still want it?

Ah,um...

Ok maybe not. We should keep it for the party, unless we have one already


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I have already been keeping one (that I paid for) and just leaving it behind wherever we are holed up. You can ask Nahia if you can use it. Or you can keep this one too. Up to you.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

You should take this opportunity to ask any question you want from the Cardinal. Another chance as this one will take a really long time.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Knowledge Religion: 1d20 + 4 ⇒ (17) + 4 = 21

Hey, DM Aku, is there a baptism ritual (or something like it) in the Asmodean faith to indicate that one is committed to the faith? And if so, have we gone through that before?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Nahia

Here.

I'm not sure about baptism ritual. I'll search and tell you later.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Yeah, I remember that, but I wasn't sure if that was an Asmodean thing or a knot thing.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

You'll want to have a particular talk with the cardinal?

if yes, you can start it in a spoiler, so we can move things along.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Not sure yet, but I may have a talk with the Cardinal as well, given the opportunity.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Nahia

Sure, you can do as I said to Rose and create a spoiler chat for that.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'd like that, but it isn't neccessary. I don't want to hold up the game.

We can hand wave it as father-daughter time, and if he has any special instructions for me you can spoiler or PM it.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

That armor would be amazing for Mysty. How much is it?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Since there's no real 'time' for this adventure, I'll move you to talk with the baron and let the exploring to be described after you first contact with him.

I'll wait until the others post their disguise before moving things forward.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Since we are light on AoE damage I think it would be a good idea to invest in a Swarmbane clasp.

Also, we need another Cure Light wand.

Anything else that we should shop for?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Researching daemons and weapons useful against the like.

Might need horses.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Question? What happened to serens undead horse?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well, I'm waiting her to decide what she'll do with it.

Since I highly doubt she'll want to enter the city mounting the horse.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Could she have an Undead-compatable version of Carry Companion

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