Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Strength should be 30 (Fast Zombies get +2 str and +2 dex)
AC and touch AC is 1 higher (you forgot the +1 from the dex boost)

The attack is slightly off (forgot size penalty?)
So for 2 slams, the attack should be: 12 base + 10 str - 2 size = 20
Damage is 2d8 + 10 (it keeps its natural attacks, and its natural slam is better than its zombie slam)

In theory, it may gain a third slam attack (at 2d6 for the 'zombie slam') but, honestly, it is probably fine as is.

For the Ranged Rock it should be:
Attack = 12 base + 4 dex - 2 size = 14
Damage = 2d6 + 15

CMB is 12 base + 10 str + 2 size = 24
CMD is 10 + 12 base + 10 str + 4 dex + 2 size = 38

Otherwise, it looks good.


To all my games:

I fell off my bike while going to work today.
Aside some bruises, I’m mostly fine but in no mental condition to post today. I apologize for it.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Take care.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I'm sorry to hear that! I hope it wasn't a bad fall (whether you were injured or not).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Treant Conversion:

Seren is stable, but at -15. It’s a fast Zombie, with the added fast healing 1, and the deathless ability from the bloody skeleton. However, it counts as an 14hd creature when calculating the amount of skeletons Seren can control.

Take a note I forgot it gains 4hd based on its size. This means that the treant counts as a 16hd creature.

--
A treant Zombie loses its Special Attacks rock throwing (180 ft.).
It’s the same of the normal treant, and based on the conversion, all special attacks are lost. It’s my fault for not marking it as especial attack when I posted the treant statistics.

PRD wrote:
Special Attacks: A zombie retains none of the base creature's special attacks.

Treant

--

Seren Conversion:

LIGHTNING TREANT CR 8
NE Huge plant
Init +3; Senses low-light vision; Perception +12
DEFENSE
AC 27, touch 8, flat-footed 27 (+3 Dex, +16 natural, -2 size)
hp 113 (16d8+32)
Fort +5, Ref +9, Will +10
Defensive Abilities; Immune Undead Traits;
OFFENSE
Speed 50 ft.
Melee 2 slam +21 (2d6+9)
Ranged rock +16 (2d6+13)
Space 15 ft.; Reach 15 ft.
Special Attacks double damage against objects, rock throwing (180 ft.)
STATISTICS
Str 28, Dex 18, Con -, Int -, Wis 10, Cha 10
Base Atk +12; CMB +21; CMD 35
Feats Toughness
SQ double damage against objects
SPECIAL ABILITIES
Double Damage Against Objects (Ex)
A lightning treant that makes a full attack against an object or structure deals double damage.
Quick Strikes (Ex)
Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

From what I see, it should be like this:

LIGHTNING TREANT CR 8
Huge plant
Init +3; Senses low-light vision; Perception +0 WIS 10, loses skills.

DEFENSE
AC 28, touch 12, flat-footed 24 (+4 Dex, +16 natural, -2 size)
HP 133 (16d8+16Feat+32 CHA); fast healing 8
Fort +6, Ref +10, Will +9(+4 Against chanel) HD+2 divided by 3 for fort and ref, divided by 2 for Will
Defensive Abilities Zombie traits, Fast healing 8

OFFENSE
Speed 50 ft.
Melee 2 slam +22 (2d8+10)
Space 15 ft.; Reach 15 ft.
Special Qualities Quick Strikes (Ex), Deathless (Su)

TACTICS
Mindless, does everything Seren order.

STATISTICS
Str 30, Dex 18, Con -, Int -, Wis 10, Cha 14
Base Atk +12; CMB +24; CMD 38

ESPECIAL QUALITIES
Quick Strikes (Ex)
Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.

--

Just so you can understand what I did: I applied the 'bloody skeleton' template to the zombie as well, at the coast of Seren's blood, and making it more difficult to control (+2hd when calculating the total amount of Zombies she can control )

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

133 hp? Alot.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Aku, I hope you are well after your crash. Been in a few of those, never fun.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Mysty

Thanks, I'm fine.
Still hurting all over, but only small injuries.

What was really hurt is my pride and motorcycle. I was a happy “I’ve never fell off my bike before” pilot.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Can't say that again now


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

Also, please take some time this Easter to rest and enjoy the holidays.
I will refrain from posting, so you people can rest a bit.
Monday I’ll be back!

P.S

Happy Easter! :)


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Weeeee!


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

So give the frog their marching orders and then keep exploring the caves?

Poison Fish available
Acid in pool?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
It doesn't? I thought that was why he gave it to me? I didn't know the helm was a translator.

The way I see it, Hound intention was the show his 'submission' to you by giving the helm.

I apologize for the metagame commentary. I usually assume everyone reads every spoiler. By bad. Sorry. >.<


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
DM Aku wrote:
Lady Rose wrote:
It doesn't? I thought that was why he gave it to me? I didn't know the helm was a translator.

The way I see it, Hound intention was the show his 'submission' to you by giving the helm.

That's the way I read it too, which is why I put it on. Woulda seemed kinda silly not to put it on at that point. No point in just holding a crown.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Yeah, I'm with Rose. I figured it was just a symbol of their leadership.

Also, this seems like it is going to be... interesting... : )


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

We could always trade Nahia to them as a breeder. They need to repopulate. ;)


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

... I'm not so sure I like this idea... : /

Besides, you're MUCH better stock.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Hey we follow the lord of hell, but we have standards, don't we? Don't we? (echoing cave response)

lol


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Frog dunking achieved!


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Aku asked I give a notice to everyone, and I agree that it is only fair to everyone I'm playing with.

It's been tearing me up that my posting rate just can't be what it used to be. The change has been due to my relocation and new job.

I almost never post at home, as my home life is just to hectic to really put in the time to do anything of quality or to spend the necessary time to read and post (hence why I disappear every weekend).

On top of this my new job has paizo behind a web block, so I have to go out of my way to get access to the site (such as dropping off the work network, which is easily noticeable and against company policy or using wayfinder which is perhaps even worse as I sit staring at my cellphone). I've been looking for a solution cause I know my rate isn't acceptable but it looks like if I am to continue posting it won't be from work. I have some thoughts on how to start posting from home (basically finding ways to include the family in the storytelling and character building) but until that takes off I'm kinda stuck to only posting during the screwy hours of work where no one is here.

If my posting rate is negatively impacting the games, I understand if we have to part ways, as it's something I've been fighting with for a while now. Otherwise if you have any other ideas or thoughts feel free to discuss them.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Post when you can. It would be better to have you sometimes than not at all.

As for the situation at work, can you just ask them to unblock the site? Claim you want to access it on your breaks and during lunch because you are part of a collaborative writing project. That might be enough if you have a boss that is a nice person.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

I wish it was that simple, but I work for a major railroad in their head office (so upwards of 1000 people in the office) so my sway to unblock a site at all is going on zero.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Don't have any problems with your posting

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Post when you can. Your post quality is pretty good, so try for one a day. If you can't, you can't.
Have you thought of using a tablet not linked to the office net? You could use that at lunch.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I don't have a problem with it either.

What about setting up an ssh proxy server? It's what I do for my work, and the connection is encrypted.

On the lower tech end, what about just reading the posts from your phone, writing responses on your work computer, and then posting them when you get home? If you have access to google docs you could do it that way. Or email it to yourself. Or just carry a thumb drive.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Updated the map.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Mysty wrote:
a thought. Is that gem magical?

No magic aura whatsoever. However it 'feels' like should be a magic item.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Odd.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Mysty wrote:
yes, aku, I meant the emerald

Okay, so I answered correctly.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Hey DM Aku,
I can cast Feather Fall at will (thank you Flight Hex). I figure that will negate the fall damage, but I have no idea how, if at all, that would affect the spike damage.

How do you want to rule on that?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Ah, damn you.
I really liked the image of Nahia stunned in pain bleeding and hurt down below the pit.

--
Anyway, Feather fall does not allow you to change the course of your fall, so you still get hurt from the spike, but you don’t take falling damage. Is that okay for you?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

That's fine with me, and what I was honestly expecting. : )


Short notice:

I’ve been busy at work to a point I’m not even stopping to lunch, and that make me unable to post. I’ll update the game today after university. I apologize for the delay.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

#GMDumb

I'm sure I had updated the game earlier this morning. But I guess I only hit preview and forgot to submit.

I'll update in a couple of hours.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

Some of you may have saw it on recruitment: I’ve last week opened a recruitment for one of my WotW games, since a priest dropped and game went to three players.
That’s concluded and I got the replacements, however there were some interesting submissions which I think we could add to this game.

Seren has gone missing, and while I’m not removing her as player, I want to move her to being on ‘background’ so when the player gets here, she is still on board, but we don’t need to keep worrying about her in game play while he isn’t here.

With that in mind, I had a Urban druid application that seemed good enough.

  • Female aasimar Druid – Kitara Moonshadow {thestrongangel}
    Min-Max? No
    Posting? Gets irregular at times.
    One Linier? No
    Role-player? Good postings and RP.

    Here we have the player talking about the char: Link

    Anyway, apart from gender, since I think a Male druid would be a lot more interesting in this party her character seems good and it is a fit for this game. What you guys think?

  • Grand Lodge

    Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
    active effects:

    Sounds interesting, and a druid brings a lot to the table.

    I just looked at the above link and I'm for it.


    aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

    I'm not against it. : )


    Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

    I'm not against it either.

    Also, I sent you a PM.

    Lantern Lodge

    Hello all, DM Aku.

    Working on getting my myriad aliases ready for game. Going to try and have Kitara up tonight so that I have the base alias to work from.


    Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
    Skills:
    Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

    Base Kitara Alias done, for now.


    Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
    Skills:
    Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

    Think I have the basics finished.

    Hello everyone, nice to see you, and thanks for having me.

    What needs to happen now?


    M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

    Why evil laughter of course.


    Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
    Skills:
    Bluff +18 (+5 if believeable/unlikely), Diplomacy +22, Disguise +7, Handle Animal +17, Intimidate +7, Knowledge (local) +13, Knowledge (nobility) +13, Perception +16, Sense Motive +14, Survival +16

    Oh but sir, You misunderstand me. Would you like the evil laugh of a lovely damsel, or a dashing roguish man?

    Muahahahahaha!

    Grand Lodge

    Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
    active effects:

    In the right circumstances, a quiet chuckle is quite evil.


    Human Hero Killer1 / Holy Assassin1 / Deceiver2

    @Kitara

    Lovely damsel or a dashing roguish man?
    Well, your choice really. Rose seems to like the woman dominance setup in the party.

    Also, The character has some striking similarities to Rose's concept. They are mechanically different, but cover many of the same themes.

    Celestial nature. Shapeshifting. Fire theme. Leadership qualities.

    There's a lot of overlap there. How many charismatic angel-blooded fire throwing shapeshifting devotees of asmodeus can there really be?

    Can you work with Rose about this? She proposed to me over PM some really cool solutions which at the first moment I dismissed, but thinking now with more time about it, they seems really cool:

    Rose wrote:

    So here's my thought-

    Kitara is Rose's sister (or brother?) Twin preferably.
    The druid's circle was another piece of Cardinal Thorn's church, perhaps? A sect of Asmodeans living in the woods hiding their true nature behind a mask of naturalism?Blight Druids perhaps? Where better to hide from the Mitrans?
    After their mother was Banished back to hell when they were children the Cardinal sent the both of them to live in the woods where they would be safe, entrusting them to the Usmodean druid sect. Unfortunately the Mitrans eventually found the druids. In the fight the siblings were separated. Rose barely escaped. The other sibling was lost in the flames. They haven't seen each other since the destruction of the druid sect.
    It could be that the other sibling thinks Rose is dead also, and because Thorn is so secretive and moves around so much, the other sibling hasn't been able to find him. She might think he was killed in the Mitran's witch hunt too. She doesn't know who to trust and thinks her teachers and her family were killed.
    Given that this area is remote and woodsy and has a prominent Asmodean local, this could be the place where they druid sect was. Rose just doesn't know that because its been years since she was here and she didn't know where she was when she was brought there.

    What do you think?

    Grand Lodge

    Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
    active effects:

    sigh
    If we could use our powers for good. What a novel we could write.

    Then again Mysty has to commit tree genocide. Can't miss that. (oops druid. moving along, nothing to see)


    M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

    Mysty burns the cities and Kitara the forests.


    Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

    What's a little tree genocide between friends?


    Human Hero Killer1 / Holy Assassin1 / Deceiver2

    @Hound

    The potion is a cool idea, however, best ask Nahia to cast it, instead of drinking yours, don't you think?


    M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

    Sure

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