
Black Tom |
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I’ve wanted to try the Reign of Winter path for a long time and now the time has come. I’ve run a few campaigns on this forum – some more successful than others, so you may do well to look into some of the threads to see what kind of game I run. I like to see myself as crude but effective as a DM. I’m not great at roleplaying but I encourage it among players, which tends to work well in PBPs. My job is to keep the pace up and everyone happy as far as possible. With the right players, that has worked as a charm.
I already promised two spots to former players but the rest is basically up for grabs, but if you have played with me before and liked it (and you’re not in my Mummy’s mask game) I will give you preference. Other than that I will consider party balance and try to reward first comers, as well as character concepts that I like. What I like is simple. Preferably core races and not too weird classes, (I’d like to avoid the alchemist, magus and summoner, since they have a tendency to go nova). I’m looking for competent players but not optimizers. This isn’t going to be a high-powered campaign. I will be using the Background skill rules and the unchained Rogue.
20 point buy, two traits (one from the campaign guide) and average starting wealth (or you may roll for it if you prefer). Look to the campaign guide for what races, classes and archetypes might be appropriate. I’m also using a home variant of hero points, but we’ll get to that in time. Expected posting rate is once a day on weekdays. If you’re in combat and don’t post for 24 hours, you will be assumed to be delaying (or I’ll take your action for you if it is obvious). More posts are welcomed and I’ll try to post as much as I can, but I can’t promise more than once a day.
I’m looking for five characters so all submissions are welcome. I hope to be able to put a party together by the end of next week.

Nohwear |

What are your feelings on Investigators? If you are fine with them, do you think that Questioners are supposed to be able to cast in light armor?

Epiphany Bluntridge |

Submitting Epiphany Bluntridege, a Bolt Ace - the Crossbow wielding Gunslinger Archetype - not as grumpy as the profile pic indicates, outside of battle at least :) She was built for a previous recruitment for this AP, but has been adapted to the rules here.
Are you allowing drawbacks to get an extra trait? Epiphany is currently built with the Overprotective drawback.
Are you allowing background skills? I am a big fan, and Epiphany is currently build with Profession Fisherman and Trapper which help make sense of her background.
Epiphany is currently built with most of her starting gold spent on a Light Horse, Benson, if that is problematic happy to swap him out.
Gold: 5d6 ⇒ (4, 5, 4, 3, 6) = 22 = 220gp

Black Tom |

No to drawbacks, yes to background skills.
Not thrilled about the psychic although I like to try out new things. Don't think it's the right flavor for the campaign though. Rogue should be fine. Unchained rogue is available, standard rogue of course too.
And welcome Mark. :) We probably have a ranger, then.

Epiphany Bluntridge |

Horse is no problem, nor is knowledge of the campaign. The latter has never been an issue. But if Mark decides to go with archer ranger, the archery slot may be a little crowded.
Understood, appreciate the heads up. While I am generally not much of a fan of balanced parties, I typically find play more interesting with a lopsided group, I understand that many do not feel that way. I got quite invested in Epiphany so happy enough to take my chances, even if they are slimmer due to her role :)

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Excellent! I have plans for a Frozen Shadow Ninja, the last of his clan (after they were broken by Ameiko Kaijitsu's friends in Jade Regent, desperately looking for his place in the world. I'll start writing him tonight! XD

DarkOne7141981 |

I have tried to play in a Reign of Winter game several times. Each one has involved a barbaric/oracular (either gestalt or leading to Rage Prophet) PC from the far north who has traveled to the southern lands. Would such a PC be a good fit for this party? He would not be really capable of main-healing or solo-front-lining, but he would be a solid mix of the two roles.

Black Tom |

Warpriest, skald and rage prophet are all acceptable. Odd races or other choices may be acceptable on a case-by-case basis, if the background is strong enough.
There are two reasons why I prefer a balanced party: 1) I am a lazy DM who likes to run things as written as far as possible and 2) lack of capabilities can slow down a PBP very badly. That said, I like Epiphany and would like to have her. I just can't promise anything at this stage.
Feel free to submit your characters so I can take my pick.

Epiphany Bluntridge |

There are two reasons why I prefer a balanced party: 1) I am a lazy DM who likes to run things as written as far as possible and 2) lack of capabilities can slow down a PBP very badly. That said, I like Epiphany and would like to have her. I just can't promise anything at this stage.
Thanks :) Well ranged characters are purportedly very powerful in PF so doubling up would be unlikely to be detrimental. Epiphany can actually "tank" as well as most martials having a good AC for a two hander and most of the time being able to simply step back and shoot. And absolutely understood only fair to review everything at the end, fingers crossed :)

Droomag the Red |

Still working on him, but this is my submission. Droomag the Red, a kobold sorcerer with the Linnorm wildblooded bloodline, who wants to learn the history of his lineage and intends to travel north to the lands of the Linnorm Kings.
But first, he wants to address the issue of the unseasonal cold threatening his tribe. So he's cooperating with you softskins to figure out what's causing the cold, and how he can burn it to the ground.

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I would like to present Erland Frey, human winter witch:
Erland Frey
Male Human Winter Witch 1
CG Medium humanoid (human)
Init: +2; Senses: Perception +1 (+3 if Fiske w/in 5’)
Speed: 30, Languages: Skald, Hallit, Sylvan, Aklo, Draconic
DEFENSE
AC 12 (Dex +2) Touch 12 FF 10
HP 7 (1d6+1)
Fort +1 Ref +2 Will +3
OFFENSE
Melee: spear +1 (1d8+1 20/x3) or dagger +1 (1d4+1 19-20/x2) Range: 10
Ranged: crossbow +2 (1d8 19-20/x2) Range: 80; Ammo: 20 normal
BAB 0 CMB CMD
STATISTICS
Abilities: Str 12 Dex 14 Con 12 Int 17 Wis 12 Cha 12
SQ: Favored Class (Witch; skills), Skilled, Ice Magic (+1 DC for [cold] spells), Cold Flesh (constant endure elements vs. cold)
Hexes: Flight (feather fall at will), Cauldron, Healing
Feats: Extra Hex (cauldron), Extra Hex (Healing; CLW 1/day/person), Brew PotionB
Traits: Failed Winter Witch Apprentice, Highlander (+1 stealth, class skill, additional +1 stealth in hills/mountains)
Skills: Craft (Alchemy) +11, Fly +6, Heal +5, Intimidate +5, Knowledge (Arcana) +7, Knowledge (History) +7, Knowledge (Nature) +7, Spellcraft +7, Stealth +9, Use Magic Device +5
Combat Gear: acid (3), alchemist’s fire (3), oil (5)
Scrolls:
Potions:
Equipment: backpack, bedroll, belt pouch, candles (10), chalk (10), flint & steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, light crossbow, 20 bolts, dagger, spear
Coin 23.5gp
Spells Prepared (CL 1, Concentration +4; Patron: Transformation)
Cantrips: dancing lights, ray of frost, read magic
1st (DC 14): ray of enfeeblement, sleep
Spells Known by Fiske: 1: cure light wounds, enlarge person, mage armor, ray of enfeeblement, reduce person, sleep
Familiar: Cat named Fiske
Size Tiny; Speed 30 ft.; HP 3 (1d8-1) AC 15 (Dex +2, NA +1, Size +2); Fort +2, Ref +4, Will +3 Attack 2 claws +4 (1d2-4), bite +4 (1d3-4)Ability Scores Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7; Special Qualities low-light vision, scent Feats: Weapon Finesse; Skills: Climb +6, Perception +7, Stealth +14; SQ: Alertness, Improved Evasion, Share Spells, Empathic Link
BAB 0; CMB+0; CMD 6 (10 vs trip)
Description: Erland stands just over 6’ tall, with broad shoulders and a relatively thin frame. He relishes the cold of the mountains, wearing what most would consider too little clothing for the harsh climate. He wears his dirty blonde hair shoulder length, roughly cut with a dagger and often whipping wildly in the breeze. He takes somewhat better care of his beard, keeping it clipped about ¾” long. His eyes are a piercing light blue, and his pale skin seems to have an almost frost-bitten hue to it.
Background: Erland hails from the mountains of Irrisen originally, but left after failing in his bid to become an apprentice to the White Witches. Whether from his overall good nature, desire to heal and keep others from harm, or simply his masculinity combined with a lowborn birth, he was rejected and left the land behind. He wanders the lands now, seeking out adventure and excitement, as well as an opportunity to grow in his magical prowess. Erland comes from Ulfen stock originally, hardy and strong people who laugh loud, fight viciously, and love to live life to its fullest.

DarkOne7141981 |

I don't know that I understand - are you closing recruiting?
If not, you can see my submission here.

Tarondor |

Hmm... Had my heart set on playing my ranger/fighter archer concept, but since that's taken and I definitely want a spot in this game, so I'll come up with something else.
Hmm, I've also been considering a good old-fashioned cleric, so maybe I'll go that way.

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Nalthuk Brokenclaw
Half-orc barbarian (unchained, drunken rager) 1 ( Pathfinder Player Companion: Alchemy Manual ,
Pathfinder Unchained 8)
NG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 15 (1d12+3)
Fort +6, Ref +2, Will +3; +1 trait bonus vs. poison
Resist cold 2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee earth breaker +4 (2d6+4/×3)
Ranged javelin +2 (1d6+3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 16, Dex 12, Con 14, Int 13, Wis 14, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Power Attack
Traits adventurous imbiber, northern ancestry
Skills Acrobatics -1 (-5 to jump), Climb +5, Craft (tattoo) +5, Handle Animal +4, Intimidate +6, Knowledge
(nature) +5, Perception +6, Survival +6; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
SQ drunken rage, orc blood
Other Gear armored coatAPG, earth breaker UE, javelin (5), ale (per gallon) (5), backpack, belt pouch, flint
and steel, hemp rope (50 ft.), hip flask UE, ink, inkpen, mug/tankard, pot, soap, trail rations (5), waterskin,
winter blanket, 35 gp, 9 sp, 8 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Drunken Rage (Ex) Spend drunken rage point to increase duration of rage or movement by 20'.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Nalthuk has always been a bit of an out cast, ever fitting in with the rest of his clan. He was born with grey skin, the Shamans thinking him ill and his mother sickly for giving birth to something like him. It was later on found out that his mother slept with an Orc, no one is really sure if it was consensual or not. He grew up taunted and mocked by the others in his clan, the only thing they were scared of was the rage that filled his eyes at times. He always go into fights with the other children, either they started it or he did, didn't really matter in rage he felt whole. He was quickly trained with weapons and sent off to be part of the scout for his tribe. Kept apart from the scouting groups Nalthuk scouted by himself only coming back when he need resupply or to visit with his mother.
After many years of scouting he was picked for his knowledge and martial prowess to become part of a war band. His tribe was at odds with another and they were fighting over a herd of reindeer. Winter being especially mild this year marked an increase in the size of the herd. Nalthuk encountered a scouting party form the other tribe and without a word proceeded to slaughter them. Nalthuk killed half of the party of 8 before being brought down. He later awoke bound and gagged in a tent, he was approached by the Scout master of his tribe who was disappointed in the fact that he didn't kill all the enemies.
He would again get a chance at fighting more of the opposing tribe but this time in a border skirmish against Irrisen. His tribe had managed to become a Vanguard for a Mammoth Lord and he was to be the tip of the spear. Nalthuk and his tribe didn't know that the enemies were being led by a winter witch. Despite fighting bravely Nalthuk, his tribe and the Mammoth Lord were defeated. Nalthuk being separated in the battle frenzy made his way south. Drowning his sorrows in alcohol, for the the loss of his tribe and his inability to control his rage. He sought out the mighty Master at arms in Taldor to see if they could help him control his rage and make him into a master fighter.

Tazo |

Hello! Allow me to introduce Domitian Olavsgaard, a child whose father is an Ulfen Guard. Having grown up in Taldan, Dom has learned to fight like a Taldan and not an Ulfen, much to the disappointment of his father. Little does he know that as he strives to prove himself to be a hero, he will soon be brought up close and personal with his Northern ancestry.
In terms of the build, Dom is currently a strength-based swashbuckler. Which is a bit odd, but that's because he's really destined to become an Ulfen Guard himself. The idea is that a chance (or perhaps fated) encounter will bring Domitian closer to his northern roots, where he'll learn to achieve a unique blend of Taldan and Ulfen fighting styles.
Thanks for your consideration, and let me know if you have any questions or comments.

Ouachitonian |

Hello! Allow me to introduce Domitian Olavsgaard, a child whose father is an Ulfen Guard. Having grown up in Taldan, Dom has learned to fight like a Taldan and not an Ulfen, much to the disappointment of his father. Little does he know that as he strives to prove himself to be a hero, he will soon be brought up close and personal with his Northern ancestry.
In terms of the build, Dom is currently a strength-based swashbuckler. Which is a bit odd, but that's because he's really destined to become an Ulfen Guard himself. The idea is that a chance (or perhaps fated) encounter will bring Domitian closer to his northern roots, where he'll learn to achieve a unique blend of Taldan and Ulfen fighting styles.
Thanks for your consideration, and let me know if you have any questions or comments.
I've always wondered, would a fire kineticist be overpowered in Reign of Winter? It seems awesome thematically to have someone that embodies fire face the coming of winter, but I can imagine there to be quite a bit of fire weakness among the enemies.
I'm planning a build that's similar in the fluff to Tazo's, while mechanically closer to The Pale King's; the son of a retired Ulfen Guard and his Ifrit wife whom he freed from slavery in Qadira, he'd be an Ifrit with the Mostly Human alternate racial trait so that he could easily blend into human society. Class-wise I was wanting to go Warpriest with the Fire blessing, throw in the Scorching Weapons line and go to town with fire damage on these wintry foes. Blackened Flame Oracle has also crossed my mind, but I tend to prefer Gishy Jack-of-all-trades types to full casters. Either way, "Burn the Witch!" would be the core theme of the build.

Mark Thomas 66 RPG Superstar 2009 Top 16 |

I've always wondered, would a fire kineticist be overpowered in Reign of Winter? It seems awesome thematically to have someone that embodies fire face the coming of winter, but I can imagine there to be quite a bit of fire weakness among the enemies.
There definitely would, but I'd also think it reasonable to expect to find yourself the primary targed for things like frost giants and white dragons.
Not sure you're getting the better end of the deal when you're taking full attacks until you drop, because "Put that damn fire out!!"
It's like being the Paladin in the undead campaign. you get to shine, but literally everything is trying to kill you. More so than everyone else.

Cnut Bjornsson |

This is more or less Ouachitonian's submission. This is from a previous application a while back, and I will be making some minor changes, but most of the important stuff (class, race, point buy, traits, etc) should be the same. I know I'm going to change his weapons from daggers to throwing axes for a more Ulfen feel. Probably some other minor tweaking. Might change the god he worships, but definitely someone with the Fire domain that will allow him to be good.

Alyln |

GM panic here
Talking of snow, my idea is for a kind of GoT wildling. A primitive pc living most of her life out with her tribe of snow elves out in the wilds. She now gains some coin working as a giuld cone hunter.
This is her alt
I wanted to keep her simpe, class wise thinking Barbarian hunter or Ranger giuld.
Her clothing and garb is that of a primitive tribe.