Cohort: legendary Mythic [T3] Item -The Killing Joke- Mythic Cohort Harrow Deck Tattoo.
Alyln Child of Enkilis
Init +15 Perception +26 Alignment: None/all
Dark Vision 120',Tremorsense 30 feet, Detect Magic, True Seeing [Constant]
Movement 40'+Teleport [3 miles
, move action, line of sight] At Will Feather Fall (Su) Levitate (Su), Invisibility (Su), Deeper Darkness (Su), Alter Self [Ex], Zone of truth. Also: (Can't be FF) Mythic Points 13/13 + Hero Points 5/5
STATS Rolled 16 / 18 / 17 / 13 / 15 /
Attacks[Arcane Strikes +3DMG]
Corona of Fury (Smite/Magic/Mythic)
Works as prismatic Spray But with following changes.
Hit Die: [d8] [8+3con]+9x[6+3Con]+[20mythic] = 11+81+20 = [112/112 HP]
Weapon and Armor Proficiency
Benefit: You begin play with your family’s heirloom harrow deck. If you use this specific harrow deck as an additional focus component when you cast a divination spell, your caster level is treated as being 2 levels higher. Additionally, twice per week, you can spend 10 minutes consulting this harrow deck on a particular action to gain the effects of the spell augury as a spellcaster of your character level. No one other than you gains these benefits from this harrow deck. If your harrow deck is destroyed, it cannot be replaced. However, by returning to your family, paying 300 gp on materials, and spending 1 week immersed in the songs and stories of your people, you can create a new harrow deck that grants half the benefits of the lost heirloom.
Standard Racial Traits
========= Other (SU) From Dark Elf Race Feats ============
Detect-magic (Su):[DC21] [Constant]
Skill Points (10x[6+7int]=+[20 Background sp]
+28 Acrobatics(+07Int+10rank+8Class+4*+3Item)< [90 used]
Knowledge Cascade [Can used untrained Trait] [p50]
+24 Linguistics (+7int+10rank+3class+4*)<
Concentration +18 (10CL+6INT+2trait)
< = Class feat other Skill
Class Warlock L10:
Alignment: Any chaotic.
Hit Die: d8.
Skill Ranks per Level: 2 + Int modifier.
The warlock’s class skills are Acrobatics (Dex), Bluff (Cha), Craft (Int), Disguise (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).
Cantrips (Su) 0Level [DC20][Cha 10]
School Ability x7
Supernatural Abilities (Su)
7:Forewarned (Su) [+5Init]
Warlock Damage Reduction [DR3 / silver, cold, cold iron,]
Class Clever Godling L10:
Clever Godling L10
Weapon and Armor Proficiency: A clever godling is proficient with all simple and martial weapons, with light and medium armor, and with all shields (other than tower shields).
Lineage Domain [2+2Feats]
Read Minds (Su): [DC25] [10 Rounds a Day]
Bit of Luck (Sp): 13/day
Good Fortune (Ex): [1day]
3: Cave Domain
4: Whimsy Domain [Chaos]
Touch of Chaos (Sp): 13/day
Unexpected Whimsy (Su) [DC25] [1/day]
-----Divine Traits [3+5]------
Divine traits are special powers a clever godling gains through his divine heritage. Players may select any divine traits for his character, regardless of the godling’s divine parentage. A godling gains the benefit of all the degrees of a trait he possesses (though in some cases higher degrees make lower degrees superfluous). A godling gains divine trait ranks at 2nd, 6th, 10th, 14th, and 18th levels. The number of ranks gained increases each time, 1 rank at 2nd level, 2 ranks at 6th, and so on. Each time a godling gains divine trait ranks, he may spend them on one or more traits. Raising a trait up one degree costs a number of ranks equal to its new degree, but the godling must buy each degree separately. Thus taking a new trait at degree I costs 1 divine trait rank, while taking a trait a godling already has at degree I to degree III costs 5 ranks (2 ranks to bring it from degree I to degree II, and 3 more ranks to bring it from degree II to degree III). A godling may save unspent ranks if he wishes, but can only spend them when he gains a new level. Once ranks are spent, the trait chosen is permanent and the ranks cannot be regained.
Legendary Beauty I (Ex): [1p]
Divine Portfolio I: [1p+2p]
01:Assumed Form (Sp) Whimsy (Oracle Mystery)
02:Absence of Body (Su) [DR10/force] Void (Oracle Mystery) [2p]
Mystic Inheritance I: [1p+2p]
Talons (Su) 13/day [+10 Slight of hand]
Touch of Life (Su) 1d6+5 13/day
Seer I: 1p
Preternatural Senses II (Su): [2p]
Bonus Feat X1
Scion Talents [x4]
1:Force of Personality (Su):
2:Sigil-marked: [Heal] [UMI +23]
4:Uncanny Dodge (Ex):
Mythic Trickster T5:
Mythic Trickster : Skill, training, and savvy make the trickster the master of the impossible—defying unbeatable obstacles and traps, tricking the wise, and hitting otherwise unattainable targets. The trickster’s abilities allow him to change his appearance, manipulate others, and strike with deadly accuracy. Characters with high Dexterity and Charisma scores have a lot to gain from becoming tricksters. The path of the trickster is suitable for those who rely on subterfuge and cunning.
Bonus Hit Points: [+20 HP]
Surprise Strike (Ex)
Base Mythic Abilities
Ability Score 2ed[+2Cha] 4th[+2Cha]
Mythic Feat [x3]
Hard to Kill (Ex)
Mythic Power (Su) [13/day]
Surge (Su) [1d8]
Amazing Initiative (Ex) [+5]
Mythic Saving Throws (Ex)
1st-Tier Universal Path Abilities [5+2Feats = 7]
1:Legendary Item (Ex)  [Mythic Harrow Deck Tattoo]
2edT:Path Dabbling (Su) [Archmage] [1st]
Feat: Path Dabbling (Su) [Hierophant] [1st]
3edT: Beyond Morality (Ex)
Feat: Pure Body (Su) [3ed]
4thT:Longevity (Su) [1st]
Feat:Vanishing Move (Su) [3ed]
WORD: Whimsy [Made word]
Cuas for your PC how about for your PC
Godbaound word [Sorcery]
Fray Die: 1d8 Inflict this damage every round to lesser enemies
Gift 1: Corona of Fury (Smite/Magic/Mythic)
Works as prismatic Spray But with following changes.
Gift 2:Deceiver’s Unblinking Eye [1p] [Description]
Gift 3: Flickering Advance [1p]
legendary Mythic Item -The killing Joke-:
Starting cash 61,000gp [--gp Spent/--gp left]
Belt: Linked Wondrous Tattoo of Physical Perfection[+2] [16,000gp]
Carrying 15lb Light
10 mins backstory:
Five things about her background
Two Secrets [One known/one unknown]
Three People [2 friends 1 enemy]
2. Sailing on the undersea, his back Dark Elf ship cutting the dark waters, the cold and damp on the air and the feeling of speed.
3. A night out Black Heart Reena, getting drunk, Hiring a bard and singing rude songs and into a an epic bar fight after which a long night in bed with 18 half-ling slaves.
The Cult of Alyln:
Alyln 'The Whimsical Queen' 'Bother of Chance' 'Sister of change' are just some of the names Alyln is known by, she has no true form, and no true name. As such she is he fathers son. Alyln likes chance and change. As such she represents to those who seek it change and have chance in thire lives.
The belief: The Church of Change