Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Forgot to mention but I do want Pemta to be a victim of the Bleaching, y’know that thing where if a gnome doesn’t live life to the fullest they start to fade away both in body and spirit? feels fitting, though I don’t know how this can affect her gameplay wise, just something I wanted to add for flavor


Nothing like contributing to saving the world from the deep freeze and visiting other worlds in the process to add some color to a poor gnome's existence.


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We are getting a lot of interest, which is good, but it means some will probably be left behind. There is another similar campaign looking for players to replace others who dropped out.

It is a Wrath of the Righteous (WOTR) campaign I started around the same time I started the Reign of Winter (ROW) campaign. I was burning out on the time required and turned GM duties over to another. At the same time the campaign has lost several long time players. I joined back as a player, but we still only have three players.

Since WOTR uses mythic rules, it's more complicated to come up with a new tenth level 3rd Mythic tier character, but the GM is quite creative and it looks like a promising adventure if we can get a few more players.

Here is the recruitment thread if anyone wants to inquire about a spot at the PBP table.


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I as the GM of the other game approve this message!

Grand Lodge

Awesome I would love to see a Cleric or Paladin of Shelyn in Wrath of the Righteous


A part of me does wonder how to play with Mythic rules, but I’ve heard lots of mixed results. I will consider it though!

Grand Lodge

Though I sm open to any role


Pemta "the Shadow" Broilbree wrote:
A part of me does wonder how to play with Mythic rules, but I’ve heard lots of mixed results. I will consider it though!

Dont sweat it too much. In terms of combat, mythic tends to allow for easier increases in damage (very straight forward things to pick essentially up a martial characters attack per turn from 1 to a full attack + 2 more) then to defense, but I do have some custom rules on both heroes and villains being able to burn mythic power to miraculously servive at a percentage of their HP (its an immidiate action though). This typically means a character gets 1 turn off.


Grok the Technologist wrote:

@ GM Clebsch, don't worry about me finishing already; i love creating characters and have about ~20 shelved concepts. hope some minor tech gear for flavor (flashlight and a battery) is okay.

one more question, though: how/where will we be meeting up with the party? i have most of the basic fluff done, but that'd help flesh out his motivation beyond a potential paranoia that the technic league is still after him.

The established party will be trekking from the Artrosa complex overland a few days' journey to get back to the Hut. Along the way is a centaur trading post town (population 5000, mostly centaurs). That would be the logical place for a meeting.

I'm going to say that each PC has received directions that have enticed or threatened them to travel to Iobaria, the village of Vurnirn in the Hoofwood forest. The source of this direction is unclear. I'll work on details but you can make up something as a working hypothesis. I might change it to fit a larger pattern.

You'll be looking for a female ranger with a very large elk companion, a male cleric of Milani, and a male dragon disciple bard. You are to tell them you have been promised a rich reward from Baba Yaga if you undertake this as a geas to join the three on their quest to locate the Witch Queen and save Golarion from a frigid fate. Each will have a token to offer as evidence of a legitimate connection to Baba Yaga. Details to be provided later.

Along the way, you'll obtain some magic items to offer as gifts to the three. The items will be determined by the players to bring their magic totals up to the same level as the joining characters.


I made a list of players and proposed PCs. Let me know if anything is off.

Koolkobold: female gnome slayer 7/shadowdancer 3
Twilight Hunter: Male Human (Kellid) Savage Technologist & Superstitious Barbarian 8 / Gunchemist Alchemist 2
Mightypion: male Tiefling (Demonspawn) Urban Bloodrager 9 Falcata Swashbuckler 1
Sir Longears: Male half-elf fighter 10
Critzible: human Witch (Tatterdemalion)
Ouachitonian: centaur cavalier
Vanulf Wulfson: Witch (winter witch)
trawets71: Wizard admixture(Evoker)

Players who have yet to detail their proposed PC
Aelathea Callandriil
"The Lucky Halfling": Thinking of a witch
fatmanspencer: Thinking of hunter, brawler/shield champion, skald

I think I'll call the recruitment closed to new players/PCs at this point and go with 3 of these.

Work on a post that contains a description of the character you envision. Crunch not needed beyond gender (w/ pronouns) race Class (archetype) level. More important, describe your character's envisioned background, personality, appearance, motivations. Essay not required, but the more you provide, the better we can imagine what the party would be like with your PC in the mix.

See the post above with details about what brings you to the point where you will meet the other PCs and join. The AP implies that various places in Golarion are afflicted with the same portals inflicting unseasonable winter weather on an area that has been getting progressively larger. You may want to incorporate your home region with one of these. Perhaps you went through a portal as well and learned about the situation from others in Irrisen. Or you may have consulted oracles. Creativity is appreciated. Nothing is set in stone however, so don't worry about getting locked into to something. Once the players/PCs are selected, then we can work together on the crunch and backstory.

Put your text in spoilers for easy location.

There is not big rush on this, but see if you can have something by the end of next weekend (Feb. 25).


Clebsch RoW wrote:

The established party will be trekking from the Artrosa complex overland a few days' journey to get back to the Hut. Along the way is a centaur trading post town (population 5000, mostly centaurs). That would be the logical place for a meeting.

I'm going to say that each PC has received directions that have enticed or threatened them to travel to Iobaria, the village of Vurnirn in the Hoofwood forest. The source of this direction is unclear. I'll work on details but you can make up something as a working hypothesis. I might change it to fit a larger pattern.

You'll be looking for a female ranger with a very large elk companion, a male cleric of Milani, and a male dragon disciple bard. You are to tell them you have been promised a rich reward from Baba Yaga if you undertake this as a geas to join the three on their quest to locate the Witch Queen and save Golarion from a frigid fate. Each will have a token to offer as evidence of a legitimate connection to Baba Yaga. Details to be provided later.

Along the way, you'll obtain some magic items to offer as gifts to the three. The items will be determined by the players to bring their magic totals up to the same level as the joining characters.

So clarification, you want all of us to describe what would draw our characters to Vurnirn?


I've worked on a scene of his arrival in Vurnirn. It explains the major points of his background but leaves enough vagueness to fill extra details later. I hope that this also shows a bit of his personality, which will be further developed and explained in-game.

Background and Hook:
"My name is Oriol Argerich, son of Ingrit Argerich from Mirnbay and of Autumn Leaves of the Ilverani, a Twilight Speaker." His father's ancestral name would remain hidden, for he was presumed dead and so unable to give him permission to share it with outsiders. "I was once a knight of House Zohaa from Mirnbay, but now work as an armorer. I'm also a member of the Dead of the Many, and I'm on a mission on their behalf." His voice was steady and the same could be said about his posture atop Sunset. The horse was restless, perhaps due to the smell and animosity of the centaurs around them, but he was well trained and remained still.

"I've never heard about the Dead of the Many. Who are they and what is your mission?" One of the centaurs asked. He did not seem to be the leader, despite being clearly stronger than the others. The leader was probably the older one, who seemed more cunning. Or at least should be.

"I've never heard of them as well, not until I've joined them. The Dead serve Shyka the Many, all men and women who were brought back from the brink of death." Even among the odd Dead, Oriol was an oddity. There were not many men who had survived an axe wound on the head, even if a glancing one. Despite their mysterious nature, and, to an extent, the mysterious nature and motives of Shyka, it was no mystery that Oriol would indeed be dead if not for them. He was on borrowed time, so it was natural to pay with some service. "I was sent to find a place called Artrosa, The Three Who Watch. I was sent to assist a group of people who bear the mark of the Black Rider." He did not share more because that was all he knew about it. It would not fit to have clear missions when serving an Eldest.

"Artrosa is outside the Hoofwood. You have no business in Vurnirn, so you are either a liar or a fool." The young centaur speaks again, looking around at his pears, how nod and shake their spears. "And we treat both the same!" A threat. Oriol remains motionless, his hands on Sunset's reigns and far from the hilt of his sword in his back. Apparently his calm was offensive as the speaker steps forward, pointing his longspear. "Are you too afraid to even fight? Draw your sword, coward! Lier! Idiot!"

"I'm afraid." He drones through his closed helm. "I'm also annoyed, tired and hungry. One only draws their sword if they intend to fight. I do not, even if I confess to have drawn it in anger. I'm not yet angry though." His words were certainly wasted on the young and strong centaur, but with some luck the older and apparently wiser one could still intervene. If not, he'd draw his sword if he failed to control his feelings, which wasn't unlikely at all. With so many hostile centaurs around him, he'd definitely die, so there would be no point in killing a couple of them. Unless he got angry. "I'm no liar. I follow the old roads to Vurnirn because I knew it was unlikely for me to skirt the Hoofwood without your scouts noticing me, and then I'd certainly look like a liar. With very similar outcomes, I've chosen the one of truth and diplomacy." Oriol slowly unstraps his helmet, revealing his ruined face, giving the centaurs pause. Oriol was used to see it in the mirror, but to others it was always shocking.

"As I've said, I'm tired, hungry, and reasonably cold. I'm glad to pay a toll for crossing your territory, as well as for food, drink and lodging." He offers, looking directly at the older centaur.

Description:
Oriol is very tall and strong, which gives him a sluggish appearance. He is aware of this and plays his part. Always better to catch an opponent by surprise for in truth Oriol is deceptively agile. When he is away from home he is seen wearing his beautiful plate armor and his stag-shaped helmet. On his shoulders a white and green cloak, on his back an elven curved sword. A knight of legend...

But, beneath its glamorous shell... his skin is pale like any snowborn, his hair is short and raven black and his ears are surprisingly pointy. Once he was remarkably handsome. Then he was hit by a freezing axe. His nose is slightly broken, his right eye is gone, his right ear cut in half and what remains between all of them is a mess of shattered bone, course scars and blackish spots of frostburn. His left eye is green but it is barely visible since his pupil enlarged as a consequence of the severe head trauma.

Oriol is a pessimistic, but in his eye he sees the world as it really is, not as how he wished it to be. He is honest, responsible, meticulous and pragmatic, he is focused and thoughtful. His near death experienced changed him, for now he can't really interpret his emotions or react to them sometimes, and with them out of the way, he started to think differently, more logically even. He is sometimes described as cold and tense, but he isn't a loner... no, he still likes to talk with people, even if he is not always well received or understood.

Motivations:
Oriols primary motivators are Adoration, Recognition and Service.

His childhood wasn't bad but it was far from loving. He never felt recognized. To his mother, he was a reminder of her mistake in having an affair with his father. He loved his father and he believes he loved him back, but he never stayed enough in Mirnbay and Oriol was never invited to travel to the Ilverani's lands for he'd not be welcomed. He longs for feeling wanted, needed and recognized.

The closest thing to recognition he receives is from his work as an armorer, yet even this is marred by the disgust in people's eyes as they look at him. He tried to use a mask, but is unbearable in the heat of the forges.

Oriol truly believes he owes his life to the Dead of Shyka, so he'll serve them. Of that, there is no question.


Recopying and pasting Pemta’s background, personality, and appearance, while adding a bit more to her backstory and inserting her motivations.

Background:
Born somewhere in the northeastern parts of the River Kingdoms, Pemta Broilbree had a rather uninteresting childhood, at least for a gnome-she rarely partake in pranks, and spent much of her time alone. It was no surprised that when she became of age, she left with a caravan, being a performer traveling across Brevoy. However it was quickly discovered that she was a better thief and assassin than a dancer, and thus it felt like a blur when she went from picking pockets to assassinating enemies of House Surtova.

Where her memories become more clearer was with one particular night-she was promised a big pay to eliminate a certain politician, as well as her own home nearby the Lake of Mists and Veils, a place where she can live the rest of her days...only to realize it was too good to be true. House Surtova either no longer considered the gnome assassin useful, or they were afraid someone else would pay her to attack them; regardless, Pemta almost stumbled into an ambush. A voice whispered in her ear to flee, and flee she did-she fled into the Gronzi Forest, only to be discovered there, and climbed over the Icerime Peaks into Iobaria. Somehow, she managed to throw her pursuers off once she entered there.

However, the event shattered her mind quite a bit-while not enough to throw her to complete insanity and evil, her life felt like it fell apart through her fingers, and eventually she decided to stay in Iobaria even well after she believed House Surtova stopped looking for her. She continued her skills as an assassin within whatever settlements remained in Iobaria, but she cut her hair, garnered a cloak to hide her face, and traveled only at night when she was paid a few coins to kill some farmer or barkeep. Since then, she has been known as "Iobaria's Shadow", more of a local legend than a living person to the residents. Which fits her fine.

Her loneliness would have eaten her alive and possibly put her over the edge had she not had a single friend, a single voice of reason-her very own shadow. Her shadow speaks in a tongue that only she understands, whispering vague sentences of confidence to keep her from losing her mind completely. Pemta does know that her shadow might only be keeping her alive so it can continue to exist, but either way, she learned to live with her shadow speaking to her-pointing out things she might have missed, helping her weigh her options, and, like that very night she almost died, prevented her from wandering into a trap...

Since then, Pemta has stayed in Iobaria, setting up multiple hideaways across the various forests and caves of the region-the more isolated, the better. One day, while conversing with her shadow about how unusually chilly it was, a voice seemed to be calling to her. Very faintly, she made out the word “Vurnirn“; she was aware of the centaur settlement but hasn’t ever visited it. She called out to the wild to ask why Vurnirn, but the new voice just repeated the same word. After a small counsel with her shadow, she sighed, packed her things, and made the travel to the settlement. Even if this was a wild goose chase, it’s something that will change the monotony of her life-if one can call it that. She certainly doesn’t.

Appearance:
Pemta stands at 3 foot even, with sharp emerald eyes. Her skin was once a silver sheen, and her hair was once vibrant and glowed with a purple sheen, but nowadays, in her years of isolation and insanity, the Bleaching has gotten to her quite a bit, and now only her roots contain her original lavender color, with the rest being a chalky white. Her skin, devoid of much sunlight, had also become quite pale.

Personality:
Pemta is a largely emotionless gnome, although every now and then her old personality ignites like a single spark in a cave. When this happens, there was a glint in her eye, a determined spirit flowing out of her, and even a sarcastic remark fly out of her lips every now and then. Otherwise, to those who don't know her, she seems to be a gnome that is more dead than alive.

Motivations:
At first glance, there doesn’t seem to be much motivation for Pemta to go on this journey, but she states that she goes along anyways. If asked repeatedly, she’ll give a simple answer of “maybe I can get enough coin to move to another place and actually settle”.

But she has a true motivation, one that she won’t say in fear of shattering her stoic, emotionless facade that adds strength to her aura. The reality is that, since she fled Brevoy, she has been in hiding for years. No enjoyment to be found in Iobaria, and no way to find enjoyment or else risk of House Surtova finding her. She’s had to go dark, and maybe, getting tangled up in a wild adventure is the unexpected salvation.

Because her life, as it is, is utter Hell. And she wants out.


background:

There is a contract, almost tailored to your abilities, Mr. elsewhere My liasion speaks, politely as she always does, in my head.
Listening I think back
A mixture of diplomacy and killing spellcasters, hags and irriseni ice witches specifically. Which is also likely to unmess the climate. her toughts come, accompanied by graphs of massively increasing food prices and casulty projections if the cold is not stopped. S++*, that will kill more people then the worldwound! And my people in particular, I did not owe them much, but what little remains of Sarkoris would be amongst the first to perish, the worldwound having left scant land fit for agriculture.
I am not yet powerful enough to go for Queen Ilvana, I am good but not that good I reply
You would be to liase with the black riders, bearing gifts from our Lady in shadow, to make certain they are... appropriately equipped for their station and mission, and then join them.
More information.
Your Lady in Shadow, I have not converted, and will not do so until a proper offer is made I reply
You do not have to see everything as transactional Almost teasing
Says the Succubus to the mortal I tease back
Baba Yaga has an excellent reputation for returning favors, and investing in her when her stock is undervalued... is a worthwhile effort Obviously transactional is how she sees assisting Baba Yaga, and it is a good point, for the old witch is very punctual about repaying favors and debts.
And you invest... money and one mostly free agent? I think back, somewhat sarcastically. She is not wrong though, Having the great old witch oweing me a favor could go a long way.
You still have... heroic instincts, and it is the most wholesome way by far to fully repay your debt to me for your... exfiltration a year ago the voice comes

I pause as I consider, being a tiefling in Sarkoris has never been... amazing, I have traveled far, to varisia even, where I picked up some of their military traditions. Until ended up killing a bunch of Norgober cultists, which got me framed by one justice ironbriar, and an effing Nocticulan Succubus, HER, exfiltrated me from prison. She offers me missions, always on targets more evil then myself, and I often end up accepting.

I never really believed the debt of my live to be paid.

I accept I think back

very well She suddenly stands before me, teleporting in out of nowhere.

I will transport you to the town of Vurnin, in the hoofwood forest, and bestow to you certain gifts as well as a token that proves your bona fides. The current riders are female ranger with a very large elk companion, a male cleric of Milani, and a male dragon disciple bard.
The demoness speaks, melodic, hypnotizing.

3 riders yes, which of them is white, red and which is black?
I ask, having some basic familiarity
All 3 are black Comes the answer

Huh? Thats new for sure

We live in unusual times She almost chuckles

Into the bag of holding you go, hold your breath, you know the drill She opens hers, bidding me to get in. Pragmatic as always, much cheaper then scrolls of teleport, and she does wash hers regularly.

description:

A powerfully build and toned Tiefling stands before you. Clearly descended from one of the more physically attractive demons. Long black hair, red eyes, and vampire like incisors.
He wears mostly black clothes, to blend into nighttime better, and a suit of well kept armor.

The eyes are awake, not actively malicious, and he does not excude the aura of blatant aggression occassionaly blatant anger of demonspawn.

personality:

Leif is a fairly careful and pragmatic character, who views most things, including interpersonal relations with a realistic and transactional view.
In his Bloodrage, he retains his full mental capacities, and is quite proud he can do mathematics or perform dances while Bloodraging.
He has an artistic streak, both in terms of dancing and singing, his bass voice is fairly pitch perfect even, art in general is one of his major side interests and hobbies.

motivation:

While he would not neccessarily admit it, not publically, deep down he wants to be a hero, in stark contrast to his pragmatic, realistic mercenary public persona.
Stopping Golarion from freezing over, while also currying favor with Baba Yaga, and without going against his current employers? Almost a perfect set of circumstances, if one ignores a high likelihood of a terrible death of course, but nothing risked, nothing gained.


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Appearance:

The three-armed Grok looks, at first glance, like your average Kellid Barbarian, aside from his clothing. He has brown hair that goes down to his shoulders, with striking green eyes to contrast the dark hair. His face and body are marred by scars, both slash scars and burn scars. His clothing, however, distinguishes him immediately from a typical Kellid. He wears tattered Androffan clothes, a Tien Haramaki, and cold-weather gear to keep his weak (for a Kellid) body warm. His clothing has two sewn-on holsters, one for a rapier, and the other for a pistol. He is never seen without both weapons on him. These holsters are placed in such a position to hide his vestigial third arm, brough about by alchemical experimentation. All in all, the two metre tall Kellid tries to look far more like an Androffan than a Kellid, going so far as to keep his stolen technology (a lighter, a flashlight, and 3 batteries) on full display for all to see, at least once the Technic League no longer kept searching for the man.

Personality:

In terms of personality, Grok is often closed-off to others, owing to his isolation from his own Kellid tribe due to his fascinaton with the technological scraps littering his original home, in Numeria. If you can get the scarred, three-armed Kellid to actually open up, he's relatively outgoing and boisterous, touting his aim and his alchemical capabilities, and the pure damage it can cause when he's enraged. Caught somewhere between a Gunslinger, an Alchemist, and a Barbarian, he has trouble fitting in with any groups, especially given his culturally-transmitted distrust of magic, made even more intense by his intense fascination with technology. He'll happily share tales of the capabilities of Androffan and Alkenstari technology to anyone who will listen, and holds other Brigh worshippers in extremely high regard.

While raging, though, some amount of his Kellid upbringing comes through. Though he can keep a clearer head than most while raging, able to focus his aim to the particular weakspots of an enemy, he is nowhere near as civilized in his rage as some other Urban 'barbarians' are. It's the single-minded focus on slaying whatever is in front of him that keeps him from acting civilize, and not any actual loss of intelligence. Granted, aside from him being able to talk like normal about the values and benefits of technology, this has roughly the same effect on his abilities as a typical Kellid Barbarian's rage, albeit with steady hands instead of increased endurance.

Backstory:

Growing up, Grok had always had a curious mind, which does not well suit one in a Kellid Tribe. He had seen the pure, unfiltered carnage that can be wrought about by technology, and it resonated with him to his very core. He had always been rather weak when compared to everyone else in the tribe he had grown up with. He had ran away in the middle of nights, looking for whatever scraps of alchemical and technological information he could. One fateful night however, at the age of about 13, his tribe was hastily wiped out by the Technic League for someone attempting to steal technology from right under their noses. That was him, he ruined the tribe by stealing a flashlight and a battery. He was always called a coward and a weakling by his family and tribe, and this cemented it in his mind. He didn't die defending those he knew, but was off learning whatever he could, and that was the downfall of his entire tribe!

This broke all sense of Kellid-ness in the man, and he ran, he ran as fast and far as he possibly could. Somewhere along the way, he met a travelling Tien family that taught him the secrets of blackpowder, and gave him the Haramaki he always wears. He was no longer a Kellid in his mind, just some weak, gun-toting coward with anger issues. And so he ran away from the Tien family that had taken a liking to the young kid, some internal voice screaming to not disappoint them as he disappointed his tribe. He ran as far as he could, passing through Brevoy before finally arriving in Iobaria. There, he makes a living as a somewhat-successful alchemist, stockpiling what money he can from selling potions and alchemical items.

Hook (and RP smaple):

Fury can guide a steady hand, as much as a strong one, Grok repeated in his head as he gunned down the enemies in front of him, pouring a pre-made vial of alchemical ordnance down his pistol. He was told such words as a small child, but he never knew what it meant, at least until moments like these. "GET SOME TECHNOLOGY, THEN COME AT ME AGAIN, WOLF," he shouted in Androffan as the Winter Wolf in front of him collapsed to the ground in searing pain, as the bullet struck her right in the temple.

As the rage subsided, he felt a tap on his shoulder. He turned around, exhausted from the temporary bout of raging gunfire, to face whoever might raise his ire next. He did not see some evil, malevolent force, as he was accustommed to seeing. Instead, he saw what appeared to be some blind-seer type of venerable old human. The ancient man's eyes were firmly shut, giving off a wise apperance-- Grok, however, didn't care and readied another shot, in case he was some ice witch of some kind sent along with the Wolf with the Freezing Breath he had just struck down.

"Given the unmistakable sounds of those loud, deadly weapons from Alkenstar... you must be the Technologist I have heard so much about. Am I wrong?" Grok stared on in some form of shock as the old oracle spoke to him. Even if Grok had no respect for spellcasters, even less after this untimely and plainly supernatural cold came about, he felt compelled to listen. "My visions of late, those concerning the cold, have took an... odd and unexpected turn, you could say." The man spoke in a wavering, shaky Iobarian, which Grok was glad to have picked up right about now.

I have no time for a damn spellcaster's ramblings, Grok silently mused to himself in an internal dialog, a mix of his native Hallit and the stolen Androffan. "Just get on with it, spellcaster. What do your visions have to do with me." The old man laughed hysterically in front of him, tempting to draw the Kellid's ire once more.

"It's not every day I get visions of firearms more advanced than even the Grand Duchy can put out!" This, the promise of advanced firearms, calms the 2 metre tall gun-toting Kellid immensely. Spellcasters normally distrust the alchemical marvel that is blackpowder, so this inclines the savage technologist to listen. The both of them, almost simultaneously, take a seat on the freezing cold ground in front of them. "My visions speak of great technology you are clearly itching to get your hands on, as much as they do of this... supernatural winter."

The young Kellid man sighed, and relented. "Alright, spellcaster," he said, the last word dripping with venom, "What do your visions have to say about this damned cold. I'm as f+@$ing fed up with it as the next person." Grok didn't mince words, it was unbearably cold... even under tattered Androffan clothes, a Haramaki, and cold weather gear. He wanted this stopped as much as anyone else.

"The village of Vurnirn in the Hoofwood forest holds what you seek. While I do not believe you'll meet the technological marvels you seek immediately, I have heard you have a modicum of patience... at least for someone as fueled by rage as you are." Grok's rage was... odd, to put it one way. While most are able to shrug off blows that could kill them otherwise, Grok instead had steady hands he could use to blast a few shots through the temple of the nearest Winter Wolf trying to eat him the moment she saw what a weak excuse for a Kellid he was. The old man, however, continued on rambling: "There, you will meet with the Riders of Baba Yaga." The old man stops to tear some kind of meat jerky, and begins munching on it, before continuin, "A female ranger with a very large companion in the form of an elk, a male cleric of Milani, and some form of dragon disciple bard. The latter I do not explicitly know the gender of, but has a beard. Unless he has some dwarven genes in him, I do not think he'd grow such a beard if he weren't male!"

The tall technologist scoffed. It was getting dark at this point, so he pulled out his stolen flashlight for some modicum of comfort, before continuing: "What proof do you have of these claims. You spellcasters offer words but you never offer proof to me. As a follower of Brigh, I demand your proof for your claim. I need evidence. I am not some Kellid willing to go off of superstition and tradition alone." Even if he was a Kellid, Grok was extremely divorced from his culture at this point, having spent 5 years in Iobaria by this point. Thus, he had no issue saying he wasn't a Kellid, as in his mind, this was just a statement. Genetics may be Kellid, but behavior, rage aside, were far from his old ways.

"I may not offer proof, but what I can offer is reason, Technologist. What do you have to lose, and what do you have to gain? If the knowledge I have of you is right, you risked your life to gather technology, like the handheld technological torches you seem to be known for. Would you not do so again, for the promise of technological weapons this time? Far greater than those produced in a land where magic is outright dead? The choice is yours, of course, but you can always head back here to put a bullet through my head, if my words prove untrue. I will probably succumb to old age by then anyways, so feel free to do so!" The old man, finally finished with his vision-laden speech, handed a hastily-scrawled map to the hulking beanpole of a 'barbarian.' "Besides, the riders should have proof you seek. As for reward? Knowing you, the prospect of weaponry that can shoot oh so ever faster than your pistol is sure to be reward enough, hm?"

And with that, the old man got up off the ground to head back to whatever village he came from. Damn spellcasters, Grok thought, why do you have to be so cryptic? Even with his hatred of spellcasters, even with what little knowledge he had of the Queen of Witches herself, the allure of firearms was far, far too great for the young man to resist. And within the hour, he found himself packing up his meager belongings, and following the map into the Hoofwood forest. He even smiled a little bit more than usual, imagining what kinds of Brigh-pleasing creations could be found on this newfound quest.

Motivation:

Grok the Technologist is primarily motivated by one thing: Technology. Wealth means little to him if it can't be used to enhance what he already has. This leads him to be... relatively weak-willed against anything that isn't a spellcaster, c.f. the abysmal will saving throw. But when fueled by technology and/or the use of technology, however, he will not stop for almost anything else.

Hopefully I made it clear that the reward promised for Grok was the technology itself. Outside of technological items, the man isn't exactly frivolous and looking for a reward, so the only logical motivations are the promise of tech better than that of Alkenstar, and getting to slaughter a few spellcasters. Given that I think most of the spellcasters are in previous books, I decided to go with a seer who essentially saw Earth in his visions, for the hook lwading him to the party.

I also hope you're okay with a few technological items in his inventory. He has a lighter, a flashlight, and 3 fully charged batteries. Nothing that a torch can't replicate, so it's largely for flavoring purposes.


Pemta "the Shadow" Broilbree wrote:
So clarification, you want all of us to describe what would draw our characters to Vurnirn?

Yes. It's a pretty out of the way place, so its not a place one is likely to find just at random. I can answer questions about the region, as there is an extensive chronicle in the back of the third AP book.

If your PC is selected, you can adjust the story of how you got there, in case any of the selected PCs want to start the adventure already knowing each other. There are many possibilities.

I have a supernatural agent who could be invoked to try to help the quest succeed, but I'll keep that to myself for now.


Not sure if it was clear in my case, but since Oriol is from Iobaria and lives in Mirnbay, crossing the Hoofwood and Vurnirn is the most direct route to Artrosa.


Clebsch RoW wrote:

Yes. It's a pretty out of the way place, so its not a place one is likely to find just at random. I can answer questions about the region, as there is an extensive chronicle in the back of the third AP book.

If your PC is selected, you can adjust the story of how you got there, in case any of the selected PCs want to start the adventure already knowing each other. There are many possibilities.

I have a supernatural agent who could be invoked to try to help the quest succeed, but I'll keep that to myself for now.

Got it, if Pemta is selected I can definitely rework her hook, as my idea is that Baba Yaga’s geas is the one who told her to go to Vurnirn.

Grand Lodge

Been sick today hopefully will get a reply for you


No rush. You have until the end of the weekend coming up.

Grand Lodge

Awesome, Second question would a Changeling fit as a race. If not I can go back to human.


Indeed. In fact, there is a changeling and a couple of hags in the dungeon just finishing, so it's possible the character already has a connection to Baba Yaga through one of those hags or another hag in the area.

Grand Lodge

Cool I can work with that


Okay, this is Ouachitonian's submission. The backgrouund is a bit more sparse than I'd like, because I'm not all that familiar with Iobaria. But Thorizmond is a fairly straightforward Cavalier. He charges things and hits them really hard. (And between a +1 Impact Lance, Improved Critical Lance, Weapon Focus Lance, Power Attack, Challenge, and Spirited Charge, I mean really hard) I say fairly straightforward, but he does have some tricks, like Ride-By Attack. Wheeling Charge is definitely on my list for the future, as well. He's also got a composite bow he's decent with, but I didn't have the feats to specialize in charging and archery. This is the first chance I've ever had to use Horseshoes of Speed on a PC, should be fun. Don't ask for a ride, though; he isn't a pony.

Gm, he's built on the normal centaur monster chassis, so we'll need to tone that down at some point. I notice that d20pfsrd has a centaur pc race that seems to be from the ARG, though HeroLab doesn't (hence why I used the monster stats). But manually replicating the d20 build should be simple enough, if that works for you.


@Thorizmond Dvezda
If your character is selected to play, we can work on the adjustments for a PC centaur. Take a look at the campaign page under house rules regarding charging. I've adjusted the rules to make it easier to satisfy the charge attack requirements, basically requiring that you have a clear straight normal terrain path for the final 10 feet of movement rather than for the entire move action.

I would probably remove the following from the race bonuses to bring the RP down to the mid teens. These are all adjustments that can be added with magic and equipment:

Ability Score Racial Traits
Advanced Strength (+2) (4 RP)
Advanced Dexterity (+2) (4 RP)
Advanced Constitution (+2) (4 RP)
Defense Racial Traits
Natural armor (2 RP)


Been in the middle of this thing called life and haven’t spent the time I wanted creating a character. With two weeks of on-call coming up, I’m going to bow out from this. I realize I just showed interest, but wanted to show the respect of at least saying something. Good lick to everyone and remember to watch out for frostbite.


"The Lucky Halfling" wrote:
Been in the middle of this thing called life and haven’t spent the time I wanted creating a character. With two weeks of on-call coming up, I’m going to bow out from this. I realize I just showed interest, but wanted to show the respect of at least saying something. Good lick to everyone and remember to watch out for frostbite.

Thanks for your interest. May you always make your saving throw.


Updating the current pool of applicants:

*Koolkobold: female gnome slayer 7/shadowdancer 3 (Pemta "the Shadow" Broilbree)
*Twilight Hunter: Male Human (Kellid) Savage Technologist & Superstitious Barbarian 8 / Gunchemist Alchemist 2 (Grok the Technologist)
*Mightypion: male Tiefling (Demonspawn) Urban Bloodrager 9 Falcata Swashbuckler 1 (Leif "Elsewhere" Leifson)
*Sir Longears: Male half-elf fighter 10 (Oriol Argerich)
*Ouachitonian: male centaur cavalier (charger) (Thorizmond Dvezda)

Critzible: human or Changling Witch (Tatterdemalion)
Vanulf Wulfson: Witch (winter witch) (Aelathea Callandriil)
trawets71: Wizard admixture(Evoker)

Players who have yet to detail their proposed PC
"The Lucky Halfling": Thinking of a witch (withdrawn)
fatmanspencer: Thinking of hunter, brawler/shield champion, skald

* Entries which have provided sufficient information for an informed decision on which to invite.
Those without still lack one or more of the following: description of the complete gender race class(s)/archetypes, description of character's personality, motivations, and background.

Voting on whom to invite will commence on Monday, 2/26/24.
At most 3 PCs will be selected.


Added some more RPing.


Tonight is the last chance to add anything your PC submissions. The GM and current players will begin the selection process Monday, Feb.26.

Grand Lodge

I will withdraw My idea isnt working.


It looks like all the people who were considering creating an arcane caster are not going to make the deadline. I'd like some arcane casters in the mix. I've had a message from someone working on such a caster, so I'm going to delay closing the recruitment until we have at least one arcane caster.

Dark Archive

Clebsch RoW wrote:

It looks like all the people who were considering creating an arcane caster are not going to make the deadline. I'd like some arcane casters in the mix. I've had a message from someone working on such a caster, so I'm going to delay closing the recruitment until we have at least one arcane caster.

I believe it was me. Since I had already submitted one PC and did not get back from you, I assumed it was a "No" to my request of trying a caster as well.

I don't feel I can finish the whole crunch tonight, but I'm pretty sure I can do so tomorrow.

Idea is for him to be a male (he) ifrit sorcerer with the wishcraft archetype. Not sure how good it will be, but honestly I'm always more concerned with the RP factor.

He'd be from Ular Kel, capital of Karazh in Casmaron's Grass Sea. He's a member of the Robed Council, the coalition of spellcasters that oversees the city's military magic and advisors of the Water Lords who rule the place. With appearance of a winter portal in the middle of the Grass Sea, the Water Lords are worried and after the Robed Council deliberated, it was decided that someone should investigate. Pyrrhus, my PC, would volunteer.

Since the region also has some centaurs, a centaur companion would accompany him towards Vurnirn. Even if said centaur wasn't part of the Rashalka centaurs of the Hoofwood, it was thought that her presence would appease them and allow Pyrrhus passage.


Leif is above average in terms of utility for a bloodrager, and packs a half charge wand of haste and a half charged wand of fly.

I am using mnemonic vestment to cast a different utility spell once per day as well.


Was about to joke that Leif can technically do some spellcasting. Granted you probably need more than that.


Its pretty surprising how long a half charged wand of haste holds.

Typically a year in real life if you play weekly.

The wand of fly will run out much quicker though.


Yeah. Is Haste on the Bloodrager list?


Yeap, so I dont even have to UMD. I am also fighting with falcata and buckler, and the buckler hand can hold a wand, and I have a tail for less stressfull wand usage because tiefling.

Bloodrager spell list is quite good for buffing, and even has some reasonable party wide buffs on it, but he normally doesnt have the spell slots.

As an Urban Bloodrager, I could even grab good hope next level (I dipped so I only get level 3 spells at level 11), since I have partial access to the bard spell list, although I am currently planning on taking timely inspiration.

I am by no means an arcane full caster, but the good hope and haste combo (which is beloved by every party in the game) I can pull.

How much I will lean into being support will depend on who the other chosen character is.


This is Sir Longears arcane caster.

Finished most of the crunch, but still need some tedious shopping and those endless situational consumables.

Physical description and personality are done.

Still working on the more detailed background, but the basics is what I've shared on the last post.

Please let me know if everything is ok or if you'd like for me to change anything.


I'm not looking at the crunch very much at this point, but the concept sounds fine. Let's leave this open a few days longer in case anyone else wants to jump in. I'll be busy with work for the next three days, so I'll only have time to evaluate PCs for voting after that.

I'm not saying a dedicated 10 level arcane caster is essential for anything I know is coming in the next book, but given that Baba Yaga is a witch and most of her magic is arcane, it could be an advantage.


I would have expected some hag-themed submissions or witches.

I did look at hag bloodline for bloodrager, but its just ... very subpar.


Here is my outline for my Admixture Evoker wizard. Please let me know if you need anything else for now.

Background:
Trawets was raised by his transmuter father and white dragon blooded sorcerer mother in Oppara, Taldor's capital. They are arcane craftsmen, making a variety of different magic items. He was consistently in trouble for playing with the goods. His maternal grandmother was primarily responsible for his care when he was young. She captivated him her tales of her homeland of Irrisen and taught him her native Skald.

Trawets followed after his parents in their worship of Nethys but is much more fervent in his worship. He followed in his fathers vocation as a wizard, but is much more militant than either of his parents and chose the path of the Evoker, much to their displeasure.

Six months shy of his 18th birthday he started asking the local clerics of Nethys for a quest. After six months of being pestered by Trawets the high priest decided to get rid of him on his 18th birthday. He sent Trawets on what he thought was a wild goose chase. Little did he know Nethys put the destination in the priest's mind or maybe he didn't. Either way his long voyage as led him north and east to Iobaria.

Appearance:
Trawets is 6'10", weighing 210 pounds and proudly dresses in wizard robes, stereotypical wizard hat and staff as he is extremely proud of his profession. He keeps his short brown hair cut short and has blue eyes.

Personality:
Trawets is a very strong believer in Nethys and magic. Why do yourself what magic can do for you. He is not lazy but will use magic at every chance. He also fervently believes he is on a holy quest from Nethys to right some great magical wrong. He is kind to others but ruthless to his foes and loves to unleash fire on them. He is not the first to speak but will definitely share his knowledge and opinions.

Motivation:
Trawets' goal in life is to acquire and use more magic. Especially in the service of Nethys. He believes that Nethys has sent him out to learn more magic, acquire more magic and right a magical wrong.


Here is Pyrrhus finished. His crunch is on this alias and I still need to finish some purchases.

I'd love some feedback on his background. Whenever possible, I like to use accents, which can be seen in the last scene of his background. If is too much, or too confusing, I can either tone it down or remove it altogether, even if I feel it gives more death to Pyrrhus.

Background:
It was really cold. Curious how one could deem himself knowledgeable without having ever seen something so simple as snow. Humbling even, for a moment.

{The whole conversation is in kelish}

"What is that?" So much authority and arrogance in so few words, as if Pyrrhus's sole purpose was to answer her. Pyrrhus was crouched, caressing the snow between his fingers and waiting just for her arrival, but even so he let the seconds stretch just to annoy her.

"A portal, clearly, to a cold place" The small joys in life, his smile hidden from his peer.

"I can see that, Durst." She was annoyed and probably throwing daggers on his back. De-light-ful. "A portal to where?"

"Did not cross it." He stood up, licking his lips and working his jaw just to make the smile in his face disappear. "But one of the survivors claims to be from Irrisen." There were corpses all around them. A couple hulking giants with long tusks and furred coats, some tiny fey, and many warriors and horses from Ular Kel. The smell of burnt flesh was only faint because of the strong winds that blew from the portal, his robes flying wildly.

"And where is Irrisen, Durst?" Oh sweet winter night, she did not know. She was livid, but he could not be blamed for her ignorance, could he? Actually, he probably could considering how his peers regarded him. Once a lowly-slave, always a lowly-slave, even if he now had a Name for himself and a manor to live.

"A land of eternal winter, north and west of the Castrovin, if I'm not mistaken." He wasn't, but he needed to appease her a little. "From what I understood, this was a scouting party, yet I'd rather not speculate too much without bringing news to the Council. The prisoners should be brought back to Ular Kel for further interrogation." His words stated obvious facts, but Pyrrhus suspected Esha interpreted them as an order from the burning gaze he received. "I haven't been able to close the..."

"Then you take them back to Ular Kel, Durst." Such confidence. Almost enviable. "And I'll close this portal."

"But Esha..." His words were wasted, of course, as she had already walked past him. "As you wish, Councilor." Pyrrhus shakes the snow from his shoulders as he walks towards a nearby rock where Otri was watching the pair of bounded fey. "Let's get home Otri. Yes, I know, but the Councilor is right... it is beyond my power to close the portal." That was undeniably true. It was also true that the portal could not be closed from this side, but Councilor Esha was so sure she could, that it would be rude, and pointless actually, to point this out to her. "How about some soup, this night? Yes, the spicy one. Yes, the one with mint and garlic." The three winged monkey seemed to approve.

***

{The whole conversation is in kelish}

The glowing magical globe was remarkably interesting, crisscrossed with numerous lines and connecting multiple locations, everything overlaid with arcane runes and symbology. It was surely a representation of their own world, showing massive land masses, oceans and even mountains. It was very flawed, however, judging simply by how inaccurate the region around Ular Kel was.

"Master Durst?" Enna's voice was urgent and scared. "Do you need..."

"Look at this, Enna, look at how accurate information is important. According to the notes our host provided, this ritual is supposed to represent our whole world and all these dots are supposed to be portals much like the one we've found, while these crosses are supposed to be large settlements. What is your take on this?" It was a somewhat absurd to call the burned witch on the corner as their 'host', but Pyrrhus did fancy humor by exaggeration.

"Uhm... I think... uhm... the portal in the map seems to be more distant to Ular Kel and, oh, Ular Kel is not that close to the mountains." Pyrrhus nodded and raised an eyebrow, a clear gesture that there was more. "And... oh, all the other dots are distant to the crosses?"

"Precisely... yet very imprecise on their part, don't you think? It was luck that a trader was passing somewhat close to the portal when it opened, but even so it would not take us much time to find it, while, imagine for example if it had appeared between the Saag Rock and Mustan... it would have taken months before we realized what was going on." All those portals, supposedly blowing frigid winter all over the globe. How many were still up?Were these Irriseni trying to freeze the whole globe? With which purpose and how would they do so, imagining the amount of cold in this realm wasn't unlimited. And...

"Master Durst?" Again the interruption.

"You'll return to Ular Ket in the company of Captain Mir. You'll report our findings to the Robed Council and inform I've stayed behind to close the portal, since it can only be done from this side. Once I do, I'll investigate what is happening and then return to Ular Ket." He raised a hand to stop her from interrupting. "And you'll remind them of their agreement to see to my project's needs while I'm gone."

"But Master, shouldn't we... oh." She smiled. Enna wasn't particularly pretty, but her smile was entirely adorable. "...if you delay your return, with a plausible goal, they will be forced to honor their bargain, even if they initially just agreed to it imagining you'd be back in a couple days at most. Right? But isn't it too... risky and dangerous?"

"I was once a slave, as you know, Enna. You'd not be calling me Master if I did not something risky and dangerous from time to time." He sighs. She wasn't wrong of course, it was risky and dangerous. On the other hand, he was a member of the Robed Council and the safety of Ular Ket was his duty. He'd have stayed behind no matter what, but if he could squeeze some advantage, that was just good business. "Inform my wife about my decision as well, but do so in a light way... I do not want her to be worried in the least." He did not want her to be too hopeful and happy with the prospect of his death in truth.

***

The air was chilly again, even if not was bad as in Whitethrone. The tea was hot thought and the sound of the wind against the trees was quite soothing. Pyrrhus was sit on top of a large boulder with three wraps in front of him, displayed with care and as the centaurs approached, Pyrrhus opened his arms wide in an unmistakable salute while Otri was close by, eating some nuts.

"Grreeetings beoble of zee Rashaalkaa! I Byrrhus Durrst frrom Uularr Keet and I brring yooo gifts as sign of goood faith." He gestures the wrapped gifts with ample gestures. "I wish nosing but safe bassage srrough yourr lands. My destiny ze town of Vurrnirrn."

It could be said the centaurs were a bit lost, Pyrrhus wasn't sure. Centaurs were not uncommon in Ular Ket, and Pyrrhus did know their social norms. "And if we do not want your gifts?" The one that looked the leader asked.

"Zen I would bee said aand I would insist." He kept smiling. Them being unsure and lost was better than sure and angry. "I brring noo sbearr aand noo arrrow, noo sworrd aand noo aaxe! Coome! Take ze gifts, take zee teaa if yooo like. In Uularr Keet I have centaurr frriends aand zeey saay zaat 'by chance wee meeet, by choice we become frriends!'." He rests his hands on his heart. "Eeeverryone has too many enemies nowadays."

One of the centaurs shrug to the others. Another one nodded. In truth, simply being nice is good business.

Personality:
Pyrrhus is a very handsome man of around 30 years, with long black hair, almond skin, and light brown eyes. He isn't particularly tall, but is fit even if thin, giving the impression of someone who cares for his health, even if spending most of his time in non-physical matters. Those who are very attentive and notice very faint burn scars all over his body, which is curious because such an extent of harm was more likely to leave him heavily scarred.

Pyrrhus wears flowing robes of contrasting blue tones as well as details in golden. His clothes are fine, hinting of him being a noble or at least very wealthy. His long hair is generally kept hidden. He doesn't carry many jewelry or other baubles.

On his shoulder, there is Otri, his xiao familiar, a white-furred monkey with swirling blue marks and three black bird wings, which despite its animalistic nature wears a couple clothes, armor and earrings. Between the two, Otri is by far the vainer.

Personality and Motivations:
Primary Motivations: Discovery (explore different places, meet different cultures), Love (he doesn't know he wants needs it), Power (control others through influence and favors)
Emotional Disposition: Calm
Moodiness: Phlegmatic (emotionally steady)
Outlook: Optimistic (confident, hopeful)
Integrity: Conscientious (meticulous, pragmatic)
Impulsiveness: Controlled (deliberate, focused, steady, thoughtful)
Boldness: Cautious (vigilant)
Agreeableness: Agreeable (warm, open-minded, adaptable)
Interactivity: Engaging (candid)
Conformity: Heterodox (freethinking)


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It looks good to have so many applications. It will be a hard decision. Last chance to post character ideas will be Thursday night Eastern Standard time.


Good luck to everyone. Added the Hook/RP to the character profile as well


Good luck everyone!


Good luck indeed!


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I'm waiting on one of the players to vote. Then I'll review the choices, break any ties, and announce the results. Sorry for the delay.


Update: I'm still waiting on one more player to vote. I've reviewed and formed some opinions. I hope to get the last vote soon. Thanks for being patient.


That's me, sorry, been super busy and slacking.

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