Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

It is a great PRC


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Just so everyone knows, since I took over this group, I'm going to make a couple of changes to the game, to suit my own fickle whims. Both groups (you guys and the Wardens) will be getting these updates. This will happen when we reach level 2 (after you get out of the caves - probably 2-3 more scenes), and will allow you to do some rebuilding, so you might wanna think about it in advance!

• Everyone will be going up to 20 point characters instead of 15 points.

• We'll be using Background Skills, so if you don't have those, you'll get 'em. This may mean you can move some Craft skills or the like to Background Skills, and use those ranks elsewhere on Adventuring Skills.

• Doesn't really affect you guys, but the Wardens will get Mythic Tiers, just like the Wrath team, at the same breakpoint (upon reaching level 6).

Cheers!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

That will be a helpful boost.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

:D


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision

That's good news!


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

This is nice, all around. I'm rather fond of background skills since they let you flavor your character without sacrificing gameplay.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Have you had a chance to look at the Nature Priest archetype by now? I can still copypaste it here if you'd like.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3
Arloric Dziergas-Highbough wrote:
Have you had a chance to look at the Nature Priest archetype by now? I can still copypaste it here if you'd like.

My copy of the book didn't arrive yet even though Paizo said it shipped like, last Friday, but it's probably not worth worrying much about until we get out of the caves and get to the big ol' level 2 respec for everyone.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

And if I took Iomedae as a patron and syncretized her practices with the Green Faith's similar to how the Sarkorians of old did (which is what I wanted to explore narratively when I created Arloric), would I still be able to qualify for Green Faith Acolyte, or should I start looking for an new prestige class?


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

This is what I get for trying to play a caster like a fighter. *rolls eyes*


Female Half-drow Bard 1 | HP 9/9 {conditions: +1 to atk., saves} | AC 16 (Tch 13 FF 13) | F +2 R +6 W +3 | Init +3 | Perc +6, darkvision

Ugh... don't get me started. This build of mine is going to take ages to come into fruition. I wished I remembered better how dilated PbP times are when I made it...


1 person marked this as a favorite.
Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

But, think about how satisfying it will all be when we finish the AP ten years from now. :)


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I am shooting for 11 years! LOL!

Don't feel bad. I am in PbP PFS game that started in July and is still going.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I think I might need to get a few more offensive spells. :(


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Hopefully we will get through the stuff this week and get you guys to level 2. :)

One of the challenges is that I was pretty well set running 4 games, but when Asmodina disappeared I kinda felt obligated to help run this one - I couldn't very well run the Wardens group but let their Wrath counterparts just vanish. So I'm stretched a bit thin, but giving it my best.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Knowing this is very helpful. That helps to keep us in the loop. Just disappearing keeps everyone guessing especially after getting a PM threatning to throw me out of the group for not doing much. My response was, she has not been built so far as offensive character and you added another abjurer, a higher level one at that, to the group.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Not sure who the other abjurer is - if you mean the NPCs (which are from the AP), Aravashnial is a conjurer (but being blind really ruins his ability to target spells), Horgus Gwerm is an aristocrat, and Anevia Tirabade is a rogue (similarly hampered by her broken leg). Speaking of which, I'll add them to the Campaign Info page, so people will remember who they are. :)


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

As molina changed the other elf to be an abjurer


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

GAAAAAAAAAAHHHHHHHHHHHH!!!


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Wow. That's really something, you guys. Comforting hugs all around.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Finally got my copy of Healer's Handbook (it was delivered to my work address and promptly misfiled). At a first pass, I have no particular problems with the Nature Priest archetype.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

There are some pretty nice archetypes in that book but I was hoping for a feat that would boost healing spells.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Azura Celestine wrote:
Finally got my copy of Healer's Handbook (it was delivered to my work address and promptly misfiled). At a first pass, I have no particular problems with the Nature Priest archetype.

Great! Would you be okay with me still going with Green Faith Acolyte by syncretizing it with Iomedae's faith the way the ancient Sarkorians did, or should I consider looking for a different prestige class? I thought it might work since Iomedae's a deity and the Green Faith is a philosophy, but obviously it's the kind of situation where the answer is "Ask the GM."


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3
Arloric Dziergas-Highbough wrote:
Azura Celestine wrote:
Finally got my copy of Healer's Handbook (it was delivered to my work address and promptly misfiled). At a first pass, I have no particular problems with the Nature Priest archetype.
Great! Would you be okay with me still going with Green Faith Acolyte by syncretizing it with Iomedae's faith the way the ancient Sarkorians did, or should I consider looking for a different prestige class? I thought it might work since Iomedae's a deity and the Green Faith is a philosophy, but obviously it's the kind of situation where the answer is "Ask the GM."

I am... hesitant, because Iomedae is Lawful Good, while the Green Faith is Neutral. The two do not have a lot of overlap. I get that Sarkorians tend to be pantheistic, but usually that means getting gods who have at least some shared ethical statements, with different areas of interest, so that they have a shared agenda and they approach it each according to their sphere of influence.

It essentially would lock your alignment into Neutral Good or Lawful Neutral, because that would let you be Neutral Something and also within one step of Iomedae. You would have a distinctly weird approach to Iomedae's faith, and other Mendevian crusaders might not accept it at face value. In the (very) long run you would have serious political opposition in the Green Faith to claiming the title of Archdruid, because you would be seen as polluted or heretical due to having split allegiance.

So... I guess it's not impossible, but it would mean you are signing up for some RP trouble down the road. Which some people like, but some people find frustrating.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Would the Inheritor be a part of the Ancient Sarkorian faith tradition though?


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Neutral Good was my plan anyway, within one step of each. And I'm aware that there'd be a lot of drama as between Iomedaeans and Green Faithers who'd find Arloric heretical. I was prepared to be distinctly weird when I made Arloric in the first place, as a lot of his inspiration comes from Arthurian fiction, particularly ones where Arthur is forced to grapple between the traditional Pagan faiths of Britain and the growing influence of Christianity.

And to answer your question Telerin, not directly. Sarkorians worshiped many gods, some of them the familiar gods of the south, some individual angels or fiends and some entities that people just plain made up or mistook for divinities. That's how god callers (summoners who believed their eidolons were minor gods of their clan) got started. But Iomedae's predecessor, Aroden, played a HUGE role in Sarkorian history. The first time demons threatened Sarkoris, Aroden personally led the charge against them and drove the avatar of the Demon Lord Deskari into the Lake of Mists and Veils.

The way Arloric sees it is that he wants to revive and respect his ancestors' ways, since Sarkoris was where the Green Faith began, but at the same time he feels like Iomedae was the only god who cared about his people in the end, since their gods couldn't stop Sarkoris from becoming the Worldwound, but her paladins led the charge to stop the demons, and Iomedaean paladins helped his uncle save him from the demonic ritual he was kidnapped for as a child.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Interesting back story.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

For what it's worth, Aberus has a shaky relationship with Iomedae's church. He doesn't try to cause trouble, and he's not rude to them, he just keeps dealings with Iomedae's followers to a professional level. The extremists in that faith would not be people he'd readily make friends with.

Those who are on the fringes of her faith would be a different matter, though, and in particular someone who was faithful mixed with what he sees as a little irreverence would be the kind of person he would find interesting.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

I'll be out of town this weekend, back Monday!


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

For his part, Uriel thinks Iomedaeans are basically good folks, but too idealistic. They care too much about glory and courtly love and shining, polished armor. Mendev would be better served with a few more who aren't afraid to get their armor dirty splitting demons' skulls open. His creed is more "do the your duty because it's right, whether or not you get any glory."


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Yeah, in case you all haven't noticed, Arloric can be a bit of a gloryhound for a druid. ;)


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Ragathiel is one of my favorties in Golarion


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

ARE YOU KIDDING ME?! SNAKE EYES?!


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Somewhere on these boards, someone's PbP game is getting a string of 20's.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Should've brought my barbarian instead. SHE'S the one who gets all the lucky rolls...

...usually at the expense of any paladins on the team.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

How far ARE we from 2nd level, anyway? They just reached it in Wardens.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

They just fought a CR 5 encounter! Also they got some ancillary points for establishing a base of operations via the kingdom-building system. There's a couple more encounters after this one, though they are not necessarily all hostile, and you'll make it out of the underground and reach level 2 then.

I know it's been a long road, there's kind of this long railroad of underground stuff and losing Asmodina put you guys on a delay.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

FYI. Today was our tabletop gaming day. I'll get my post for this turn up early Sunday.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Don't feel bad. I'm 8n a position pbp that is doing a module and we started 8n July and still haven't finished.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

For some reason I cannot move my piece.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3
Telerin Quenya wrote:
For some reason I cannot move my piece.

I've re-hooked-up your token. Should be usable now!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Thank you!


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Hey all. I have a stomach flu of some sort. May not be able to post much in the next couple of days. Feel free to bot me.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Will do - get well soon!


1 person marked this as a favorite.
Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

I am having more and more moments of lucidity. Don't wait for me more than a few hours, but I should be able to get a post in if my turn comes up.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

What sort of XP track are we using for this campaign, again?


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Medium progression - but don't worry, it'll go before you know it. :)


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Wow...that was intense! A one-hit kill and a chance to do some roleplaying!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

DM, how would you like to do spellbooks? I know that some DM's make you copy them into your own but others allow you to see if you can learn it and then you can carry the other spellbook since it kind of becomes yours since you can read everything.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

That's what read magic is for. Per the spell, "Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic." Otherwise it's a Spellcraft check, DC 15 + spell level, to prepare a spell from a spellbook on which you haven't yet used read magic. This is why wizards get free spell mastery for read magic, as Aravashnial noted!

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